Oh jeez i haven’t posted in here for a while. I’m still working on the game just having trouble posting everywhere. Check my twitter to see more frequent posts.
Here’s my latest update.
https://twitter.com/MetroMonstersVG
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@metromonstersgame
Oh jeez i haven’t posted in here for a while. I’m still working on the game just having trouble posting everywhere. Check my twitter to see more frequent posts.
Here’s my latest update.
https://twitter.com/MetroMonstersVG
See previous posts, Extra little feature where the whole iris and pupil can be scaled through the same means. i don’t think real eyes can do this
Continued from last post, Here’s an example of the pupil size being tweaked. I can tie this into facial animation.
I decided to tweak the look of these characters so that everyone has both pupils and irises. The size of the iris and pupils can be changed through animation. I did a little bit of work to make sure it looks good. The eyes are done using 4 basic textures. One is a mask for the iris, another is a circle gradient used to determine the pupil’s shape as it changes size, then there’s the heightmap to create the parallax effect on the pupils, and finally the bumpmap. Look forward to more video posts to demonstrate some of the features.
So, here’s another update. I got plants growing, I can have as many stages of the plant as I want. I didn’t both with a temporary animation since I will be buying new animations soon! This will allow me to spice up the world even more and make the character feel more alive!
Now, only one month until I move and then updates should start coming regularly! I am trying my best to get updates out but sadly I just need more hours in a day. I want to thank everyone who’s sticking around, it means the world having you following my development and I really hope that I’ll make something you’ll love!
Anyways, I have to get to bed so have yourself a great night ! <3
update video
“I decided that instead of playing as the characters that already have been designed, I will put the effort into allowing players to create their own monster avatar. Read the thread for more info.”
I made a major decision regarding Metro Monsters. Check the thread for more info!
Metro Monsters Full Release Gameplay
The final release of Metro Monsters!
Well, after all this time i've spent hard at work, it's finally time for Metro Monsters to be released! I've made the great decision to change the graphics to trendy 2D sprites! I think this is the best artistic direction i could have chosen. Please enjoy the game. There will be no further updates, as this is the final version. I've also decided the game will be free! (Note: Your anti-virus might mark this file as a virus. Don't worry, it's not. It just likes to do that with games on this engine)
Please let me know if you enjoyed the game!
The latest Tweets from Metro Monsters (@MetroMonstersVG). Monster themed online sandbox game! Join the discussion!: https://t.co/dVY2VX9rt0 See what's new!: https://t.co/wmhsqYkusv. Kelowna, British Columbia
Follow me on twitter! Smaller updates will be posted here frequently
Metro Monsters update! Tailoring system V0.2
I made a post previously with a proof of concept for the clothing pattern system i envisioned for metro monsters. I switched over to a way more flexible system for it. This allowed me to work in far more ideas for it. Each component of a pattern is capable of having a different color and cloth material. The player will be able to create a piece of fabric with their choice of configuration for this, and then create pieces of clothing out of it.Â
There will be a large library of collectible patterns and cloth materials the player can earn in the game. This screenshot shows off some pattern samples i threw together mixed and matched with completely random colors and materials. Most of these are quite horrible and tacky looking, but hopefully players will make things that are nice. It will be very expensive to make a shirt entirely covered in gold paint, so players might be encouraged to use it tastefully. Certain cloth materials will be hard to come by and won’t be infinite use.
The clothing will look a bit nicer in the final game when seams and other details are implemented over the patterns.
I've been working the past two weeks on getting skateboarding working in the game. Things are looking optimistic for it so far! I need to redo aspects of it to improve stability, finish the grind rail system, and add more tricks! In the final game i intend to add some way to customize skate park layout. I've already started making rail prefabs.
This is the Explosion Juice Games Official discord server!
Feel free to join us if you’d like to discuss Metro Monsters! You can also join us if you’re just looking for some people to talk to.
I have been posting somewhat frequent updates on the discord server. If you are interested in the project, you can get directly involved here!
Implemented basic animations for selkie.
Model is incomplete.
Sorry for the lack of updates
I haven’t accomplished a lot this month on Metro Monsters. I’ve had some issues with motivation. I have been dealing with a lot of financial issues the past few months, and it’s been a big worry for me. Hopefully once i’ve sorted it out things will be better.
In the meantime, i’d love to hear what you think of the project so far, or if you have any ideas / questions regarding the game. Thank you for your time. I will respond to everything sent.
Werewolf 3D Model WIP #2
Imported her into the game.
I completely rewrote the part of the game that handles the custom clothing patterns. Instead of being limited to 3 pattern elements and one graphic, layering them in real-time, now it supports a theoretically infinite amount of layers in any sort of configuration. Rather than combining the 3 layers using math as it draws, now it draws everything onto one image in layers with your specified settings and stores it, so it only has to create itself once per session. I will be applying this technology to more aspects of the game including the ability to create graphics out of basic shapes , or potentially even the ability to draw art in-game.Â
Basically, this method is faster for GPUs, at the cost of a little bit of RAM