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D&D Creating Unique Traps and Puzzles
Hereâs a bunch of ways to inspire unique traps and puzzles for your setting, mostly from a D&D perspective.
Trap Creativity
Create Danger. Take something that already exists in a dungeonâs room and imagine how it could be made dangerous. Is there a big snake statue in a room? Perhaps looking into its eyes can petrify you or stepping on a hidden tile releases poison gas from its mouth. Keep in mind that empty rooms can be just as deadly. Imagine ways that the walls, floor, or ceiling could have a trap within it.
Random Object. Add a random thing to a room, perhaps using the Dungeon Furnishing tables in the D&D 5e DMG (pg 299-301). Then imagine how that could be used as a trap. Maybe a sextant on a table stabs those who try to peer through it. You could even use the random noise, odor, and atmosphere tables on those pages to create hints of a trapâs existence. A metallic smell could mean there are a lot of mechanisms in the walls implying a large section of the room may move. A mist-covered floor could be hiding an open pit.
Random Spell. Pick a random D&D 5e spell and think of how to use it for a trap, even if itâs usually a harmless spell. Say you pick magic mouth. What if the spell calls for help to lure creatures into a trap? What about create food and water? Maybe food continues to spawn filling a room with thick peanut butter, trapping victims inside? Magical traps leave a lot more room for creativity than physical mechanisms do. The same could apply to technology in a scifi setting that could perhaps mimic some magical effects.
Roll Randomly. I sometimes forget thereâs a set of tables to create traps in the D&D 5e DMG (pg 297). They arenât particularly creative, but can be a jumping-off point if you wish to push the creativity of the trigger or the trap itself, perhaps adding another layer to it in complexity.
Puzzle Creativity
Copy Existing Puzzles. Look at puzzles from the real world and figure out how to incorporate them into your setting, perhaps by abstracting them or changing the variables. Look in science or toy stores or else find puzzle-filled web sites. You can find that there are many logic and shape and word puzzles that already exist which can prove challenging for players. Remember, most puzzles donât need to be complicated to fool a group of adventurers. After all, they still need to figure out a puzzleâs goal when the only things they have to go on are the GMâs descriptions and perhaps a hastily-drawn schematic with a riddle for an instruction sheet.
Random Object. Take something in a room and imagine how it could be used part of a puzzle. This works especially well for objects that have moving parts or states that can be toggled. A drawer could be closed or open, for instance. With a series of drawers, you could encourage the players to make sure certain ones are open and closed to unlock a door. Maybe the key is written somewhere in the form of symbols that correspond to the drawersâ handle shapes. Think creatively about where things can hide on objects with secret compartments and such.
Object Series. Take a series of objects and alter some key aspects of them to help create a puzzle. Letâs say for instance that you have a room with a series of humanoid statues. You could change the materials of the statues, have them painted different colors, give them different weapons, give each one a different face, or give each one a different pose. Once you change one of these aspects, you can start to create a puzzle that cares about each particular statue. Maybe they need to be rearranged, or the series needs to be completed, or maybe the statues inform the players what to do if they mimic them.
Relate Two Objects. Take two objects in a room and make them somehow interconnected. Maybe changing the state of one can affect the state of the other. Maybe they need to be used in tandem to solve the puzzle. For instance, you could have a table in an empty room with a locked door that has no handle or keyhole but four 2-inch holes near the corners of it. If you insert the tableâs legs into the four holes in the door it will open.
Random Spell. Pick a random D&D 5e spell and think of how to use it as a variable of a puzzle, but try not to just use damaging spells as a trap on failure of the spell. For instance, a continuous scorching ray might project from a gargoyleâs mouth and it needs to be pointed at a red plate to open a door.
âAs lakes freeze, the ice cracks and rattles. Tradition has it that this is the sound of the water crying for a blanket of snow to protect it from the cold.Â
On rare days, when still, cold air lies on top of freshly-frozen water, crystals grow forming delicate fronds of ice. These are frost flowers and they can bloom and fade in just a few minutes.âÂ
Alaska
This lamp absorbs 150 times more CO2 than a tree
Itâs still in the âso crazy it just might workâ stage, but these microalgae-powered lamps, invented by French biochemist Pierre Calleja, could absorb a ton of carbon from the air every year. Thatâs as much as 150 to 200 trees. [x]
YOU DONâT UNDERSTAND. This is ingenious.
The design is a light bulb surrounded by a glass casing. The glass is filled with (water based) media and microalgae. The top is permeable to gasses so that gas exchange can occur. All of the wiring is linked to the grid underground.
Since the light source is inside, it gets scattered and âdimmedâ by the water and algae. This makes it less glaringly bright and scatters the light wider, which is good for a street light. It is not longer white light as well, which helps make it easier on the eyes while still providing light.
At the same time, it provides the light for photosynthesis in the algae, so they are continuously exchanging CO2 for O2, not just in the day. It also provides a source of heat, which helps keep the algae from going dormant during cold weather (as in the snowy picture above).
And notice how I did not specify permeability - thatâs because NOxâs (NO and NO2) are also permeable and can be used as nitrogen sources to microalgae. In fact, algae are relatively low maintenance. As autotrophs, they donât require super complex media, not does it really need to be changed/added to. (Iâm actually fairly certain that there would still be algae in these tanks a year later; it may need to be cleaned or something, but there would be some living algae.)
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Finally got around to watching Yuri On Ice
And these guys
Are
So gay
They have
Zero chill
Unashamed
Can you feel
My heart beat đ¶
yuri on ice
If youâre an introvert, follow us @introvertunitesâ
her name was freddie oversteegen!
Freddie Oversteegen, Dutch resistance fighter who killed Nazis through seduction, dies at 92
The Dutch resistance was widely believed to be a manâs effort in a manâs war. If women were involved, the thinking went, they were likely doing little more than handing out anti-German pamphlets or newspapers.
Yet Freddie Oversteegen and her sister Truus, two years her senior, were rare exceptions â a pair of teenage women who took up arms against Nazi occupiers and Dutch âtraitorsâ on the outskirts of Amsterdam. With Hannie Schaft, a onetime law student with fiery red hair, they sabotaged bridges and rail lines with dynamite, shot Nazis while riding their bikes, and donned disguises to smuggle Jewish children across the country and sometimes out of concentration camps.
In perhaps their most daring act, they seduced their targets in taverns or bars, asked if they wanted to âgo for a strollâ in the forest â and âliquidatedâ them, as Ms. Oversteegen put it, with a pull of the trigger.
âWe had to do it,â she told one interviewer. âIt was a necessary evil, killing those who betrayed the good people.â When asked how many people she had killed or helped kill, she demurred: âOne should not ask a soldier any of that.â [âŠ]
ROUND ABOUT THE CAULDRON GO
IN THE POISONED ENTRAILS THROW
GRIND THE FLESH AND SPILL THE BLOOD
END MANKIND WITH FIRE AND FLOOD
WHEN YOUâRE DONE WITH MAGICKâS NEEDS
GIVE THE BIRBS SOME SUNFLOWER SEEDS
IF YOU DONâT BY MOON NIGHTS END
NEVER YOU WAKE MY DEAR OLD FRIEND