Blog Post #8: Let The Games Begin
I never would have considered myself to be a gamer. I’ve never been into Call of Duty, Fallout or Massively Multiplayer Online Role-playing Games (MMORPGs) like World of Warcraft and Eve Online. The popularity of social games has risen, creating networks and profiting from social media sites such as Facebook, the digital gaming community has expanded to include players of Zynga’s FarmVille and King’s Candy Crush; games which I too, have fallen victim too. Has online gaming become more socially acceptable?
Eve Online is a MMORPG set in space - players explore galaxies, fights battles, build and destroy empires and participate in economic warfare. According to Eve Online player, Jestertrek, there are 21,000 concurrent players, having reached peaks of approximately 36,000 players in the past (Martin, 2015). Players can interact, socialise and communicate in fan forums, as well as with the Council of Stellar Management (CSM) to contribute to game management. CSM is a player-elected representative board who relays player concerns, statistics and suggests implementation of change to the game developers - CCP (Crowd Control Productions).
In 1938, Johan Huizinga introduced the analogy of the magic circle, proposing that events within games world are ‘quarantined from the ‘real world’’ (de Zwart & Humphreys, 2014, p.91). Are social games and MMORPGs blurring the line between real world and gaming? The analogy of the magic circle suggests that in the gaming world, everyday rules and morally acceptable conduct are altered for virtual space.
Eve Online players must accept the EULA (End User License Agreement) before commencing. Within the gaming world murder, theft and abusive language are key to the role playing, gaming experience, with players harassing others to maintain dominance and seize control of property. However, ‘abusive, defamatory, ethically or racially offensive, harassing, harmful hateful, obscene, offensive, sexually explicit, threatening or vulgar language’ are all in violation of the terms of service (de Zwart & Humphreys, 2014, p.80).
The Mittani - CSM member and Goonswarm Alliance leader, received a thirty-day ban before leaving the council following his inappropriate behaviour at the March 2012 EVE Fanfest. The presentation at the Alliance Panel was streamed live, discussing how an anonymous player was being repeatedly harassed and killed, scammed out of his in-game currency (InterStellar Kredits), believing he would be protected. In a chat forum the player announced he was divorced; suggesting suicidal tendencies. Alex Gianturco (The Mittani) then revealed the players in-game name, for those who ‘want to make the guy kill himself’ (de Zwart & Humphreys, 2014, p.88). He later apologised for breaching the EULA and terms of service. Gianturco’s address was leaked, receiving rape threats against his wife (de Zwart & Humphreys, 2014, p.91). Is this response justified?
The Mittani’s 2012 Fanfest case demonstrates how ‘out-of-game behavior can be punished through in-game sanctions’ (de Zwart & Humphreys, 2014, p.88).
de Zwart, M & Humphreys, S 2014, ‘The Lawless Frontier of Deep Space: Code as Law in EVE Online’, Cultural Studies Review, vol. 20, no. 1, pp. 77-99.
Eve Online 2003, Council of Stellar Management, Evelopedia, viewed 28/01/2016
<https://wiki.eveonline.com/en/wiki/Council_of_Stellar_Management>
Lefebvre, E 2012, ‘The Mittani gets hit with ban and resigns in wake of EVE Online controversy’, engadget, 28th March, viewed 28/01/2016
<http://www.engadget.com/2012/03/28/the-mittani-gets-hit-with-ban-and-resigns-in-wake-of-eve-online/>
Martin, M 2015, ‘EVE Online’s player count drops to lowest since 2008’, VG247, 29th June, viewed 29/01/2016 <https://www.vg247.com/2015/06/29/eve-onlines-player-count-drops-to-lowest-since-2008/>
The Mitten 2012, Apology on Eve Online discussion forum, 27th March, viewed 29/01/2016
<https://forums.eveonline.com/default.aspx?g=posts&t=86980>
I pretty much agree with everything you’ve said :) this is a really well throughout and and researched blogpost :)
Wow that is very intense about ‘The Mittani’, what a horrible thing to do and it definitely blurs the line between online gaming and real life. It is completely inappropriate to do such a thing! I am glad that there are terms and guidelines that users have to follow though, as long as they are punished if they break the rules!










