for all the existing devil survivor 1 fans
(i only watched the devil survivor 2 anime and played the 2nd game on a emulator for sometime)
Autistic Scrimble!

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YOU ARE THE REASON
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Not today Justin

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@multi-strike
for all the existing devil survivor 1 fans
(i only watched the devil survivor 2 anime and played the 2nd game on a emulator for sometime)
Autistic Scrimble!
You can find me on pages: https://m.facebook.com/astria.megamitensei/ www.satomi-tadashi.deviantart.com Instagram: @astria_cosplay BCY: http://bcy.net/u/1960081 https://m.vk.com/kanekofan
Any Maken Shao/Maken X fans out there? Kei is one of my favourite character designs ever.
You can’t tell me they wouldn’t nerd out about their demons.
kei sagami from maken x/shao as autism creature
"Love and Justice will always win!"~☆
I love this is actual dialogue in Devil Survivor 2 before Record Breaker unfortunately removed it
@ prev, the thing about the DeSu 2 death videos is that imo they end up feeling almost routine. You kinda expect them to come up basically regularly. Plus, most of the deaths (and preventing the deaths) are kinda side quests that neither have direct bearing on the main events of the day nor require much doing to prevent them besides going to the character's event(s).
Compare that to DeSu 1 where impending deaths felt less predictable. Also, Laplace Mail was really cryptic so there's the mystery aspect of figuring out how people fated to die would die (as opposed to literally being shown) and how you could stop that. You get stuff like the whole Mari/Kaido/Keisuke situation which requires engaging with the story to know/figure out the right way to resolve things as peacefully as possible. Some optional deaths are still straightforward, but even then it never felt routine or predictable, or explicitly game-y.
Which actually makes me think of something else comparing the death videos with DeSu 1: saving characters in DeSu 1 doesn't necessarily mean they'll join you. Some characters aren't even fighters, some are never playable, and some might join you later on only to leave if they disagree with your decision on the last day(s). And the risk of a character dying comes after you've already met them, once you get to know them. Compared to that, DeSu 2 to me felt like saving a character was the first check on a checklist (a check whose reward always includes an explicit gameplay reward).... the other 5 checks being their friendship levels (I didn't care much for the Social Link-lite system). idk it just never felt as meaningful, I struggled to care about many of the characters in DeSu 2
Mind you I haven't played DeSu 2 since it originally came out because I was not a big fan and would rather just replay the first game, so I may be misremembering or mischaracterizing.
This meme is very good btw
I recently replayed DeSu 2 Record Breaker for the first time since when I first played both arcs in July-August last year.
While the story surprised me with how much I was enjoying it even on the replay, the ludonarrative is noticeably worse than in 1. Almost every optional action that isn't saving a character, the Dera-Deka events or a couple events at the start is explicitly tied to the fate system, which while offering some good stories (shoutouts to Joe) makes it very game-like, just like you mentioned.
The only deaths in 2 that someone could realistically fail if they're paying at least a lil bit of attention are Keita (requires doing a mandatory story event unrelated to finding Keita quickly enough) and Io (requires fate rank 3). All others are "click on the obvious choice". I like the characters in 2 a lot tho. Jungo, Fumi, Ronaldo, Angy One, Joe, Hinako, Yamato are all great, even if the overall tone is more cartoonish/anime. But I won't deny that some don't play too big of a story role and end up filling in as additional party member for combat + fate story.
2 for me is 1 but with almost everything worse by a notch - story, tone, boss fights (yes i will argue that 1 has more memorable bosses), characters. It does have better presentation and variety in terms of stuff like demons and battle objectives tho. Also I felt the Triangulum route in RB was really good, it felt less formulaic than the main story, tho I have yet to replay that. 1 is a clear 10/10, 2 is an 8.5/10.
Thanks.
Do you have any other socials or just Tumblr?
yeah i have discord
multi_strike
You’re going on an 8 hour flight to… somewhere. Where are you siting? Devil Survivor 2 version
i meant to post this sooner but i've finally officially played every mainline smt🥰 i finished with if... which i feel like was a good one to end off on since it was so short and mostly the same as i and ii in terms of gameplay. i think i forgot to post my thoughts on smti too 🤔
smti was really good!! i got the neutral ending on it (which is usually what i go for anyway in smt except in ii i went for the chaos ending) and liked it. i thought it was interesting how blatant they were with a lot of the theming and ideas (even moreso than ii) and that made me learn real quick why atlus pretends this one doesn't exist lol even if the story was fairly simple i really enjoyed it. what i like about the oldschool/pre-nocturne smt games is how literary they kinda feel compared to the modern/post-nocturne games, like they kinda feel like they could be short stories or short novels. maybe it's cus of the 2d vs 3d format, or cus the oldschool ones were when they were still trying to retain a similar feeling to nishitani's megami tensei, but i just really like it either way. i was afraid i would struggle with the gameplay since i didn't grow up with first person dungeon crawlers and i'm so used to the press turn system, but it ended up being pretty easy (prob cus i did all my struggling playing smtii first lmao) also a lot of smti feels oddly relevant still today..................🤔
if... wasn't bad either! as someone who's not a persona fan and prefers mainline smt over it, i actually liked this one a lot. it feels obvious to say but it feels like it's a perfect midpoint between persona and mainline smt. even if i don't care for persona it was still interesting to see how it started. i hated the world of sloth dungeon btw fuck that place. other than that the game wasn't all that hard. not bad for a short little thing that was prob some side project by the devs or a quick cash grab before the next console generation
i think my favorite out of the ones i played was smtii, i loved that game so much when i was playing it and i still love it a year later i still think about it and aleph and hiroko (and.......louis cyphre.................😳👉👈 omg who said that😧) constantly and it was almost instantly a top 3 favorite (it was really hard to decide if it topped smtiv tho but........i don't think so). i think i already posted about it when i finished it but i loved the chaos ending of that one, there was something kinda bittersweet about it
anyway, i'm happy i managed to finish them all by the end of the year, just in time for the new year<3 now i can finally move on to the spinoffs, maybe i'll start with raidou remastered..................
here's to my favorite game series and here's to a new year🥰✌
ꜰᴇᴀʀ ᴛʜᴇ ɴᴜᴍʙᴇʀꜱ ʏᴏᴜʀ ᴇʏᴇꜱ ꜱʜᴀʟʟ ꜱᴇᴇ. ꜰᴇᴀʀ ᴛʜᴇ ᴛɪᴍᴇ ʟᴇꜰᴛ...
ꜰᴇᴀʀ ᴛʜᴇ ɴᴜᴍʙᴇʀꜱ ʏᴏᴜʀ ᴇʏᴇꜱ ꜱʜᴀʟʟ ꜱᴇᴇ. ꜰᴇᴀʀ ᴛʜᴇ ᴛɪᴍᴇ ʟᴇꜰᴛ...
the wisdom ive learnt is that becoming part of a friend group 1) takes a long time and 2) involves a lot of feeling awkward and left out at first. there’s nothing terrible about this but if you grew up chronically lonely or have any kind of trauma relating to social isolation this likely feels Really Wrong and activates danger signals. but both fortunately and unfortunately it’s just how becoming close to new people works most of the time
another thing that was not intuitive to me as someone who grew up an autistic loner: basically everyone on the planet is starved for connection all the time and almost everything people do is an attempt to reach out to another. most seemingly illogical interactions and behaviours can be explained by this. you have to take as many of these invitations as you can. even if you're wrong you still attempted to bring more warmth into the world