Sometimes Old Answers Are Still Right #Blender
blender.stackexchange.com/questions/93863/image-texture-node-clip-image
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Sometimes Old Answers Are Still Right #Blender
blender.stackexchange.com/questions/93863/image-texture-node-clip-image
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Useful Resources for #SecondLife Creators - HDRI and nodetrees
github.com/Jenna-Huntsman/Second-Life-Resources/tree/main
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More #Retopology And Edgeflow Examples
youtube.com/watch Useful demo of reduction/addition of edges with addons.
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Only Retopology Tut You Need #Blender (Rewatch)
youtube.com/watch
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Using PBR Textures In #Blender
www.cgbookcase.com/learn/how-to-use-pbr-textures-in-blender/ Some, not all, of this is relevant for a #SecondLife workflow (learning more tonight). Refreshingly textual, though!
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5 Tips For Better Materials - 2015 #Blender
www.blenderguru.com/articles/making-better-materials
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5 Tips For Better Materials 2015 #Blender
www.blenderguru.com/articles/making-better-materials
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Useful Conventions for naming #Blender objects for uploading #linksets to #SecondLife
community.secondlife.com/forums/topic/357732-uploading-mesh-as-linkset-question/
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Materials Pack - Fabric #Blender
juliosillet.gumroad.com/l/kHKavW
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20 Free Wood Shaders #Blender
www.blendernation.com/2023/09/26/free-download-20-wood-shaders/
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Free CC0 Models By ShareTextures
www.blendernation.com/2023/09/21/free-cc0-3d-models-by-sharetextures/ More interested in the textures, but tell me more.
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The Complete Beginners Guide to #Blender Nodes, Cycles, and #PBR
artisticrender.com/the-complete-beginners-guide-to-blender-nodes-eevee-cycles-and-pbr/ Incredibly thorough for the SL workflow.
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PBR in #SecondLife - Chic Aeon
Chic Aeon raised an interesting point on the transition to PBR: On the plus side folks that are still building using inworld tools (prim builds) will have new options for a better look and that might encourage some new users to become simple creators. There was definitely something –well just GOOD — about building out on the sand box starting with a cube. Yes, I think so. I uploaded my coffee mug…
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ZOMG! #glTF Channel Packer Tool for #PBR Materials
Whoa! While browsing Rei’s site, stumbled on to this open-source tool. #SecondLife is moving to a PBR workflow “real soon now,” and the big content creators will have a painfully steep learning curve converting their products’ textures. This will help, expect SL to bury this info deep in the PBR wiki. aiaicapta.in/gltf-packer/
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Channel Packing Tool #specularworkflow for #SecondLife or #gameassets
While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in for extracting different kinds of “maps” from images, but it was easy to screw up. The manual method is tedious; you can’t just plop a texture into an…
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Making a few small adjustments...
I have both a self-hosted blog that uses WordPress, and a “backup” blog hosted at wordpress.com, and because WordPress’ “Jetpack” requires connecting for social media purposes, it’s sometimes too easy to double post to social media sites. Just now I made some adjustments because a single post to my self-hosted site created 2 Mastodon posts. I turned off the new built-in Mastodon connection, which…
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Learning #Blender with #BlenderGoon for #SecondLife - V2.4 Make a signpost in Edit mode
Here’s a simple old fashioned signpost that might be useful for someone in #SecondLife, created in #Blender. The tutorial covers inset, extrude, scaling on specific X Y or Z orientation, and other fundamentals. At the end Goon uploads his model to the test grid of Second Life (that is, the cost to upload is actually free, you use play money on the test grid). He’s still assigning simple colors to…
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