Ludus Sophiae has been in development again for the last 2 month.
It has since moved to the Godot engline.
ojovivo

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we're not kids anymore.
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2025 on Tumblr: Trends That Defined the Year

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pixel skylines
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Today's Document

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he wasn't even looking at me and he found me
cherry valley forever
Jules of Nature

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almost home
KIROKAZE
DEAR READER

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@lihinel
Ludus Sophiae has been in development again for the last 2 month.
It has since moved to the Godot engline.
Ludus Sophiae is on Hiatus. Currently working on The Legend of Bob.
Screenshots of the Tech-Demo.
Mini project to test a new Warfare System for the main project.
Thinking about remaking the game in MV, VXAce version is on Hiatus for now.
The new greenhouse is done. This wasn't really nesseccary, but I wasn't that content with the old one. Now its a full on harvest moon esque experience with 625 fields instead of the 100 before and complete placement freedom. It also runs better, since I now edit the parallax layers instead of changing 100 events. (And as a additional bonus, adding new crops takes way less time and only 1/12th the file size, so the whole thing is a a tripple or quadruple win.)
The Intro is finally complete.
A couple of new skill(mechanic)s for the battle system are done.
The basics of the warfare system are done. With this, all the essential systems are implemented and in working condition. Whats left is to flesh out the existing systems and then go into full content production mode.
New portraits are done
It’s ScreenshotSaturday again, todays media is a video of the battle system (still wIP)
It's screenshotsaturday again, so here is a preview of the new battlesystem. (still WIP) The battlesystem plays in semi real time, with time stop during skill/item selection, attack animation display and upon pressing a button.
The red circles indicate if a character is currently the target of a attack in preperation (The more red circles, the more attacks target the character) the white bars below the character indicate how far his next attack has been prepared.
Those two tells helps with applying protection to a character that is the target of a spike, or helps noticing and interrupting powerfull AoE attacks or enemy group heals.
Skills can also be put into a queue, allowing you to prepare chain attacks at one point in time and have them executed as soon as your character has the required energy and the skill is fully recharged.
The 2nd part of the intro + bar brawl minigame is done
Bar brawl minigame is done, a video of the second part of the intro will go online saturday.
Now working on the second part of the intro.
Playing around with different styles of lights.
It's ScreenshotSaturday and the new title is done.