Weekly development update for Amazoom Blimp Jockey '69:
New sparkly wind effects, fixes for the vampire gun, and gem physics optimizations.
Full details in the Steam Discussions link.
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Weekly development update for Amazoom Blimp Jockey '69:
New sparkly wind effects, fixes for the vampire gun, and gem physics optimizations.
Full details in the Steam Discussions link.
Weekly development update for Amazoom Blimp Jockey '69:
Lots of performance improvements and a handful of bugfixes.
Full details in the Steam Discussions link.
Weekly development update for Amazoom Blimp Jockey '69:
Several technical changes for windy zones and fixes for players using system languages other than English.
Full details in the Steam Discussions link.
Weekly development update for Amazoom Blimp Jockey '69:
Improvements for windy zones and an overhaul of chapter 1's second mission.
Full details in the Steam Discussions link.
Weekly development update for Amazoom Blimp Jockey '69:
Windy zones, a handful of bugfixes, updates to the tutorial, and other changes!
Full details in the Steam Discussions link.
Weekly development update post for Amazoom Blimp Jockey '69:
Flamethrower SFX, weapon upgrade tweaks, and a small list of other misc changes. Team was busy dealing with other stuff this week! Chapter 1's overhaul is still WIP.
Full details over in Steam Discussions:
Weekly development update post for Amazoom Blimp Jockey '69:
This week's development update progress includes support for mid-mission dialog zones, stat tracking, a new resource, and a bunch of bugfixes.
Full details in the Steam Discussions link above.
Weekly development update post for Amazoom Blimp Jockey '69:
This week's update includes QoL improvements and bugfixes for the UI, new baddies, a new submarine, a new ship ability, and several performance improvements.
Full details in the Steam Discussions link above.
RoyalPrincessAlice様とのコラボで描かせていただきました。 ♟Chess Board Cat 🐈https://t.co/9dU3QealxJ
Weekly development update post for Amazoom Blimp Jockey '69:
This week's update includes flamethrowers, fuel converters, rendering optimizations, and bugfixes (mostly for modded content)!
Full details in the Steam Discussions link above.
Weekly development update post for Amazoom Blimp Jockey '69
This week's development update progress includes a new inventory system, swappable weapons, eggs that hatch into flamethrowers, QoL improvements, and more bugfixes.
Weekly development update post for Amazoom Blimp Jockey '69
This week's development update progress includes custom shields, holiday sprite swapping, more player-suggested changes, and a whole lot of bugfixes.
(Art by the talented Lomenleaf ♥) Weekly development update post for Amazoom Blimp Jockey '69
Full details in the Steam Discussions link here:
This week's development update progress includes player-suggested changes, a bunch of engine improvements, bugfixes, frog updates, and more!
Weekly development update post for Amazoom Blimp Jockey '69
Full details in the Steam Discussions link here:
This week's development update progress includes incendiary weapon upgrades, vampire guns, icons that show off various ship and crew abilities, fancy parallax additions, and a handful of bugfixes.
Weekly development update post for Amazoom Blimp Jockey '69
Full details in the Steam Discussions link here:
Dialog system overhauls, mid-mission chat pop-ups, new cursors, a bunch of bugfixes, and more!
Weekly development update for Amazoom Blimp Jockey '69
Full details int the Steam Discussions link here:
Steam Workshop support, Steam Cloud saves, new ships, new resources, bugfixes, and more!
Weekly development update post for Amazoom Blimp Jockey '69
Full details in the Steam Discussions link here: https://steamcommunity.com/app/3226570/discussions/1/4629232694089317386/
Big spider mech, buncha UI updates, bugfixes, design doc stuff, and a whole lot more!