Entangled scrolls
Two or more scrolls linked together. Anything written on one scroll only shows up on the others.
The ink cannot be erased and the scrolls can never be reset.
occasionally subtle
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@magicdragonhoard
Entangled scrolls
Two or more scrolls linked together. Anything written on one scroll only shows up on the others.
The ink cannot be erased and the scrolls can never be reset.
Regret Puppet
A small, generic doll with no outfit. If you tell it your regrets it will relieve you of them. Being around the puppet for extended periods of time will fill you with sorrow, but it assures you it can take away your pain.
[Dungeons and Dragons] [Pathfinder] While attuned with the puppet, it protects you from up to 1d4 psychic damage whenever you take damage. Every long rest you are attuned with this doll, make a DC 5 wisdom saving throw or gain a level of exhaustion. Once a month, you may attempt to un-attune with the doll with a DC 21 wisdom saving throw. On a failure, the doll will reappear in your inventory within 24 hours.
[Heliabound] Tell the puppet a secret and it will attune to you. As long as it is attuned to you, you take 4 less damage from psychic attacks. Every rest, pass a DC 7 wisdom check or gain a level of exhaustion. Once a month you can attempt to leave the doll behind by passing a DC 25 wisdom check. On a failure the doll will reappear nearby where you can see it.
Heaven Shield
A gold rimmed shield said to darken the skies and bring forth revelation. The crimson wood never shatters.
[Dungeons and Dragons] Neutral Evil. AC +2. Only evil aligned creatures can attune to this shield. Grants immunity to radiant damage. 6 weight.
[Heliabound] 2 damage reduction on block. Grants immunity to vitae damage to malevolent or destruction aligned creatures.
Transformation Amulet
An amulet emblazoned with an icon representing the creature it holds the power of.
[Dungeons and Dragons] When equipped, the user immediately undergoes the effects of shapechange according to the amulet's assigned creature until the amulet is removed. The chain expands or shrinks to remain around your neck.
[Heliabound] The amulet imbues a College of Energy transformation spell on the wielder that lasts until the amulet is removed or destroyed.
It is common for these to be enchanted with a curse of binding as a budget version of the College of Physicality transformation spell.
Muscle Doll
A sentient, female doll with bursting muscles and a cute dress! It just wants to feel powerful.
The muscle doll will assist you in combat if it can beat you in an arm wrestling contest, as long as it thinks you tried your best.
It is very strong (for a doll).
[Dungeons and Dragons] 2 hp. 5 strength, 1 dexterity, 1 wisdom, 1 charisma. 15' move. Melee attacks for 1 bludgeoning damage. Neutral good golem.
[Heliabound] 4 hp, 0 mp, 0 ep. 3 strength, 1 agility, 0 vitality, 1 intellect, 1 wisdom, 0 coordination, 0 charisma, 0 talent, 1 awareness. Melee attacks for 1 blunt damage. The muscle doll is strongly benevolent.
Rectangular bed.
A bed that somehow fits in your pocket.
If anyone tries to sleep in this bed outside of the material plane it will explode instantly dealing [DnD] 3d6 [HB] 18 fire damage over a 15 foot radius.
The magic in this item is very hard to detect.
Bone Eraser
A small dagger that disintegrates bone on contact. The blade is too blunt to cut through flesh though.
[Dungeons and Dragons] 1d4 bludgeoning damage. Finesse, light, ranged (20/60), thrown. Deals an additional 3d4 force damage against skeletons.
[Heliabound] 4 blunt damage (2 AP, 5' range). Deals an additional 12 earth damage against skeletons.
[Pathfinder] 1d4 bludgeoning damage. Crit 19-20 | x2. Light blades, thrown, tribal. Deals an additional 3d4 force damage against skeletons.
Gaslight
A plain looking copper lantern that emits dim light. Whenever you search for this item in your bag, there is a 75% chance you cannot find it (flat 16 DC).
This lantern is faintly malevolent.