pre-modern society
"There are four types of people in a pre-modern society: liars, fools, mutes and participant."
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@lingjingyin
pre-modern society
"There are four types of people in a pre-modern society: liars, fools, mutes and participant."
How to moderate a brainstorming session and get results Dan Taylor, thenextweb.com
Ah yes, ye old brainstorming session. We’ve all been there, and have had varying degrees of success with the process. But what makes for a great brainstorming session, and more importantly, what drives a session to produce some truly…
How to facilitate brain storming session
I’m a Servorg
By Joe Heapy, Originally posted on hereatengine.co.uk
We are almost totally reliant on services of all types to live our lives. In the same way that spectacles, hearing aids, trainers and a huge range of other products allow us to operate beyond the limitations of our physical selves, the services that we use allow us to substantially increase what we are able to achieve in life: in our relationships with others, in building our careers, expanding our minds, creating wealth and orchestrating and even extending our lives.
In the same way that Manfred Clynes and Nathan Kline tried to capture the idea of human-machine systems that could operate in outer space[1], we’re all wrestling with being human-service systems, ‘servorgs’, operating in consumer space. This idea extends beyond augmentationto hybridisation, to the point where without a mobile phone, a credit card and an internet connection we are rendered inoperable.
Not only do services provide the foreground and the substrate of modern living but they also contribute to the modern definition of social exclusion. The UK government, like others, has plans to ensure every community in the UK will gain access to super-fast broadband by 2015 (countries like South Korea are already there). Poverty of access to the internet increasingly means poverty of access to education. Those who are without access to public services, such as healthcare and public transport, or consumer services, like banking, the internet and healthy food, are considered excluded from the mainstream; vulnerable and in need of support.
However, it’s not only about the technology. Services are also about people. Most of the services that people use everyday are what are called ‘multichannel’: the users and the providers of the service interact not only through web pages but also in stores, over the phone, in the user’s home and so on. In this way services are also about human relationships – the interface and interactions between two people. Service design is as much about the design of these interactions in their fine detail as it is about the developing the features and designing the operating model.
We interact with human beings so often through the services we use everyday that it’s surprising how frequently these interactions seem to lack empathy. The cliché of the human operator robbed of empathy and autonomy by ‘the system’ they are required to use, remains relevant. Interactions with services are not always designed for empathy. It’s as hard for the agents of the service to engage with the diversity and complexity of customers’ lives as it is for customers to accept the limitations of the complex system that these agents have to work within. Yet we’re all becoming more savvy, more attuned to what the design of the service can do to a conversation between two normal people. Organisations are getting better at acknowledging that they are not just processing a transaction when a customer calls or walks into a store. They are realising that value is created in each of these moments and customers are won or lost. So, it’s not just what a service does, it’s how a service makes people feel that counts.
At Engine, we believe that the services people use everyday define their relationships with organisations and with other people and ultimately shape quality of life. It’s well worth designing them well.
[1] ”Cyborgs and Space,” in Astronautics (September 1960), by Manfred E. Clynes and Nathan S. Kline.
From industrial product to service design
By Joe Heapy, Originally posted on hereatengine.co.uk
Although manufacturing still contributes significantly to GDP (gross domestic product) in all developed economies; service and services play an increasing role in economic development.
Even in companies that remain strong in manufacturing, service and services are used to support business growth through, for example,driving customer retention, allowing manufactures to diversify their portfolio of business models, opening up new revenue and helping to shift the focus from ‘unit sales’ to ‘customer lifetime value’.
In addition, many companies with core competencies in manufacturing and sales through third-party distribution channels, have realised the power of services in establishing a distinct ‘personality’ in the minds of consumers and supporting direct revenue relationships over time. In this way, every business is a services business.
Manufacturing businesses are looking to add value through services and experiences beyond the physical product. (eg. Samsung Smart TVs).
Web services including ‘pure data’ businesses are making their services tangible through physical products. (eg. Amazon Kindle).
Utilities and ‘pure services’ businesses (eg. financial services, telecoms, media and ISPs) are productising commodities to make them clearer and more saleable as well as looking to manufactured goods to ‘lock-in’ their customers in high churn markets where barriers to switching are low (eg. Vodafone in Germany selling branded TVs and set-top boxes).
Definitions of service
It’s important to understand that different industries and business types see ‘service’ in different ways.
▪ Customer service. Distribution. Product sales and support.
▪ Software applications. Apps. ‘Digital products’ that provide access to data and ‘services’.
▪ Software as a service. Usually considered to be ‘cloud-based’ software solutions sold to businesses on a per use, per user or subscription basis. Software as a services is now a highly accessible consumer proposition through ‘apps’ on mobile devices.
▪ Services. Broader systems that facilitate exchange between people and people and organisations.
▪ Product/service systems or product-centred services.Ecologies of physical products linked through software and services.
The practices of Service Design can be used to design and innovate in each of these areas.
TOUCH * PLAY is an ongoing project developed by Lingjing Yin and Mark McKeague, which explores how technology could be used to enable children with Autistic Spectrum Conditions to play, explore and express their emotions and feelings through their senses
I'm waiting for a boat to help me out of here Waiting for a boat to help me out The boat that reached my shore was a toy boat Waiting for a boat to help me out I'm dreaming of a lake I've never seen before Dreaming of a lake I've never seen The lake I've seen last was a picture lake Dreaming of a lake I've never seen You who are You who are Help me out, help me out Help me out of here I'm thinking of a castle on atop a hill Thinking of a castle on atop a hill The castle I've been to was full of flies Thinking of a castle on atop a hill You who are You who are Help me out, help me out Help me out of here
“We all need someone to look at us. we can be divided into four categories according to the kind of look we wish to live under. the first category longs for the look of an infinite number of anonymous eyes, in other words, for the look of the public. the second category is made up of people who have a vital need to be looked at by many known eyes. they are the tireless hosts of cocktail parties and dinners. they are happier than the people in the first category, who, when they lose their public, have the feeling that the lights have gone out in the room of their lives. this happens to nearly all of them sooner or later. people in the second category, on the other hand, can always come up with the eyes they need. then there is the third category, the category of people who need to be constantly before the eyes of the person they love. their situation is as dangerous as the situation of people in the first category. one day the eyes of their beloved will close, and the room will go dark. and finally there is the fourth category, the rarest, the category of people who live in the imaginary eyes of those who are not present. they are the dreamers.”
Milan Kundera
Losing blue II
The mainstream media is ripe with oversexualized images of women of color, and policy often stigmatized and shames this same group of people. Women of color and poor women are blamed for their inability to keep their legs closed and for having too many children. For marginalized groups of women, sex is not linked to pleasure and freedom; it is demonized and used as an example of all the ways in which these women lack self-control. As a result, a lot of conversation around sexual freedom discount the experience of people of color, failing to take into account how much sexual freedom is assumed to hinge on a woman’s privilege—be it because of her race, economic status, or social standing.
Andrea AJ Plaid for Racialicious (via rachelyamahiro)
Notes for •fe collective•
This issue of pornography is complicated and I’m not comfortable taking a pro- or anti- stance. Even the term feminist porn is too broad and is contested in feminist circles. I prefer to take a more nuanced look at the industry. I support sex-positive films where workers are paid a fair wage, have safe environments, have health insurance and get routine testing, are not underage, not forced or coerced, not demeaned (I hate that freakin’ money shot), and I support sex-positive films that are queer-friendly and supportive of the wide spectrum of human sexuality and gender expression.”
AE Pierre-Louis (via cocothinkshefancy)
Notes for •fe collective•
When you’re a teenager and in your early twenties it seems desperately eternal and excruciatingly painful. Whereas as you grow older you realise that most things are excruciatingly painful and that is the human condition. Most of us continue to survive because we’re convinced that somewhere along the line, with grit and determination and perseverance, we will end up in some magical union with somebody. It’s a fallacy, of course, but it’s a form of religion. You have to believe. There is a light that never goes out and it’s called hope.
Morrissey (via atomos)
/_\
There is an argument that it’s OK to draw women in this hyper-idealized and sexualized way, because male characters are idealized too. The difference is, more often than not, women are idealized primarily in a sexual manner, and men are idealized in a way that emphasizes power and strength. These are not the same thing, and send a distinct message to the reader whether you realize it or not. I guess my overall point is just to think about what you’re drawing, and why you are drawing it.
Jamie McKelvie, Female Super-Hero Characters and Sex (via elliottmarshal)
Notes for • fe Collective •
Photos by |Scarlett Hooft Graafland| Just Love it ! Weirdly beautiful /'."\
A really inspiring project "Err" by artist - Jeremy Hutchison.
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What if we lived in a world where the factory worker claimed authorship over his creation?
What if narrative was injected into the object?
How would this affect it?
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Steven Pippin(born 1960) is a british artist. His amazing creation of turning mundane objects (a refrigerator, bath tub, wardrobe, etc.) into pinhole cameras. He even spent a 55 minute train journey transforming the train lavatory into a photographic studio.
1st & 2nd row imgs: Laundromat/Locomotion (1989)
/short listed for the Turner Prize at Tate Modern in London,1999/
Laundromat/Locomotion is the result of a project that he converted a row of 12 front-loading washing machines in a New Jersey laundromat into many cameras. As an homage to the locomotion studies of Eadweard Muybridge, Pippin connected trip wires to a row of twelve front-loading washing machines and proceeded to walk, run, and ride a horse through the laundromat, thus creating his own contemporary motion studies. Pippin's unorthodox technique also included developing the photographs in the wash and rinse cycles of the machines.
3rd row imgs: Point Blank (2010)
A series of photos made by cameras recording the precise moment of their own destruction by a gun. The action takes place in total darkness with the flash being triggered just as the bullet breaks open the analogue camera and hits the negative inside it. Despite the great technical precision that the project requires for its realization, it is ultimately the uncontrollability in the moment of the apparatus's destruction that gives it its special charge. The color prints show abstract shard forms, broken structures, that are somewhat reminiscent of organic ramifications, yet through their artificial chromaticity they also refer to the chemical process used for their creation. In some of the pictures, it is possible to make out the bullet piercing the camera; sometimes in blurred motion, or, as in Deep Field, as an isolated planet in a universe of shattering particles.
fe Collective
second meeting, something important gonna happen...
29/11/2011. @ blackwell close, London
What a lovely moment