Todayâs student has grown up in a multi-media world. Toddlers understand the basics of âswipe rightâ and young children can work a tablet and open apps. Kids are accustomed to seeing people share thoughts, photos and videos in real time. Some students walk into a classroom that is entirely different than the world they currently live in because of the absence of technology. Here are some multi-media tools  that students can easily use in class, providing active engagement with creativity and content learning.
Although I love my old books with well-worn pages and that magical library smell, digital books are where itâs at for todayâs students. Digital books can be read aloud to students, often while text is highlighted to help those struggling readers identify new vocabulary. They can be models of fluent reading. Students are able to mark up the text by highlighting, bookmarking, and even adding notes to digital text. With apps like Epic! and Big Universe, students have hundreds of books and a variety of topics to choose from.
Presentations get a face-lift with tools such as Prezi, PowToon, and Slideshare. Students can add digital photos, video, audio, text, basically anything their hearts desire to any presentation. The possibilities motivate students to do more. My students know that before theyâre able to work on their presentations, their graphic organizers including their content have to be superb. Itâs a great motivator.
Videos arenât just for watching anymore. Students are creating and sharing their own ideas. Again, the possibilities are endless. Make a video of your favorite scene from a text, as a character placed in todayâs modern world (think Elizabeth Bennet from Pride and Prejudice at the mall), a stop-motion video explaining the water cycle, or a rap made up to explain a type of figurative language.
Never underestimate the power of games. Games can simply help students practice multiplication facts or encourage them to use their creativity and math skills to become a Lemonade Tycoon. One math skill game my students enjoy is Prodigy. Itâs set up like a video game, but theyâre practicing their common core math skills. We use it once in a while in class, but they often log on at home. Minecraft is another game that takes learning to a new level. Itâs basically online Legos, but there are many skills students need to use as they strategize and play against each other. They need to use logic, creativity, math skills, spatial sense, and even collaborative skills. Students also learn coding to make new items.
How can these tools be seamlessly integrated into any lesson? Just look at what your lesson already includes and see if there are ways it can be improved with digital tools. Hereâs an example. My fourth graders are about to start a unit on Geometry: Perimeter and Area. First I assign them Sir Cumference and the Isle of Immeter on Big Universe, which they can access from their devices. Some of my students struggle with reading, so the book can be read to them if needed. I also donât have enough hard copies for everyone. While reading, they are to define perimeter and area and find the formulas needed to find them. They can post this information in the note-taking section of Big Universe. Next students watch a short video from our math series, explaining the concepts. They get to check their understanding in the âquick checksâ offered in the video. Our textbook matches up with the video, so theyâll do a few problems while I walk around and monitor their progress. Iâm able to stop and help students who need it while the others are able to move on. Although I probably wouldnât for such a short unit, I could ask students to create a presentation explaining how to do this type of problem (Khan Academy style). This could also be something I ask students to do at the end of a longer unit: choose one topic from the unit to teach other students about and create a presentation. Not only would students be using their higher-order thinking skills to create and teach, but I would have an additional resource for students who are struggling. With gameplay, I can assign this topic to students to reinforce their understanding. Games like Prodigy, Frontrow, and V-Math all allow me to do this. I also know that during Free Play, students will come across questions from this topic at some point, providing a review for the rest of the school year. We could also play a rousing game of Kahoot to reinforce those skills.
Multi-media allows us so many opportunities to engage students to make them want to learn and do more. With mobile devices, students just have more opportunity to do so.
Multimedia applications for the classroom
http://www.cited.org/index.aspx?page_id=106
Benefits of Using Multimedia in the Classroom
http://hrsbstaff.ednet.ns.ca/engramja/gradcourse/multimedia/benefits_pg1.htm