in trouble for referring to a friend's polycule as a "ship of theseus type situation"
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@makeshiftradio
in trouble for referring to a friend's polycule as a "ship of theseus type situation"
Attack and block animations with the Zweihänder.
Just got a intuos tablet and it feels incredibly clumsy. Definitely something that’s going to need some getting used to. I’ve also never worked with colours other that in pixel art, so there’s plenty to learn there.
Doodling in math class
Redid the two handed attack and added a two handed block.
Redid the sword attack animation, also added the bow attack animation.
Redid the running animation, much more satisfied with the new one. Also, I added a bow to her arsenal.
Some animations for a character I call Ingrid, the shield maiden.
Wow awesome art you got here! Thanks for following, can't wait to see more :)
Thanks! :D
Just a random blooper, really. Also, pixel bewbs.
Ölverr's attack animations, using the basic ax. Basically, I have the idea of combat having a basic (or light) attack, and an alternate attack. For the ax, its alternate attack is a simple heavy slam which causes more damage while also opening a window of vulnerability for the player, whereas other weapons would have different alternate attacks with specific effects.
A re-design of the Ölverr character. I'm much more satisfied with this version as it fits more firmly with my pre-conceived notions of what a dwarf should look like.
The two dwarves, Máldr and Fjúrn, venture beyond the Rånlish peaks, with the aid of Gunnar the sellsword, and Otto the potionsmith, bound towards Dmúr.
Ok, so here are some early enemy designs I've come up with. A flying enemy type (basically those annoying bat monsters everyone hates in a game), a large enemy type (which ought to very hard to kill), and the medium and small enemy types. Their designs aren't really meant to resemble any actual animals (except for the medium who looks like a bull, and I've also been told the small one somewhat looks like a cockroach).
MY ULTIMATE CREATION