This is a script for an escape room that I wrote to showcase game design, dialogue, and branching storylines.
Alisa U Zemlji Chuda
RMH
Stranger Things
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Product Placement
Cosmic Funnies

izzy's playlists!
Claire Keane
"I'm Dorothy Gale from Kansas"
PUT YOUR BEARD IN MY MOUTH

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Andulka
Peter Solarz
he wasn't even looking at me and he found me
Not today Justin
h

Kaledo Art

JBB: An Artblog!
trying on a metaphor
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@lorca-writes
This is a script for an escape room that I wrote to showcase game design, dialogue, and branching storylines.
These are two examples of video game character bark charts for original characters. I wrote these as an example of my ability to create characterization through short circumstantial dialogue.
Character profile 1: Player character in an Overwatch-style game. A snarky agender android who is passionate about protecting their teammates.
Character profile 2: Player character in an Overwatch-style game. An unhinged woman who used to be a butcher.
Jilly the Jelly is a 2D swimming platformer made with 100% hand-painted watercolor assets and backgrounds. This was a personal solo project. Created with Unity and C#.
Jilly is just a simple jellyfish trying to make her way in the dangerous underwater world. Will she be eaten? Will she find her girlfriend Crabantha? It's up to you to explore!
Music: Forgottenland by airtone
Download and play Jilly the Jelly:
Jilly is just a simple jellyfish trying to make her way in a dangerous underwater world.
This is a playable D&D module I designed for an ongoing campaign that I am the Dungeon Master for.
This is an example of game design using pre-existing game mechanics. Included in this module are detailed environment and action descriptions, opportunities for cooperative play, environmental hazards/puzzles, a cipher puzzle, and battle encounters.
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Character Level: 4-6. Adjust number of enemies in each encounter to adjust for higher/lower levels and number of players.
Context: The party must venture to the peak of a volcano in order to obtain a magical stone of fire.
Approaching the Volcano
Description: “As you approach the foot of the volcano, the cool mountain air turns sulfuric, and the rocks become jagged and rough. The air is thick with smoke and fumes. Before you stands a grand staircase leading up to a magnificently carved entryway.”
A history check (DC 14) will reveal that the stonework looks to be of ancient dwarven make.
Cave
Description: “You pass into the open entryway and enter the mouth of a cave. Immediately the heat hits you. Lava flows in streams down the walls of the cavern, forming pools at the base of the walls. The air is thick and choking.”
All players make a Constitution save (DC 12). Fail: 1d4 fire damage.
Rock boulder trap – Triggers if a player walks over a pressure plate. “Up above you hear a scraping, like a stone doorway opening, and a rumble shakes the room. You look behind and see a massive round boulder rolling towards you.” (Everyone in the path of the boulder: Dexterity save (DC 15) Fail: 1d6 bludgeoning damage)
The boulder rolls along a path and gets lodged in the only exit the players can see. Investigation (DC 15): There is a small space at the top that someone might be able to squeeze. Squeeze through gap: Acrobatics (DC 12-17 depending on character size). Move boulder: Combined Athletics (DC 30). Hidden tunnel: Investigation (DC 18) reveals a hidden tunnel past a rock formation.
Near the end of the cave there are 3 imps, lying in wait. They will attack on sight.
Continue through the exit to the caldera...
This is a short creative writing sample, written during a writing workshop that I organized and led.
It is an example of worldbuilding, dialogue, and character illustration.
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The brighter the sun, the darker the shadow. No one has to worry about them at night. They are innocuous, timid and tender beside a child’s nightlight. For some of us, however, this is not so. Our shadows speak to us, whispering in a language not understood with words but by emotions. Shades of gray flickering without aid from the sun. We have been around for millennia, called by different names. Demons some called us long ago, or witches. Those who commune with dark powers. Now we are called the Noir.
We were persecuted, as are many who are misunderstood. Our shadows are not evil, but nor are they good. They are companions. A nuisance at times.
I named mine in my youth, for the emotion it gave off the most. Somber. Somber the Shadow. As I grew, so did it. Through my schooling, through heartbreaks, through laughter.
Now Somber sat in my office, a dark stain on the worn wooden floor slatted with light from the closed blinds. Smoke hung thick in the air and in my lungs as I pulled another drag from my cigarette. The thick file lay before me, the faded picture of my case paper clipped to the corner. It was the one case I could not solve, which got an interesting development in that morning’s paper. The case of Mary. Five years she’d sat before my desk, staring up at me with those doe eyes and those perfect black curls framing her heart-shaped face. She’d been scared, gave me a case, and disappeared.
I stubbed out my cigarette in the tray next to a dozen others similarly marked with my crimson lipstick.
“What do you say, Somber? Care for a coffee?”
This is a short creative writing example, written during a writing workshop that I organized and led.
It is an example of epistolary writing, worldbuilding, and humor.
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To Whom It May Concern,
There are some things about being an instructor at the Magical Academy of Dandinishtor that are super exciting. For one, the students are usually pretty interesting. I mean, you don’t attend a magical university if you are dull. The pizzazz is all in the name. My favorites are the ones who do exciting experiments on their own, in the dorms, in the wee hours of the morning. The demon alarms going off at 4AM is always fun to respond to. And that one time I had to perform an exorcism on a student after I finished a lecture on the properties of tardigrades. Like I said: exciting.
There was one current student who comes to mind who has exceeded my expectations in this regard. Seymour always has a knack for getting into magical pickles. Exorcisms and banishing demons, those things I can handle. Transfiguring an entire city block into a portal that led to a black hole somewhere out in the Andromeda galaxy, that I could not handle. That was major magical disaster number one, thanks to my good student Seymour.
Oh, you might say, when you signed up for this job, you should have been prepared to deal with stuff like that. Yeah, sure. I was. That was 23 years ago. Before Seymour. No amount of preparation can help you with him. The second disaster occurred just three weeks into his first term. I can’t reveal too many details of it because it was a case of worldwide security. Let’s just say that Seymour made a few friends of the paranormal variety who happened to be quite adept at hacking top secret government servers.
The third disaster was where I finally drew the line. At the beginning of this spring term, the frost on campus was just starting to melt. Unfortunately that wasn’t the only thing that melted. I don’t know what gave Seymour the bright idea of hurrying the frost along, but he did a good job of it. Melted some of the buildings too, including my office where I had been carefully experimenting with the various magical properties of microscopic photosensitive plankton. Five years of research. Destroyed.
So this is my letter requesting to take a sabbatical to study my stupid plankton on a faraway island where the continued disasters of my student will not affect my work. I’ll have cell service, so call if you need a consultation about Seymour’s latest disaster. Just don’t expect to see me in person, unless he manages to finally make a portal that connects within the same reality and that portal somehow opens to my specific tiny isolated island.
Sincerely,
Jeff
Department of Magic Micro Zoology.
This is a short creative writing example, written during a writing workshop that I organized and led.
It is an example of humor and storytelling through subtext.
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Advisory for all Employees of Space Works Inc.
This material is mandatory to review and sign prior to setting foot on the Space Works Inc. spaceport campus.
Item 1. Gravity shoes must be worn at all times while on campus. Due to reported shoe discomfort and subsequent removal of said footwear, individuals have been known to float into the stratosphere. This course of action is not at all advised. If you should ever come across an emergency where you must remove your shoes (circumstances including but not limited to contact with incinerators, damage from acid, and leakage of radioactive material from the footwear), the following protocol must be followed:
Step 1. Put your shoes back on. If unable, proceed to Step 2.
Step 2. Use your Space Works Inc. issued radio. Advise of an object entering the stratosphere. Indicate that it is a human individual and provide your twenty seven-digit employee number, place and time of birth, and the last four digits of your social security number. If able, proceed to Step 4. If unable, proceed to Step 3.
Step 3. Scream. Our special sensors for detecting emotional distress will lock onto your location. If able, proceed to Step 4. If unable, please accept our sincere apologies and your next of kin will be compensated for their loss.
Step 4. Remain still. Do not flail as you float up to the stratosphere. This may cause exhaustion and our sensors for detecting objects in the stratosphere may mistake you for a galactic pigeon and ignore you. If able, proceed to Step 5. If unable, refer to failure of Step 3.
Step 5. Wait to be rescued.
Item 2. Food should be consumed only in designated areas of the spaceport. The spaceport runs on circulated air. Food shelters and eateries have been put on their own air system to reduce the spread of odors throughout the campus. These have been known to leak. Due to this, the following foods have been banned from consumption:
All fish including but not limited to sardine, tuna, salmon, and sticks.
Pickles (with the exception of relish if it is accompanied by another condiment).
Garlic that exceeds the ratio of 1 part garlic per 50 parts food. Must be chopped and distributed. Whole cloves are not permitted.
Fresh baked goods (Refer to Incident 245.39 in the Distraction and Unwanted Attention Protocol Manual).
Item 3. Personal effects will be stored in each worker’s designated locker. These are only to be opened during the worker’s breaks or in an emergency evacuation scenario. Note that valuables and living creatures are not to be stored in the lockers, as the contents may be used as ammunition should the spaceport come under attack and weapons go offline. Ensure that all valuables are kept on your person at all times, though they may not exceed 2 pounds or the calibrations of your gravity shoes may be affected, sending you into the stratosphere (refer to Item 1).
Please sign, date, and list next of kin below.
I wrote this researched informative blog post for my personal blog. I adapted it from a research paper I wrote while in graduate school.
It is an example of my ability to research, analyze, and report on a given complex topic. It includes in-text and postscript links to further reading.
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Utilizing Virtual Reality in the Treatment of PTSD
In recent years, more widespread availability of visual technology has opened the way for widespread applications. It is currently being adapted for and used in various therapies, notably in the treatment of Post Traumatic Stress Disorder (PTSD).
Symptoms of PTSD
The awareness of PTSD has grown in popularity in the media and in public interest. The DSM 5, published by the American Psychiatric Association, defines the diagnostic criteria for the diagnosis of PTSD. The criteria include exposure to a traumatic event, intrusion symptoms (e.g. flashbacks, nightmares), avoidance thoughts/behavior, changes in mood and perception of the self, and reactivity symptoms (e.g. hypervigilance, irritability). These symptoms must be present for longer than one month and cause clinically significant distress.
The history of the PTSD diagnosis is rooted in the experiences of military veterans, who were previously diagnosed with “shell shock.” The definition of trauma has since expanded to include experiences outside of military activity. It also includes not only first-hand experience, but also secondhand exposure such as learning about a family member experiencing a traumatic event. This, however, does not include exposure via the media.
This is an informative flier that was printed out and distributed to colleagues and clients in a mental health clinic. I developed this flier during a previous employment to describe services, at the request of my employer.
It demonstrates my ability to research and explain complex topics in a way that is easily understandable.
This is an informative mental health blog post I wrote for my personal blog.
It demonstrates my academic and professional knowledge of mental health, and my ability to describe and analyze complex topics in a digestible manner.
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Mind and Body: Reconciling the Split
In modern western medicine, it is generally considered that the mind and body are disconnected; that the mental experience is separate from the mechanical functioning of the body. This is a recent distinction, however, and not necessarily in the best interest of the general health and wellbeing of the general population.
Culture is passed on through physical means, with language formed by the body through words, dance, music, and the creation of art. These physical actions are inextricably connected with the mind. Yet when modern medicine addresses illnesses of the body, it is seen as a machine to be fine-tuned, not a whole network of complexity involving memory, community, emotion, and any other experience of the mind.
In my academic and professional experience, I have noticed a general distain for what is seen as the “fantastical” mind-body connection. I have experience in both the medical and mental health fields. In my medical training, the lessons focused on how the body functions, the nomenclature of anatomy, how neurotransmitters cause the body to move and react. It was only when I shifted my professional focus to psychology that I studied the mind: how people think and react and communicate, how personalities are developed, and the multitude of mental disorders. I began by learning the body and then moved on to the mind, and I came to understand the rift between the two areas of study.