I'm a brazilian digital artist, character designer, game designer and graphic designer. My main goal as an artist is to create video games and any sort of content that can tell stories about my ocs, and most importantly bring representation to people who are often left aside in media (me being a chronically ill person, I want to bring more visibility to that too) 💙
I'll post about my ocs, but also fanart of my current obsessions. My current interests are Genshin, HSR, zzz and Jjk; so feel free to follow me if that interests you 😁
First of all, I wanted to start by saying this is my personal experience, so what happened to me might not reflect the experience of all gamedevs and content creators out there who collaborated with this company.
That said, my experience was bad enough that I really wanted to make a post to let people know about it; especially to those who might be reached out by Plush Wonderland in the future, so that they can make a more informed decision about what they wish to do. And, well, also to express my frustration and disappointment, because this really left me feeling defeated, peeved and crushed.
I am at least happy to say, though, that after several exchanged emails between me and this company, the people who bought an Oz plushie either for the first campaign, the second campaign, or both, have all been refunded by Plush Wonderland. So at least everyone has gotten their money back!
This post is also really long so, if you’re interested in reading it, be aware that it goes on for quite a while.
With that out of the way, let’s begin.
HOW IT STARTED
Plush Wonderland first reached out to me on February 6th of 2026 to ask for a collaboration; mentioning how they wanted to make a doll/plushie for my brand. I actually didn’t see this first email (it probably got lost in spam, at first) and only realized once they sent their second email on March 9th, 2026.
As you can see from the 2nd screenshot, I was really excited to collaborate with them; especially after having seen, from their website, that they had worked with many known indie devs who have wonderful games. I thought this was like a dream come true, ‘cause I’ve wanted a plushie of my characters for a long time, and the fact that a company was offering to collaborate with me because they saw potential in my games made me extremely happy.
After asking for the process of how things worked, this was the email they sent me. Right away, I noticed 2 things: that the plushie would need to sell FIFTY orders, and that the percentage I would get from the sales would be 8% (there are other things I noticed later but we’ll get to them afterwards).
I’m not going to lie, if they hadn’t already collaborated with several other indie devs, at this point I would have let them know that I wasn’t interested anymore. I know they’re not a huge company, but they still collaborate with many people and sell a whole lot of plushies; so giving 8% of the sales to their collaborators is rather LOW. I was thinking 15, heck, even 10% at least would have been good. Also, having to sell 50 units seemed like it would be a huge challenge. Still, in spite of both of these things, l decided to agree because the possibility of having a plushie of—at least—one of my characters was really exciting and I was hopeful that my fans would be happy with the news as well.
Small Note: I confirmed with another dev that they also were told they’d get 8% so this is something they tell ALL of their collaborators, not just me.
Having sold merch of Where Winter Crows Go (keychains) previously, and seeing how it didn’t go so well at that time—plus the fact that Killer Trait is more popular and currently in development, so people are more hyped about it—I told them to start with Killer Trait instead, so they agreed and told me to send some references for Oz, so they could start with his plushie design.
DESIGNING THE PLUSHIE
Over the course of a few weeks, Plush Wonderland and I exchanged emails to check that Oz’s plushie design was going well. They gave me an initial design and, after just a few small corrections from the feedback I gave them, he was done.
Why am I sharing these seemingly nothing-burger emails? At this point in time, I didn’t notice, but, throughout aaaaall of these email exchanges, Plush Wonderland hadn’t ONCE shared with me what would be the costs of production for the plushie nor told me that certain things about my character (in this case, Oz) would increase said cost of production and, thus, the final price for the plushie.
Of course, we could argue that I should have asked them about the costs of production at this time and you would be absolutely right: I should have.
However, this is also a collaboration. And Plush Wonderland is a company that SPECIALIZES in making plushies and other accessories. You’d think they could have mentioned it to me at some point in time themselves, and not just when and IF I happened to ask.
Anywho, once the design was done, they asked me to send them the logo for the game so they could make a promotional image (which I’d have to approve first) and they finally sent me the image that was made public when the campaign went live.
They said they would promote it on their social media (Twitter and Instagram are the only social media accounts they used for this, as far as I know; I don’t remember seeing others) and that they would appreciate it if I could repost the announcement as well.
I agreed and they followed up telling me I could post it on Itch as well, since people who followed me there and played Killer Trait would see that the game had merchandise. I agreed as well. They also confirmed, after I asked, that the campaign would last one month.
THE FIRST CAMPAIGN GOES LIVE
April 9th finally comes around and the 20 cm Oz plushie is shown to the world. At the time, I was also busy with preparations to move to Spain so I admit it slipped my mind a bit and I ended up making the announcement post a bit late, but still made it on all of my social media AND Itch. I even made a Tiktok where the VA was kind enough to lend me their voice for free because they also wanted this campaign to be a success.
A few days go by and the plushie is just… not selling well. I reposted the plushie posts a few times, sent it to several acquaintances and friends (even family members); but still no dice.
Don’t get me wrong, I know that not everyone can afford to buy merch; especially when there’s shipping involved (some countries in particular have shipping that’s INSANELY PRICEY). That’s a fact and, sometimes, selling merch is a bit of a gamble. It can go well, but it can also go badly. Not to mention the plushie was not cheap.
No matter the reason, though, I couldn’t just fake my feelings. With the addition of my stress from the upcoming move to Spain, and seeing how not many people seemed to be interested in getting the plushie or even comment on the posts themselves, I started to feel really sad about the whole thing.
But then, after speaking with my friend Mustache (the artist for Killer Trait) and lamenting how some people from Latin America wouldn’t be able to buy it because of the price of the plushie and the shipping combined… I decided to check the price for Oz’s plushie again and compare it to Plush Wonderland’s other plushies.
That’s when I noticed the difference. Oz’s 20 cm plushie was worth $46 (no skeleton)/$50 (with skeleton) compared to other plushies of the same size that were cheaper. Some weren’t that much cheaper, but others were at least 10 to 12 dollars cheaper. It may not seem like much to some, but a few dollars can really make the difference; especially when there’s shipping and ESPECIALLY in certain countries, like the ones from Latin America (believe me, I’m from Argentina, I KNOW).
That’s when I decided to send Plush Wonderland another email… and when my gloominess started to turn into annoyance.
Small Note: Something I noticed when I checked the live campaign was that the goal for making the plushie was now selling THIRTY units instead of fifty. I thought it was odd at the time but, since it ultimately ended up benefitting me, I didn’t think much of it. However, a dev I talked to that also made a collaboration with them told me the opposite happened to them; Plush Wonderland first said they needed to sell 30 units and when the campaign went live it ended up being 50.
WHY IS IT SO EXPENSIVE?
On April 15th, I sent Plush Wonderland an email to ask about the difference in price between Oz plushie and other 20 cm dolls. This was their reply:
Remember when I previously talked about them not telling me anything regarding the costs of production for their plushies? THIS was the first time I was made aware of them. Not once in all of their previous emails did they tell me about the costs of production nor how much would the plushie cost.
Again, yes, this is something that I admittedly SHOULD have asked them about, but I also want to cut myself some slack in that regard because this was the first time I ever did something like this, but it was NOT the first time for them.
Heck, they could have even told me how adding white streaks to Oz’s hair and his burn scar would make the plushie more expensive DURING the process of his plushie design! But they never said anything.
And wait, things get worse.
As you can see in the email above, I told them how I commissioned a few mini comics to try and promote the plushie as best as I could. Then I proceeded to make said comics into short videos; again, with the help of the very kind VAs who provided their voices (for free!) because they wanted to help me make this plushie become a reality.
But that’s when they replied… that, since the price of the 20 cm plushie seemed too high, I could make a poll for my fans to see if they’d prefer a 10 cm plushie instead; which would be much cheaper. They also told me we could do other things as well, like stickers or acrylic products.
Do you see the problem with this? First of all, why didn’t they tell me about these things right at the beginning? And what would the point of a poll like this even have been when the 20 cm plushie campaign was already live?
We could argue that I could have asked them to make a 10 cm plushie (or another product) from the start, but when they came to me for a collaboration they SPECIFICALLY talked about making a plushie and they NEVER specified what the size of that plushie would be. They went on ahead and made the 20 cm plushie design without ever telling me I could choose between 2 sizes. What choice could I have made if I didn’t know my options from the start?
During this time, because of my upcoming overseas move and overall general stress, I wasn’t really thinking with a clear mind—I was even considering making the poll, despite not being sure if many people would vote—so, while I was frustrated, I still didn’t see all the issues and red flags that I saw afterwards.
Plush Wonderland offered to have the campaign for the 20 cm Oz plushie and the one for a 10 cm Oz plushie run simultaneously. Thinking back, a friend told me (after the whole ordeal) that having 2 campaigns run somewhat simultaneously, where it’s also visible that one of them is failing pretty badly, is not very good marketing… and I think she’s completely right.
I should have refused. I REALLY should have refused. But since the first campaign was already failing so badly, and I was still really enamoured with the idea of having an Oz plushie, I agreed.
In fact, at first I was feeling really guilty that they were drawing another design:
THE SECOND CAMPAIGN GOES LIVE
A few days go by and, when April 29th comes around, the second campaign goes live. Once again, I make posts EVERYWHERE and even start commissioning one last mini comic to make another Tiktok video for this plushie.
At this point, I was pretty desperate. I even made an Instagram to try to promote both plushies—I was already thinking of making a gamedev Instagram before, but thought this would be a good incentive.
I happened to see that their Instagram had a whole lot of followers, so I asked them if they could help me by posting there and adding me as a collaborator. That way, the post would be in both our accounts and, since they have so many followers, their post would reach more people than mine.
Their response… was that their social media schedule was very “tight” so it would be better for me to make the post instead. This could just be me, but the ‘dear’ that they added also felt very rude.
I ended up making the post myself and adding them as a collaborator instead. However, when I told them about this, Plush Wonderland was unfortunately on holiday, so they saw my email late and, when they accepted my collaboration post (only one of them, because I also added them as collaborators on the plushie videos and they ignored those) it was already too late… They had made several new posts and the one with 10 cm Oz plushie was buried under their most recent ones.
I don’t know just how much a merch company should help their collaborators with marketing, but this is another one of the many reasons why I feel like I had a bad experience. Doing the marketing for the Oz plushie was very hard, stressful and, most of all, lonely. Plush Wonderland didn’t really help me much and, if I’m being honest, I feel like they could have helped more (and this goes not only for me, but for all people who collaborate with them; I feel they should be helped more).
Instead of receiving help, it felt like Plush Wonderland was counting on my fan base being big enough for the merch to, somehow, sell magically well.
WHEN EVERYTHING WENT TO HELL
Several days go by and, ultimately, the campaign for Oz’s 20 cm plushie fails with 9 plushies sold out of 30. This was expected, so I was bummed but still hopeful that maybe, just maybe, the other campaign could succeed. In fact, Mustache told me that a couple of Brazilian fans had bought the 20 cm plushie and were waiting for their refund so they could try again with the 10 cm plushie.
A few days after the first campaign had failed, I got a message from Mustache letting me know that one of her friends who bought the plushie still hadn’t received a refund. I asked another friend of mine, Meiri, who bought one as well, to see if she ALSO hadn’t received a refund. She confirmed that she hadn’t AND that she had sent an email to Plush Wonderland days ago asking about it, but they never got back to her.
That’s when I decided to send a new email to the company to see what was going on. If the campaign had failed… shouldn’t everyone have been refunded?
Their reply was… confusing, to say the least. I showed it to a few of my friends and we were all pretty perplexed. What did this even mean?
So, yet again, I sent them another email. Trying to grasp whether this meant that everyone would receive their refunds by May 28th. The first campaign had ended on May 8th so, from then onwards, without counting the weekends, two weeks would be around May 28th… right?
I wanted to confirm this quickly too because there were only 11 days left for the second campaign to finish, and a couple of people who had bought the 20 cm plushie wanted their refund so they could buy the 10 cm plushie.
The email they sent me next made me go from confused and frustrated to angry and disappointed:
This reply made me beyond upset. Not only were they saying that the second campaign had over 20 days left (which was not true), they also, for some reason, talked to me like I was a buyer? Somehow, someway, there had been a huge misunderstanding on their part, and this really didn’t look professional at all.
Some could say that this is a matter of lost translation. That English is not their first language and, perhaps, they use Google Translate to communicate or something, so the meaning of the email was lost in the poor translation.
Well, English is not my first language either, and even taking that out of the way, you can’t be an international company who constantly offers merch collaborations to several people and have this level of English in email exchanges. The people who are in charge of contacting and engaging with the collaborators should have a level of English that’s high enough for these things to never happen.
What happened here was VERY unprofessional.
Yet again, I sent them another email where, firmly but politely, I expressed my frustration and that all I wanted was for the people who bought the 20 cm plushie to be refunded.
They replied apologetically but then, not even 5 minutes later, they followed with ANOTHER reply where they said they would extend the 10 cm plushie campaign by ONE MORE MONTH so that those who bought the 20 cm plushie could “wait patiently for their refund” and then buy the 10 cm plushie.
I told them to PLEASE not do this and that I would take a couple of days to process the whole thing before I sent a longer reply; because what they were doing was frankly making me uncomfortable.
Again, they initially replied in a way that seemed they were being understanding… But then not even 30 minutes later they replied with yet another suggestion where they asked ME to ask the people who bought the 20 cm plushie (and wanted the 10 cm plushie) to send THEM an email to “pre-register” so they could have the other plushie instead??
This is most probably another problem with the translation but I THINK they were trying to tell me that they would transfer the money of those who bought the 20 cm plushie (and wanted the 10 cm plushie) to the other campaign so they could get the 10 cm plushie before the campaign ended??
I don’t know… no matter, because, yet again, they were dancing around the fact that they weren’t refunding the buyers quickly and, yet again, making more suggestions of things that could “maybe” work but, honestly speaking, felt like rather poor suggestions.
I sincerely felt like I was talking to someone who had a tiny shop and was selling merch for the very first time.
Small Note: I think it’s important to mention as well that I was the only one telling people on social media that Plush Wonderland would refund them soon; the only one reassuring them. Meanwhile, they did nothing.
I feel like this and my repeated posts of the plushie themselves may have also potentially hurt trust from my fans in me, all the while Plush Wonderland continues on with their day.
THEIR “APOLOGY” AND THEIR ACTUAL APOLOGY
A couple of days later, after talking with a few friends and my Dad about this, I sent them a very long and detailed email where I politely expressed my disappointment and dissatisfaction with the collaboration and my overall bad experience with them. I listed 10 points, which are basically all of the things I mentioned in this large post in an even more detailed manner, so I won’t bore you with my actual email but I’ll share with you what I received as a reply.
So, from what I understood based on the 2nd email (which is exactly the same but only contains that extra phrase at the start), there was only one person I had been talking to throughout the whole ordeal.
No matter, the liaison is still part of Plush Wonderland and, honestly speaking, the apology I received here felt a bit half-baked and insincere. It felt like they went on the defensive in several parts and STILL insisted that I should give their company another chance. Not to mention, several things I had told them I was displeased about were not yet addressed at all.
Also, for some reason, the English in this email was a lot more understandable than the previous emails, so I’m not sure if this person reached out to someone else in the company for help, but it’s another thing to note.
The next reply, on the other hand, felt much MUCH more professional, like they had taken actual accountability, and the English level was completely different. Take a look:
Not long after receiving this email, my Dad and one of my friends told me Plush Wonderland had sent them an email apologizing for the trouble and they were refunded shortly after, as they had mentioned in the email above.
They did the same with the people who bought the 10 cm plushie and all people have been refunded now. So, credit where credit’s due, this was a good thing about them and I’m glad and relieved that they delivered on their promise in their last email.
Unfortunately, this wasn’t enough to dissuade me from not making this post. I wanted to tell my whole experience, from start to finish, to let people know what I went through and for them to be careful and observant when approached with a deal/collaboration with similar characteristics to the one I was approached with. Whether you’re approached by Plush Wonderland or another company altogether.
Don’t be naive like me and trust a company just because they made collaborations/deals with several people you know or know of. Being trusting is not a bad thing, but it’s never bad to have some healthy skepticism and ask A LOT of questions. If something doesn’t feel right, don’t go through with it.
Listen to your gut, it’s there for a reason. I didn’t listen to it and I ended up going through a lot of stress because of it and even losing money to try and promote something that was destined to fail.
The silver lining I see in all of this is that, at least, I learned from this experience; and was also able to make this post to inform others about this matter.
Unfortunately, this experience has also greatly discouraged me from trying to make physical merch of my games for a long while. I’m not saying it won’t happen, just that I will be a whole lot more careful next time and, most probably, start with a pre-order system so that I’m not at a risk of losing money.
Thank you very much for reading until the end and I hope you have an excellent week!
-Pri
(Final) Small Note: You might have noticed that I deleted a lot, if not all, the posts in which I advertised the plushie. That's because I honestly don't want to be reminded of the bad experience, so I'd rather they be gone. I also deleted the videos of the cute mini comics; but those in particular I will upload again after the artist I commissioned changes the plushie in those comics for one they drew themselves, so it's not associated with Plush Wonderland in any way.
I just finished Genshin's latest quest, so I'll share some of my thoughts below:
Spoilers for the quest "Truth amongst the pages of purana"
I have mixed feelings although it ended on a positive note in my opinion.
The first part of the quest was extremely boring and unfocused, it was hard sitting through all of it so I had to split the quest between a couple of days. I did enjoy seeing the 3 kings, Jeth and others...but their banters (specially between Ibis, Sobek and Goat) were super dragged out... it's a dynamic that we can see already on Kaveh and Al-Haitham, and they were constantly bickering as well, so admittedly that's something that bothered me the most. The whole process of building the new Akasha could've been interesting if only the information felt more direct and easy to understand.
I honestly believe Pantalone saved this mission, his scenes kept me glued to the screen, and although he also banters with Dottore a lot their conversations have a completely different done, they're sophisticated and passive-aggressive. I love how their partnership was conveyed and it's no wonder there are so many people shipping them 🤭
I've seen many people disliking how Dottore's past was portrayed, admittedly I did enjoy the twist of the original Zandik being dead and the clones were happy about it. I think it goes to show just how cruel he was as a person, and it's also as Dottore (35) himself stated: being Zandik's segment meant he was stuck with that Zandik's mentality. He's unable to grow or develop into something other than that segment of Og Zandik's life.
With that note, while I did enjoy Dottore's last scene and I think his ending was fitting for his character. It does disappoint me with how little time we spend focusing on Datattore. Instead of using so much time on explaining the things at the desert, they could have given Dottore/Pantalone more screentime (the part that's actually entertaining). And man I was upset to learn that burning the Irminsul had no 'major consequences', it was Dottore's final act and just as that things are back to normal? Idk that felt off, I genuinely wished the ending could've been more bittersweet with long lasting consequences. I believe Dottore's death deserved to have shaken the world and its rules more xD
Anyway, thanks for reading to my ramblings. Also one last thing, when they went to Natlan I was expecting a scene with Capitano aghsgsj is he gonna still be there after Irminsul was destroyed? I need that answer rn xD
*I almost forgot to talk about Wanderer! I loved his scenes with Paimon and his character development, he can finally let go of his past and focus on his future with people who he can trust waa
In collaboration with Plush Wonderland, a new campaign for a 10 cm Oz plushie has begun! This plushie is less expensive than the 20 cm one 💪
Just like the previous campaign, for this plushie to be made it needs to be funded by selling 30 units. The last day you can get it is May 30th, 2026, 00:00 (Pacific Time (US & Canada)).
Wonderland For Anime game Plush toy Lovers,You Can Find All You Need Here. Our goal is to bring happiness and comfort to you, and share the
The 20cm Oz plushie campaign has ended, but don't worry, we still have another option available: the 10cm Oz plushie! If you like the game or just want to support an indie dev be sure to make your purchase before the end of the month!
If you can't afford to buy it, you can still help us by sharing the word around! Let's make this dream come true 💙😁
Hello, there, guys! How are you doing?
Hope you're all well and, if not, I hope that things get better for you and May is a kind month to you.
It's been a long while since I've made a post talking about the games and personal stuff in general, so I thought this would be a good time to write one, now that I have some time! Be warned that this is a long post so if you're not in the headspace to read it all, just skip to the sections that you're interested in.
MOVING TO SPAIN
For those that don't know, I'm currently in the process of moving to Spain. Permanently.
This is a choice that I've been contemplating for a while but I finally decided to go through with it last year, after a semi-mental breakdown where I cried my eyes out to my Dad. Long story short, my previous job sucked ass and it consistently worsened my mental health. I felt empty, mistreated, stagnant and generally like what I did was never good. This also impacted in my progress towards Killer Trait.
There are other reasons, of course, but those are more personal and I'd rather only share them with my close friends and therapist.
One reason that I can share, though, is that Argentina is just really not a good place to work in video games. There's not really an industry here and lots of companies fire staff on a regular basis or even end up closing for good. Of course, I know that the state of video game companies in general is dire in many countries, but in a country where the industry is barely existent? I really saw no future staying in Argentina.
I absolutely LOVE telling stories, and that is a passion that no one will ever EVER be able to take from me. Being an indie dev is EXTREMELY HARD, but, despite those hardships, it's still something I want to continue doing 'cause I feel like it gives me purpose and I love how it feels to share your stories to the world.
I don't know if I can say the same about working for other video game companies, at least those involved in making mobile games. It messed me up too much, and I don't think I can view them the same again. I'd love to work in a small indie game company, if possible, but at this point I'm honestly open to explore other things that could give me a monthly income (and continue with indie game development as my side hustle).
Anywho, back to the 'moving to Spain' thing, yes, it's happening. I'm moving with my cat Kiki, which has also been a big source of stress 'cause I've never travelled with a cat on a plane before so anxiousness is at an ultimate high. But I've been doing my best to make her used to her travel bag and, thankfully, I'm going to have someone who literally migrates people with pets for a living accompanying me.
Once I'm in Spain, it's going to be some time until I properly settle. Thankfully I have some family over there, but I will still need to get stuff in order, get used to living there and, eventually, getting my stuff from Argentina shipped to me. I don't know how long it will take, but it's going to be PROCESS and I can't promise that I'm going to be at my most productive era during this time.
WWCG SPANISH TRANSLATION
Again, for those who don't know, I decided to make a Latin American Spanish translation of Where Winter Crows Go. Since Spanish is my mothertongue, I figured I could do it myself (not to mention it'd save me money) and just ask for a bit of help with testing it afterwards to my spanish-speaking friends and acquaintances.
While I started this translation process in April of this year, the anxiety of my move to Spain just made it increasingly difficult for me to concentrate. I really had to take a step back and tell myself to take it easy. Society often bombards us with how productive you've got to be 24/7 when that's just not realistic and, honestly, super unhealthy.
KILLER TRAIT
This year, a little bit more than 2 months ago, Killer Trait had a major update in regards to several things: several new CGs, a new and very cool-looking UI and even a brand new chapter (Day 3)!! Unfortunately, this new update didn't have as much of a reach as I hoped it would have, but I'm still encouraged to release a new update (which will contain Day 4) sometime in 2026.
As mentioned in the 'Moving to Spain' section, I will first concentrate on getting settled in my new country, first. But then I definitely will move towards working more diligently on Day 4. Even if I'm not currently writing the script for it at this time, though, know that progress is still being made. The 3 new backgrounds that this chapter will have are currently in the making and I've also outlined a few ideas of how I want this chapter to go.
To be clear, Day 4 will be the last chapter of the Free Demo of Killer Trait. The next update after that will be the full-game, which I'm HOPING to release sometime in 2027. Can't say which month with certainty because, as you may know, delays in game development can always happen, and that's not even taking into account that I'm funding this project by myself and the help of a few very kind donators.
This is also one of the reasons why I've been trying so hard to make the Oz plushie become a reality. First and foremost, of course, having a plushie made of one of your OCs is a freaking dream come true. But added to that, selling merch in collaboration with someone, while it's true that most of the percentage usually goes to the manufacturers due to the high production costs, the creators still receive a part of that which is very helpful for getting more funds for their game or even as an extra source of income for living.
While I'm not exactly a "solo dev", in the sense that I don't do EVERYTHING by myself (since I commission artists, additional programmers for things I don't know how to do, and the like), I still AM a "solo dev" in the sense that I'm the only core member of Pri Karin games and, therefore, the biggest responsability of making sure everything in the game is working well, on releasing a project on time and on following through with my commitments and statements is up to me.
Of course, delays can happen due to certain assets not being finished on time, but it's important that I can assess the possibilities of that happening to try to plan accordingly. That way, the release dates that I give can be more accurate.
That's why, while I'm super, super grateful that a lot of you guys are excited about more updates and a more concrete dates for releases, I ask you kindly that you be patient with me and understand that I'm doing the best I can 🙏
STEAM RELEASES?
Yes!! Now that I'll be moving to Spain, something that's very exciting to me is the possibility of releasing both Where Winter Crows Go and Killer Trait to Steam. Argentina's economy just didn't feel safe to me, so I thought I'd have better chances if I released my games from another country altogether.
HOWEVER, keep in mind that these things take time, so I can't give you a date of when this will happen. Just that it's something I will definitely do, down the line, and I'll let you know when this will happen so that you can wishlist the games, should you want to get them on Steam ❤️
OTHER PROJECTS
Outside of Killer Trait, the other project that I'm most interested in working on, right now, is one called MYSTIC CIPHER. You might have heard of it from some of my social media posts or perhaps you played my game Reynard, which is a prequel to this game.
Basically, this is a game where Carl, from Killer Trait, is a deuteragonist! You play as Fay, a private paranormal detective who gets hired whenever there are odd occurrencies happening in certain places. Unlike my other games, Mystic Cipher will be an RPG MAKER game. Making an RPG MAKER game has been a HUGE ambition and dream of mine ever since I started making games, so being able to do this fills me with a lot of excitement and passion.
Since Killer Trait is the project I'm focusing on the most, though, Mystic Cipher's progress is a whole lot slower. Right now, I only have a few core ideas for it and am mostly concentrating on some of the art being made (mainly the 2D sprites and some pixel art needed for the scenarios).
There are even more games that I have in the back of my mind that I'd love to get to, at some point, but right now I'm going to be focusing on Killer Trait and Mystic Cipher, or I'll just risk not only getting sidetracked but also overwhelmed and burned out.
CONCLUSION
TLDR, I'm moving to Spain! Which is why updates regarding my games may not be so frequent until I finally settled there. But I'm doing my best and I appreciate you guys a whole lot for the support, patience and understanding!!
In collaboration with Plush Wonderland, a new campaign for a 10 cm Oz plushie has begun! This plushie is less expensive than the 20 cm one 💪
Just like the previous campaign, for this plushie to be made it needs to be funded by selling 30 units. The last day you can get it is May 30th, 2026, 00:00 (Pacific Time (US & Canada)).
Wonderland For Anime game Plush toy Lovers,You Can Find All You Need Here. Our goal is to bring happiness and comfort to you, and share the
Oz's plushie won't get made unless it's fully funded. For Oz's plushie to be a reality, we need to sell 30 units before May 8th, 2026, 00:00 (Pacific Time).
Could you help this dream come true? So far, only 8 units have been sold. We need, at least, 22 more.
Check out the campaign to get your Oz plushie before it's too late:
Wonderland For Anime game Plush toy Lovers,You Can Find All You Need Here. Our goal is to bring happiness and comfort to you, and share the
I just finished watching Pantheon on netflix, I stumbled upon it by chance and decided to give it a try after watching a few minutes of the first episode. I'm going to split my opinions into two sections, one for each season, because...oh boy...each season deserve a separate analysis due to how much the plot differs from one another.
One thing I can say before I start is to definitely give it a watch, despite its flaws (mainly on s2) the show has great characters and an amazing story. I'll try to briefly touch upon some things that I liked and didn't like on each season.
- Season 1:
The first episode starts pretty slow but by the end of it the plot of Maddie's father being still alive while having his conscience transferred to the digital world is pretty cool, the way he talked to her through emotes was really intriguing and it added to the mystery of him being potentially dangerous or not. Things escalate on a nice pace, new characters are introduced and with that the mystery of ITs and their role in the world increases. I like how each of the main ITs (David, Chanda and Laurie) have their own views on what they should be doing, all reflecting the way they were raised/treated before the procedure. The characters feel very human, they're flawed, they make mistakes, each of them can make you root for them at one point and "hate" them at another xD I just dont really like how Chanda became the antagonist, I really sympathized with him at the start, so when he chose to return to violence even after regretting the deaths he caused...idk it felt off. But anyway, the thing I appreciate the most is how the characters feel like a family, you can't help but care for them and hope for them to live on despite the odds.
I only talked about Maddie's side of the story so far, but I also enjoyed Caspian's and how naturally they brought their plots together at the end. Caspian's dad was so entertaining, I love how he genuinely cared for his son and did his best to protect him. I really wish they expanded more on their relationship.
+ The animation can be limited at times (specially in action scenes) but I really enjoyed the artstyle, it reminded of Justice league. There's some amazing visual stylization with how the ITs work, some gruesome scenes as well, I really like how they explored the concept of being a digital god and being able to change the world around you as you please.
10/10 season, I highly recommend watching it!!
....
Now to season 2....
The start of the season isn't bad, it's pretty good actually, they expand on some stories that were left unfinished. I like the twist with Stephen...but man....killing off David felt like such a waste. He was the heart of season 1, and bringing him back only to kill him again felt so unnecessary. MIST is kinda boring too, even while she's just an AI. I think the story started losing itself the moment they leave the Norway base.
Caspian's dad also is completely written off the story, Maddie and Caspian are now a duo and it can be pretty fun seeing them interacting but when the relationship drama starts it's just kinda rushed. I figured they would get together since yk...girl MC and guy MC getting together is sooo common, but how they kissed on the bus and then a few days later were saying 'I love you'...it's rushed, even if they're teenagers xD
They introduce a bunch of new ITs and some political drama with Ellen but it's so uninteresting as well. Chanda becomes a sidekick to the main villain and gets killed off right when he was working to getting a redemption. And to end things Caspian gets transferred and die as a hero.
The end. Not as entertaining as season 1 but it still has some interesting story points and although the ending is sad, at least the world is finally free of evil ITs and Maddie and her mom can start healing.
...oh wait, there's still two episodes left.
OH MY GOD, NOT THE TIME SKIP!!!
Season 2 ep 7....
Please don't watch these last two episodes...it's best to pretend the story ended in episode 6. I hate timeskips in stories, because in like 95% of times the authors manage to ruin everything they worked for on previous seasons.
Let's make a checklist of bad decisions that any story could make:
- The AI bringing back the human MC and falling for him (check)
- The teenage love interest getting pregnant and the MC finding out he has a son (check)
- the mom getting with the dad's best friend (check)
... and so many more cliches. At this point I haven't finished watching ep 8 (because I fell asleep while watching it), but I don't plan to go through that torture again, I rather keep the good memories I have of this show.
So yeah, watch until ep 6 if you're curious about season 2's plot...but please avoid the timeskip xD it's so bad.
Thanks for reading, if you have watched this show I'd like to hear your thoughts about it. It has a stellar season 1, I was surprised by how good it was, so I wonder if more people had a good experience with it.
This drawing is a tad bit rushed bc unfortunately I’m going through art block but on the bright side I have bought one of the Oz plushies!
Unfortunately this is a tad bit rushed bc of my artblock 💔
I’ve seen the recent posts Pri has made about these and all I have to say is people will be thrilled to get their hands on a plush and when the game gets more popularity more and more opportunities will open up for merch and such!! Much hope and much love!!
The presale for Oz's plushie, a collaboration made with the wonderful people of Plush Wonderland, is open until May 8th, 2026 00:00 (Pacific Time (US & Canada))!!
You can get it over here: https://plushwonderland.com/collections/killer-trait
It needs at least 30 units to be sold for the plushie to be made! So far, 5 have been sold <3
Ahhhh it's time, I'm so happy to be able to share it with you guys. If you'd like to support the project and get your own Oz plushie be sure to click the link and follow Pri Karin's socials.
Plush Wonderland did an amazing job, it's the first time a character I helped design gets a plushie form, they paid attention to all details to create such a cute plushie of our dear "Tiger" 💙
Okay okay I’m really really new 2 Tumblr and I have no clue how to respond to reblogs but thank you sm for taking the time out of your day and commenting such kind words. 🫶🫶🫶 I absolutely LOVE your artstyle specifically in the hair and eye department it’s just darling!! I’m so glad you were able to see my post hehehe!
Aww you're welcome, I'm just happy to see that you like Killer Trait so much. As indie devs we're always giving our best to have our work out there, so trust me when I say that your words of appreciation mean a lot more than you think <3