A Review of The Incredible Adventures of Van Helsing II
In which there is a lot of emptiness and frustration
Isometric adventure games, like this one, Torchlight, and Path of Exile, are my jam. They have all the loot and slaughter I could ever want in a game. But this one is just so...lacking, for a variety of reasons.
Let's get on with the good stuff first. It looks nice, I guess. The steampunk atmosphere and colorful enemy varieties were able to keep me visually interested, and the skill trees were very interesting indeed. Van Helsing (the avatar) has very pretty armor sets, and the three classes from which you can choose from have a variety of ways to crush your foes through aforementioned skill trees. Additionally, the banter between Helsing and his ghostly companion, Katarina, are interesting enough, and you can tell that the developers had a blast adding in a bunch of random nerd culture references. The best thing about it is probably the seemingly random tower defense missions. It might be because I already enjoy tower defense, but I found these sections to be where the game shined the brightest. The steampunk aesthetic lent itself perfectly to the towers design, and they even had little secrets that you could unlock by building certain towers in certain places.
Now for the problems. First of all, the game just sounds and moves....wrong. Guns have a convincing blast, sure, but the rest of the sounds are simply lackluster. Shooting fireballs and calling down lightening strikes sound like they are muted, and swords sound like un-sharppened cutlery attempting to cleave a 2x4 in half. Next, the characters move like they literally have a stick up their but. Katarina moves as a ghost should, but Helsing trundles along like his torso is made out of brick: static and more lifeless than his ghost.
The story is similarly off. After the defeat of the previous enemy, Helsing is suddenly attacked by another adversary, General Harker. The only problem is, we only see Harker in posters during the loading screens and at the very end of the game. He never speaks and we never see him do anything, so he seems like more of a plot point than a villain.
The worst part of the game was the loot, or the lack thereof. I can understand the developers wanting people to play the first game, but starting a character in this game was...difficult, to say the least. You start off with some regular gear, but I was hard pressed to find anything else until several hours into the game. And I don't mean that the items were bad, I mean there weren't any to use. At all. Enemies at the beginning occasionally dropped potions, and rare mobs dropped things every so often, but I was so starved for equipment I found myself nearly dying at every encounter.
All in all, despite having a really cool setting and aesthetic, Helsing was quite a disappointment. I guess having high standards from games like Path of Exile have kind of stunted my expectations for this genre. Basically, get Path or Torchlight II, both games are much better, and one of them is free.
















