
Kiana Khansmith
untitled

tannertan36
Not today Justin
đ
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EXPECTATIONS
Fai_Ryy
taylor price
Xuebing Du
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Andulka

izzy's playlists!

Love Begins
PUT YOUR BEARD IN MY MOUTH
Noah Kahan
Cosimo Galluzzi
Cosmic Funnies
Keni
No title available

seen from United States
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seen from United Kingdom
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seen from Japan
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seen from Malaysia
seen from United States

seen from China
seen from TĂźrkiye

seen from Canada

seen from Australia

seen from Iraq
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seen from Malaysia
@mddmonica-blog
INTERACTION ENGINEERING | DOME PROJECT GROUPS
TRENDS
Sociale Trend - Kinderen zitten veel binnen achter de iPad en Playstation.
Technologische Trend - Door betere locatievoorziening/bepaling is er een opkomst in betere location-based games.
INTERACTION ENGINEERING | CRUCIAL MEETING
Where are we with our project, where is it going and what are our plans? Are we beating a dead horse?
DELTA RANGERS | A/B TESTING (NAZLI)
For our first sprint and user test, we picked the Vondelpark as our test location. Chantal photographed multiple interesting spots inside the park that could be useful for our first test route. The first lab test will be used to validate our concept and narrative structure.
DELTA RANGERS | GAMEPLAY
After individually brainstorming about possible gameplay features/mechanics, we compiled a list of overarching gameplay elements in our brainstorm.
DELTA RANGERS | FEATURES
Based on the MoSCoW sorted user stories, Vincent visualized the features for our first sprint.
DELTA RANGERS | USER STORIES
Ordered the made user stories based on the MoSCoW method.
Scrum workshop by Informaat.
INTERACTION ENGINEERING | PRODUCT CHOICE
GOOJPRT MTP-II 58 MM Thermal Printer w/ coding possibilities https://github.com/imrankst1221/Thermal-Printer-in-Android.
PERSONAL PROJECT | INSPIRATION
Inspiration for my personal project by Atkins.
DELTA RANGERS | BRAINSTORMÂ
First brainstorm session about story possibilities with the entire group and sorting the quick ideas by category.
DELTA RANGERS | PLANNING
Semester planning for the project made by Vincent, so that we can easily assign tasks and have a proper time expectation per sprint.
DELTA RANGERS | USER STORIES
We created user stories based expectations and on results from the interviews and questionnaires.
DELTA RANGERS | FIELD RESEARCH
Besides in person interviews held in Amsterdam, we also sent out an online questionnaire about âNatuurbeleving in Nederlandâ to parents (n=11) with children between 6 and 12 years old.
DELTA RANGERS | FIELD RESEARCH
Filled in interview about âNatuurbeleving in Nederlandâ with parents (n=11) in Amsterdam.
INTERACTION ENGINEERING | RECEIPT DESIGN
Monospace font pick for the receipt design by Google Fonts.