The Way We Work, Play, and Perceive
The last several posts I’ve made in regards to the Digital Humanities (DH) have been theory based. But I would like to take a step back from the precipice of theoretical DH concerns and focus on the way we work, play, and perceive the world in the 21st century - essentially, the use of the Digital Humanities practically.
We’ve looked at many variants on the definition of the digital humanities; here, I use a very broad approach. In essence, I’m defining DH as a means towards recording, documenting, exposing, and sharing society and culture.
Several weeks ago, I went to a presentation given by Sara Dean, a design instructor at the College for Creative Studies in Detroit, MI. Her presentation, “From Form to Platform: Designing for Connectivity” made me start to think about ways in which DH has already altered the way in which we do work, the way we play, and the way we perceive the world.
Because ready or not, we affect digital forms and digital forms have begun to affect us. Dean looked at the significance of the Postdigital, the way in which our culture and society is transformed by digital applications. “Fascinating!” I thought to myself whilst also thinking “Postdigital! I’ve only first started to peel back the layers of the digital!”
So, wait, “what is the Postdigital?” you may ask. Author Mel Alexenberg describes it as work “that address the humanization of digital technologies through interplay between digital, biological, cultural, and spiritual systems, between cyberspace and real space, between embodied media and mixed reality in social and physical communication, between high tech and high touch experiences, between visual, haptic, auditory, and kinesthetic media experiences, between virtual and augmented reality, between roots and globalization, between autoethnography and community narrative, and between web-enabled peer-produced wikiart and artworks created with alternative media through participation, interaction, and collaboration in which the role of the artist is redefined.” (http://en.wikipedia.org/wiki/Postdigital)
As I pondered further the notion of the digital and the Postdigital, I realized that they exist mutually and play off of one another. The process is not causal, it is simultaneous. The Postdigital happens as digital forms change the way we think about the world: the way we work, play, and perceive it.
It occurred to me then, that perhaps the Postdigital has already invaded my ideas like other memes that just seem to persist like the “I haz cheeseburger” cat. It also occurred to me that the Postdigital has altered the way we work, play, and perceive the world.
“How has it?” I wondered? One particular example I thought of right off the bat was the trend of “story telling” that has erupted on the “scene.” For example, Milwaukee’s ExFabula story telling framework can be seen as a resurgence of physical story telling following the explosion of blogging spots that allow people to capture their thoughts and share them broadly with the world.
“What about me?” “Has it changed me?” I wondered. If I juxtapose Mel Alexenburg’s definition of Postdigital to DH as I broadly defined it, I might say it was synonymous!
The essence of the Postdigital is wrapped around the work that digital humanists do. The “real” (museum object, literary text, primary source document, exhibition, art) is made available for analysis, research, and understanding via the digital realm. As part of the museum studies program, the digital is NEVER meant to replace the museum object, but to democratize its use. The object is the focus, not the digital.
Instead of belaboring the point with words, I will display some of the ways that the digital has been infused into my work, play, and perception. How it has augmented it, not replaced it and how my work simultaneously uses the digital and transforms the digital.
Work: Like many other scholars, I have begun to record processes of historical research as well as the community of historians that I belong to. Also, open source communication has revolutionized the way people understand and relate to information.
Research at MPM: http://s59.photobucket.com/user/ekard17812001/media/research.mp4.html
Play and Perception: Apps such as Facebook, Twitter, Vine, and Instagram have changed the way we look at the world. Likened to the relativity of dimensionality, apps have transformed our scope of perception.
http://s59.photobucket.com/user/ekard17812001/media/Landing.mp4.html