I'm a brazilian digital artist, character designer, game designer and graphic designer. My main goal as an artist is to create video games and any sort of content that can tell stories about my ocs, and most importantly bring representation to people who are often left aside in media (me being a chronically ill person, I want to bring more visibility to that too) đ
I'll post about my ocs, but also fanart of my current obsessions. My current interests are Genshin, HSR, zzz and Jjk; so feel free to follow me if that interests you đ
Today, June 28th, is my birthday!! đđ
I'm now just an year younger than Arthur and Fay đ€
I want to take the opportunity to market my games a bit!
It'd mean a lot if you played them! đ
One of my 2 most popular games!
Where Winter Crows Go tells the story of a very burnout person going on a skiing holiday only to get trapped in a blizzard and having to spend a week in a cabin in the middle of nowhere with a seemingly kind stranger... unless they want to freeze to death.
This is a horror-mystery romance story with 3 different endings. You can choose to play as the canon protagonist, Aspen, or as your own character; but only Aspen will show up as a side sprite.
I recently finished a Latinamerican Spanish translation for the game too! It'll be released sometime before July 15th, 2026.
Probably my most popular game, so far!
Set in the same fictional country as Where Winter Crows Go (Cedaria), Killer Trait tells the story of a police officer who works as a criminal profiler, but actually dreams of being a detective (and is very close to reaching that dream)! However, after a certain betrayal, the protagonist has no choice but to join forces with a serial killer... a serial killer that only targets criminals.
Killer Trait is currently in development and will have a new demo (the last demo) released sometime in 2026. This demo will contain the first 4 days/chapters and stop right before the player enters one of the 3 routes: green route, red route and blue route; which are tied to the protagonist's anger. The full game will have 6 endings (2 for each route) and a total of 11 days/chapters.
You can choose to play as the canon protagonist, Fawna, or as your own character; however, only Fawna will appear as a side image sprite and in CGs where the protagonist is meant to be shown.
Fawna is a lot more involved in the story than Aspen was in WWCG, which is why she appears in CGs. It's also why certain details are different if you play as Fawna compared to if you play as your own character (for example, Fawna will always dye her hair pink and she can't have cow's milk in drinks 'cause she has a food intolerance to it).
This game will also be translated to Latinamerican Spanish, but at a later date; once the full game has been finished.
Reynard is a very short kinetic novel set in the same fictional country as Killer Trait: Cedaria (it was made for a game jam where the limit was 1k words, which is why it's so short). It functions as a sort of spin off, since Carl appears in Killer Trait and Fay makes a "cameo" as well.
Essentially, Reynard is a job interview. Carl is getting interviewed by Fay, a private detective, for an assistant job. However, this interview is stranger than one would expect...
Reynard also functions as a prequel or "introduction" to an upcoming game of mine called Mystic Cipher; which hasn't been released yet.
Mystic Cipher is an upcoming RPG Maker game about a paranormal detective (Fay) and her assistant (Carl) solving supernatural cases. It also takes place in Cedaria.
This is one of my dream games; I've always wanted to make a detective-like game, especially with a pixel art aesthetic.
It will be divided in different episodes. Meaning, each episode will be a different game. I wanted to structure it like this so it'd give me an excuse to have an episodic game series.
Episode 1 will be centered around an odd hotel.
I've only made visual novels, so far (well, KINDA, but I'll talk about that below), so it'll be a new experience for me.
Since I'm currently working on Killer Trait almost exclusively, Mystic Cipher's demo will take a while to be made. Sometime between 2027 and 2028, we'll see.
Potion Pleasing is probably my most ambitious visual novel, so far. It has an original soundtrack, a very immersive UI that even has a glossary and plans for a mini-game that will tie directly with the story and condition certain endings.
It's set in a fantasy universe called Essentia and it tells the story of a shy potter who's desperate to get her hands on a very special potion from an infamous witch. The potter is a big pushover, while the witch doesn't really like following rules. What could come from both of them meeting?
Unfortunately, because of how expensive this project is to make (mainly for the background art and mini-game stuff), Potion Pleasing is currently on hiatus. I'll most probably go back to it once Killer Trait and Mystic Cipher have been finished. But you can currently play the demo!
Azure Flame is a shortish kinetic novel set in Essentia, the same universe as Potion Pleasing.
It tells the story of a gay AND ace couple who face discrimination for being of different species (Carmelo is a dragon while Vance is a hybrid of dragon and wyvern). There's also a bit of homophobia, but mainly from Carmelo's father.
I've always loved dragons and what better than having gay ones? I became really attached to these characters so they'll probably make cameos in other projects that take place in Essentia.
Another short kinetic novel! But this one takes place in Cedaria. You might have already guessed but, basically, all of my stories with more of a "modern take" take place in Cedaria while those that are fantasy (because of witches, dragons and the like) take place in Essentia.
Petrichor is a very, very personal game to me because it tells the story of a woman coming out as ace to her boyfriend. It's... a sort of fantasy of mine. I'm a graysexual person (leaning heavily towards the asexual side) who wants to have a romantic relationship, but am very afraid and self-conscious about whether that will ever be something possible for me.
Hummingbird's Crown initially was born as a project for the Otome Jam in 2022 made by Fable Novel. Fable Novel was a small group I was a part of in 2022 where we created Detective Gidget, Hummingbird's Crown and Panacea: Rebirth.
Sadly, because our goals weren't very compatible long-term (basically I wanted to sell games in the future and my other teammates didn't) the group was dissolved amicably and I ended up getting the ownership for Hummingbird's Crown (for which I wrote the whole story and created the characters) and Panacea: Rebirth (this one was my project from the very start).
Hummingbird's Crown is a mystery otome game with a time loop! I've always wanted to write a time loop and this was my first try at one. It's not perfect (well, no game ever is, really) but I had a lot of fun working on it and was very, very happy to write an otome game where 3 of the characters are on the ace spectrum. Lonan especially deals with acephobia in his own route and that was something I wanted to tackle because acephobia is very real and a lot of people don't realize how harmful it is.
Initially there was a plan for an Invar route, but I cancelled it because the group had dissolved and I didn't really feel much motivation afterwards... but I'd like to make another game with Invar as a love interest at some point. We'll see!
A lot of people don't know this but Panacea is actually my true dream project. Yes, Mystic Cipher is too, in a way, but Panacea is the main reason why I wanted to make games in the first place. It's a story that takes place in Essentia, just like Potion Pleasing and Azure Flame.
Remember when I mentioned above that I KINDA only made visual novels throughout my whole indie dev career? Well, the KINDA is because, initially, I made a short RPG Maker demo for Panacea around 2018. It was not very popular and I lost a lot of motivation after seeing how badly it had flopped... HOWEVER, in 2022 I decided to remake it as a visual novel for Spooktober.
It has a few things that I'd probably change now, but I'm still super happy with the outcome and seeing these characters in a game again made me super happy.
Panacea: Rebirth is a sort of... prequel? Prologue? To a story I want to tell. A prologue to my dream project. It's the story of a sickly girl with alchemist parents who's very lonely and who frequently escapes into the forest to meet her best friend: an owl deity. Sadly, at some point, she gets turned into a vampire... and she vows to find a panacea that will turn her back into a human.
It's already been 8 years since my first try at telling this story and 4 years since the second try. I want my third try to be the definitive one, if possible, which is why the main project for this story will most probably take a while to see the light. I'm making other games first because I want to gain more experience and insight into how I could make this project a reality.
I'm still unsure whether Panacea will end up being a visual novel or an RPG Maker game, but it's an answer that will come to me eventually.
~ ~ ~
Thank you for reading until the end! If you decide to play any of these projects, please don't forget to leave review and/or comment; it means a whole lot! â€ïž
You can find all of my games in itch.io!
PS: Where Winter Crows Go and Killer Trait will eventually be on Steam but it'll take a little while.
I commissioned @mustacheskulls for a reference sheet of my Selfsona/Persona; or, as I like to call it, my "Prisona" đ€đ
These are 2 of my favorite outfits so those are the ones I decided for Prisona! There's a version with long hair and one with medium hair đââïž
First of all, I wanted to start by saying this is my personal experience, so what happened to me might not reflect the experience of all gamedevs and content creators out there who collaborated with this company.Â
That said, my experience was bad enough that I really wanted to make a post to let people know about it; especially to those who might be reached out by Plush Wonderland in the future, so that they can make a more informed decision about what they wish to do. And, well, also to express my frustration and disappointment, because this really left me feeling defeated, peeved and crushed.
I am at least happy to say, though, that after several exchanged emails between me and this company, the people who bought an Oz plushie either for the first campaign, the second campaign, or both, have all been refunded by Plush Wonderland. So at least everyone has gotten their money back!
This post is also really long so, if youâre interested in reading it, be aware that it goes on for quite a while.
With that out of the way, letâs begin.
HOW IT STARTED
Plush Wonderland first reached out to me on February 6th of 2026 to ask for a collaboration; mentioning how they wanted to make a doll/plushie for my brand. I actually didnât see this first email (it probably got lost in spam, at first) and only realized once they sent their second email on March 9th, 2026.
As you can see from the 2nd screenshot, I was really excited to collaborate with them; especially after having seen, from their website, that they had worked with many known indie devs who have wonderful games. I thought this was like a dream come true, âcause Iâve wanted a plushie of my characters for a long time, and the fact that a company was offering to collaborate with me because they saw potential in my games made me extremely happy.
After asking for the process of how things worked, this was the email they sent me. Right away, I noticed 2 things: that the plushie would need to sell FIFTY orders, and that the percentage I would get from the sales would be 8% (there are other things I noticed later but weâll get to them afterwards).
Iâm not going to lie, if they hadnât already collaborated with several other indie devs, at this point I would have let them know that I wasnât interested anymore. I know theyâre not a huge company, but they still collaborate with many people and sell a whole lot of plushies; so giving 8% of the sales to their collaborators is rather LOW. I was thinking 15, heck, even 10% at least would have been good. Also, having to sell 50 units seemed like it would be a huge challenge. Still, in spite of both of these things, l decided to agree because the possibility of having a plushie ofâat leastâone of my characters was really exciting and I was hopeful that my fans would be happy with the news as well.
Small Note: I confirmed with another dev that they also were told theyâd get 8% so this is something they tell ALL of their collaborators, not just me.
Having sold merch of Where Winter Crows Go (keychains) previously, and seeing how it didnât go so well at that timeâplus the fact that Killer Trait is more popular and currently in development, so people are more hyped about itâI told them to start with Killer Trait instead, so they agreed and told me to send some references for Oz, so they could start with his plushie design.
DESIGNING THE PLUSHIE
Over the course of a few weeks, Plush Wonderland and I exchanged emails to check that Ozâs plushie design was going well. They gave me an initial design and, after just a few small corrections from the feedback I gave them, he was done.
Why am I sharing these seemingly nothing-burger emails? At this point in time, I didnât notice, but, throughout aaaaall of these email exchanges, Plush Wonderland hadnât ONCE shared with me what would be the costs of production for the plushie nor told me that certain things about my character (in this case, Oz) would increase said cost of production and, thus, the final price for the plushie.
Of course, we could argue that I should have asked them about the costs of production at this time and you would be absolutely right: I should have.
However, this is also a collaboration. And Plush Wonderland is a company that SPECIALIZES in making plushies and other accessories. Youâd think they could have mentioned it to me at some point in time themselves, and not just when and IF I happened to ask.
Anywho, once the design was done, they asked me to send them the logo for the game so they could make a promotional image (which Iâd have to approve first) and they finally sent me the image that was made public when the campaign went live.
They said they would promote it on their social media (Twitter and Instagram are the only social media accounts they used for this, as far as I know; I donât remember seeing others) and that they would appreciate it if I could repost the announcement as well.
I agreed and they followed up telling me I could post it on Itch as well, since people who followed me there and played Killer Trait would see that the game had merchandise. I agreed as well. They also confirmed, after I asked, that the campaign would last one month.
THE FIRST CAMPAIGN GOES LIVE
April 9th finally comes around and the 20 cm Oz plushie is shown to the world. At the time, I was also busy with preparations to move to Spain so I admit it slipped my mind a bit and I ended up making the announcement post a bit late, but still made it on all of my social media AND Itch. I even made a Tiktok where the VA was kind enough to lend me their voice for free because they also wanted this campaign to be a success.
A few days go by and the plushie is just⊠not selling well. I reposted the plushie posts a few times, sent it to several acquaintances and friends (even family members); but still no dice.
Donât get me wrong, I know that not everyone can afford to buy merch; especially when thereâs shipping involved (some countries in particular have shipping thatâs INSANELY PRICEY). Thatâs a fact and, sometimes, selling merch is a bit of a gamble. It can go well, but it can also go badly. Not to mention the plushie was not cheap.
No matter the reason, though, I couldnât just fake my feelings. With the addition of my stress from the upcoming move to Spain, and seeing how not many people seemed to be interested in getting the plushie or even comment on the posts themselves, I started to feel really sad about the whole thing.
But then, after speaking with my friend Mustache (the artist for Killer Trait) and lamenting how some people from Latin America wouldnât be able to buy it because of the price of the plushie and the shipping combined⊠I decided to check the price for Ozâs plushie again and compare it to Plush Wonderlandâs other plushies.
Thatâs when I noticed the difference. Ozâs 20 cm plushie was worth $46 (no skeleton)/$50 (with skeleton) compared to other plushies of the same size that were cheaper. Some werenât that much cheaper, but others were at least 10 to 12 dollars cheaper. It may not seem like much to some, but a few dollars can really make the difference; especially when thereâs shipping and ESPECIALLY in certain countries, like the ones from Latin America (believe me, Iâm from Argentina, I KNOW).
Thatâs when I decided to send Plush Wonderland another email⊠and when my gloominess started to turn into annoyance.
Small Note: Something I noticed when I checked the live campaign was that the goal for making the plushie was now selling THIRTY units instead of fifty. I thought it was odd at the time but, since it ultimately ended up benefitting me, I didnât think much of it. However, a dev I talked to that also made a collaboration with them told me the opposite happened to them; Plush Wonderland first said they needed to sell 30 units and when the campaign went live it ended up being 50.
WHY IS IT SO EXPENSIVE?
On April 15th, I sent Plush Wonderland an email to ask about the difference in price between Oz plushie and other 20 cm dolls. This was their reply:
Remember when I previously talked about them not telling me anything regarding the costs of production for their plushies? THIS was the first time I was made aware of them. Not once in all of their previous emails did they tell me about the costs of production nor how much would the plushie cost.
Again, yes, this is something that I admittedly SHOULD have asked them about, but I also want to cut myself some slack in that regard because this was the first time I ever did something like this, but it was NOT the first time for them.
Heck, they could have even told me how adding white streaks to Ozâs hair and his burn scar would make the plushie more expensive DURING the process of his plushie design! But they never said anything.
And wait, things get worse.
As you can see in the email above, I told them how I commissioned a few mini comics to try and promote the plushie as best as I could. Then I proceeded to make said comics into short videos; again, with the help of the very kind VAs who provided their voices (for free!) because they wanted to help me make this plushie become a reality.
But thatâs when they replied⊠that, since the price of the 20 cm plushie seemed too high, I could make a poll for my fans to see if theyâd prefer a 10 cm plushie instead; which would be much cheaper. They also told me we could do other things as well, like stickers or acrylic products.
Do you see the problem with this? First of all, why didnât they tell me about these things right at the beginning? And what would the point of a poll like this even have been when the 20 cm plushie campaign was already live?
We could argue that I could have asked them to make a 10 cm plushie (or another product) from the start, but when they came to me for a collaboration they SPECIFICALLY talked about making a plushie and they NEVER specified what the size of that plushie would be. They went on ahead and made the 20 cm plushie design without ever telling me I could choose between 2 sizes. What choice could I have made if I didnât know my options from the start?
During this time, because of my upcoming overseas move and overall general stress, I wasnât really thinking with a clear mindâI was even considering making the poll, despite not being sure if many people would voteâso, while I was frustrated, I still didnât see all the issues and red flags that I saw afterwards.
Plush Wonderland offered to have the campaign for the 20 cm Oz plushie and the one for a 10 cm Oz plushie run simultaneously. Thinking back, a friend told me (after the whole ordeal) that having 2 campaigns run somewhat simultaneously, where itâs also visible that one of them is failing pretty badly, is not very good marketing⊠and I think sheâs completely right.
I should have refused. I REALLY should have refused. But since the first campaign was already failing so badly, and I was still really enamoured with the idea of having an Oz plushie, I agreed.
In fact, at first I was feeling really guilty that they were drawing another design:
THE SECOND CAMPAIGN GOES LIVE
A few days go by and, when April 29th comes around, the second campaign goes live. Once again, I make posts EVERYWHERE and even start commissioning one last mini comic to make another Tiktok video for this plushie.
At this point, I was pretty desperate. I even made an Instagram to try to promote both plushiesâI was already thinking of making a gamedev Instagram before, but thought this would be a good incentive.
I happened to see that their Instagram had a whole lot of followers, so I asked them if they could help me by posting there and adding me as a collaborator. That way, the post would be in both our accounts and, since they have so many followers, their post would reach more people than mine.
Their response⊠was that their social media schedule was very âtightâ so it would be better for me to make the post instead. This could just be me, but the âdearâ that they added also felt very rude.
I ended up making the post myself and adding them as a collaborator instead. However, when I told them about this, Plush Wonderland was unfortunately on holiday, so they saw my email late and, when they accepted my collaboration post (only one of them, because I also added them as collaborators on the plushie videos and they ignored those) it was already too late⊠They had made several new posts and the one with 10 cm Oz plushie was buried under their most recent ones.
I donât know just how much a merch company should help their collaborators with marketing, but this is another one of the many reasons why I feel like I had a bad experience. Doing the marketing for the Oz plushie was very hard, stressful and, most of all, lonely. Plush Wonderland didnât really help me much and, if Iâm being honest, I feel like they could have helped more (and this goes not only for me, but for all people who collaborate with them; I feel they should be helped more).
Instead of receiving help, it felt like Plush Wonderland was counting on my fan base being big enough for the merch to, somehow, sell magically well.
WHEN EVERYTHING WENT TO HELL
Several days go by and, ultimately, the campaign for Ozâs 20 cm plushie fails with 9 plushies sold out of 30. This was expected, so I was bummed but still hopeful that maybe, just maybe, the other campaign could succeed. In fact, Mustache told me that a couple of Brazilian fans had bought the 20 cm plushie and were waiting for their refund so they could try again with the 10 cm plushie.
A few days after the first campaign had failed, I got a message from Mustache letting me know that one of her friends who bought the plushie still hadnât received a refund. I asked another friend of mine, Meiri, who bought one as well, to see if she ALSO hadnât received a refund. She confirmed that she hadnât AND that she had sent an email to Plush Wonderland days ago asking about it, but they never got back to her.
Thatâs when I decided to send a new email to the company to see what was going on. If the campaign had failed⊠shouldnât everyone have been refunded?Â
Their reply was⊠confusing, to say the least. I showed it to a few of my friends and we were all pretty perplexed. What did this even mean?
So, yet again, I sent them another email. Trying to grasp whether this meant that everyone would receive their refunds by May 28th. The first campaign had ended on May 8th so, from then onwards, without counting the weekends, two weeks would be around May 28th⊠right?
I wanted to confirm this quickly too because there were only 11 days left for the second campaign to finish, and a couple of people who had bought the 20 cm plushie wanted their refund so they could buy the 10 cm plushie.
The email they sent me next made me go from confused and frustrated to angry and disappointed:
This reply made me beyond upset. Not only were they saying that the second campaign had over 20 days left (which was not true), they also, for some reason, talked to me like I was a buyer? Somehow, someway, there had been a huge misunderstanding on their part, and this really didnât look professional at all.
Some could say that this is a matter of lost translation. That English is not their first language and, perhaps, they use Google Translate to communicate or something, so the meaning of the email was lost in the poor translation.
Well, English is not my first language either, and even taking that out of the way, you canât be an international company who constantly offers merch collaborations to several people and have this level of English in email exchanges. The people who are in charge of contacting and engaging with the collaborators should have a level of English thatâs high enough for these things to never happen.
What happened here was VERY unprofessional.
Yet again, I sent them another email where, firmly but politely, I expressed my frustration and that all I wanted was for the people who bought the 20 cm plushie to be refunded.
They replied apologetically but then, not even 5 minutes later, they followed with ANOTHER reply where they said they would extend the 10 cm plushie campaign by ONE MORE MONTH so that those who bought the 20 cm plushie could âwait patiently for their refundâ and then buy the 10 cm plushie.
I told them to PLEASE not do this and that I would take a couple of days to process the whole thing before I sent a longer reply; because what they were doing was frankly making me uncomfortable.
Again, they initially replied in a way that seemed they were being understanding⊠But then not even 30 minutes later they replied with yet another suggestion where they asked ME to ask the people who bought the 20 cm plushie (and wanted the 10 cm plushie) to send THEM an email to âpre-registerâ so they could have the other plushie instead??Â
This is most probably another problem with the translation but I THINK they were trying to tell me that they would transfer the money of those who bought the 20 cm plushie (and wanted the 10 cm plushie) to the other campaign so they could get the 10 cm plushie before the campaign ended??Â
I donât know⊠no matter, because, yet again, they were dancing around the fact that they werenât refunding the buyers quickly and, yet again, making more suggestions of things that could âmaybeâ work but, honestly speaking, felt like rather poor suggestions.
I sincerely felt like I was talking to someone who had a tiny shop and was selling merch for the very first time.
Small Note: I think itâs important to mention as well that I was the only one telling people on social media that Plush Wonderland would refund them soon; the only one reassuring them. Meanwhile, they did nothing.Â
I feel like this and my repeated posts of the plushie themselves may have also potentially hurt trust from my fans in me, all the while Plush Wonderland continues on with their day.
THEIR âAPOLOGYâ AND THEIR ACTUAL APOLOGY
A couple of days later, after talking with a few friends and my Dad about this, I sent them a very long and detailed email where I politely expressed my disappointment and dissatisfaction with the collaboration and my overall bad experience with them. I listed 10 points, which are basically all of the things I mentioned in this large post in an even more detailed manner, so I wonât bore you with my actual email but Iâll share with you what I received as a reply.
So, from what I understood based on the 2nd email (which is exactly the same but only contains that extra phrase at the start), there was only one person I had been talking to throughout the whole ordeal.
No matter, the liaison is still part of Plush Wonderland and, honestly speaking, the apology I received here felt a bit half-baked and insincere. It felt like they went on the defensive in several parts and STILL insisted that I should give their company another chance. Not to mention, several things I had told them I was displeased about were not yet addressed at all.
Also, for some reason, the English in this email was a lot more understandable than the previous emails, so Iâm not sure if this person reached out to someone else in the company for help, but itâs another thing to note.
The next reply, on the other hand, felt much MUCH more professional, like they had taken actual accountability, and the English level was completely different. Take a look:
Not long after receiving this email, my Dad and one of my friends told me Plush Wonderland had sent them an email apologizing for the trouble and they were refunded shortly after, as they had mentioned in the email above.
They did the same with the people who bought the 10 cm plushie and all people have been refunded now. So, credit where creditâs due, this was a good thing about them and Iâm glad and relieved that they delivered on their promise in their last email.
Unfortunately, this wasnât enough to dissuade me from not making this post. I wanted to tell my whole experience, from start to finish, to let people know what I went through and for them to be careful and observant when approached with a deal/collaboration with similar characteristics to the one I was approached with. Whether youâre approached by Plush Wonderland or another company altogether.Â
Donât be naive like me and trust a company just because they made collaborations/deals with several people you know or know of. Being trusting is not a bad thing, but itâs never bad to have some healthy skepticism and ask A LOT of questions. If something doesnât feel right, donât go through with it.Â
Listen to your gut, itâs there for a reason. I didnât listen to it and I ended up going through a lot of stress because of it and even losing money to try and promote something that was destined to fail.
The silver lining I see in all of this is that, at least, I learned from this experience; and was also able to make this post to inform others about this matter.
Unfortunately, this experience has also greatly discouraged me from trying to make physical merch of my games for a long while. Iâm not saying it wonât happen, just that I will be a whole lot more careful next time and, most probably, start with a pre-order system so that Iâm not at a risk of losing money.
Thank you very much for reading until the end and I hope you have an excellent week!
-Pri
(Final) Small Note: You might have noticed that I deleted a lot, if not all, the posts in which I advertised the plushie. That's because I honestly don't want to be reminded of the bad experience, so I'd rather they be gone. I also deleted the videos of the cute mini comics; but those in particular I will upload again after the artist I commissioned changes the plushie in those comics for one they drew themselves, so it's not associated with Plush Wonderland in any way.