I really do try to avoid AI as much as possible, but that randomly generated title from my last episode was entertaining and I wanted to see what else it would come up with.
Episode 82
"Kidnapped" vs. "Nanny Conspiracy Unfolds" (I love it.)
Episode 81
"The Imposter" vs. "Stalker Nanny Twist" (It's probably not a good idea to give away the twist in the title, but I found it funny. Some of these sound like a poor or overly literal translation from another language. My placeholder title for this one was "Lauren Returns." Which also was a giveaway.)
Episode 80
"Off and On" vs. "Arrendale Intrigue Debut" (Okay, so AI didn't know what to call this one either. It sounds like word salad. I made a last minute title change to this one. The placeholder title was "Paige's Visitor.")
Episode 79
"Life Choices" vs. "Family Ties and Strains" (In the same ballpark. Both are kind of generic, but I think the AI one could apply to a lot of episodes of my story.)
Episode 78
"Shifting Relationships" vs. "High School Hearts" (This was one that was hard to name and what I ended up with isn't great. I think my placeholder title included the phrase "After School." Similar themes. Theirs is a little cheesy.)
Episode 77
"Home Alone" vs. "Family Ties and Plans" (I always liked my title for this one. The AI seems to like the phrase "Family Ties" which would apply to a lot of episodes. It's almost identical to 79.)
Episode 76
"Back to the Office" vs. "Office Wedding Fallout" (Also funny to me and accurate.)
Episode 75
"Wedding Preparations" vs. "Wedding Day Tensions" (Very similar. Not a bad suggestion.)
"Dad!" Lawrence came to on his office floor with Artie crouched over him, shaking his shoulder. The back of his head was throbbing. "
AKA "Nanny Conspiracy Unfolds" which is what Grammarly called it when I was running a check to catch spelling errors, missing words, and missing commas. I didn't know it had a feature to give AI generated titles, but it made me laugh and I kind of love that it called it that.
I have one more episode written, but haven't started taking pictures for it yet, so depending on how I end up spending my time this week, this may or may not be the last weekly update for awhile.
I'm thinking I need to plan something big for Episode 100, but I'm not sure where the story will be at that point (or how long it will take me to get that far). I've roughly outlined up to Episode 88, but I have to see how those episodes actually play out in order to plan any further.
"Mr. Clark," the high school principal called out as she peeked her head into the teacher's classroom while he was packing up at the end o
I'm not sure if the pink flashing/crashing is getting better or not. It's hit and miss. I deleted a bunch of trees and neighborhood decorations from my Arrendale Heights' hood and I have a strategy of turning off neighbors and decorations before I load or leave a lot, and when I first start up the game I load up an smaller, no hood deco neighborhood before I try to load my larger, more highly decorated neighborhood. It seems to help for now, but I haven't been very scientific about testing out all the changes I have been trying to see what might actually be making a difference.
I've been battling pink flashing and game crashes and nothing I try seems to help at all. Turning off neighbors and decorations and lowering all the graphics settings temporarily seems to help somewhat. It's sporadic when things seems to work and it's frustrating, but I'm pressing on.
"Hey, guys," Zara called out a greeting as Blaine and the children entered the house. "Did you have a good time?" "The best," Doug answ
At one of the extra zombie lots, Jack takes the zombie cure.
On the main zombie lot, the younger Heidi is also cured. She doesn't seem to be too pleased about that (according to her wants panel). I was going to have her move out, but since she rolls a lot of zombie wants, I have her stay. I wish the supernatural wants were more variable and less tied to the knowledge aspiration. The witch and vampire become/ be cured wants are so fleeting, while the werewolf wants are persistent. I like to play based on wants, but, in this case, it doesn't seem fair.
I moved out a bunch of zombies between rounds and that seemed to make the lot more peaceful for awhile. The ones that stayed were the ones that get along with each other.
The household starts to fill up again as Tammy, Breanna, Wendy, and Edith are turned into zombies.
So much for a peaceful household. I think it's Tammy that really doesn't get along with anyone. There are constant fights going on.
The zombies add Aiden to their household.
Breanna is also a witch, so she is able to study and make herself a zombie cure. Then she decides to move out of the graveyard.
Skylar's ghost only makes one appearance this week and no one is frightened to death, so that was a nice break at least.
Oh no, not Kana!
I've been trying to age up my zombies, but I discovered they won't die of old age even if they are out of days. When I cure Uma, the Grim Reaper comes for her. She was also a werewolf (which she wanted to be cured of) so her death is a loss for the zombies and the werewolves.
Her inheritance notification is kind of sad. (I usually mod the inheritance out, but I like seeing a list of who they were close to.)
(Another) Edith gets turned into a zombie. This Edith is a werewolf, a witch, and a zombie, so this challenge has been rough on her.
Wendy and Nichole are double teaming on Tammy. Everyone is sick of her rude behavior.
Zombie witches, Kana and Edith, start working on learning cures.
Kana manages to cure herself by the end of the week and she moves out. I have her combine households with Breanna and they rent a trailer together. I started with Agatha as a neutral witch and Mayhew became a good warlock. So all of the witches Agatha created (including her daughter Maeve) are neutral. All of their other children took after their father and were on the side of good when they inherited the witch trait. I decided to make the zombie witches study dark magic instead. Since they're still new to it, they're still classified as neutral.
I played the vampires before the zombies because I was eager to send more teens to the college lot. The vampire teens are much like the alien teens, they're always wanting to call their older siblings to chat. <3
Anastasia is set to start college midweek. Her family sees her off.
They decide to let the butler go. I was going to end his services a day earlier, but he decided to show how useful he could be, ordering groceries and taking out trash in the daylight. I gave him another day, but without infants or toddlers to look after he doesn't have a lot to do.
Vladimir was working to build up a relationship with Christopher, so that he could turn him into a vampire, but even as best friends, the bite neck interaction never came up. Maybe it has to do with the type of NPC he is. I thought the option wasn't going to come up with Ratna last round, but eventually it did.
My vampires are running out of contacts, so I send them out on the town to meet new potential victims. I think Vlad and Michelle were more interested in spending time together on a date.
It's hard to build up friendships when they work nights and have a limited amount of time to chat on the phone. Michelle had a few contacts she was working on building up, but they didn't get to the point where she could turn them into a vampire by the end of the week.
Their youngest children are growing up. Camilla is a teenager and Samantha is ready to start college next week.
I played their oldest child, Victor, as he settled into his own apartment. Since I added in the no 20k handouts mod, I had to cheat him enough money to rent an apartment and buy a coffin. His new place is looking very sparse.
He found a job as a teacher and decides he needs some new clothes to dress the part. (I guess he wasn't keen on carrying around a backpack at all times.)
He heads to a few places at night to try to make new friends.
He has a night gig as a DJ.
When he doesn't go out, he relaxes outside of his apartment and works on his skills as he saves up to slowly furnish his new place.
He gets a roommate to help with the rent, Ichelle, who is a witch.
They start off on the wrong foot, but start to warm to each other as the week progresses.
He has a lot of choices for potential love interests. There's Willa, his high school crush,
Nichole or Katelyn, who he met at the club,
or Ichelle, who has the advantage of spending a lot of time with him in their shared apartment.
There are a lot of fights on the robot lot, especially between Servo 2.0 and Servo 5.0, that I did not document. One of the Servos is still into a random coworker that comes home with probably Silvano. And other Servos pair off with each other. (This might be 38 and 39 cuddling, but who knows.)
Since there are 4 or 5 Servos on the lot that have the capability to build Servos (plus Silvano is still involved with this activity) I stopped training the newer Servos in robot building. I could have had them make robots to sell for a profit, but they all immediately want to get jobs, so they're making money that way. Mostly I leave them to their own devices and have the older, more skilled Servos build more Servos when the household has the money and their needs are decent.
Silvano's time runs out near the end of the week (I think it was on Friday.) At the time of his death he had 49 Servos up and running.
His lover, Servo 2.0 takes his passing the hardest.
I decided that when he died the Servo building operation would end and the Servos would be free to do whatever they choose. But there were still four Servos on the workbench in progress when the Grim Reaper showed up, so I have them finish and activate the in progress Servos before they quit.
The last Servo completed is Servo 53. And I end this household a couple of days early. If I had pushed them to continue through the rest of the week or kept more Servos on the lot to keep building robots I think their numbers could have been even higher. I couldn't think of any good limiting factors for them other than just randomly killing (if that's even possible) or removing Servos, which I did not want to do, so they were basically experiencing exponential growth. They had a slow start, but once they got going they were outpacing the other types by far.
The types with fewer needs and fewer life stages like the Servos and plantsims were definitely my least favorites to play in this challenge. The Servos did need to recharge and they were not good at planning to recharge before nightfall, but those two types, for the most part, go nonstop and they all look too much alike to get very attached to individuals.
Raymond and Colton are thinking about starting a band.
Veronica's time is up. At the end of her life she became really obsessed with Shannon (the vampire behind her that she had just invited over.) She was in love with her and wanted to interact with her all the time, but I think Shannon was mostly indifferent. Thank you for your service Senator Veronica, this family wouldn't have survived without you.
Vincent turns Edith into a werewolf. He also bit Melissa, but somehow I missed getting a picture of that.
Raymond starts a fire when he tries to use the grill. The bad news is that the only fire alarm is inside. The good news is the fire was extinguished and no one was hurt.
With the quads going to college soon, the household is going to be very empty. I'm trying to gather more of the werewolves as playable sims, so I have Vincent and Cara see who they can improve their friendships with. Vincent is friends with Solveig, so he invites her to move in, but she declines.
Somehow the quads are old enough to start college already.
They move out midweek and the household is so empty with only Vincent and Cara left at home.
Cara dismisses the butler. He spends most of his time pacing the kitchen, so he's not really needed anymore.
Vincent gets to work building up the pack. He bites Tracy and Elmer.
Solveig finally agrees to move in and since she was given an anti-werewolf potion by a witch friend, she cures herself.
I check her relationship panel and find out that she's close to Edith. I caught the best friends symbol, but I missed the kiss one, so they are more than friends.
The plant sims are thrilled to have an infant on the lot. Dahlia gets a lot of attention.
When it rains they are obsessed with the puddles, jumping in them for hours.
Even the baby plants get in on the splashing.
Vasyl has been obsessed with the bass and drums ever since they were purchased. I think he played for two days straight.
Ivy, last of the summer plant babies, grows up.
Since it's fall I thought there would be no new plants to add this week, but I was surprised when Dahlia aged to a toddler and immediately turned into a plant sim.
Minerva wants to go out or sneak out with her friend Regina. She's a good witch, so it makes sense that she gets permission.
Kitty and Danielle are turned into witches.
Maeve finally decides to get a job. She ends up on the entertainment track and comes home wearing a clown suit.
Minerva starts college and moves out midweek. She convinces Regina to go with her.
The household is starting to feel pretty empty. It's just Agatha, Maeve, and Merlin now.
Agatha turns Tina into a witch.
Maeve gets a love letter from Zack.
She's not ready to settle down and wants to go on five first dates, so she asks the matchmaker for another set up. She goes out with a different guy also named Zack. I'm not sure if dating two Zacks will make her life more or less confusing.
They get along well and he literally spends the entire night hanging out with her after the date was over. Merlin kind of spoils the mood when he decides to join them and talks about childish things.
Melissa gets turned into a witch.
Agatha meets zombies Jack and Heidi and starts handing out zombie cure potions.
Merlin rolls the want to learn how to study and I realize the poor kid was never helped with his homework. Agatha starts the lesson and Maeve takes over after she goes to bed.
Maeve goes on a date with shirtless Zack (who must be cold in the snow). Waiter Zack wasn't showing up in the phone directory.
They meet on a community lot because Maeve really wanted to ice skate, but unfortunately I didn't have a lot set up with an ice skating rink. I had to find one later to place in the neighborhood. They had a good time though (once I could get their attention away from Jade) and they are falling in love.
Maeve looks for one more person to date for her fifth first date. She was pretty tired from just going out with Zack, so her date with this guy didn't last long. For someone who wants 50 dream dates, she is not good at dating. She rolls about two wants to interact with her date then only wants to buy fun stuff for the house.
Agatha and Kana never interacted much after they fell in love, but Kana does walk by fairly often. This time Agatha managed to catch her, just as Maeve was returning home from work.
They didn't get much time together before the Grim Reaper showed up for Agatha. :(
Maeve is devastated by her mother's death, but the taxi for her date was already on the way, so I send her out to finally achieve that ice skating want.
Zack cheers her up, but he disappears up the mountain to the Myshuno game and they don't interact much. I don't think her heart was in this outing.
Willa was there, but Maeve wasn't able to catch her before she left, but since she rolls the want to talk with her sister, she invites her over after she returns home.
Merlin reaches college age and will be ready to move to the college lot on Monday morning, leaving Maeve as the last one left in the family home. Maeve has studied witchcraft enough that she could continue turning sims into witches, if I were to continue the challenge aspect of this neighborhood.
She has a new goal though, she decides to write a novel about her experiences. The activity gives her the creative skill she needs to hopefully get a promotion at work and get out of the clown suit.
Not much of significance happened at the other witch's lot (as far as the numbers go.) Basil and Suzanne reach the elder stage.
I decided week 7 is going to be the last round for this challenge. I feel like it's run its course and I've been rushing through playing some of the households. With at least one of my households I hit a good ending point. I may continue to play just the households I like if I feel like it, but I'm definitely not going to worry about playing all of them evenly after this.
Cassiopeia and Gemini bring Mercury and Andromeda home from school and I honestly thought they were just part of the family at first.
I love how close my alien family is. After Stella and Nebula move out, Aurora wants to call Stella every day.
The twins, Aires and Leo, reach the toddler stage.
Aurora starts university.
I decided my college kids need more chances to socialize with each other, so I made a college lot. Astral moved out at the beginning of the week. (She also likes to call and chat with family members often.)
Selene, Willa, and Elvira, who were currently enrolled, also moved in on Monday. (The sim reading on the couch is Gabriella, the placeholder/ house mother who started the household. They moved into John and Vincent's old house which was given a makeover.
Astral gets invited on an outing by one of her sisters. She invites Selene and Willa along. (Elvira misses out since she was still in her coffin and starving.) The outing includes Astral's mother, a bunch of her her siblings, and the burglar who robbed the family when Nebula was a baby (which is a hilarious inclusion.)
Elvira is up by the time they all come back to the dormitory. I feel like her sleep schedule is causing her to be left out of the group. Anyway, these four girls are the only college students at the beginning of the week. There are a bunch of teens that are set to start college on Wednesday, so I move all of them in (including Aurora) midweek.
The alien household is still a packed house even with the oldest four moved out.
We add one more to the mix, baby Draco. (My game crashed without saving and I had to replay this birth. The first time the baby was a girl and the whole time I played I expected to look for a different name with the put in crib/ change diaper interactions.)
Leo and Aires reach the child stage.
Cassiopeia and Gemini are teenagers.
And by the end of the week, Cosmo and Orion are ready for college.
They're attending college from home for a day or so until they move to the college lot on Monday morning.
Draco becomes a toddler. The good thing about being forced to replay several days of this household is that I managed to sneak in one last pregnancy before Patrick is too old to have any more children, but that baby won't be born until next week.
Since Stella and Nebula haven't come home for a visit and haven't invited their mother over to their new place yet, Ursa invites herself over at 1 a.m. They're still up, so it's no problem, but it's an odd time to visit.
Cassidy gives birth to an alien baby named, Beatrix, who is technically Stella and Nebula's sister.
She's the first alien in this neighborhood without alien eyes.
Stella is obsessed with Cassidy. Cassidy has the usual knowledge sim wants, but Stella wants to interact with Cassidy all the time. Her want panel looks like they're constantly on a date. <3
Cassidy also manages to summon the mother ship again at the end of the week, so I'm going to have to play these alien households again so these babies can be born.
Lots of birthdays for the vampire family at the beginning of the week. (Since they don't age, I'm just guessing as to when the kids should age up, so it's probably me aging them up in batches.) Elvira starts college.
Anastasia becomes a teen and Camilla a child.
The older kids are bored at home, so they go on an outing.
Anastasia plays computer games.
Victor hangs out by the vending machines with some Servos.
Elvira plays outside with a zombie construction worker. (Their outing wasn't as interesting as I hoped it would be.)
Back at home, Victor and Willa have a first kiss.
They wanted to get a piano, which the whole family enjoys. Michelle is a natural at it.
The sisters spend time together.
Samantha becomes a teenager. (All of the kids are growing up.)
Victor finishes college. I think he missed his last final somehow and didn't graduate, but I have him age to a full adult anyway.
It takes until the end of the week for Vladimir and Michelle to finally get the option to bite someone's neck. Vladimir turns Ratna into a vampire.
While Michelle turns Lora.
I thought that was going to be all for new vampires this week until I hopped over to the other vampire lot where Pong and Shannon live. I didn't realize Shannon was pregnant. She gives birth to a baby girl named Wilhelmina.
Who inherits the vampire trait when she becomes a toddler.
Then is killed by a ghost and resurrected twice in a row. She is not having a good time.
Daryl is also a ghost victim. All of this death and resurrection is making him lose his mind.
They spent all of their money paying the Grim Reaper and forgot to set some aside to pay the repair lady. Luckily she just took their sink and didn't hold a grudge, because they need her services often.
Newly created zombies include Heidi, Lee, and Linda. (They add a lot of elders to the household this round.)
More ghost victims.
The household is getting more crowded than I realized. I guess I need to buy more beds. (I did end up moving another group out between rounds.)
Last zombie created before the end of the week is Nichole.
I stop by the other two lots that house the zombies that I moved out each round, but only play them for a couple days. I'm not up to playing a bunch of households for a week at a time. On one of those lots Jack decided to wait until Tori was on a date with Tazama to leap into her arms. Then he had the nerve to get jealous because he chose the middle of her date with another guy to fall in love with her. We still get some drama without ACR. (Actually ACR might have toned down the jealousy so Jack wouldn't have cared.)
And some of these fools aren't happy that I had them be cured of zombism.