Augmented Reality in Advertising : Size Does Matter!
This video is a mobile eyetracking recording of an augmented reality (AR) app. It shows the eye gaze of a user discovering Viking Footwear's offer through "augmented advertising".
The augmented reality ad campaign, originally published in Norway, allows users to navigate and have a look at three different shoe models for outdoor aficionados. It is simple and nicely made : readers can easily move around the 3D virtual objects, look at details of the shoes, and zoom in while getting closer.
The user experience is pleasant because AR is well adapted to this kind of interaction on small or mid size objects, and navigation is straightforward.
With our mobile eye-tracking technology [1], we tested the augmented ad for Mercedes-Benz C class (see video below) and felt a little disappointed.
The AR looks cool (as it was for the very nice AR bike [2]), but somehow, the user feels as if he was looking at a "reduced model on a table". Even if the eye gaze goes for typical eye catchers (headlights, Mercedes-Benz star on the radiator, hood, tail lamps, edges of roof), the experience does not offer enough details. Moreover, the option changes, by the touching of navigation buttons, are too discrete of an effect on the AR model and zooming in for details is not really possible.
Augmented reality in advertising definitely benefits from novelty effect. It can offer a truly interesting way for the brand to engage with customers. However, to be totally effective, it may have to adapt to the users' need for visual details, find a way to drive attention and overcome the technical aspect of these kinds of interactions.
[1] Matchic Labs' eye tracking technology gives accurate data for user experience analysis on iPhone, iPad, iPod Touch, Android smartphones & tablets, in true mobile situation.
EEG (brainwave patterns) gives additional insights on user experience during product view.
[2] see our post on Mercedes AR bike: "Mobile Eyetracking on augmented advertising"
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