Heyo, I'm Pri, a writer and indiedev that loves telling stories~ Please, NO NSFW or suggestive content, comments nor asks about my OCs. Thank you for understanding!
Heyo, I'm Pri, an Argentinian queer writer and content indiedev based in Spain who loves telling stories. My indiedev brand also has 2 mascots, an owl called Vesper 🦉 and a black cat called Aster 🐈⬛. Hope you all like them~
The stories I write are set in universes or countries of my own creation and are inspired by a mixture of personal interests, lived experiences and my own imagination. While not all of my stories focus (primarily) on LGBTQIA+ topics, most of my characters (if not all) are queer.
My favorite genres to write are mystery, dark fantasy, romance, comedy & a bit of horror. I'm a sucker for writing dialogue, characters' narrative exposition & world-building.
Apart from game development and writing, I'm a hobbyist singer aspiring to do covers and even my own songs someday!
If you have any questions, please check out my FAQ + General information & my Guidelines.
It's very possible your question might have been answered there already 🌸. Thank you~
A little more than half-way done with chapter 4 of Killer Trait! Getting closer to a pivotal scene... I just hope I make it justice. Sometimes I get nervous that my OCs are not believable or that the things they do "come out of nowhere".
I'll do my best to make this a chapter that's worth the wait!
Hello, there, everyone! I thought I'd make a general devlog seeing as it's been a while since my last one. I miiiight make it a monthly or bi-monthly thing.
It's a bit long, though, so feel free to skip to the parts that interest you!
WHERE WINTER CROWS GO LATAM SPANISH'S RELEASE
As some of you may have already noticed, I was recently able to release a Latam Spanish translation for Where Winter Crows Go! ☺️💕
It was a lot of work but I'm really proud of how it turned out and I also have my friends Floramisu, Noreemii and Meiri to thank for helping me with the Spanish Beta Testing (Flor and Noree) and the update of the Android Build that included Spanish as a language (Meiri).
Check out their games, they're awesome!!
WHAT MADE ME TRANSLATE WHERE WINTER CROWS GO AFTER PROCRASTINATING FOR SO LONG?
To tell you the truth, translating/localizing this game is something I've wanted to do for quite a while but I never really got around to it and kept making excuses... The reason I finally came around to do it might surprise you, but it has to do with Toby Fox.
Some of you may know that, earlier this year, Toby Fox was involved in a controversy because of a statement he released about why it wouldn't be possible for him to release more official translations to other languages for Undertale.
While I don't agree with the way some people in the non-English fandom expressed their discontent (harassing people is never okay) I was among the fans who were pretty disappointed by his words.
Of course, at the end of the day, it's his game so he can do whatever he wants. I'm not about to tell someone what they can or can't do with their game; that'd be pretty hypocritical of me when I myself have mentioned how exhausting it is when some people demand I add or change features in my games.
The thing is... Undertale has been out for 10 years already. And the reasons Toby gave for not going through with more localizations felt like excuses instead of admitting that he's not interested. It would have still been received a bit negatively but I think many would have appreciated the honesty.
It's fine if he doesn't want to translate his games to other languages. It's not fine (imho) or, well, dishonest to say it's because he doesn't want "his vision" to be compromised or that he could only do it in japanese because he knows japanese. My brother in Christ, what are you talking about? Undertale's japanese translation already has decisions that ignore "the vision" (for example: Sans and Papyrus are still called that in japanese even though those fonts don't exist in japanese; so this joke is completely lost in japanese).
There's also the fact that he said he was happy that fans had taken it upon themselves to make fan translations; taking off the pressure from "official translations" from him.
I don't think he meant to harm anyone at all, but his comments came off like he didn't much care for his community outside of the US and Japan. And there's also the implication in his statement that he doesn't trust professional translators/localizers. It's one thing to allow a random person you don't know to make an official translation of your game (in fact, this is why I don't have more translations for my games; if I'm going to add a translation, I want it to be someone with demonstrated experience or at least someone I know and who I can trust); it's another thing to refuse to do so when you have the monetary means to hire translators with a LOT of demonstrated experience (not to mention he probably has a lot of contacts).
Now, speaking as a person from Latin America myself, I can attest to the fact that game translations from English to Latam Spanish are something that wasn't very common before. We usually received games in English, if at all. And funny enough... even though I attended a bilingual school, playing games in English is what really helped me improve on it the most.
On the one hand, I'm grateful for this. Heck, I even write in English, I love English! But, on the other hand, it's frustrating to see how much Latam Spanish translations are not usually a priority for a lot of companies, are added much later or just ignored altogether.
So, well, you could say this whole incident solidified my urge and need to prove that English games CAN be translated/localized to Latam Spanish. Wordplay and idioms are something that's been a part of literature and life itself for AGES; there's always a way to localize something so that the intended feeling can be transmitted, even if it's not a literal translation. Ironic that it was Undertale, of all things, which filled me with DETERMINATION to make a translation 😂
Anywho... I think I rambled a bit much about all of this but thank you for reading 🫣
The conclusion you can take from this is that I intend to translate (most of) my other games eventually.
The only one I probably won't translate is Hummingbird's Crown. I had a lot of fun making that game with my old teammates from Fable Novel back in 2022, but I'm just not as passionate about that project anymore.
Also, please, don't get me wrong. I LOVE Toby Fox's games and I really admire him as a gamedev and music composer. This criticism is not meant to be seen as hate, but rather as constructive criticism.
KILLER TRAIT'S FINAL DEMO (WHICH WILL INCLUDE DAY 4)
As I've mentioned a few times in the past, the Killer Trait demo that includes Day 4 will be the FINAL demo before the full release. Basically, the last free update.
Where Winter Crows Go's full game amounted to approximately 25k words; so I think you guys will be happy to know that Killer Trait's final demo has already surpassed that! I'm thinking it'll be between 28k to 30k.
At the moment, Day 4 has a total of 4k words written. I'm aiming for at least 8k but we'll see how the script evolves!
Danu has finished one of the backgrounds for Day 4 and is currently on the finishing touches for another one. Then she'll work on the final one 🫶 I've also commissioned another background artist called Nick, who has made one of the backgrounds in Day 4.
I'm still unsure if I'll keep working with 2 background artists to save a bit of time, but I'll make my final decision when I see how many more backgrounds there'd need to be. I'll have to control myself so as not to destroy my budget... I'm looking at you, future Pri 🫵
CG-wise, Mustache is currently working on one of the new ones! I'm guessing there'll be between 2 to 3 new CGs in Day 4. My goal for the full game is to have between 15 to 20... provided I can afford it. I might have to to reduce the amount of CGs for the endings (meaning, only having 3 endings with CGs instead of all 6). Have mercy, future Pri 🥹
Something else I wanted to mention is that I decided Killer Trait's final demo will be a bilingual release (English & Latam Spanish)! This will make the release take a liiiittle longer, but it'll make it easier for me in the long-run when I have to translate the full game, so I think it's worth it 🙂↕️✨️
When is the release going to be? Well, IF POSSIBLE, I want to aim for a mid to late September release 🍂 'cause many people play Spooktober games during October (myself included) and I'm afraid Killer Trait's demo might be overshadowed. If September isn't possible, though, then November.
Once I release the final demo, I'd like to translate a few more of my games. Particularly Reynard, Azure Flame and Petrichor; since they're all very short and it shouldn't take me super long (and it'll help me rest a bit from Killer Trait so I don't get burnout).
After that, I'll resume with Killer Trait's script writing! It's tempting to commission more art for the game during the script writing process, but I want to try to finish writing the whole game before so I can assess how much more art I'll need without going insane 😂
hi, excuse my bad English, I’m only now learning it, so my apology if things don’t make sense! But I saw someone make suggestive art of your character, and I’m not sure what there user is but I’m pretty sure they are a child too so they don’t know better and I don’t remember the user name for them, if I find them I will let you know the user, but I just thought this should be brought to your attention because your uncomfortable with it obviously..
Hello, there!
Thank you for letting me know! Unfortunately, these things will happen and there's not much that can be done...
I shared my boundaries multiple times over the years, so if some people still choose to ignore them, I think the best course of action is politely asking them if they could take the NSFW art or NSFW fanfic down (because of my boundaries) and/or block them.
If the art/fanfic is only mildly suggestive or there's mild gore, I think that's fine.
My issue is mainly when it's NSFW (graphic/extremely suggestive sexual content, extreme gore) or when there's depictions of my main or secondary characters being suicidal/commiting suicide.
Once again, thank you for taking your time to write to me and letting me know, I appreciate it a lot! 🫂
The Latin American Spanish Translation is finally here!
Hello, everyone!
I'm very happy to announce that the Latin American Spanish translation (or I guess I should say localization, since that's more accurate) has finally been released!! This localization was done by me, so you can rest assured that nothing will get lost in the translation!
Hope you enjoy!
-Pri
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¡Hola a todos!
¡Me alegra mucho anunciar que por fin lancé la traducción al español latinoamericano (o mejor dicho, la localización; un término más preciso)! Esta localización fue realizada por mí, ¡así que pueden estar seguros de que nada se perderá en la traducción!
¡Espero que la disfruten!
-Pri
Would you risk living together with a stranger in an isolated cabin to avoid the freezing cold?
I was wondering what do you think of others making ocs for your games? Cuz I’ve been thinking of a killer trait oc i dont think they’d interfere with anything in the main story they’re just there in the sidelines but i wanted to know your opinion on it first i hope you have a good day!
Hello, there! 😊
I don't mind people making OCs based on my games as long as:
They don't profit from it (commissioning artists to draw your OC with characters from my games is totally ok, though; I mainly mean merchandise or wanting to make a fan story surrounding your OCs with my characters and profiting from that).
They don't make NSFW content (sexual content or heavy gore; mild gore is ok) or suicidal content surrounding the characters in my games.
Otherwise, go wild! I think it's really cool when people create OCs, fanfics, fanart and fan comics from media they enjoy ❤️
Wiwiwi, muy buenas noticias!! El beta testing de la traducción al Español de WWCG ya está lista! Solo queda chequear la Android build en Español (la semana que viene) y ya debería poder lanzar la actualización~
On another news, Killer Trait's Day 4 script is progressing smoothly. I'm around 2700 words more or less. Today I was busy with other stuff so I couldn't write, but tomorrow I'll keep at it!
Also, super random, but I tasted an aloe vera drink for the first time today and it was really refreshing. I liked it quite a lot!
Not gonna lie, I've been feeling quite sad and sickly these past days/weeks, so seeing people's kind comments about my games and seeing how my summer sale is going pretty well on itch puts a smile on my face.
Thank you so much to all who still support me and like what I do. Sometimes I get these periods of thinking my games suck and no one likes them, or that people get bored of waiting and they forget about my games altogether... so it's really flattering when I receive comments or reviews telling me how much they enjoyed them and/or are looking forward for more.
I think the "culture shock" or whatever the hell this is supposed to be is catching up to me. I feel like I've been crying more easily at home and have been getting waves of heartburn, GERD or nausea. Sometimes it comes, sometimes it goes away... For now I've made an appointment with a doctor.
I hate feeling like this. Makes me feel absolutely stupid and useless. And besides my therapist I feel like I can't talk to anyone without feeling guilty about bothering them. I don't even think I miss my country in the traditional sense; I just feel weird & sad. I want to feel better, ugh.
why are people so against negative character development? characters don’t need to improve and become better people they can get worse and make mistakes and end up in a worse state than when they began and it’s just as interesting and entertaining as characters developing positively
WWCG's beta testing for Latinamerican Spanish's localization is going well! I should be able to release it this month, soon.
I'm debating whether I should release Killer Trait's new demo (the last demo before full-release) with a Latinamerican Spanish translation too. It'll take me a little bit more but the pros to this is that, once I finish the full game, I'll have a lot less to translate 🫣
I'll need to think about it.
~ ~ ~
El beta testing de la localización al español latino para WWCG está avanzando! Creo que voy a poder lanzar la nueva actualización este mismo mes, dentro de poco.
Estoy pensando si lanzar también la nueva demo de Killer Trait (la última antes del juego completo) con la traducción al español latino. Me va a llevar un poco más de tiempo, pero la ventaja es que, cuando termine el juego completo, voy a tener que traducir muchísimo menos 🫣
Maybe an unpopular or even controversial opinion but some people really, REALLY don't deserve free games or games in general.
The way some of y'all treat game devs (especially indie game devs) is extremely entitled, rude and, frankly, inconsiderate. It's no wonder some game devs end up quitting given how poorly they are treated by certain people in their communities or fandoms.
This honestly applies to all types of content creation.
unfortunately its almost midnight here in France and i wont be done :( but im gonna work on it all night and itll be released tomorrow for sure. i dont have a lot remaining but i have a severe lack of sleep so its difficult to get them done quickly.
dont feel bad tho im the one who set the date and im the one who was lazy with the time i had.
ive seen the little "argument" on itch, and its completely okay guys!! i dont feel bad because of it bc i understand your feelings! i would have been disappointed too, so i really get it.
im the only one to blame since im the only person working on this, so if itd delayed right now thats on me!🥺
i also want to apologize because i decided not to include the neutral routes. i really hope youll see how much thought i put into Lane's and BB's routes, because compared to them, the neutral route felt incredibly weak.
i took the liberty of removing it because even without those routes, the Shift is already incredibly long (150K words) since i heavily focused on Lane and BB. so having 75K words for each guys and 10K for both neutral routes would have been ridiculous.
tho the beginnings of the neutral routes are still playable, but the endings wont be included.
im feeling incredibly incompetent right now xD but im sure youre gonna love Lane and BB's routes. i promise ill make Amelia's route and the drunk route just as good. i just dont want to make people wait any longer.
im sorry, Amelia fans and im sorry for making you wait🥺
Guys, please be kind to game devs. Especially those like Laly who are solo devs and release free games!!
As a gamedev AND gamer myself, I know how people can get super excited for updates and want to play something as soon as possible, and that's understandable! HOWEVER, unexpected delays can happen and DO happen a lot of the time, and it just puts a whole lot of pressure in devs when others keep asking about updates.
PLEASE be kind and be patient. Creators are human too. They're not machines. The last thing anyone wants is for a creator to crunch and end up making themselves sick because of the overwork.