There are three discords for English-speaking Morimens players. The official discord has dedicated channels and sections for English players, and is also where official game announcements are posted. There are also two unofficial English discords: Mythag University and Mythag's Veiled Secrets. There are also three wikis in development, all managed by different people, all of which would love volunteers to help.
Discord links should now be permanent.
Official Twitter
Official Discord
Mythag University Discord
Mythag's Veiled Secrets Discord - Also contains some wiki content
Fandom Wiki - Lore focused
Miraheze Wiki - Gameplay and guide focused
Kaiden.gg Wiki - Gameplay and Should You Pull guides
Morimens Lore Archive - Archive of story content
Morimens Subreddit
Blog tags:
morimens codes
morimens patch notes
morimens events
morimens new awakers
morimens dev notes
morimens guides and fan content
morimens contest
morimens merchandise
morimens anniversary
Redeem Codes, Guides and Banner Schedule Under the Cut
Long-lasting Codes:
HVGX-HLDX-QKKN
QKBQ-SSDG-JZYU
DC5000
SILVERKEY
CATSGIFT
Expires August 16:
SayaNoUta
Expires August-ish:
See the morimens codes tag for recent shorter-lasting codes
YouSavedMorimens
Guides
The following are links to guides accessible outside of Discord.
Note: The English Morimens community has very strong and conflicting views about which characters are meta, particularly when it comes to Ultra realm. The very fact that people disagree about which characters are good or bad highlights the fact that Morimens gameplay is quite flexible and relies on player skill in teambuilding and cardplay more than an individual character's strength. Take all tier lists with a grain of salt and be wary of absolute statements and fearmongering - you will not brick your account by failing to pull 8 copies of the latest hyped character.
Gameplay in Morimens, however, can be hard. Even normal difficulty story chapters will have progression walls- however, these are not simple stat check 'did you pull the latest shiny dps' walls. Overcoming walls will involve a combination of investing in your team, and having a good understanding of both your own characters' abilities and the enemy mechanics. There are a number of off-meta teams that are perfectly capable of clearing even hard mode content, provided they are well built- these teams will just take longer, and require more investment, more understanding of the game and more effort on the part of the player. Whether this extra effort and time is worth it is something only you, the reader, can answer for yourself.
General Guides:
New Player Handbook (Cheri) - Google Docs (Start here)
List of Guides and Content Creators - Reddit
The Ultimate Beginner's Guide (Gothgirlfriend) - Youtube
Introduction to the Game (Seg.Fault) - Wiki
Beginner Game Navigation Guide (Kaly) - Google Docs
Reya's Beginner Guide, with Caro Tips (Youtube) - Reddit Source
Morimens Basic Mechanics and Account Progression Guide (Ministry of Karen Propaganda) - Youtube
Zekiel's Very Serious Covenant Guide (Zekiel) - Reddit Graphic
Covenants and Stats Guide (Fouxs) - Reddit
Earning XP Guide (V) - Wiki
Game Mechanics Guide - Google Slides
How to Play D-Tide (Kaly) - Youtube
Character and Build Guides:
Mythag Compendium - Google Spreadsheet
Zekiel's Very Serious Character Guides (Zekiel) - Google Docs
Morimens Database - Website - Contains suggested character builds, current events, and a team builder for DZone
Morimens Character Guide (Corn) - Google Docs
Beginner Guide to Ultra (homosethsual)- Google Docs
Ultra Realm Guide (Kaly) - Youtube
Beginner Guide to Caro (Bokrug) - Google Docs
Lyra's Spreadsheet - Google Sheets - Includes guides for Pollux, Castor, Murphy Fauxborn, Mouchette, Xu, Vortice, Arachne
Character Guides
Mouchette
An Overly Detailed Analysis of Mouchette in Morimens (Pre-Release) (Reya) - Youtube
Pollux
Pollux Overview and Gameplay (Zyo) - Youtube
How to Play The Twins Castor and Pollux (Kaly) - Youtube
Yet Another Pollux Guide - Stop Clipping This Bird's Wings (56leon / homosethsual) - Google Docs
Abuse or lose: a deranged midgame goldfish’ take on Pollux (Poppy Pollen) - Google Docs
Doresain
Cooking With Doresain: A Doresain Guide (Cecil) - Google Docs
Tawill
Bluewill Guide (strawberry) - Google Docs (Bluewill is Tawill on an Aequor team)
A Basic Guide to Playing Tawil (MM13Ggame) - Youtube
Daffodil
How to Play Daffodil (Kaly) - Youtube
Jenkins
How to Play Jenkins (Kaly) - Youtube
Arc 1 Jenkins Guide (Melwyn) - Google Docs
Xu and Liz
Xu and Liz Arc 1 (Kaly) - Youtube
Xu and Liz Arc 2 (Kaly) - Youtube
A University Lecture on Xu in Morimens (with Summary!) (Reya) - Youtube
Liz Analysis and Guide (Ay422) - Reddit
Salvador
Salvador Guide (Talukita) - Reddit
Kathigu-Ra
Kathigu-Ra Guide (Zyocuh) - Youtube
Arachne
Arachne Showcase and Arachne Counter Team and Arachne Beginner Team (Kaly) - Youtube
Matching Signature Wheels with Standard Characters - Reddit
Banner History (Jolly) - Google Sheets
Lore Side Story Recommendations (Niko) - Google Docs
How Damage Is Calculated In Morimens (Mythag's Veiled Secrets) - Reddit Graphic
How Aliemus Works In Morimens (Mythag's Veiled Secrets) - Reddit Graphic
Version 2.X Patch Timeline
Original Source
Starting with the 2.0 preview video, BIAV teased one upcoming character for each main story chapter of 2.x. One previewed character will appear every patch, followed by several unknown characters. Exact release dates shift, so it's difficult to predict when a given previewed character will release.
New characters will have teasers released on the official youtube channel and on the official discord, starting 5-7 days before their release date.
2.0 Preview Video
Upcoming Previewed Characters
(Translations taken from this comment)
Caraboo
Within endless of glaciers and snow-capped fields, she is the purest untouched spot of white... Hmph, you'd believe such lies?
Genesis Tulu
Chasing purpose on this earth, I call you back to the primordial world. The long sleep ends now. With the power invested in me, Lemuria will be as an eternal kingdom. Look upon me. The moment of celestial alignment is now.
The familiar melodies of The School will soon have a new place to call home for years to come. We plan to gradually release the Morimens original soundtrack collection on Steam. The upcoming soundtrack collection includes the following two albums:
● Morimens × Saya no Uta OST: Where the Dandelions Go
● Morimens OSTⅠ┊The First Silver Key
The OST music in-game and across all online media platforms will continue to be updated as usual, and will not be affected in any way by the Steam launch.
The Steam music collection is simply one of the digital ways we offer Keepers to preserve their favorite melodies — keeping them safely stored and ready to revisit anytime. For everyday listening, we still warmly welcome and encourage everyone to continue enjoying the music in-game and across various online music platforms.
Thank you to every Keeper who is willing to stop and listen.
Please note that development logs are different from official announcements. The content in this post is still being discussed and refined based on your feedback, and the final implemented version may differ.
In the previous development log, we temporarily removed the additional Silver rewards for the Regional D-Effect Zone, the adjustment involving Emergency Gnosis, and the Covenant Combination feature. However, after reassessing the plan, we believe that the better approach is not to remove these elements outright, but to continue improving upon the original proposal. The revised version is outlined below.
## 1. Emergency Gnosis
Emergency Gnosis will remain usable in the Regional D-Effect Zone. Each use consumes 3 Emergency Gnosis. After use, the Training Points earned from that clear will not count toward the Rankings.
This will make it a contingency tool that requires planning, rather than a method that can be overly relied upon to clear content. At the same time, excluding these results from the Rankings ensures that they do not interfere with ranking outcomes and helps preserve fairness in high-end challenges.
## 2. Regional D-Effect Zone
The difficulty of Waves 1–4 on Hard, Nightmare, and Madness will be reduced. Their overall difficulty will be brought closer to that of Wave 5 in the next-lower difficulty tier.
Under the previous version, the five Waves within each difficulty tier were relatively close in difficulty, with only limited variation between them. In the revised version, we will rework the difficulty curve between Waves so that the challenge rises more gradually and smoothly from Wave 1 through Wave 5, with Wave 5 always remaining the most demanding part.
This will provide Keepers with a clearer process for learning and adapting, while making continued attempts feel more approachable.
Accordingly, Nightmare will continue to grant an additional Silver ×1,250.
We understand that some newer Keepers may feel pressure or have concerns about this. At the same time, we would like to clarify that, since launch, the cumulative Silver and summon rewards added through free content across the game’s systems and events have already far exceeded the total output of the Regional D-Effect Zone over the same period.
The pace at which newer Keepers can catch up continues to increase, while older Awakeners are also receiving ongoing power improvements. The reward gap created by high-intensity challenges is much smaller than the support provided through these permanent channels. Even for Refined Gnosis Fragments, we have already introduced more acquisition methods through other sources.
With this in mind, we believe it is appropriate for high-intensity challenges to provide suitable Silver rewards—Keepers who put in sufficient effort should receive greater returns.
We will also ensure that Keepers in general still have a reasonable chance of clearing the content and earning these Silver rewards. An Awakener’s Over-Exaltation or Absolute Axiom can make clearing the content easier, but neither should become a required threshold for doing so. If the actual results deviate from this goal, we will make further adjustments.
## 3. Bonding Covenant
Bonding Covenant will serve as the default option when setting up a Lineup. If there is a conflict with a Team Unique effect, or if you would like to try a different combination, you can directly override it with a Preset Lineup.
While the override is active, you will temporarily forgo 50% of the primary attribute bonus provided by the Bonding Covenant. However, the combination itself will not be removed, and you may switch back to it at any time.
This means that the trade-off is no longer one-time or permanent. In the previous version, changing a Bonding Covenant was inconvenient once it had been set. In the revised version, it simply becomes a default benefit that can be switched on or off whenever needed.
Bonding Covenant can provide an advantage in specific situations without locking you out of flexible Lineup options—it is a genuine addition.
## In Closing
We sincerely apologize that the information in the development logs has changed several times within a short period, causing confusion in both understanding and discussion.
However, this is precisely why we remain committed to sharing development logs in advance: to gather your feedback as early as possible, identify blind spots in our thinking, and make the most appropriate decision at the time—even if that decision means overturning our previous one.
Rather than appearing unwavering on the surface, we would rather do what truly needs to be done while there is still time to revise the plan. Going forward, we will also continue improving the way and pace at which we communicate through development logs, so that communication between the development team and the community can be smoother.
**After the V2.6 update, we will provide Token of Concord ×5 and Origin of Time ×5 to help everyone better adapt to changes in the game’s systems and challenges.**
Seeing the community proactively help us collect and organize feedback has been deeply moving. We are sincerely grateful to every Keeper who has taken the time to share their thoughts. It is through everyone’s collective contribution and participation that Morimens can continue moving forward, even through its twists and turns.
Since its release, Traphase has accompanied all of you through many moments. It has been a great joy to see more and more Keepers playing and enjoying this mode.
However, after careful consideration, we've decided that Traphase will pause new content updates from now on and enter a state of balance maintenance. This wasn't an easy decision, but we believe it's a necessary one.
We deeply understand that the foundation Traphase is built on is "every choice matters." But with each new batch of cards added, the space of tactical combinations grows multiplicatively. The more content there is, the harder it becomes to ensure every choice remains clear and every match remains pure.
So rather than rushing to add more new cards, we'd like to first polish the game's core experience so that every card is worth your investment, and only then resume adding new content to Traphase.
For example, we're planning to add more detailed environment displays for Traphase, showing each card's recent popularity and win rate across different rank tiers, to help everyone better understand Traphase.
If you have any further thoughts on Traphase, feel free to leave a comment and let us know!
After thoroughly listening to the community's constructive feedback and further discussion, we have decided to cancel or adjust the disputed content from the previous two previews; everything else remains unchanged.
- The "Covenant Bonding" feature has been canceled, so your lineup will always stay fully flexible — no more trading it off for a small amount of extra power. We're also adding a convenient "Transcribe x100 to find best stats" feature, making Transcription much easier.
- The Silver reward for clearing Nightmare difficulty in the "Regional D-Effect Zone" has been canceled, easing the pressure to clear Nightmare difficulty specifically. Emergency Gnosis will also no longer be usable there, to keep the challenge pure.
- The price of "Token of Concord"* in the Investigation Exchange, Lightless Exchange, and D-Jewel Exchange has been reduced from 50,000 to 25,000. It can now also be exchanged once a month in the Rose Scrip Exchange for 5,000,000. Overall, it will be much easier to obtain.
Thank you all for your constructive feedback — we'll keep working hard to do better!
Since its release, Traphase has accompanied all of you through many moments. It has been a great joy to see more and more Keepers playing and enjoying this mode.
However, after careful consideration, we've decided that Traphase will pause new content updates from now on and enter a state of balance maintenance. This wasn't an easy decision, but we believe it's a necessary one.
We deeply understand that the foundation Traphase is built on is "every choice matters." But with each new batch of cards added, the space of tactical combinations grows multiplicatively. The more content there is, the harder it becomes to ensure every choice remains clear and every match remains pure.
So rather than rushing to add more new cards, we'd like to first polish the game's core experience so that every card is worth your investment, and only then resume adding new content to Traphase.
For example, we're planning to add more detailed environment displays for Traphase, showing each card's recent popularity and win rate across different rank tiers, to help everyone better understand Traphase.
If you have any further thoughts on Traphase, feel free to leave a comment and let us know!
Broadly speaking, these changes arrive in the form of new rewards and new choices — once they go live, we hope they'll inject fresh vitality into the game's economy.
This certainly isn't the whole of what we're working on! Once these ecosystem adjustments are wrapped up, we want to turn our attention back to some of the older combat components, Wheels of Destiny, and Awakeners and give them buffs. And then we'll be going all in on the pivotal version of our Astral Reign arc — V2.7.
As always, we're looking forward to your feedback in this thread, and we may make any adjustments necessary when these changes are implemented.
## Exchange Stores: Rework
As the game has gone on, some Keepers have gradually reached a point where their exchange currencies just aren't that useful anymore. To address this, we've planned new goods for each store and lifted a number of purchase limits. With these changes in place, we hope every Keeper will be able to plan their own progression path and playstyle more freely and more effectively.
### Sediment Exchange
- Added Refined Gnosis Fragment to the stock: Costs Radix Sediment ×500, limited to 10 purchases per month.
- Added Investigation Badge ×100 to the stock: Costs Radix Sediment ×15, no purchase limit.
- Black Offering ×100 and D-Jewel ×100 no longer have purchase limits.
- Special Potion Supply limit raised from 1 per week to 5 per month.
- Emergency Gnosis is no longer bought from the store directly. Instead, when you fail a challenge and are short on Emergency Gnosis, a purchase prompt will appear.
### D-Jewel Exchange
- Dreamspark and Dreamshard: limits raised from 100/25 per week to 500/125 per month.
### Gnosis Fragment
- The Gnosis Fragment in Investigation Exchange, Lightless Exchange, and D-Jewel Exchange has its limit raised from 5 per month to 10 per month.
### Remembrance Quill
- The Remembrance Quill in Sediment Exchange, Investigation Exchange, Lightless Exchange, and D-Jewel Exchange has its limit raised from 10 per week to 100 per month.
### Mimetic Crystal
- Added Mimetic Crystal to Investigation Exchange: Costs Investigation Badge ×20, limited to 150 purchases per month.
- Added Mimetic Crystal to Lightless Exchange: Costs Black Offering ×20, limited to 150 purchases per month.
- Mimetic Crystal in D-Jewel Exchange and Sediment Exchange has its limit raised from 30 per week to 150 per month.
### Aetheric Shard
- Added Aetheric Shard to Investigation Exchange: Costs Investigation Badge ×40, limited to 120 purchases per month.
- Added Aetheric Shard to Sediment Exchange: Costs Radix Sediment ×2, limited to 120 purchases per month.
### Rose Scrip Exchange
- Changed from a paid daily refresh to a weekly or monthly refresh, with the goods on offer and their quantities adjusted accordingly.
- The Covenants Steppenwolf and Organic Form are changed to unlimited exchange.
- Green, Blue, and Purple Edification Materials for every Realm: Rose Scrip ×500/1500/4500 each, limited to 100 purchases per week.
- Green, Blue, and Purple Skill Materials for every Realm: Rose Scrip ×500/1500/4500 each, limited to 100 purchases per week.
- Gnosis Elixir Ⅰ / Ⅱ / Ⅲ: Rose Scrip ×250/1000/5000 each, limited to 100 purchases per week.
- The former daily Mimetic Crystal exchange is upgraded into a monthly exchange for 8 kinds of Advanced Skill Material, including Lucky - - Candy, unlocked after clearing the corresponding main story chapter: Rose Scrip ×250,000 each, limited to 3 purchases per month.
- The former daily Aetheric Shard exchange is upgraded into a monthly Aetheric Stone exchange: Rose Scrip ×2,500,000 each, limited to 3 purchases per month.
### Covenant Bonding
Covenant Bonding offers you a brand-new way to use Covenants: you gain more Mainstat bonuses, but the trade-off is that you lose the flexibility to swap them around. Whether you use it is entirely up to you!
- You can bond a Covenant to an Awakener for free under Awakener Details – Covenant, raising that Covenant's Mainstat by an additional - 50% and upgrading it to Prismatic quality.
- When building a Lineup, if a deployed Awakener has a bonded Covenant, that Awakener's bonded Covenant will be used automatically.
- Bonded Covenants no longer appear under Inventory – Covenant and no longer take up storage space, but you can still Enhance and Transcribe them from the Awakener screen.
- If you later need to remove a bonded Covenant from an Awakener, each piece costs Dissociation Inscription ×10 of the corresponding Covenant. It will lose the Mainstat bonus and revert to Gold quality.
- Dismantling a Covenant no longer grants Remnants directly; it grants Dissociation Inscriptions instead. Dissociation Inscriptions can be converted into Remnants.
- The point of this change is to give you an option that, in the long run, cuts down the complexity of adjusting Lineups and team comps — and to give the Covenants sold across the various stores a chance to matter again, so that earning all these currencies feels more meaningful and more motivating.
## Affinity
Affinity is meant to be a symbol of the bond genuinely formed between an Awakener and their Keeper, but there are currently some immature aspects of its design that cause Affinity to drift away from that original intent in certain edge cases. To fix this, we've reworked the rules for earning Affinity. After the change, Affinity gain during normal play will generally be significantly faster.
Having settled the fairness and effectiveness of earning Affinity, we're also providing a way to keep unlocking higher Affinity level caps, with a meaningful reward at every level — and finally, a card cosmetic style as the exclusive reward for maxing Affinity out. We hope this change gives you more reasons to keep fighting alongside the Awakeners you love.
### Affinity Rule
- The more cards an Awakener plays, and the more Arithmetica and Aliemus they spend, the more Affinity that Awakener earns upon completing an Investigation.
- The more Keyflare the Keeper spends, the more Affinity deployed Awakeners earn upon completing an Investigation. Affinity from the Keeper's Keyflare expenditure is divided evenly among the deployed Awakeners.
- The higher a stage's Rec. Level, the more Affinity earned upon completing the Investigation. When fighting in Manual Battle, Affinity earned is tripled.
- Invite now generates Affinity at 1 point every 5 minutes, up from 1 point every 12 minutes.
- The maximum Affinity that Invite can store offline is changed from a flat 360 points to: past 300 points, the generation rate drops to 1/3, and up to 3,000 points can be stored.
- The rules for earning Affinity in Traphase are unchanged.
### Flesh & Spirit Attunement
- When an Awakener's Affinity reaches level 15/16/17/18/19, you can spend Token of Concord ×1 to break the Affinity level cap through to level 16/17/18/19/20.
- Raising Affinity to levels 16 through 20 grants Refined Gnosis Fragment ×5 per level.
- Reaching Affinity level 20 additionally grants that Awakener's exclusive reward: Scintilla ×1. A Scintilla is a card cosmetic collectible that you can freely choose to enable.
- Token of Concord becomes available once the Keeper reaches level 50, from the following Exchange Stores:
- Investigation Exchange: Costs Investigation Badge ×50,000, limited to 1 purchase per month.
- Lightless Exchange: Costs Black Offering ×50,000, limited to 1 purchase per month.
- D-Jewel Exchange: Costs D-Jewel ×50,000, limited to 1 purchase per month.
Hello everyone, this is Light, producer of Morimens.
Over the past few months, a great many Keepers have told us about places where our systems could use an update. Thank you to everyone who took part in our surveys and left feedback — you've been an enormous help in improving the game! Now, after finally carving out a bit of time from development hell, our team has taken a deep look at the game and drafted an initial direction for future updates.
I'd like to share the issues we've identified and our draft plans with you in the form of a devlog. Since there's a lot to cover, these adjustments will be rolled out across several minor updates within the V2.6 major version. As always, we're looking forward to your feedback in this thread, and we may make any necessary adjustments during implementation.
## [Operation]
- As Morimens has grown, every Keeper's strategic skill, progress, and character strength can vary wildly. On the very same unforgettable story stage, some players will try everything until their palms sweat, while others can clear it effortlessly on Auto. The more we emphasize freedom in how you progress through the game, the more this disparity stands out, and we've come to feel we can no longer avoid rethinking it.
- At our 2nd anniversary, we tried lowering the difficulty of the main story and ran into pushback from some of our more hardcore players. We completely understand — while lowering the difficulty is friendlier to newer players, it genuinely costs them some of the unique challenge that makes Morimens what it is. Losing that experience to a mismatch in difficulty is a real shame. Now we've finally settled on an approach: instead of us deciding, on everyone's behalf, what the "right" average difficulty should be, we're handing that choice over to you.
- "Hard" will no longer be a separate mode — it becomes a difficulty you can freely choose for each individual combat stage.
- When challenging a stage on "Hard," if you haven't yet cleared that stage on "Normal," the "Normal" difficulty's story content will not be skipped.
- Clearing a stage on "Hard" also counts as clearing the corresponding "Normal" difficulty — you'll simultaneously receive the Evaluation, Stage Achievement, and Hidden Resource rewards for it as well.
## [Regional D-Effect Zone]
- The Regional D-Effect Zone is one of the most challenging pieces of endgame content. However, more and more Keepers have been breaking past the reward threshold we set back when it launched — even the highest tier of challenge has seen a growing number of single-turn clears. On one hand, that's proof that everyone has genuinely gotten stronger, and we're proud of that. But it also means we need tougher opponents! And, of course, more rewards!
- On the other hand, we don't want the Regional D-Effect Zone's list of difficulty tiers and rewards to keep growing until it becomes impossible to parse and read. So we've decided that compressing the difficulty tiers is the better path forward: we'll keep the original stages and rewards in the first half, and place the new stages and rewards in the second half.
- To help everyone deal with all manner of harsh conditions, we're also lifting the restriction on using Emergency Gnosis inside the Regional D-Effect Zone. With Emergency Gnosis to back you up, you'll be able to take on the toughest conditions more boldly, with much less worry about having to drop down a difficulty and restart.
### Normal
- Recommended Level for Waves 1–5: 44/48/52/56/60. Training Points to clear: 50/60/70/80/90.
- Rewards unlocked from 50–350 Training Points: Gnosis Fragment ×50, Silver ×1250, Black Offering ×7500.
### Hard
- Recommended Level for Waves 1–5: 64/68/72/76/80. Training Points to clear: 60/70/80/90/100.
- Rewards unlocked from 360–400 Training Points: Refined Gnosis Fragment ×25, Black Offering ×7500, Formless One's Gift Card ×50, Rose Scrip ×1,500,000.
### Nightmare
- Recommended Level for Waves 1–5: 82/84/86/88/90. Training Points to clear: 70/80/90/100/110.
- Rewards unlocked from 410–450 Training Points: Refined Gnosis Fragment ×25, Silver ×1250. This is a brand-new reward compared to the previous version.
### Madness
- Recommended Level for Waves 1–5: 92/94/96/98/100. Training Points to clear: 80/90/100/110/120.
- Rewards unlocked from 460–500 Training Points: Formless One's Invitation ×5. This is a brand-new reward compared to the previous version.
### Emergency Gnosis
- You can now use Emergency Gnosis to help you get through challenges in the Regional D-Effect Zone!
- Training Points earned from a clear achieved with Emergency Gnosis can only be used to claim rewards — they will not count toward the leaderboard.
## [Hectic Skybound Rail]
- Hectic Skybound Rail is the closest thing to a true roguelike in our map design. Even though a full run takes quite a while to complete, we've seen many Keepers reach the max Train Upgrades level of 50 early on and tell us it wasn't quite satisfying enough — so we've decided it's time to expand this mode!
### Train Upgrades
- The max level is being raised from 50 to 100!
- The added levels can grant up to Refined Gnosis Primer ×1, Silver ×2500, and Rose Scrip ×3,750,000.
### Final Stage
- On "Madness" difficulty only, completing the Stage 3 challenge unlocks an additional Final Stage.
- This stage features only the final boss, Tawil — defeating her grants an additional VIP Points ×1500.
The Morimens Official Discord has reached 59,000 Keepers🎉! Thank you to every Keeper for your love and support along the way🥰. To claim your gift, simply copy the redemption code below and head to [Settings] → [Account] → [Redemption Code].
The Mythag Administration Office will conduct campus facility maintenance on August 7, 2026 at 17:00(UTC+8) . You will be notified once the update is complete and you can re-enter the game. As an apology for any inconvenience caused by the update, we will provide a supply package. Wishing everyone a successful investigation!
[Compensation]
Online Maintenance Compensation: Silver×50
[Claim Conditions]
The claiming time ends on August 21, 2026 at 23:59. Please remember to go to your mailox in time to claim the supply materials.
[Update Content]
1. Story
[Awakener]
○ Optimized the combat voice lines of the Awakener "Lotan: Cetarchon" to better match the combat visuals.
[Library]
○ Optimized certain musical segments in Track 01 "Flowing Through Crimson" from the "Conquest Never Ceases" album of the "Phonograph," making the transitions between sections smoother.
2. Bug Fixes
[Combat]
● Stage
○ Fixed an issue in some Boss Battles where playing a Story cutscene would cause the background music to cut out afterward.
The Mythag Administration Office will conduct campus facility maintenance on August 6, 2026 at 16:10(UTC+8) . You will be notified once the update is complete and you can re-enter the game. As an apology for any inconvenience caused by the update, we will provide a supply package. Wishing everyone a successful investigation!
[Compensation]
Online Maintenance Compensation: Silver×50
[Claim Conditions]
The claiming time ends on August 20, 2026 at 23:59. Please remember to go to your mailox in time to claim the supply materials.
[Update Content]
I. Story
[Library]
● A new album, "Conquest Never Ends," has been added to the "Phonograph."
● A new Radio Drama, "Principle," has been added to "Radio Drama."
[Localization]
● English
○ Optimized the skill story translations for the Awakener "Lotan: Cetarchon".
○ Optimized the text translation related to the special Posse mechanics in the Realm "Primordia: Chaos".
● Korean
○ Optimized the skill description translation for the Awakener "Deadly Duel·Lotan".
○ Optimized the wording of some "Dimensional Image" and "Wheel of Destiny" names.
○ Optimized translation wording; the name "테이션의 형상" has been uniformly replaced with "윤회의 상."
● Japanese
○ Updated the Japanese voice acting for Awakener "Lotan: Cetarchon" and fixed previous translation errors in the voice lines to better align with the character's lore.
● General
○ Optimized the related text for the Awakener "Deadly Duel·Lotan" in Japanese, Russian, Indonesian, Thai, and Vietnamese settings. Thanks to the volunteers for their help!
II. Combat
● Adjusted the Awakener "Daphdale's" Exalt "Sea of Primordial Essence." The "Thousand Mirage" placed into Ultra Space is now considered to trigger a Dimensional Leap, activating related Effects, and will obtain a "Singularity Beacon" in the "Singularity: Ultra" Realm.
3. Bug Fixes
[Event]
○ Fixed an issue where the UI animation of the event "Leviathan's Game" might display incorrectly when switching event pages.
○ Fixed an issue in the event "Leviathan's Game" where an abnormal animation could occur when redeeming the Wheel of Destiny "Undying Hungerbone" at the "Arena Altar."
[Story]
● Localization
○ English
■ Fixed an issue where the Enlighten "Ashes and Skulls" description for Awakener "Agrippa" was incorrect.
○ Korean
■ Fixed text errors in the "Till the Cetus Falls" Story of the "Lotan: Cetarchon" chapter in "Special Ops".
■ Fixed an issue where garbled text could appear in certain skill descriptions.
■ Fixed an issue where "Dagger" was incorrectly translated as "Shortガー".
○ German
■ Fixed a typo in the name of the Awakener "Saya".
○ Spanish
■ Fixed an issue where numbers were displaying incorrectly in the description of the Posse "Orbis Fatum."
○ General
■ Fixed an issue where Relic names and skill names displayed incorrectly in certain exploration events under multiple language settings.
■ Fixed an issue in certain language settings where the event "If Life Was As Usual: Rerun" might display overlapping text, incomplete text, or incorrect text color.
■ Fixed an issue where the "Tutorial", "Assignment", and "Mythag Shop" interfaces might display incomplete text under certain language settings.
[Combat]
● General
○ Fixed an issue where the Realm Mastery Effect description in Ultra Realm was incorrect; pre-calculation is now performed to ensure the probability of gaining "Insight" is consistent with the pre-calculation.
○ Fixed an issue where the description of "Singularity Beacon" in the "Temporary Enhance" State and "Singularity: Ultra" Realm was incorrect. The description has been updated to reflect the final Effect Boost of fixed STR & Tentacle DMG Boost, fixed Shield, and fixed HP Healing. The actual effect remains unchanged.
○ Fixed an issue in the "Singularity: Ultra" Realm where placing a Card into Ultra Space through methods other than "Dimension Shuttle" would also grant "Singularity Beacon".
○ Fixed an issue where Cards with the "Quasar" Effect that entered Ultra Space due to the Effect of the "Warp" Orison did not have their Arithmetica Cost reduced after being retrieved.
● Awakener
○ Chaos Realm
■ Fixed an issue where the Awakener "Lotan: Cetarchon" would cause the Command Card order in Hand to be incorrect after restoring the Card "Deadly Duel" in certain situations.
■ Fixed an issue where the "Great Blade: Whalefall" of the Awakener "Lotan: Cetarchon" could be transformed into "Stone" by "Gradually Petrify."
■ Fixed an issue where, when holding the buff Card "Great Blade: Whalefall" with the Awakener "Lotan: Cetarchon", the Posse "Encounter in Pure White", the Skill "Power of Friendship", and the Aliemus Exalt "To Sail the Sundered Tides" would each draw 1 extra Card.
■ Fixed an issue in the Awakener "Lotan: Cetarchon" Talent description where the word "gain" was repeated in the description regarding "gaining Keyflare."
■ Fixed an issue where, when the Awakener "Lotan: Cetarchon" carried "Lily in Wonderland", the STR multiplier Effect of an Over-Exaltation-treated Exalt remained at the normal Exalt multiplier, and when Enlighten was 0, the Enlighten 3 text Effect would still be displayed.
■ Fixed an issue where the STR Steal Effect of Awakener "Hameln"'s Exalt did not benefit from the "Propagation: Caro" bonus.
■ Fixed an issue where the Rouse "Am I or Am I Not?" Upgrade description for Awakener "24" was incorrect. After the fix, it now reads: Increases "Final DMG" instead of "Base DMG" in the Chaos Realm.
■ Fixed an issue where, when the Awakener "Tawil" was deployed, having the Symptom Card "Delirium" in the deck could occasionally cause the game to freeze during combat.
■ Fixed an issue where the Awakener "Tawil" was unable to reduce Arithmetica Cost by playing "Strike" after obtaining "Long Blade: Perish".
○ Aequor Realm
■ Fixed an issue where, after Awakener "Murphy" unleashes Exalt "Delusion's Heir" and enters an Ultra Round, the Effect of increasing Sacrifice by receiving Damage would grant an extra 1 round.
■ Fixed an issue where the Awakener "Miryam" could sometimes fail to obtain "Divine Realm's Illusion" via Absolute Axiom.
○ Ultra Realm
■ Fixed an issue where the extra Effect granted by Awakener "Tinct"'s Rouse "Voices from Beyond" would be removed after being placed into Ultra Space.
■ Fixed an issue where the Effect "When drawing a Symptom or State Card, deal Damage to a random target" in Awakener "Casiah"'s Enlighten 2 "Veil of Illusion" was not activating properly.
○ Wheel of Destiny
■ Fixed an issue where the Wheel of Destiny "Vain Regrets" was granting fewer Embryo Meldings than displayed in the Caro Realm.
○ Covenant
■ Fixed an issue where the Covenants "Photosynthesis Rite", "Life Drain", "Sweet Slug", "Chrysalis of the Maiden", and "April Tribute" did not correctly display "Team Unique" in the "Lineup", and the "Team Unique" restriction was not properly taking effect in battle.
■ Fixed an issue where the Aliemus gained at the end of the Covenant "Re-evolution" turn was not benefiting from the Awakener's "Aliemus Acquisition Bonus."
■ Fixed an issue where the Covenant "Dream of Medicine" could fail to copy the corresponding Card due to other combat Start Effects being inserted into the resolution.
● Stage
○ Fixed an issue where the lobby background music would still incorrectly play while playing Investigation Part 1 9-7 "Rye·Gaze of Scathe" in Remembrance mode.
○ Fixed an issue in Investigation Part 1, Stage 2-12 "A Girl's Tears" where equipping duplicate Wheels of Destiny could prevent players from entering Stage 2-15 "Silent Collapse."
○ Fixed an issue where, after viewing the "Orison" Effect during an investigation, the Card Affix description popup could not be closed by clicking on the blank area in the lower right.
○ Fixed an issue where the enemies "Azhdaha" and "Lernaean" had their skill "Sacrifice" incorrectly benefiting from their own "Madness" bonus.
○ Fixed an issue where enemies summoned by "Luminary", "Ghoul Guard", "Ghoul Guard Captain", and "Martyr" remained alive after their death.
○ Fixed an issue where the Relic "Blessed: Pathwalker's Remains" could not remove the negative State "Decay".
○ Fixed an issue where the STR value obtained from the "Astral Reign" Relic "Dimensional Image·Leigh" was a fixed value of 8, instead of scaling with "Esoteric Research".
○ Fixed an issue where the Relic "Dimensional Image·24" from "Astral Reign" caused the Crit. Rate and Crit. DMG gained by 24 to be incorrectly displayed in the attribute panel.
○ Fixed an issue where the Effects of the "Astral Reign" Relics "Rhind Papyrus" and "Putney Morning Post" were resetting at the wrong time. The correct timing should be at the Start of our turn, not after the turn ends.
○ Fixed an issue where the Relic "Radium Jawbone" from "Astral Reign" incorrectly displayed 0 in its out-of-combat description.
○ Fixed the activation description of the "Astral Reign" rule "Arithmetica Overflow," adjusting it from "removes the Arithmetica Cost reduction Effect for Command Cards played this turn" to removing it after playing a "Card," consistent with the actual Effect.
● Traphase
○ Fixed an issue where the Exalt Lock caused by Awakener "Tawil"'s Exalt "Omnifex Convergence" was being affected by Damage increase and decrease Effects.
○ Fixed an issue where the Wheel of Destiny "Kiss of Repose" would benefit from the wielder's Damage-boosting Effect bonuses again when transferring overflow Damage.
[General]
● General
○ Fixed an issue in the "Records" and "Tutorial" interfaces where some Affixes, after tapping for details, would snap back and prevent viewing.
● Awaken
○ Fixed an issue where abnormal gray blocks would appear when navigating from the Character Event Awakening "Astral Reaver" interface to the Awakener details of "Lotan: Cetarchon".
● Curriculum
○ Fixed an issue where item resources could be lost when opening "Curriculum" repeatedly.
● Supplies
○ Attempted to fix an issue where the "Obtain Items" pop-up was not displaying correctly in certain situations.
The Morimens Official Discord has reached 58,000 Keepers🎉! Thank you to every Keeper for your love and support along the way🥰. To claim your gift, simply copy the redemption code below and head to [Settings] → [Account] → [Redemption Code].
Mythag University is scheduled to conduct campus facility maintenance from 08:00 to 11:00 on July 27(UTC+8).
You can enter the game once the maintenance is complete. As an apology for any inconvenience caused by the update, we will provide a supply package. Wishing everyone a successful investigation!
[Compensation]
Server Maintenance Compensation: Silver×200, Ethereal Core×5
[Claim Conditions]
The collection period ends on August 10, 2026 at 09:00. Please remember to check your mailbox in time to collect the supplies.
[Update Content]
I. Event
[Character Event: Lotan: Cetarchon]
● From July 27 at 9:00 to August 24 at 9:00, the following events will be available for a limited time!
○ Trial Event "Whale Fall": Try out "Lotan: Cetarchon" to obtain "Silver" ×40 and "Luminous Core" ×1.
○ The limited-time event "Leviathan's Game" is now open!
■ Complete event challenges to obtain the Limited SR Wheel of Destiny "Undying Hungerbone" and the Limited avatar "By the Silver Key: Lotan: Cetarchon".
● A total of "Silver" ×800, "Luminous Core" ×6, "Pure Core" ×6, "Aetheric Shard" ×235, "Dreamspark" ×25, "Dreamshard" ×50, "Mimetic Crystal" ×300 can be obtained, and "Rose Scrip" can be exchanged in unlimited quantities.
■ Having the Awakener "Lotan: Cetarchon", Wheel of Destiny "Cetus Occasus", and "Undying Hungerbone" can greatly improve your event clear efficiency!
■ During the event, Psyche Deepdive "Till the Cetus Falls" can be unlocked without "Reality Verge"!
[Psyche Deepdive: Till the Cetus Falls]
● New chapter "Till the Cetus Falls" added to "Psyche Deepdive"!
○ Not to be crowned for a throne, not to kneel before a Deity, not to negotiate with Fate. The moment blades clash is Her eternal yearning. Forward — the only direction a storm knows. And Her, born to be the storm.
● After clearing all Stages, you can unlock the new Posse "Cetus-Devouring Storm."
○ Posse Effect: Gain 24 Strength. Choose 1 Awakener to Steal up to 10 Aliemus from other Awakeners. Lotan: Cetarchon: The next "Strike" from Lotan: Cetarchon Takes effect 1 additional time.
[Pre-Order Chronicle: Myriad Wishcraft]
● From August 10 at 9:00 to September 21 at 9:00, the pre-purchase for the Battle Pass "Myriad Wishcraft" is available for a limited time!
○ Purchasing the Battle Pass requires "Silver Prime" ×1980. After purchasing, rewards are gradually unlocked with each daily login, and you can additionally earn a cumulative total of: "Silver" ×20000, "Luminous Core" ×30, "Prototype Horizon" ×1, "Timeloop Copy" ×1, "Dreamspark" ×25, "Dreamshard" ×100.
○ Early purchase benefits end on August 24 at 9:00. Purchase before then to receive: exclusive commemorative avatar "Trickery in Motion", and "Formless One's Invitation" ×10.
[Special Journey: Witness to All]
● The special event "Witness to All" will be available from 9:00 on July 27 to 9:00 on August 24.
○ During the event, completing missions will earn you a total of: "Pure Core" ×30, Limited SSR commemorative Wheel of Destiny "Falling Upward" ×4.
○ During the event, complete missions and unlock the Premium Archives to additionally accumulate: "Luminous Core" ×60, Limited SSR commemorative Wheel of Destiny "Falling Upward" ×12. Unlocking the Premium Archives requires "Silver Prime" ×1680.
[Character Event Rerun: Horla]
● From August 10 at 9:00 to September 7 at 9:00, the following events will be available for a limited time!
○ Character Event Awakening "Triune Verdant" can be freely switched between the following Character Event Awakenings:
■ "Paper to Ash": Ultra Realm Chorus Awakener "Horla".
■ "Pandemonium Feast": Caro Realm Assault Awakener "Doresain".
■ The Team Trial for the Awakeners above is now available: you can obtain a total of "Silver" ×120 and "Luminous Core" ×3.
○ WoD Event Awakening "Sylvan Omen" can be freely switched between the following WoD Event Awakenings:
■ "Last Petal Falls": Wheel of Destiny "The Last Verse".
■ "Oath of the Hollowed": Wheel of Destiny "Kiss of Repose."
■ "Locking Dawn": Wheel of Destiny "Doomsday Rampage".
○ Gameplay event rerun "Before Spring Fades" is now available for a limited time!
■ Complete event challenges to obtain the Limited SR Wheel of Destiny "Poetic Bygone Days" and the Limited avatar "By the Silver Key: Horla".
■ A total of "Silver" ×800, "Luminous Core" ×6, "Pure Core" ×6, "Aetheric Shard" ×255, "Dreamspark" ×25, "Dreamshard" ×50, "Mimetic Crystal" ×240 can be obtained, and "Thousand Faces Seal" and "Rose Scrip" can be exchanged in unlimited quantities.
■ Having the Awakener "Horla", the Wheel of Destiny "The Last Verse", and "Poetic Bygone Days" can greatly improve your event guide efficiency!
[Special Event Rerun: If Life Was As Usual]
● The special event "If Life Was As Usual" will be available from August 3 at 9:00 to August 17 at 9:00!
○ By completing the event, players can obtain "Luminous Core" ×5, "Pure Core" ×5, "Silver" ×800, "Aetheric Shard" ×255, "Mimetic Crystal" ×240, "Dreamspark" ×25, "Dreamshard" ×50, "D-Jewel" ×4000, "Black Offering" ×4000, "Investigation Badge" ×4000, and unlimited "Rose Scrip".
○ During the event, the Dreamscape "See You, Neverland" will be unlocked and available for free.
[Mythag Events: Season 36]
● From July 27 at 9:00 to August 24 at 9:00, the following Mythag Events are available for a limited time!
○ "Gifts from Mythag": Log in for a cumulative total of 7 days during the event to receive a generous reward of Luminous Core ×10! Log in cumulatively to earn other rewards!
● The recommended Story experience for "Spring Festival Express" has been adjusted from clearing Chapter 4 of Part 2 of "Investigation" to clearing Chapter 5 of Part 2 of "Investigation."
[Library]
● A new album "Sprint: Joy Express" and "Endless Triumph" have been added to the "Phonograph".
[Localization]
● English
○ Optimized the name translations for some profile pictures and Traphase Emotes.
○ Optimized the translations for certain email and Awakened Trial Stage descriptions, with wording now more consistent.
● Korean
○ The story, voice-overs, Pager dialogues, Reproduction Frenzy, Psyche Deepdive, and other related content for "Lotan: Cetarchon" have now been translated by human translators.
○ "Investigation" Part 2, Chapter 1 Story has been translated by a human translator.
3. Combat
[General]
● The "Fantasia" State name text color has been changed from white to orange.
● The "Creativity" State name text has been changed from white to red.
● Adjusted the recommended Covenants for Awakeners, which will now suggest more fitting Covenants upon reaching specific Keeper Levels.
● The Effect and description of "Light Cone Boundary" within the "Astral Reign" Stage chapter Effect "Light Cone of Fate" has been updated from "Gain Keyflare up to the Keyflare Limit, all Awakeners gain Aliemus up to the Aliemus Limit" to "Fill Keyflare and all Awakeners' Aliemus to their maximum values."
● "Astral Reign" Stage chapter Effect "Keyflare Rouse" no longer scales the Keyflare cost based on the Keyflare cap, and is now fixed at 1000/2000/3000/4000.
[Awakener]
● "Ramona"
○ Enlighten 1 "Innocent Departure": "Aftershock" Effect adjusted to: Gain Keyflare equal to 300% of Ramona's Keyflare Regen.
● "Ramona: Timeworn"
○ "Predetermined Strike": "Ode to Tomorrow" Effect adjusted to: Deal double DMG, and additionally gain Keyflare equal to 600% of "Ramona: Timeworn" Keyflare Regen.
● "Tawil"
○ Gnosis Rouse "The Silver Key Gate": Description updated to grant Keyflare equal to 50% Keyflare Regen per 1 Arithmetica spent, with no change to the actual Effect.
● Optimized the description for when Exalt cannot be unleashed, no longer mentioning the Sealed state.
[Traphase]
● New Content
○ Awakener "Lotan: Cetarchon"
■ Warborn class, HP 98.
■ Exalt "Whalefall to the Abyss": Consume 100 Aliemus. Deal 35 Pierce DMG to front-row enemies. If this Kills any enemy, gain 3 Strength.
■ Skill "Duelist's Pact": Arithmetica Cost 1. Choose an enemy, both sides Lock-On each other, and deal 8 DMG to the target. If the target dies while Lock-On, this card returns to your hand. Melding: DMG +8.
● Affix "Melding": When identical Cards with the same affiliation are placed into your hand, the Melding Effect is triggered and the Card is consumed.
■ Skill "Blade of Devouring": Arithmetica Cost 2. Deal 10 DMG to the front-row enemy and Healing HP equal to half the DMG dealt, also counts as a "Strike". Can be used 3 times. Prepare 1.
■ Skill "Blade of Perdition": Arithmetica Cost 3. Deal 6 DMG to all enemies, temporarily steal 2 Strength, and lose 12 HP.
○ Wheel of Destiny and Posse
■ Wheel of Destiny "Cetus Occasus": Arithmetica Cost 4. Upon equipping, gain 3 stacks of Charge, "Strike" DMG Boost 50% and changes to Pierce DMG.
■ Wheel of Destiny "Undying Hungerbone": Arithmetica Cost 2. "Strike" DMG Boost 50%, each "Strike" After DMG Boost an additional 10%, up to 100%.
■ Wheel of Destiny "Falling Upward": Arithmetica Cost 2. When equipped and at the end of your turn, Discover 1 "Skill" with Fleeting attached and place it in your hand.
■ Posse "Cetus-Devouring Storm": Deal 4 Pierce DMG to all other Awakeners except the target ally, and repeat this Effect at the Start of each subsequent turn.
● Balance Adjustments
○ General Mechanics
■ "Double Shot": The two hits of Double Shot are now two complete and independent Actions, capable of triggering related Effects. For example: it can trigger "Whisper" twice or be blocked by Card Seal twice for DMG.
○ Awakener
■ "24"
● Exalt "Twisted Carrion Revel": DMG increased from 25 to 28.
● Skill "Frenzied Rend": Rework: Deal 6 DMG, also counts as a "Strike", Pierce 2.
■ "Pontos"
● Skill "Rite of the Lord": Arithmetica Cost reduced from 2 to 1.
■ "Ramona"
● Exalt "Mundus Decree": Effect adjusted to no longer grant Barrier.
■ "Corposant"
● Skill "Thunderstorm's Wrath": DMG reduced from 8 to 7.
■ "Castor"
● Skill "The Onyx Rain": Arithmetica Cost increased from 0 to 1.
○ Wheel of Destiny
■ "Unbearable Freedom"
● The effect of gaining Arithmetica is removed; instead, reduce the Arithmetica Cost of 1 "Skill" with a base Arithmetica Cost of 1 in your hand by 1.
■ "Analysis of Death"
● Arithmetica Cost increased from 1 to 2.
■ "Poetic Bygone Days"
● Arithmetica Cost increased from 1 to 2.
○ Posse
■ "The Hollow One"
● Redo: Grant a targeted ally 45 Shield, Action Lock -15, after the Shield Effect reaches zero, draw 1 card instead.
■ "Drowned Innocence"
● Redo: All allies gain 20 Vortex and Delay 1: 10 Aliemus.
■ "Sacred Mending"
● The number of cards the opponent draws has been increased from 3 to 5.
■ "Cruel Homage"
● Skills you gain now cost +1 Arithmetica.
■ "Voracious Resolve"
● Redo: Has a 200% Probability to apply a positive Marvelous Effect to one ally, or apply a negative Marvelous Effect to one enemy, the Probability is halved after each application, repeating this Effect infinitely until the application fails, Pierce.
■ "Roaring Blood and Sand"
● Bleed gained per point of Arithmetica reduced from 7 to 6.
● Description Adjustment
○ State
■ The description "cannot be dispelled" has been unified to "undispellable" across all State descriptions. The actual effect remains unchanged.
○ Affix
■ "Delay": All delays are uniformly described as "Delay X", where X indicates that the Effect triggers after X rounds have started, with no change to the actual Effect. For example: The Delay of "Festival of Tides" is now described as "Delay 2".
■ "Pierce": All Pierce effects are uniformly described as "Pierce X," where X indicates that X Awakeners behind the target also suffer the same Effect. The actual Effect remains unchanged.
■ "Fainted": Removed the description in the Affix explanation stating that "Resistance" cannot be dispelled, to avoid misinterpreting "Fainted" as undispellable. The actual Effect remains unchanged.
■ "Barrier": Description updated to "Negates the HP loss caused by the next active Attack's DMG," with no change to the actual Effect.
■ Removed the orange color from the "Arithmetica Limit" Affix text; the actual Effect remains unchanged.
■ Added "Minimum HP and Shield", "Maximum HP and Shield", and other Affixes to clarify target selection conditions.
● Experience Optimization
○ Awakener
■ "Tawil" Skill "Transcendence and Reminiscence": You can now view the HP changes of all allied Awakeners after Reset within Card Affixes during battle.
○ Posse
■ "Gateway of Retrospection": You can now view the HP changes of your Awakeners after Reset in Card Affixes during battle.
4. General
[General]
● Some "Rule Descriptions" with longer text will be displayed in a larger window for easier reading by the Keeper.
● In the "Team Trial" event, "Dormitory," "Awakener," and "Lineup - Select Awakener" interfaces, the display effect of sliding to the edge of the list has been adjusted for a more natural and polished look.
[Curriculum]
● "Premium Topics" purchased retroactive "Reality Verge" items will no longer be subject to the 10-item In Hand limit when claimed.
● When retrying a battle after a failed investigation, after purchasing "Premium Topics," "Time Reversal" now also supports resetting to the battle turn before the purchase.
[Alchemy]
● "Alchemy" adds "Material Decomposition," which can decompose the following items.
● When viewing UP SSR Wheels of Destiny in "Wheels of Rotation" and WoD Event Awakening and other Awakens, the current owned quantity will also be displayed in the Wheel of Destiny details.
[Mythag Shop]
● When making large purchases in "Silver Purchase" and "Exchange Store," a secondary confirmation prompt has been added to prevent Keepers from making accidental inputs.
[Traphase]
● The origin of locked Posses in "Collection-Posse" will now navigate to the corresponding chapter after clicking to jump.
[Records]
● The text color of mission descriptions in "Realm Mastery" has been adjusted to match those in "Mission Reports" and "Career Achievements."
● The images for "All Pick Lineup," "Draft Pick Lineup," and "Collection" in the "Tutorial" have been updated to match the latest interface display.
[Handbook]
● Now, after traveling from "Taboo Quests" to "Phantasmal Dive", "Traphase", or other modes to complete challenges or battles, you will return to "Taboo Quests" upon coming back.
[Supplies]
● Adjusted the usage interface and controls for self-select SSR items such as "Prototype Horizon," "Protoparadise," and "Book of Rotation," as well as random SSR items such as "Sepirot Capture·Faded Legacy" and "Fated Capture·Faded Legacy," to prevent Keepers from mistaking "random" for "self-select." After the adjustment, long-pressing allows you to view the details of items in the list, and a secondary confirmation Hint will also appear when using random SSR items.
● The acquisition sources for "Rose Scrip," "Formless One's Gift Card," "Dreamshard," and "Dreamspark" now include ranking rewards from "Phantasmal Dive," "Traphase," and "Hectic Skybound Rail," consistent with the actual acquisition sources.
● Added the acquisition source "Clear Psyche Deepdive - One Step Away" to the detailed information of the item "Lost Resonance".
[Mailbox]
● The expiration time of the "Version Experience Survey" email will align with the survey deadline. Once the survey is closed, the email will also be removed from the "Mailbox."
● Birthday Blessing emails will be delivered promptly at midnight on the Keeper's birthday.
5. Bug Fixes
[Event]
● Fixed an issue in Character gameplay events where, in certain cases, event Stages only displayed Level 20 recommended Stages.
● Fixed an issue where the "Comms Shifting" event tab image would incorrectly overflow.
[Story]
● Localization
○ General
■ Fixed an issue where card descriptions and mail titles would incorrectly line break in the middle of a word under multiple language settings.
■ Fixed over 7,900 instances of numerical display errors, missing translations, or incorrect translations across multiple language settings.
■ Fixed an issue where, under multiple language settings, some Story text contained incorrect Keeper titles and grammatical errors.
■ Fixed an issue where the background of the "First Clear" label was missing in the "Reward Preview" of certain Stage details under some language settings.
■ Fixed an issue in certain language settings where, in the "Collection" of "Traphase", the hint text for unlocking Premium Topics at the top of the interface and the Origin information text for Locked Posses would incorrectly overlap with other text when the text was too long.
○ Simplified Chinese
■ Fixed an issue with an extra space in the "24" Phantom Dress "Crimson Kaede" story.
■ Fixed an issue where, when breaking down an upgraded Covenant in the "Alchemy," the breakdown confirmation hint incorrectly displayed "Ascended Covenant" instead of "Upgraded Covenant."
■ Fixed an issue where the following Traphase Emotes had inconsistent names in "Emote Story" compared to their actual names: "Hellhound·Stare—", "Divine Fetus·Bleh—", "Clementine·Puzzled", "Lily·Coquettish", ""N"·Ball The Invitation", "Keeper·Stunned".
○ English
■ Fixed an issue where the Effect description of the Covenant "Organic Form" was ambiguous. The updated description reads: "For every 1% of Death Resistance reduced, the Aliemus generated by the wielder +0.15%."
○ Korean
■ Fixed multiple issues with inconsistent Awakener name translations.
■ Fixed an issue where the names "Pure Core," "Luminous Core," and "Ethereal Core" were translated inconsistently. They have now been unified as "무구의 은핵," "광휘의 은핵," and "공환의 은핵."
■ Fixed an issue where the Skill "Toad Stew" had inconsistent name translations; it has now been unified as "개구리 스튜".
[Combat]
● General
○ Fixed an issue where, after selecting a Card and then deselecting it while sliding to another Card, the previously selected Card would incorrectly remain in a glowing state.
○ Fixed an issue where cards with insufficient Arithmetica would incorrectly light up at the end of a turn in certain situations.
○ Fixed an issue where card description text would incorrectly re-scroll when an enemy or ally takes an Action.
○ Fixed an issue where playable Cards would still incorrectly display a glowing effect when consumed.
○ Fixed an issue where, in certain situations, when the "Caro" Realm generated an "Embryo", the "Embryo" card face would incorrectly display as transparent.
○ Fixed an issue where some longer Card descriptions could not be scrolled through when previewing Cards inside "Ultra Space".
● Awakener
○ Chaos Realm
■ Fixed an issue where Poison Stack Levels triggered by being Attacked after "Lily" Unleashes Exalt incorrectly failed to benefit from the "Spellbound" Effect bonus.
■ Fixed an issue in Exploration where the progress of "Ryker's" Talent "Winner Takes All" and Enlighten "Certain Gain" was not displaying in the Awakened Body Info.
○ Aequor Realm
■ Fixed an issue where "Caecus" would incorrectly trigger the "Make 1 Tentacle Attack" Effect after playing a Card even when "Absolute Axiom" was Locked.
■ Fixed an issue where "Corposant" would briefly stutter when playing a Card in certain situations.
○ Caro Realm
■ Fixed an issue where the Awakener "Thais"'s Skill "Sacred Blood's Instinct" Effect description had an extra period.
○ Ultra Realm
■ Fixed an issue where, when "Daffodil"'s Card "Thousand Mirage" was Inside Ultra Space and entering the next battle, after the Awakener "Arachne"'s Over-Exaltation copied it into the deck, the copied Card would incorrectly lose its additional bonus Effects.
● Posse
○ Fixed an issue where, when carrying the Posse "Spring's Verse" in "Astral Reign," the Affix description displayed Posse values that were inconsistent with the actual values.
● Stage
○ Fixed an issue where the Relic "Dimensional Image·Pontos" could not be obtained in Ashen Ruins.
○ Fixed an issue where, after the enemy "Primordial Devoutee" unleashes the intent "Abyssal Obsession," the Tentacle DMG and count display positions might appear incorrectly.
○ Fixed an issue where the Sealed effect applied by the enemy "Child of Slumber" would incorrectly Seal all of our Awakeners.
○ Fixed an issue where enemies could incorrectly remain on the battle screen after dying in certain situations.
● Traphase
○ Fixed an issue where cards were discarded without playing the burn animation in certain situations. After the fix, the affected cards will now properly display the burn effect.
○ Fixed an issue where, in certain situations, a Command Card could not be played and would incorrectly remain on screen.
○ Fixed an issue where, when Awakener "Xu" simultaneously gained the States "Barrier" and "Stealth," the "Barrier" visual effect would incorrectly disappear after "Stealth" ended.
○ Fixed an issue where the Wheel of Destiny "Manikin of Oblivion" would incorrectly gain 2 extra stacks of "Void Counter" State when equipped.
○ Fixed an issue where, under the "Dual Shot" State, the second Unleash during an X Skill would incorrectly benefit from the X Arithmetica Cost bonus.
○ Fixed an issue where, when using a Skill that costs HP while in the "Double Cast" State, the HP deduction from the second cast would incorrectly be Delayed until the next Action.
○ Fixed an issue in "Traphase" battle replays where, after switching perspectives, if the opponent used "Stars' Protection," the player's Hand cards would incorrectly overlap.
○ Fixed an issue where Cards with the "Phantasm" Affix or Cards that can be used multiple times, when also having the "Fleeting" Affix, would incorrectly remove the "Fleeting" Affix upon returning to the Hand after being played.
[General]
● Lobby
○ Fixed an issue where abnormal intervals appeared between adjacent images when sliding to switch Awakening Events at the "Awaken" entry.
● Investigate
○ Fixed an issue in the "Stage Achievements" of Part 1 of "Investigation" where DMG from "Corrosion" Origin could not trigger the "Full Strike" Achievement.
○ Fixed an issue in the Stage selection screen of "Investigation" where the "Star Rating" and "Stage Achievements" at the bottom did not switch to the corresponding chapter when switching chapters.
○ Fixed an issue in certain Story segments of "Investigation" where the "Ramona" Character model failed to appear.
○ Fixed an issue in "Special Ops" and "Psyche Deepdive" where the Stage list in certain chapters failed to indicate that more Stages were available below.
○ Fixed an issue where the UI background image was incorrect in the "No More the Shore" chapter of "Vortice" in "Psyche Deepdive."
● Interlude
○ Fixed an issue in the "Combat Tutorial" Stage where the guidance could get stuck in certain situations.
● Phantasmal Dive
○ Fixed an issue in the "Leaderboard" where filtering 2 Awakeners could cause a brief freeze or prevent scrolling.
○ Fixed an issue where the background of the Awakener portrait was missing in certain cases in the "Enhance Awakener" list.
● Records
○ Fixed an issue where DMG from "Corrosion" Origins in "Career Achievements" could not fulfill Achievements such as "Amplification DMG" and "Fatal Damage" that require a single hit of DMG as the completion condition.
○ Fixed an issue in "Growth Record" where reward items for survey levels were not all displayed when there were many of them.
● Library
○ Fixed an issue in "Event" where 2 Locked events incorrectly displayed the hint "Unlockable in Phantasmal Dive." After the fix, it now reads "Coming Soon."
○ Fixed an issue where the "New" hint in the "Library-Character" list had incorrect font styling.
● Curriculum
○ Fixed an issue where the Claimable effect in the "Extra Rewards" column would incorrectly persist and remain displayed in certain situations.
● Supplies
○ Fixed an issue where the Emote "Keeper·Are You There" was missing from the Emotes obtainable via the Formless One's Gift Card and Formless One's Invitation.
○ Fixed an outdated description issue with "Fate Rewind Shard" and "Soul Rewind Shard". After the fix: Can be crafted in "Alchemy".
○ Fixed an issue where the Ascension info display style in the Wheel of Destiny details within "Wheel of Destiny" was inconsistent with other locations.
○ Fixed an issue where the "Acquisition Source" information for "Gnosis Elixir Ⅲ" and "Gnosis Elixir Ⅱ" was outdated. After the fix, the "Curriculum" source has been removed.
● Alchemy
○ Fixed an issue in "Material Conversion" where selected conversion materials would incorrectly Retain their selected state after switching tabs.
● Support
○ Fixed an issue where, in certain situations, using a Support Awakener to click "Investigate" would incorrectly display the message "Accessory does not exist."
● Alumni
○ Fixed an issue where the hint number after "Added" was not updating in a timely manner when following a Follower in "Followers" and when being followed while the Keeper was online.
● Keeper's Archives
○ Fixed an issue where the title positions in the "Keeper's Archives" and "Battle Record" interfaces were incorrect.
○ Fixed an issue where the dropdown options were incorrectly obscured when setting a birthday.
● Red Dot Hint
○ Fixed an issue where the "Mythag Shop" would display an unremovable red dot in certain situations.
○ Fixed an issue where the red notification dots on the tabs in the "Items," "Interlude," "Records," "Handbook," and other interfaces did not follow the interface animation movement.
● Other
○ Fixed an issue where the Awakener "Clementine" had visual detail errors appearing in multiple locations, including Skill Cards, the Relic "Dimensional Image·Clementine", Character Event Awakening, and the "Team Trial" event. After the fix, the visuals are consistent with the Awakener's portrait.
○ Fixed an issue where, when playing on a mobile device with the gyroscope enabled, the Wheel of Destiny background for "Fragrant Morphogenesis" might display incompletely.
○ Fixed an issue where corrupted game files in certain situations would prevent players from entering the game.
Due to unexpected technical issues arising from a domain update on the official website for the Taiwan server, some Keepers may encounter problems loading the latest game assets when logging in via the PC client. The error message displayed reads: [Network error; please try again later].
If you are experiencing this issue, please download the latest PC installer from the official website and reinstall the game to resume normal play.
We sincerely apologize for the inconvenience caused and would like to offer you a compensation package of [Silver Cores ×200] as a token of our apology.