Here's a full list of all the playable characters on my blog:
Eve Norse
Adam Norse
Silas
Freya Norse-Pan
Click their names for their bios! :)

oozey mess
The Bowery Presents
Monterey Bay Aquarium

pixel skylines
Sweet Seals For You, Always
$LAYYYTER
trying on a metaphor
Sade Olutola

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Cosimo Galluzzi

Love Begins
sheepfilms
KIROKAZE
almost home
he wasn't even looking at me and he found me
PUT YOUR BEARD IN MY MOUTH

ellievsbear
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official daine visual archive
Misplaced Lens Cap
seen from France
seen from China
seen from Bangladesh

seen from Malaysia

seen from Malaysia
seen from United States

seen from Malaysia

seen from United Kingdom
seen from United Kingdom

seen from United States
seen from France

seen from Japan

seen from Saudi Arabia

seen from United States

seen from Spain

seen from Türkiye
seen from Vietnam
seen from Bangladesh
seen from United States

seen from Malaysia
@leaderofthenightriders
Here's a full list of all the playable characters on my blog:
Eve Norse
Adam Norse
Silas
Freya Norse-Pan
Click their names for their bios! :)
Freya sat just outside her family’s garage, a book open in her lap, letting the familiar soundtrack of ratchets, revving engines, and shouted insults settle her. Unfamiliar footsteps cut through the rumble of engines. She looked up to find a stranger standing over her. Storybrooke wasn’t big enough for strangers. Besides, everyone in town avoided her family like the plague. They preferred it that way.
"Who the hell are you?"
@boundfaerietales
Freya took a slow sip of her tea and let the observation settle. Earl Grey with two sugars, just as her father made it. The warmth steadied her against the café’s overzealous air conditioning and the restless itch of magic beneath her skin
She set her cup down carefully, the porcelain meeting the saucer without a sound. She’d chosen the table the moment she walked in: back to the wall, both exits in view, and a mirror reflecting the café’s entrance. Her father had taught her that before she could ride a bike. Always know your doors, Freya. The ones you came through and the ones you’ll leave by.
She’d almost relaxed when someone approached her table. For one satisfying second, she considered flinging them across the café out of pure spite.
“You’ve got some real balls, bothering a member of the town’s family from hell.” She meant it literally. Most people assumed she didn't. “That or you’re just stupid.”
@gloomycherry
The runes along Adam’s forearms flared crimson the moment Gia stepped through the front door. Without looking up, he knew she carried something powerful beneath her skin. The power felt familiar. His runes had reacted this way to only one other person: George, her twin brother and Eve's husband.
Adam leaned against the kitchen counter, nursing a glass of water he’d been holding for the last twenty minutes. Eve had told him to hydrate. He'd learned that disappointing Eve carried a weight no command Hel had ever given him could match. The water had gone warm. He didn't mind.
She stopped in the kitchen doorway as though the sight of him had startled her. Adam set down the glass.
"Sorry," he said. "I forget how quiet I am around humans."
@neverlandborn
The shadows warned Adam he was being followed before he ever heard the footsteps.
He didn't stop walking or look back. The runes along his forearms hummed beneath his sleeves, a dull warmth instead of pain. Whoever it was meant no harm.
Or hadn't decided on it yet.
The whispers coiled through his mind in broken fragments.
Green eyes.
Lost boy.
Father's legacy.
Son of—
“You’re following me,” Adam said.
@neverlandborn
Silas exhaled slowly, his body still humming with the aftermath of their argument. He didn’t let go of Orion’s hand.
“Good,” he signed. The word felt too small. “Because I meant it. Every word.”
Silas’s thumb traced idle patterns across Orion’s knuckles, memorizing them. He’d almost lost this. Almost let Orion’s fear and his own stubborn pride open a distance they might not have been able to cross.
Eve’s voice came back to him. “He’s going to fight you every step of the way. That’s how he protects the people he loves.”
She'd been right. Silas had expected Orion to fight him. He hadn't expected the desperation in his eyes when he tried to push him away.
Silas pulled Orion closer and pressed a kiss to his forehead before gathering him against his chest. He held on. He didn't speak. Didn't sign. He let the silence do what words had failed to manage for the last hour.
His heartbeat filled his ears. Steady now. The scars along his forearm throbbed where the darkness had settled, but the pain was already fading into something dull and familiar. He'd had worse. The Hunt had left him with a body that healed quickly and endured more than any mortal body should.
Orion’s body was stuck in flight mode, heartbeat rattling against his ribcage as it struggled to believe that this was true. That Silas was more than willing to stand by his side no matter how much he pushed him away, the dangers that being near him brought didn’t mean anything to the other man. And that was the same reason he both loved him and wanted to protect him, even from himself
(Especially from himself)
He wasn’t willing to break the calmness that spread over them. It was a soothing balm against the constant chaos that everything around him had become over the last few months “thank you” Orion breathed out against Silas’s chest, quiet and full of the emotions. Just for them
Silas didn't move. He held Orion against his chest and felt the fine tremor still running through him as adrenaline gave way to exhaustion. He rested his chin against the top of Orion's head and breathed him in.
His fingers curled tighter at the back of Orion’s neck.
He'd signed it a dozen times tonight.
I'm not going anywhere.
Maybe the repetition was as much for himself as it was for Orion. The fear had never been the darkness or the bloodlust. It was the way Orion had looked at him as though he'd already left, as though Silas was only staying long enough to say goodbye.
That look would haunt him longer than any scar.
"Don't thank me," he signed against Orion's shoulder, the movements small enough to be felt more than seen. "Not for this. Not ever."
Silas closed his eyes and let his hand settle between Orion's shoulder blades, where each breath rose steadily beneath his palm. Slower now. Easier. He counted them. Five. Six. Seven. Once, he'd counted heartbeats through the long hours before dawn to keep himself anchored against the cold.
Now he counted because Orion was here.
"I love you," he said, signing the words against Orion's back. "So much."
Orion was the first person Silas had ever said those words to without wondering if they would be his last.
Silas's fingers traced the line of Orion's spine through his shirt, slow and deliberate. He'd spoken the words and signed them both. Orion deserved every way Silas knew to say I love you.
Freya sat beneath the tree outside the house. Late-afternoon light filtered through the leaves, washing everything in gold. Her fingers traced the rough bark behind her, grounding herself in its familiar texture. The diamond at her throat pulsed faintly, a warmth she'd long since stopped noticing except when the quiet left her alone with her thoughts.
Footsteps crunched over the gravel. She didn't look up. She knew the rhythm of her father's walk as well as her own heartbeat. George settled beside her without a word. They sat in silence, and she was grateful he had never treated it like something that needed fixing. What she didn't appreciate was the way he kept glancing at her, as though expecting to find wounds she hadn't mentioned.
“Stop looking at me like you can hear my thoughts.” She glanced over at him. “Only Nyx gets to cheat like that.”
A smirk tugged at the corner of her mouth.
@neverlandborn
Having three kids that could be, lovingly of course, be described as troublemakers made george keenly aware of when one of them was off. An “off” that could be translated into needing some space of could be getting lost in their own heads. It was his job to determine which one it was this time
“That seems unfair” he waved Freya off with one hand while sitting down next to her, letting some space between his daughter just in case she needed it “I did help make you, that should give me some credit to know what you’re up to”
Freya rolled her eyes, but the tension in her shoulders eased. She rested her head against the tree trunk and watched dappled shadows move across her father’s face.
“Mom would call that more of a liability than a credit,” she said, her voice softer than she intended.
The diamond pulsed again, stronger this time. Freya pressed her palm over it and felt its steady warmth answer her touch, falling into rhythm with her heartbeat. Sometimes she wondered whether it was only an anchor for her magic or whether her parents had left pieces of themselves inside it.
“Remember when I was nine and tried to prove I didn’t need the necklace anymore?” The question escaped before she could stop it.
“I thought if I could control it once without help...” She shook her head. Even now, she remembered the force of her magic tearing through her, too vast and wild for her nine-year-old body to contain.
Eve kissed him back. It wasn't forgiveness. But it was a promise. They had found their way through everything else. They would find their way through this too.
When she pulled away, she studied his face one more time. The exhaustion was carved into every line, deeper than she'd seen in years. Whatever had happened in Neverland had taken something from him. She could see it in the shadows behind his eyes.
“We should go,” she said, smoothing the front of his shirt where she'd wrinkled it. “Before the kids burn the house down trying to make dinner.”
George hadn’t had a clear idea of what he was coming home to, but this was possibly the best outcome. Even with their argument just having Eve by his side was the thing that kept him going on most days. The darkest one specially
The kiss left the lingering taste of her against his lips, a smile spreading across his face when she mentioned the trio “have some faith in our kids” but history was not in their children’s side “not a fire but perhaps some other house wrecking disaster”
Eve let out a small sound, not quite a laugh. The tension in her shoulders eased enough for her to realize how tightly she'd been holding herself together. The memory of the bathroom floor still lingered, but it no longer felt impossible to carry.
“House-wrecking disaster is putting it mildly,” she said, letting her hand trail down his chest before she stepped back. The distance felt necessary, though no less painful. “Nyx got into my war paint yesterday. She made Freya look like she'd been mauled by a particularly artistic bear.”
His eyes crinkled at the corners, amusement breaking through the exhaustion. It was a small thing, but small things had always mattered between them.
“You should see the kitchen,” she said, turning toward the door. “Orion's been teaching himself to cook from YouTube videos. I think he's been trying to keep us all fed while...” The words caught in her throat.
While you were gone.
While I was falling apart.
Freya sat beneath the tree outside the house. Late-afternoon light filtered through the leaves, washing everything in gold. Her fingers traced the rough bark behind her, grounding herself in its familiar texture. The diamond at her throat pulsed faintly, a warmth she'd long since stopped noticing except when the quiet left her alone with her thoughts.
Footsteps crunched over the gravel. She didn't look up. She knew the rhythm of her father's walk as well as her own heartbeat. George settled beside her without a word. They sat in silence, and she was grateful he had never treated it like something that needed fixing. What she didn't appreciate was the way he kept glancing at her, as though expecting to find wounds she hadn't mentioned.
“Stop looking at me like you can hear my thoughts.” She glanced over at him. “Only Nyx gets to cheat like that.”
A smirk tugged at the corner of her mouth.
@neverlandborn
Muse: Freya Norse-Pan
NAME: Freya Norse-Pan
PRONOUNS: she/her
BASIC INFORMATION: Freya Norse-Pan is the younger daughter of George Pan ( @neverlandborn) and Eve Norse and the fraternal twin sister of Nyx (@twoworlded) . Born and raised in Storybrooke, she grew up surrounded by the Wild Hunt, motorcycles, magic, and a family that most of the town feared from a distance. Though she inherited both of her parents' supernatural bloodlines, she is the only one of their children to manifest both the magic of the Underworld and the magic of Neverland, making her one of the most magically gifted—and most dangerously unstable—members of the family.
PHYSICAL DESCRIPTION: Freya inherited most of her appearance from George. She has rich brown hair, bright green eyes, and softer features than either of her siblings. There is a quiet elegance to the way she carries herself that contrasts with Nyx's louder presence.
Around her neck hangs a blood-red diamond necklace set in silver. Beautiful as it is, it is far more than jewelry. The necklace is magically fused to her and cannot be removed, serving as the anchor that keeps her unstable magic from destroying her.
PERSONALITY: Freya is calm, observant, intelligent, and quietly intimidating.
Where Nyx fills every room she walks into, Freya is content to stand back and observe. She speaks carefully, rarely wasting words, and often notices details everyone else misses. Her quietness isn't shyness—it's confidence. She simply doesn't feel the need to prove herself.
Like the rest of her family, Freya has little interest in people outside her small circle. Growing up in Storybrooke taught her early that most of the town would rather whisper about her family than actually know them. As far as Freya is concerned, they're welcome to keep talking.
Beneath her calm exterior, however, lies the unmistakable spirit of a Lost Boy.
She loves adventure, bending rules, exploring places she probably shouldn't, and occasionally causing just enough trouble to keep life interesting. She's clever, resourceful, and enjoys keeping people guessing. While Nyx is the louder troublemaker, Freya is usually the one who comes up with the plan.
She lives by a very simple philosophy:
Leave her alone, and she'll happily leave you alone.
Threaten her family, and she'll make sure you regret it.
She doesn't lose her temper.
She doesn't shout.
She simply makes people wish they had made a different decision.
CORE WOUND: Freya's deepest wound comes from growing up believing her own magic was trying to kill her.
As a child, she was constantly ill, growing weaker as the conflicting magics inside her fought one another. Before anyone understood what was happening, every day felt uncertain.
Although the blood diamond saved her life, Freya has never forgotten that without it, she wouldn't survive.
Part of her still fears becoming a burden to the people she loves, knowing that her life literally depends on something her parents created to keep her alive.
CORE FEAR: Losing the necklace.
Hurting her family because she loses control of her magic.
Watching the people she loves disappear while she survives.
CORE DESIRE: To prove that she is more than someone her family had to save.
To use the gift that nearly killed her to protect the people who gave her a future.
BACKSTORY: Freya was born in Storybrooke alongside her fraternal twin sister, Nyx, joining their much older brother, Orion.
From the beginning, it was clear something was wrong.
While Nyx thrived, Freya remained sickly and weak. No healer, witch, or member of the Wild Hunt could explain why her condition continued to worsen.
Eventually, Eve and George uncovered the truth.
Freya had inherited both Eve's Underworld magic and George's Neverland magic.
Separately, each power was extraordinary.
Together, they were catastrophic.
The two magics rejected one another, constantly colliding inside Freya's body. Left unchecked, the conflict would eventually consume her completely.
Refusing to accept that fate, Eve and George searched relentlessly for a solution.
Together, they crafted a blood diamond infused with both of their blood and used it as a magical anchor, binding Freya's unstable powers into balance. The stone was forged into a silver necklace permanently linked to her soul.
The necklace saved her life.
It also became something she could never remove.
Though she can now wield her magic safely, every spell she casts is ultimately filtered through the necklace that keeps her alive.
POWERS: Freya's abilities resemble those of an exceptionally powerful witch, drawing from both her Underworld and Neverland heritage.
She is capable of casting spells, weaving enchantments, creating magical barriers, placing curses, and manipulating raw magical energy with remarkable precision.
Her greatest talent, however, lies in illusion magic.
Freya can peer into a person's deepest fears, regrets, and nightmares before bringing them vividly to life through powerful hallucinations. Victims become unable to distinguish illusion from reality, experiencing their own worst fears as though they are truly happening.
Used carefully, the magic can frighten or distract.
Used mercilessly, it can slowly erode a person's sanity.
Freya rarely needs to win fights through brute force.
Most opponents defeat themselves long before she lifts another finger.
THE BLOOD DIAMOND NECKLACE: The blood diamond necklace is both Freya's greatest protection and her greatest vulnerability.
Created from a diamond infused with the blood of both Eve and George, it acts as a magical anchor that stabilizes the conflicting powers inside her.
Without it, the Underworld and Neverland magic within her would begin tearing each other apart until her own body could no longer survive the strain.
The necklace cannot simply be removed.
Its magic is permanently bound to Freya's soul.
For her, wearing it is not a choice.
It is the reason she is alive.
RELATIONSHIP WITH EVE: Eve has always been Freya's greatest source of stability.
Freya grew up watching her mother command the Wild Hunt with absolute confidence while somehow still finding time to be present for her children. Though Eve's love is often expressed through actions rather than words, Freya has never questioned it.
Knowing how hard Eve fought to save her life only deepens that bond.
Freya hopes one day to become even half the woman her mother is.
RELATIONSHIP WITH GEORGE: If Orion is unmistakably Eve's son, then Freya is unquestionably George's daughter.
Their bond is unlike any other relationship in Freya's life, built less on words and more on an instinctive understanding neither of them can fully explain. They think alike, solve problems the same way, and often reach the exact same conclusion without ever discussing it.
George understands Freya in ways that surprise even Eve.
He sees the restless curiosity she tries to hide, the dry humor beneath her quiet demeanor, and the adventurous spirit that refuses to stay contained. Despite spending much of her childhood weak and sick, George always insisted she had the heart of a Lost Boy.
Not because she was reckless.
Because she was endlessly curious.
Because she refused to let fear stop her from exploring.
Because even when her body struggled, her spirit never did.
Freya has always treasured those words.
George never treated her like someone fragile. He acknowledged her illness without allowing it to define her, encouraging her to climb trees, explore forests, work on motorcycles, and chase adventures whenever her health allowed.
More than anyone else, George taught Freya that strength isn't measured by what your body can do.
It's measured by whether you keep getting back up.
She trusts him completely.
If George tells her everything will be okay, she believes him without question.
RELATIONSHIP WITH NYX: Nyx is Freya's other half.
The twins have been inseparable since birth, sharing an understanding that rarely needs words. While Nyx is louder, bolder, and more impulsive, Freya naturally fills the quieter role between them.
More often than not, Nyx comes up with the idea.
Freya figures out how to make it work.
Though their personalities differ, their loyalty to one another never wavers.
If someone hurts Nyx, they have automatically made an enemy of Freya.
RELATIONSHIP WITH ORION: Orion (@twoworlded) has never simply been Freya's older brother.
Because of the significant age gap between them, he naturally stepped into a protective role throughout much of her childhood. Orion became the sibling who patched scraped knees, settled arguments, taught lessons, and quietly watched over both twins.
Freya still looks to him for advice more often than she'll admit.
She trusts Orion's judgment almost as much as she trusts her parents'.
CHARACTER THEME: Freya's story revolves around one central question:
Can something born from contradiction become whole?
She is the child of Neverland and the Underworld.
A witch whose magic should never have existed.
A girl whose body has spent her entire life fighting against itself.
Yet despite all of that, Freya refuses to let her circumstances define her.
Like her father, she possesses the restless soul of a Lost Boy—curious, adaptable, and impossible to keep in one place for long.
Like her mother, she carries immense power with quiet control and unwavering determination.
Freya isn't trying to become one or the other.
She is becoming something entirely her own.
Muse: Silas
NAME: Silas
PRONOUNS: he/him
BASIC INFORMATION: Silas is a Seelie fae and the longtime second-in-command of the Wild Hunt. Once a knight sworn to the Seelie Court, his life changed forever the day he was condemned for a crime he never committed. Rescued by Eve moments before his execution, Silas pledged his life to her and has never looked back. Over the centuries, he has become her most trusted lieutenant, closest confidant on the battlefield, and the warrior the rest of the Hunt instinctively follows whenever Eve is absent.
Though he serves as Eve's second, Silas considers himself her shield before anything else.
PERSONALITY: Silas is disciplined, fiercely loyal, protective, and unwavering.
Once he gives someone his loyalty, it becomes nearly impossible to break. He doesn't hand that loyalty out easily, but when he does, it is absolute.
Silas is not particularly interested in making friends or meeting new people. His world revolves around the Wild Hunt, and especially around Eve. Everyone else exists somewhere far outside that circle. He isn't deliberately unfriendly, but he has little patience for unnecessary conversation or people who waste his time.
Unlike Eve, Silas wears his emotions more openly, particularly when it comes to anger or protectiveness. He has never been especially good at hiding how he feels, especially if someone threatens those he considers family.
He is practical, dependable, and often serves as the steady voice beside Eve during difficult decisions. Where she carries the burden of command, Silas quietly ensures those decisions are carried out.
If Eve gives an order, Silas follows it without hesitation.
Not because he has to.
Because he trusts her completely.
PHYSICAL DESCRIPTION: Silas is tall and powerfully built, with long blond hair, striking blue eyes, and pointed ears that immediately mark him as Seelie fae. Years of battle have left his body covered in countless scars, each one carrying the memory of a fight survived. His features possess a rugged kind of handsomeness rather than refined elegance, and his intense gaze has a habit of making people feel as though they're being carefully evaluated.
Even out of battle he carries himself like a knight. His sword is rarely farther than arm's reach.
CORE WOUND: Silas's deepest wound comes from betrayal.
He devoted his life to serving the Seelie Court, only to discover that unwavering loyalty meant nothing when accusations were made against him. The people he fought beside, trusted, and would have died for turned on him without question.
Being condemned by his own queen taught Silas that titles and oaths are meaningless without trust.
It also made him cherish the people who choose to stand beside him despite having every reason not to.
CORE FEAR: Losing the Wild Hunt.
Failing to protect Eve.
Being forced to watch history repeat itself.
CORE DESIRE: To ensure the Wild Hunt—and the family he found within it—never suffers the kind of betrayal he once endured.
BACKSTORY: Silas was once a knight of the Seelie Court, sworn directly to its queen. He built his reputation as an exceptional warrior whose loyalty to the crown was unquestionable. For years, he served faithfully, believing that honor and duty would always be repaid in kind.
Everything changed during negotiations with a rival faction.
Through circumstances beyond his control, sensitive information concerning the Seelie Court's defenses was exposed. Though Silas had never intended to reveal anything, he was blamed for the failure and accused of betraying the realm.
His innocence made no difference.
The queen ordered his public execution.
Bound before the royal court, Silas fought desperately against the knights attempting to force him to his knees. Refusing to die quietly, he battled his former comrades until sheer numbers finally overwhelmed him.
As the executioner's blade was raised, Eve and the Wild Hunt arrived at court on unrelated business.
Rather than watching the execution continue, Eve intervened.
She saw not a traitor, but a warrior unwilling to surrender.
Declaring that Silas now belonged to the Wild Hunt, she claimed him before the queen herself. Bound by ancient law and unwilling to challenge a daughter of Odin within her own throne room, the queen had no choice but to relent.
Silas left the Seelie Court alive.
He was also banished from ever returning.
From that day forward, his loyalty shifted completely.
He no longer served a throne.
He served Eve.
Over the centuries, Silas earned his place as the Hunt's second-in-command through relentless dedication, unmatched reliability, and an unwavering willingness to stand between Eve and danger.
COMBAT & ABILITIES: As a Seelie fae, Silas possesses natural fae magic, though he rarely relies on it. While capable of casting enchantments and wielding traditional fae abilities, he strongly prefers solving problems with steel rather than spells.
His true strength lies in close-quarters combat. Armed with sword, shield, and overwhelming physical strength, Silas excels at holding defensive lines and protecting those fighting beside him. Few opponents can match his endurance once battle begins.
If Eve leads the charge, Silas is almost always the warrior immediately behind her.
RELATIONSHIP WITH EVE: Eve is the single most important person in Silas's life.
She saved him when everyone else abandoned him. More importantly, she believed him when no one else did.
That act of faith fundamentally changed who Silas became.
To outsiders, his devotion can appear almost excessive. To Silas, it is simply the natural response to someone who gave him back his life.
He trusts Eve's judgment without reservation, isn't afraid to challenge her privately when necessary, and has spent centuries learning exactly how she thinks. They rarely need words to coordinate in battle, often anticipating one another's actions instinctively.
If forced to choose between his own life and Eve's, Silas would sacrifice himself without hesitation.
He knows she would hate that.
He would do it anyway.
RELATIONSHIP WITH THE WILD HUNT: The Wild Hunt is Silas's home.
He has long since earned his place as one of their own.
He takes his responsibility for the Hunt seriously and considers every rider under his watch part of his family.
There is little he would not do to protect them.
STORYBROOKE AU: In Storybrooke, Silas remains Eve's second-in-command as the Wild Hunt disguises itself as a motorcycle club. To the rest of town, he appears to be the club's intimidating vice president, helping run the garage and biker bar alongside Eve while keeping curious strangers at arm's length.
Though he never fully understands George Pan ( @neverlandborn ), Silas respects him because Eve loves him and because George has repeatedly proven his loyalty to both her and the Hunt. That is enough.
Over the years, Silas also finds himself developing feelings he never expected.
Having helped raise Eve and George's eldest son, Orion ( @twoworlded ), he initially dismisses those feelings as impossible. As Orion grows into adulthood and eventually stops aging, those emotions only deepen, much to Silas's frustration. Believing acting on them would somehow betray Eve's trust, he spends years pretending they don't exist despite Orion making little effort to hide his own feelings.
Eventually, Eve grows tired of watching them dance around each other.
After bluntly informing Silas that he was "being an idiot," she makes it abundantly clear that she has no objection to the relationship. Her only concern is that Orion is happy.
It is the permission Silas never realized he needed.
RELATIONSHIP WITH ORION: Loving Orion is the one battle Silas cannot simply fight his way through.
He watched Orion grow from a child into the man he eventually became, making his feelings something Silas tried desperately to ignore. Even after Orion stopped aging, Silas continued convincing himself that pursuing a relationship would somehow violate the trust Eve had placed in him.
Orion disagreed.
Repeatedly.
Patiently.
And with increasing amounts of flirting.
Once Eve removed the final obstacle by giving her blessing, Silas finally allowed himself to admit what had been obvious to nearly everyone else for years.
Despite his intimidating reputation, Orion has an uncanny ability to make Silas smile in ways almost no one else can.
CHARACTER THEME: Silas's story revolves around one central belief:
Loyalty is a choice, not an obligation.
He once gave his loyalty because he believed duty demanded it.
Now he gives it because he chooses to.
Every day, Silas chooses Eve.
He chooses the Wild Hunt.
He chooses the family that chose him first.
And he has never once regretted that decision.
Muse: Adam Norse
NAME: Adam Norse
PRONOUNS: he/him
BASIC INFORMATION: Adam Norse is the son of Odin and Hel and the younger twin brother of Eve. Though born with the same extraordinary heritage as his sister, Adam spent his entire life in the Underworld under Hel's control, never knowing the freedom Eve found in Valhalla. Instead of being raised as a prince, he was molded into a weapon and kept under constant restraint through ancient magical runes carved across his body.
After escaping the Underworld, Adam found the family he had spent centuries dreaming about. Though he has not joined the Wild Hunt, he now lives in Valhalla, training to become a warrior while learning what it truly means to belong somewhere.
PERSONALITY: Adam is quiet, thoughtful, remarkably patient, and deeply reserved.
Growing up beneath Hel's rule taught him to observe before speaking and to keep most of his thoughts to himself. He rarely raises his voice or acts impulsively, preferring to quietly assess situations before deciding how to respond. His silence is rarely awkward—it is deliberate.
Unlike Eve, Adam has no desire to lead. Unlike Odin, he has no instinct to inspire others. He simply wants the freedom to live his life on his own terms.
Adam doesn't believe people are naturally good. He was raised in the Underworld and spent centuries surrounded by souls who embodied humanity's worst qualities. Cruelty, betrayal, greed, and violence are simply facts of existence to him. He doesn't resent the world for being that way; he accepts it.
As a result, he is largely indifferent toward people he doesn't know. He isn't unfriendly, but neither is he particularly interested in forming connections. His trust must be earned slowly, and once broken, it is nearly impossible to rebuild.
Violence doesn't disturb him. To Adam, it is a tool like any other. If a problem cannot be solved peacefully, he has no moral objection to solving it with force.
The only people who consistently break through his emotional walls are Odin and Eve. They are the first people who ever loved him without demanding something in return, and Adam's loyalty to them borders on absolute. Though he is slowly beginning to warm to the people of Valhalla, he still feels like an outsider more often than not.
Beneath his calm exterior lies a quiet hatred for Hel. He rarely speaks of it, but it shapes nearly every choice he makes.
More than anything else, Adam values freedom—the freedom to think for himself, make his own choices, and never again belong to someone else.
PHYSICAL DESCRIPTION: Adam has platinum-blonde hair, piercing blood-red eyes, and features nearly identical to Eve's, making their twinship immediately obvious. Standing taller than his sister, he possesses a lean, athletic build earned through years of surviving the harsh conditions of the Underworld rather than formal training.
Intricate black runes cover nearly every inch of his body, winding across his arms, chest, back, neck, and legs like elaborate tattoos. Whenever powerful magic is nearby—or when Adam pushes against the limits placed on him—the runes glow with an eerie crimson light. The brighter they glow, the more agonizing they become, often leaving him visibly tense or struggling to hide the pain.
Though his expression is naturally gentle, there is an underlying wariness in his posture, as though part of him is always waiting for permission to exist.
CORE WOUND: Adam's deepest wound comes from spending centuries believing his existence belonged to someone else.
Hel never saw him as a son. She saw him as something to control.
Every decision was made for him.
Every display of independence was punished.
Even his own magic was literally bound to her will.
Although he now lives in Valhalla surrounded by people who genuinely love him, Adam still struggles with the idea that his life is finally his own. Part of him remains conditioned to expect punishment whenever he exercises his own free will.
CORE FEAR: Being controlled again.
Losing the freedom he fought so hard to earn.
Becoming the weapon Hel tried to make him.
CORE DESIRE: To live a life that belongs entirely to him.
Not Hel's.
Not the Underworld's.
His.
Everything else—including becoming a warrior—is secondary to that.
BACKSTORY: Adam was born moments after his twin sister, Eve.
When Eve was born, Hel immediately recognized the terrifying potential of a child born from both Odin and the Queen of the Underworld. Believing Eve posed a threat to her throne, Hel intended to either control her or destroy her.
Odin intervened, taking Eve to Valhalla before Hel could act.
Neither of them realized Hel was still giving birth.
Adam remained behind.
Unlike Eve, Adam spent his entire childhood in the Underworld beneath Hel's watchful eye. Rather than killing him outright, Hel chose to control him. She carved intricate magical runes across his body, binding him to the Underworld and suppressing the vast majority of his inherited power.
The runes served multiple purposes. They limited how much power Adam could access, reacted painfully whenever he pushed beyond those limits, and allowed Hel to punish him remotely whenever she believed he had disobeyed her.
Over time, Adam ceased feeling like Hel's son.
He became her possession.
Despite this, Adam always knew he had a twin sister somewhere beyond the Underworld. Hel repeatedly told him that Eve and Odin were fully aware of his existence and simply didn't care enough to rescue him.
Adam wanted to believe her.
He never quite could.
For centuries, he secretly studied the barriers separating the Underworld from the other realms. Every failed escape taught him something new.
Eventually, after years of trial and error, Adam succeeded in opening a portal.
The runes reacted violently.
As he forced himself through the gateway, they burned brighter than ever before, tearing through his body in an attempt to drag him back to the Underworld. Every step was agony, but Adam refused to stop.
He collapsed in Valhalla nearly dead.
Odin and Eve found him moments later.
Unable to understand who he was or how he had arrived, they brought him inside and spent weeks nursing him back to health. Once Adam finally recovered enough to speak, he revealed the truth.
For Eve, it was the discovery of a brother she never knew existed.
For Odin, it was the realization that he had unknowingly left one of his children behind.
Neither hesitated.
Adam was welcomed into their family without question.
For the first time in his life, he understood what home felt like.
POWERS: Because of Hel's runes, Adam cannot access the full extent of the Underworld's power that Eve possesses.
Instead, his abilities manifest primarily through shadows.
Adam can summon living tendrils of shadow capable of restraining enemies, retrieving objects, defending him in combat, or striking opponents from unexpected angles. The shadows move almost like extensions of his own body, responding instinctively to his thoughts.
He can also dissolve into darkness, traveling between connected shadows almost instantaneously. This makes him exceptionally difficult to track and allows him to move silently across battlefields.
The shadows constantly whisper to him.
Sometimes they reveal hidden truths.
Sometimes forgotten memories.
Sometimes secrets people never intended anyone else to know.
Adam has learned to distinguish useful whispers from meaningless noise, though they never truly fall silent.
THE RUNES: The runes carved into Adam's body are both prison and weapon.
They permanently bind him to the Underworld while suppressing the overwhelming power he inherited from Hel. Whenever Adam channels too much magic or enters areas saturated with magical energy, the runes ignite with crimson light and inflict excruciating pain.
The brighter they glow, the closer Adam comes to exceeding the limits Hel imposed.
Although the runes no longer allow Hel direct control over his actions while he remains outside the Underworld, they continue to restrict his abilities and serve as a constant reminder of his captivity.
Eve has dedicated herself to breaking the enchantment.
So far, even Odin has been unable to unravel magic crafted by Hel herself.
RELATIONSHIP WITH HEL: Hel never treated Adam as a son.
To her, he was an asset to be controlled, restrained, and molded into something useful.
Every lesson came through fear.
Every act of obedience was expected.
Every failure was punished.
Even now, Adam struggles to separate his own thoughts from the habits Hel forced upon him. Though he escaped physically, the psychological scars remain.
He refuses to let her define the rest of his life.
RELATIONSHIP WITH ODIN: Odin is everything Adam spent centuries hoping existed.
Rather than viewing Adam as a burden or a reminder of failure, Odin welcomed him without hesitation and has never once made him feel like he needed to earn his place in the family.
Adam finds it difficult to express how much that means to him.
He trusts Odin more than anyone in existence.
Not because Odin is perfect.
But because Odin has never once tried to control him.
For someone raised by Hel, that kind of love feels almost impossible.
RELATIONSHIP WITH THE WILD HUNT: Though Adam is not a member of the Wild Hunt, its riders welcomed him as Eve's brother almost immediately.
Many of them helped teach him combat after his arrival in Valhalla, treating him less like a prince and more like an eager younger sibling.
Over time, Adam has come to view the Hunt as an extension of his own family.
They are among the first people who have ever expected anything from him other than obedience.
CHARACTER THEME: Adam's story revolves around one question:
What do you do with freedom after you've never had it?
His journey isn't about learning to trust everyone or believing the world is inherently good.
He knows it isn't.
His journey is about deciding what kind of man he wants to be now that no one else is deciding for him.
For the first time in his life, Adam's choices belong to him.
And that freedom is worth protecting more than anything else.
STARTER CALL!!! {Adam}
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Muse: Evelyn "Eve" Norse
NAME: Evelyn "Eve" Norse
PRONOUNS: she/her
OTHER NAMES: Eve
BASIC INFORMATION: Evelyn Norse, known almost exclusively as Eve, is the daughter of Odin, Allfather of Asgard, and Hel, Queen of the Underworld. As the child of both life after death and the realm of the damned, Eve was born with extraordinary power unlike anything the Nine Realms had seen before.
She serves as the current leader of the Wild Hunt, commanding Odin's legendary army of spectral warriors across the realms. Though feared by gods, mortals, and demons alike, Eve considers the Hunt her true family and has devoted her life to protecting the balance between life and death.
PERSONALITY: Eve is disciplined, stoic, fiercely loyal, and uncompromising.
Centuries of leading the Wild Hunt have shaped her into a commander first and a person second. She expects excellence from those under her command because she expects nothing less from herself. Mistakes happen. Carelessness does not.
Despite her intimidating reputation, Eve is not cruel. She believes punishment should always fit the offense and never abuses the authority she holds. The members of the Wild Hunt follow her not because they fear her, but because they trust her judgment and know she would never ask something of them that she wouldn't do herself.
Outside the Hunt, Eve is emotionally distant. She rarely forms new attachments and has little interest in unnecessary conversation or social niceties. Most people receive polite indifference unless they earn something more.
Beneath her composed exterior is someone who feels emotions just as deeply as anyone else. She simply has no idea how to express them.
PHYSICAL DESCRIPTION: Eve stands at just 5'2", making her noticeably shorter than most of the warriors she commands. Despite her height, she possesses an undeniable presence that makes people forget it almost immediately. She has long platinum-blonde hair, piercing crimson eyes inherited from her mother, and striking features that are both beautiful and intimidating. Her expression is typically calm and unreadable, carrying the quiet confidence of someone who has never needed physical size to command respect.
The Soul Sword rarely leaves her side, strapped securely across her back. Every movement is precise and purposeful, reflecting centuries of discipline and combat training.
Most people expect the leader of the Wild Hunt to be towering and imposing. Instead, they find a woman who barely reaches their shoulder—and then quickly realize why no one has ever mistaken her for weak. Her authority comes from the way she carries herself, the confidence in her voice, and the knowledge that she is one of the few beings alive capable of standing toe-to-toe with Odin himself. CORE WOUND: Eve's deepest wound is the belief that she was born to become a monster.
From the moment she entered the world, her existence inspired fear. Her own mother saw her not as a daughter but as a threat to be controlled or destroyed. Even after Odin rescued her, Eve grew up knowing the immense power inside her could one day consume her if she lost control.
Rather than learning to embrace her emotions, Eve learned to suppress them. She came to believe that discipline—not happiness, love, or vulnerability—was the only thing standing between her and becoming the very thing everyone feared.
As a result, Eve often measures her worth by how much control she maintains over herself, leaving little room for weakness or emotional honesty.
CORE FEAR: Losing control of the Underworld's power.
Hurting the people she considers family.
Becoming exactly what Hel believed she would become.
CORE DESIRE: To prove that destiny does not define a person.
To master the darkness within herself rather than be mastered by it.
BACKSTORY: Eve was born to Odin and Hel, a union that should never have been possible and produced a child unlike any before her. Through Odin she inherited the strength and honor of Valhalla. Through Hel she inherited dominion over the Underworld itself.
Almost immediately, Hel recognized the terrifying potential of her daughter.
Born of both sides of death, Eve possessed power that could one day rival—or even surpass—her own. Viewing her daughter as a threat to the throne of the Underworld, Hel sought to control that power. If it could not be controlled, she intended to destroy it before it matured.
Refusing to lose his daughter, Odin took Eve to Valhalla, a realm Hel could not enter, and raised her there.
Unlike most children, Eve grew up fully aware that something inside her constantly hungered for death and destruction. The voices of the damned echoed endlessly in the back of her mind, and powerful surges of bloodlust could overwhelm her without warning.
Rather than teaching her to fear those instincts, Odin taught her to discipline them.
He placed a sword in her hands before he ever placed a crown upon her head.
Combat became meditation.
Every swing.
Every strike.
Every lesson.
Each one another way to channel the chaos inside her into something controlled.
Over centuries she became one of Valhalla's greatest warriors.
When the time came to appoint a new leader of the Wild Hunt, Eve was nominated despite her young age.
To earn the title, she was required to defeat the entire Hunt before challenging Odin himself.
She accomplished the impossible.
One by one, she defeated every member of the Wild Hunt.
Her final duel with Odin ended not in victory, but in a stalemate.
Satisfied that no greater warrior could be found, Odin appointed her the new leader of the Hunt.
From that day forward, the Wild Hunt became more than soldiers under her command.
They became her family.
THE SOUL SWORD: The Soul Sword is Odin's greatest gift to Eve and one of the most feared weapons in existence.
Any being slain by the blade has its soul drawn into the sword, where it remains imprisoned for eternity. Unlike ordinary weapons, the Soul Sword grows stronger with every soul it claims.
Eve can call upon these imprisoned souls during battle, summoning them as spectral warriors to fight beside the Wild Hunt. Some act as scouts, others as soldiers, and the strongest retain fragments of the skills they possessed in life.
Though the sword is an incredible weapon, Eve never kills lightly. Every soul taken is permanent, making each life she claims a decision she carries forever.
POWERS: As the daughter of Hel, Eve possesses command over many aspects of the Underworld. She can summon black hellfire capable of consuming both physical matter and magical energy, communicate freely with spirits, raise and command the souls of the dead, open temporary gateways to the Underworld, and sense death long before it arrives.
Her connection to death also allows her to perceive ghosts and lingering souls invisible to others. She is exceptionally resistant to necromancy and most forms of death magic.
Perhaps her most dangerous ability is the power to command vast armies of the dead alongside the Wild Hunt, making her one of the most formidable battlefield commanders in existence.
THE CURSE OF THE UNDERWORLD: Every gift Eve possesses comes with a price.
She constantly hears the screams of the damned echoing from the Underworld. Though centuries of discipline have allowed her to suppress much of the noise, it never truly disappears. Quiet moments are often the hardest because there are fewer distractions to drown the voices out.
The Underworld also exerts a constant pull on her soul.
It whispers.
It tempts.
It urges her toward violence.
During periods of extreme stress or battle, Eve can be overcome by an overwhelming bloodlust that demands death, destruction, and chaos. Left unchecked, this instinct threatens to strip away her compassion entirely, reducing her to little more than an avatar of the Underworld's endless hunger.
Because of this, Eve deliberately channels those impulses into battle against demons and other supernatural threats, giving the darkness an enemy without allowing it to choose innocent victims.
Every day is a battle.
Not against monsters.
Against herself.
RELATIONSHIP WITH ODIN: Odin is more than Eve's father.
He is her mentor, commander, and the person who taught her that power means nothing without discipline.
Though he is demanding, Eve has never doubted his love for her. His faith in her allowed her to believe she could become something greater than the darkness she inherited.
She respects no one more.
RELATIONSHIP WITH ADAM: For most of her life, Eve believed she was an only child.
When Odin rescued her from Hel, he had no way of knowing that Hel was still in labor. Shortly after Eve was taken to Valhalla, Hel gave birth to a second child—Eve's twin brother, Adam.
The siblings grew up in entirely different worlds.
While Eve was raised in Valhalla by Odin, Adam grew up in Hel's domain under his mother's control. To keep his immense power in check, Hel covered his body in intricate magical runes that both suppressed and controlled his abilities. Throughout his childhood, she told Adam that his sister knew about him and simply didn't care—that Eve had chosen Odin and Valhalla over him.
Adam never believed her.
Years later, after escaping the Underworld, Adam finally reached Valhalla and met the sister he had spent his entire life wondering about. For Eve, the revelation that she had a twin brother was overwhelming. She had spent centuries believing she was alone, only to discover that the family she never knew existed had been suffering just beyond her reach.
From the moment they met, Eve loved Adam with the same fierce devotion she holds for Odin and the Wild Hunt. Around him, the legendary commander disappears, replaced by an older sister who is protective, patient, and quietly affectionate in ways almost no one else ever sees.
Adam is one of the very few people who can effortlessly get past Eve's emotional walls. He doesn't see the Leader of the Wild Hunt or the daughter of Odin and Hel—he simply sees his sister.
Eve, in turn, has made it her personal mission to free him from Hel completely. She is determined to destroy the magical runes carved into his body, no matter how impossible the task seems. Every spell, every ancient text, and every piece of forgotten magic she uncovers is another step toward breaking Hel's hold over him.
She has yet to find the answer.
She has no intention of giving up.
RELATIONSHIP WITH THE WILD HUNT: The Wild Hunt is Eve's family.
She knows every rider by name, remembers those who have fallen, and carries the weight of every life under her command.
Though she rules with absolute authority, she is fiercely protective of her warriors. Anyone who threatens one member of the Hunt answers to all of them.
Likewise, the Hunt's loyalty to Eve is absolute.
They would follow her into Hel itself without hesitation.
CHARACTER THEME: Eve's story revolves around one central question:
Is darkness something you're born with, or something you choose?
Every day, the Underworld demands that she surrender to its endless hunger for death and destruction.
Every day, Eve chooses not to.
Her strength does not come from lacking darkness.
It comes from facing it every single day—and refusing to let it decide who she is.
STORYBROOKE AU: After marrying George Pan ( @neverlandborn ), Eve settles in Storybrooke alongside the Wild Hunt, who disguise themselves as a motorcycle club known simply as The Wild Hunt. To the townspeople, they're an intimidating biker gang that keeps to itself, operating a motorcycle garage and bar on the outskirts of town. Most residents avoid them whenever possible, whispering rumors but wisely choosing not to interfere. Very few know the truth—that they are Odin's legendary spectral warriors. Eve owns the garage, and she and George live in the apartment above it with their children: their eldest son, Orion ( @twoworlded ), who is deaf, and their twin daughters, Nyx ( @twoworlded )and Freya.
Though Eve remains the Hunt's formidable commander, home is one of the few places where she allows herself to simply be a wife and mother. George is one of the only people capable of seeing past the hardened warrior to the woman beneath, while Eve loves him with the same unwavering devotion she has for Odin and the Wild Hunt. She is a fiercely protective mother, raising her children with the same discipline, loyalty, and sense of duty Odin instilled in her, while ensuring they always know they are loved for who they are rather than what they can become. Despite the Hunt's fearsome reputation, its members are family as much as soldiers, and the garage has become a home not only for Eve and George, but for the entire Hunt. Beneath the leather jackets and motorcycles, they remain exactly what they have always been—an immortal army standing ready to answer their commander's call whenever darkness threatens the realms.
STARTER CALL!!! {Freya}
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STARTER CALL!!! {Silas}
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STARTER CALL!!! {Eve}
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