オーディーン 光子帆船スターライト(1985)

Origami Around
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he wasn't even looking at me and he found me
Cosmic Funnies
NASA
YOU ARE THE REASON

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Today's Document
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Aqua Utopia|海の底で記憶を紡ぐ

oozey mess

Andulka
The Bowery Presents
Game of Thrones Daily
Jules of Nature
Sweet Seals For You, Always
tumblr dot com
Xuebing Du
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izzy's playlists!

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@livingdancing
オーディーン 光子帆船スターライト(1985)
The first MiniDisc recorder from 1992 next to the last one from 2006
USA 1986
Supercassette T70
Pinball machines are like a neon 80's world in a box - and I want to live there. Excitement, lights, winning, scoring, cool pictures, a fun track...basically it's like a really fast casino but with better lighting and more fun.
In Super Mario Bros. Wonder, enemies that do not appear together in the same area during finished gameplay nevertheless have correct interactions when the game is edited to put them together, such as the Urchin correctly bouncing on the Hoppo in the footage.
Unlike the New Super Mario Bros. series games, where interactions of objects were programmed in on a case-by-case basis and would as such result in unintended combinations of objects simply not working, Super Mario Bros. Wonder uses a completely different approach to coding that appears to be inspired by the Super Mario Maker series instead, where each object is expected to interact with each other object.
Instead of programming individual interactions, each object is part of a hierarchy of object types that inherit interaction from their parent types, allowing e.g. each enemy to inherit the "bounce on bouncy surfaces" property despite the finished game not using it for that enemy. Whether this was merely inspired by the ease of editing courses in Super Mario Maker, or indicative of Nintendo wishing to implement Super Mario Bros. Wonder into a new Super Mario Maker game, is currently unknown.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user "The_Rimea"
Art by John Harris for ‘Ringworld Throne’ by Larry Niven (1997)
Cybercafé à Paris (1995)
Sony, D-150 Discman, 1988.
dogbot -
Hagane: The Final Conflict (Hudson/Red - SNES - 1994)
Anatomy of a PS1
Daniel Warren JOHNSON
Yusaku Kamekura, Cover for YUSAKU KAMEKURA: HIS WORKS. Tokyo: Bijutsu Shuppan-Sha, 1971. First edition
Herbert Bayer [introduction]