Oregon coast
I love the colors and action!
Cosimo Galluzzi
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Show & Tell
hello vonnie
noise dept.
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2025 on Tumblr: Trends That Defined the Year
The Stonewall Inn
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Interview Vampire Daily

if i look back, i am lost
I'd rather be in outer space 🛸
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art blog(derogatory)

shark vs the universe

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Love Begins

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@lindsayholloway
Oregon coast
I love the colors and action!
Here is the full of set of beautiful concept art that Bioware recently released to tease their work on the upcoming MASS EFFECT 4.
A few sketches from my 6 hour bus ride around china. :) Pen & pastel pencil
Super flattering photo of me in a SCAD alumni chat.
"I want to live so densely, lush, and slow in the next few years, that a year becomes ten years, and my past becomes only a page in the book of my life” - #nayyirahwaheed
#adventure #poetry #travel #wanderlust #mantra #goodvibes #hiking
From my trip to the big buddha! Pen and pastel pencils.
After purchasing oil paint supplies for the first time in three years, I finally made it outside! Boy does it feel good! I'll be sure to update as my painting progresses.
Practicing drawing.
Working on my handspun yarn scarf. #knitting
Look at that first baby face. I have to try so hard not to do it haha.
My favorite part so far about playing the elder scrolls online beta IS THAT YOU CAN’T SEARCH EMPTY CHESTS AND URNS AND THINGS AND I’M SO HAPPY
(pst thank lindsay for the invite)
I FORGET LINDSAY FOLLOWS ME ON TUMBLR. THANKS FOR THE INVITE, LINDSAY, YA A-GRADE CUTIE!!!
YOU'RE WELCOME!!!! :D :D
The latest presentation on my thesis.
This is my final presentation for last quarter. It summarizes my thesis project so far, what I have accomplished, and what is yet to come.
The drawings are concept art I created to give the viewers a feeling for the upcoming game.
The inspiration for this sprang from my love for video games. After I moved to Hong Kong, I began to think more about what things were really important to me, and what I wanted to accomplish with my skills.
What I decided was that I want to create video games that make a difference. The interactivity and emotional connection that video games offer can be utilized in such a way that they can have a lasting, positive effect on the player.
My research spans many areas relevant to education and entertainment.
A key element to this type of game is individualizing the game-play to the player. We see this in after-school programs that target girls specifically to address social and educational issues they may be facing. There is also documented success in commercial games being used as anchors for classroom lessons to create interest and motivate the students.
I have created a set of principles that define a new genre that will accomplish this. The goal of this type of game is to reinforce positive player behavior, and avoid or discourage negative behaviors.
I will be creating a small demo to exemplify my work. For my thesis I will create a small game for young girls aged 8-11. The game is divided into two parts.
The game is meant to be played by two different young girls, both facing different social challenges. Player 1 should be an introverted young girl, who is lacking in class participation, and Player 2 will be a girl who is more extroverted but needs help focusing and communicating.
The roles and story are designed to highlight the importance of each player. The role of Player 1 will be that of leading heroine, and Player 2 will have a supportive role.
The story revolves around two princesses in a castle, Player 1 battles against environmental obstacles in an abandoned castle to rescue Player 2, meanwhile Player 2 offers her help to Player 1, sometimes in ways that are crucial to the progress of the game.
The goal is for Player 1 to feel comfortable in a leadership role and gain more confidence.
This should be titled "Player 2"
The goal is for Player 2 to gain collaboration skills, and appreciate the importance of teamwork.
Going ahead, I will be creating a demo to back up all my research. This game will be tested on young girls, and I will give out surveys to measure the results.
One important question that has been asked, and I have considered is: "Why not also young boys?" my response to this is that of course, the development of young boys at this time is equally as crucial, but the challenges young boys face during development are sometimes very different than those of young girls, and should be addressed in different ways. I designed my principles so that they can address either gender, with different positive outcomes as goals. Because of the time and research required I chose to narrow my focus to one gender and two outcomes.
In the future I am very interested in expanding the audience of my games, and creating a product that benefits every child in the classroom.
Thanks for reading. :)
Some photos I took around Hong Kong. When I went home to visit my family my dad gave me his film camera.
Christopher Columbus was likely a kind soul.
Freshman Biology Major (via shitrichcollegekidssay)
Quick sketch of Cher for my online class. I eyeballed it, and didn't do any sort of measurements. It was a great exercise and break from my research.
Concept art for my game concept.
"Final" Postcard designs.
As you can see I still can't make a real final decision. The key difference in the postcards being the slight color block under each of the drawings on the right.