Heyo, I'm Pri, a writer and indiedev that loves telling stories~ Please, NO NSFW or suggestive content, comments nor asks about my OCs. Thank you for understanding!
Heyo, I'm Pri, an Argentinian queer writer and content indiedev based in Spain who loves telling stories. My indiedev brand also has 2 mascots, an owl called Vesper 🦉 and a black cat called Aster 🐈⬛. Hope you all like them~
The stories I write are set in universes or countries of my own creation and are inspired by a mixture of personal interests, lived experiences and my own imagination. While not all of my stories focus (primarily) on LGBTQIA+ topics, most of my characters (if not all) are queer.
My favorite genres to write are mystery, dark fantasy, romance, comedy & a bit of horror. I'm a sucker for writing dialogue, characters' narrative exposition & world-building.
Apart from game development and writing, I'm a hobbyist singer aspiring to do covers and even my own songs someday!
If you have any questions, please check out my FAQ + General information & my Guidelines.
It's very possible your question might have been answered there already 🌸. Thank you~
First of all, I wanted to start by saying this is my personal experience, so what happened to me might not reflect the experience of all gamedevs and content creators out there who collaborated with this company.
That said, my experience was bad enough that I really wanted to make a post to let people know about it; especially to those who might be reached out by Plush Wonderland in the future, so that they can make a more informed decision about what they wish to do. And, well, also to express my frustration and disappointment, because this really left me feeling defeated, peeved and crushed.
I am at least happy to say, though, that after several exchanged emails between me and this company, the people who bought an Oz plushie either for the first campaign, the second campaign, or both, have all been refunded by Plush Wonderland. So at least everyone has gotten their money back!
This post is also really long so, if you’re interested in reading it, be aware that it goes on for quite a while.
With that out of the way, let’s begin.
HOW IT STARTED
Plush Wonderland first reached out to me on February 6th of 2026 to ask for a collaboration; mentioning how they wanted to make a doll/plushie for my brand. I actually didn’t see this first email (it probably got lost in spam, at first) and only realized once they sent their second email on March 9th, 2026.
As you can see from the 2nd screenshot, I was really excited to collaborate with them; especially after having seen, from their website, that they had worked with many known indie devs who have wonderful games. I thought this was like a dream come true, ‘cause I’ve wanted a plushie of my characters for a long time, and the fact that a company was offering to collaborate with me because they saw potential in my games made me extremely happy.
After asking for the process of how things worked, this was the email they sent me. Right away, I noticed 2 things: that the plushie would need to sell FIFTY orders, and that the percentage I would get from the sales would be 8% (there are other things I noticed later but we’ll get to them afterwards).
I’m not going to lie, if they hadn’t already collaborated with several other indie devs, at this point I would have let them know that I wasn’t interested anymore. I know they’re not a huge company, but they still collaborate with many people and sell a whole lot of plushies; so giving 8% of the sales to their collaborators is rather LOW. I was thinking 15, heck, even 10% at least would have been good. Also, having to sell 50 units seemed like it would be a huge challenge. Still, in spite of both of these things, l decided to agree because the possibility of having a plushie of—at least—one of my characters was really exciting and I was hopeful that my fans would be happy with the news as well.
Small Note: I confirmed with another dev that they also were told they’d get 8% so this is something they tell ALL of their collaborators, not just me.
Having sold merch of Where Winter Crows Go (keychains) previously, and seeing how it didn’t go so well at that time—plus the fact that Killer Trait is more popular and currently in development, so people are more hyped about it—I told them to start with Killer Trait instead, so they agreed and told me to send some references for Oz, so they could start with his plushie design.
DESIGNING THE PLUSHIE
Over the course of a few weeks, Plush Wonderland and I exchanged emails to check that Oz’s plushie design was going well. They gave me an initial design and, after just a few small corrections from the feedback I gave them, he was done.
Why am I sharing these seemingly nothing-burger emails? At this point in time, I didn’t notice, but, throughout aaaaall of these email exchanges, Plush Wonderland hadn’t ONCE shared with me what would be the costs of production for the plushie nor told me that certain things about my character (in this case, Oz) would increase said cost of production and, thus, the final price for the plushie.
Of course, we could argue that I should have asked them about the costs of production at this time and you would be absolutely right: I should have.
However, this is also a collaboration. And Plush Wonderland is a company that SPECIALIZES in making plushies and other accessories. You’d think they could have mentioned it to me at some point in time themselves, and not just when and IF I happened to ask.
Anywho, once the design was done, they asked me to send them the logo for the game so they could make a promotional image (which I’d have to approve first) and they finally sent me the image that was made public when the campaign went live.
They said they would promote it on their social media (Twitter and Instagram are the only social media accounts they used for this, as far as I know; I don’t remember seeing others) and that they would appreciate it if I could repost the announcement as well.
I agreed and they followed up telling me I could post it on Itch as well, since people who followed me there and played Killer Trait would see that the game had merchandise. I agreed as well. They also confirmed, after I asked, that the campaign would last one month.
THE FIRST CAMPAIGN GOES LIVE
April 9th finally comes around and the 20 cm Oz plushie is shown to the world. At the time, I was also busy with preparations to move to Spain so I admit it slipped my mind a bit and I ended up making the announcement post a bit late, but still made it on all of my social media AND Itch. I even made a Tiktok where the VA was kind enough to lend me their voice for free because they also wanted this campaign to be a success.
A few days go by and the plushie is just… not selling well. I reposted the plushie posts a few times, sent it to several acquaintances and friends (even family members); but still no dice.
Don’t get me wrong, I know that not everyone can afford to buy merch; especially when there’s shipping involved (some countries in particular have shipping that’s INSANELY PRICEY). That’s a fact and, sometimes, selling merch is a bit of a gamble. It can go well, but it can also go badly. Not to mention the plushie was not cheap.
No matter the reason, though, I couldn’t just fake my feelings. With the addition of my stress from the upcoming move to Spain, and seeing how not many people seemed to be interested in getting the plushie or even comment on the posts themselves, I started to feel really sad about the whole thing.
But then, after speaking with my friend Mustache (the artist for Killer Trait) and lamenting how some people from Latin America wouldn’t be able to buy it because of the price of the plushie and the shipping combined… I decided to check the price for Oz’s plushie again and compare it to Plush Wonderland’s other plushies.
That’s when I noticed the difference. Oz’s 20 cm plushie was worth $46 (no skeleton)/$50 (with skeleton) compared to other plushies of the same size that were cheaper. Some weren’t that much cheaper, but others were at least 10 to 12 dollars cheaper. It may not seem like much to some, but a few dollars can really make the difference; especially when there’s shipping and ESPECIALLY in certain countries, like the ones from Latin America (believe me, I’m from Argentina, I KNOW).
That’s when I decided to send Plush Wonderland another email… and when my gloominess started to turn into annoyance.
Small Note: Something I noticed when I checked the live campaign was that the goal for making the plushie was now selling THIRTY units instead of fifty. I thought it was odd at the time but, since it ultimately ended up benefitting me, I didn’t think much of it. However, a dev I talked to that also made a collaboration with them told me the opposite happened to them; Plush Wonderland first said they needed to sell 30 units and when the campaign went live it ended up being 50.
WHY IS IT SO EXPENSIVE?
On April 15th, I sent Plush Wonderland an email to ask about the difference in price between Oz plushie and other 20 cm dolls. This was their reply:
Remember when I previously talked about them not telling me anything regarding the costs of production for their plushies? THIS was the first time I was made aware of them. Not once in all of their previous emails did they tell me about the costs of production nor how much would the plushie cost.
Again, yes, this is something that I admittedly SHOULD have asked them about, but I also want to cut myself some slack in that regard because this was the first time I ever did something like this, but it was NOT the first time for them.
Heck, they could have even told me how adding white streaks to Oz’s hair and his burn scar would make the plushie more expensive DURING the process of his plushie design! But they never said anything.
And wait, things get worse.
As you can see in the email above, I told them how I commissioned a few mini comics to try and promote the plushie as best as I could. Then I proceeded to make said comics into short videos; again, with the help of the very kind VAs who provided their voices (for free!) because they wanted to help me make this plushie become a reality.
But that’s when they replied… that, since the price of the 20 cm plushie seemed too high, I could make a poll for my fans to see if they’d prefer a 10 cm plushie instead; which would be much cheaper. They also told me we could do other things as well, like stickers or acrylic products.
Do you see the problem with this? First of all, why didn’t they tell me about these things right at the beginning? And what would the point of a poll like this even have been when the 20 cm plushie campaign was already live?
We could argue that I could have asked them to make a 10 cm plushie (or another product) from the start, but when they came to me for a collaboration they SPECIFICALLY talked about making a plushie and they NEVER specified what the size of that plushie would be. They went on ahead and made the 20 cm plushie design without ever telling me I could choose between 2 sizes. What choice could I have made if I didn’t know my options from the start?
During this time, because of my upcoming overseas move and overall general stress, I wasn’t really thinking with a clear mind—I was even considering making the poll, despite not being sure if many people would vote—so, while I was frustrated, I still didn’t see all the issues and red flags that I saw afterwards.
Plush Wonderland offered to have the campaign for the 20 cm Oz plushie and the one for a 10 cm Oz plushie run simultaneously. Thinking back, a friend told me (after the whole ordeal) that having 2 campaigns run somewhat simultaneously, where it’s also visible that one of them is failing pretty badly, is not very good marketing… and I think she’s completely right.
I should have refused. I REALLY should have refused. But since the first campaign was already failing so badly, and I was still really enamoured with the idea of having an Oz plushie, I agreed.
In fact, at first I was feeling really guilty that they were drawing another design:
THE SECOND CAMPAIGN GOES LIVE
A few days go by and, when April 29th comes around, the second campaign goes live. Once again, I make posts EVERYWHERE and even start commissioning one last mini comic to make another Tiktok video for this plushie.
At this point, I was pretty desperate. I even made an Instagram to try to promote both plushies—I was already thinking of making a gamedev Instagram before, but thought this would be a good incentive.
I happened to see that their Instagram had a whole lot of followers, so I asked them if they could help me by posting there and adding me as a collaborator. That way, the post would be in both our accounts and, since they have so many followers, their post would reach more people than mine.
Their response… was that their social media schedule was very “tight” so it would be better for me to make the post instead. This could just be me, but the ‘dear’ that they added also felt very rude.
I ended up making the post myself and adding them as a collaborator instead. However, when I told them about this, Plush Wonderland was unfortunately on holiday, so they saw my email late and, when they accepted my collaboration post (only one of them, because I also added them as collaborators on the plushie videos and they ignored those) it was already too late… They had made several new posts and the one with 10 cm Oz plushie was buried under their most recent ones.
I don’t know just how much a merch company should help their collaborators with marketing, but this is another one of the many reasons why I feel like I had a bad experience. Doing the marketing for the Oz plushie was very hard, stressful and, most of all, lonely. Plush Wonderland didn’t really help me much and, if I’m being honest, I feel like they could have helped more (and this goes not only for me, but for all people who collaborate with them; I feel they should be helped more).
Instead of receiving help, it felt like Plush Wonderland was counting on my fan base being big enough for the merch to, somehow, sell magically well.
WHEN EVERYTHING WENT TO HELL
Several days go by and, ultimately, the campaign for Oz’s 20 cm plushie fails with 9 plushies sold out of 30. This was expected, so I was bummed but still hopeful that maybe, just maybe, the other campaign could succeed. In fact, Mustache told me that a couple of Brazilian fans had bought the 20 cm plushie and were waiting for their refund so they could try again with the 10 cm plushie.
A few days after the first campaign had failed, I got a message from Mustache letting me know that one of her friends who bought the plushie still hadn’t received a refund. I asked another friend of mine, Meiri, who bought one as well, to see if she ALSO hadn’t received a refund. She confirmed that she hadn’t AND that she had sent an email to Plush Wonderland days ago asking about it, but they never got back to her.
That’s when I decided to send a new email to the company to see what was going on. If the campaign had failed… shouldn’t everyone have been refunded?
Their reply was… confusing, to say the least. I showed it to a few of my friends and we were all pretty perplexed. What did this even mean?
So, yet again, I sent them another email. Trying to grasp whether this meant that everyone would receive their refunds by May 28th. The first campaign had ended on May 8th so, from then onwards, without counting the weekends, two weeks would be around May 28th… right?
I wanted to confirm this quickly too because there were only 11 days left for the second campaign to finish, and a couple of people who had bought the 20 cm plushie wanted their refund so they could buy the 10 cm plushie.
The email they sent me next made me go from confused and frustrated to angry and disappointed:
This reply made me beyond upset. Not only were they saying that the second campaign had over 20 days left (which was not true), they also, for some reason, talked to me like I was a buyer? Somehow, someway, there had been a huge misunderstanding on their part, and this really didn’t look professional at all.
Some could say that this is a matter of lost translation. That English is not their first language and, perhaps, they use Google Translate to communicate or something, so the meaning of the email was lost in the poor translation.
Well, English is not my first language either, and even taking that out of the way, you can’t be an international company who constantly offers merch collaborations to several people and have this level of English in email exchanges. The people who are in charge of contacting and engaging with the collaborators should have a level of English that’s high enough for these things to never happen.
What happened here was VERY unprofessional.
Yet again, I sent them another email where, firmly but politely, I expressed my frustration and that all I wanted was for the people who bought the 20 cm plushie to be refunded.
They replied apologetically but then, not even 5 minutes later, they followed with ANOTHER reply where they said they would extend the 10 cm plushie campaign by ONE MORE MONTH so that those who bought the 20 cm plushie could “wait patiently for their refund” and then buy the 10 cm plushie.
I told them to PLEASE not do this and that I would take a couple of days to process the whole thing before I sent a longer reply; because what they were doing was frankly making me uncomfortable.
Again, they initially replied in a way that seemed they were being understanding… But then not even 30 minutes later they replied with yet another suggestion where they asked ME to ask the people who bought the 20 cm plushie (and wanted the 10 cm plushie) to send THEM an email to “pre-register” so they could have the other plushie instead??
This is most probably another problem with the translation but I THINK they were trying to tell me that they would transfer the money of those who bought the 20 cm plushie (and wanted the 10 cm plushie) to the other campaign so they could get the 10 cm plushie before the campaign ended??
I don’t know… no matter, because, yet again, they were dancing around the fact that they weren’t refunding the buyers quickly and, yet again, making more suggestions of things that could “maybe” work but, honestly speaking, felt like rather poor suggestions.
I sincerely felt like I was talking to someone who had a tiny shop and was selling merch for the very first time.
Small Note: I think it’s important to mention as well that I was the only one telling people on social media that Plush Wonderland would refund them soon; the only one reassuring them. Meanwhile, they did nothing.
I feel like this and my repeated posts of the plushie themselves may have also potentially hurt trust from my fans in me, all the while Plush Wonderland continues on with their day.
THEIR “APOLOGY” AND THEIR ACTUAL APOLOGY
A couple of days later, after talking with a few friends and my Dad about this, I sent them a very long and detailed email where I politely expressed my disappointment and dissatisfaction with the collaboration and my overall bad experience with them. I listed 10 points, which are basically all of the things I mentioned in this large post in an even more detailed manner, so I won’t bore you with my actual email but I’ll share with you what I received as a reply.
So, from what I understood based on the 2nd email (which is exactly the same but only contains that extra phrase at the start), there was only one person I had been talking to throughout the whole ordeal.
No matter, the liaison is still part of Plush Wonderland and, honestly speaking, the apology I received here felt a bit half-baked and insincere. It felt like they went on the defensive in several parts and STILL insisted that I should give their company another chance. Not to mention, several things I had told them I was displeased about were not yet addressed at all.
Also, for some reason, the English in this email was a lot more understandable than the previous emails, so I’m not sure if this person reached out to someone else in the company for help, but it’s another thing to note.
The next reply, on the other hand, felt much MUCH more professional, like they had taken actual accountability, and the English level was completely different. Take a look:
Not long after receiving this email, my Dad and one of my friends told me Plush Wonderland had sent them an email apologizing for the trouble and they were refunded shortly after, as they had mentioned in the email above.
They did the same with the people who bought the 10 cm plushie and all people have been refunded now. So, credit where credit’s due, this was a good thing about them and I’m glad and relieved that they delivered on their promise in their last email.
Unfortunately, this wasn’t enough to dissuade me from not making this post. I wanted to tell my whole experience, from start to finish, to let people know what I went through and for them to be careful and observant when approached with a deal/collaboration with similar characteristics to the one I was approached with. Whether you’re approached by Plush Wonderland or another company altogether.
Don’t be naive like me and trust a company just because they made collaborations/deals with several people you know or know of. Being trusting is not a bad thing, but it’s never bad to have some healthy skepticism and ask A LOT of questions. If something doesn’t feel right, don’t go through with it.
Listen to your gut, it’s there for a reason. I didn’t listen to it and I ended up going through a lot of stress because of it and even losing money to try and promote something that was destined to fail.
The silver lining I see in all of this is that, at least, I learned from this experience; and was also able to make this post to inform others about this matter.
Unfortunately, this experience has also greatly discouraged me from trying to make physical merch of my games for a long while. I’m not saying it won’t happen, just that I will be a whole lot more careful next time and, most probably, start with a pre-order system so that I’m not at a risk of losing money.
Thank you very much for reading until the end and I hope you have an excellent week!
-Pri
(Final) Small Note: You might have noticed that I deleted a lot, if not all, the posts in which I advertised the plushie. That's because I honestly don't want to be reminded of the bad experience, so I'd rather they be gone. I also deleted the videos of the cute mini comics; but those in particular I will upload again after the artist I commissioned changes the plushie in those comics for one they drew themselves, so it's not associated with Plush Wonderland in any way.
Happy Pride! I just discovered the game over at itch and wanted to find your tumblr and when I saw your pride art for the Killer Trait cast is made me really happy. I'm aroace myself and having so much ace rep means a lot.
Happy Pride!! 🌈🏳️🌈
Aww thank you, I'm happy you liked the Killer Trait Pride Month art! I commissioned the Killer Trait character artist herself, @mustacheskulls, for it 🥰
I'm over the moon that people liked it so much and I'm sure Mustache is very happy too 💕
Thank you for your kind words! There really isn't all that much ace representation (especially in games) and, as an ace person myself, I always like to have AT LEAST one ace character in my stories 😊
Fawna, Oz and Arthur, respectively, are all in the ace spectrum and there will definitely be scenes in Killer Trait that make it even more apparent; especially with Arthur. There's a scene I've been wanting to write for the game for a long while to serve both as awareness of acephobia and arophobia but also for ace and aro people to know that, even though there will be people who won't accept you, there will ABSOLUTELY be people who WILL accept you and love you for who you are ❤️
Like Lady Gaga says: "Don't hide yourself in regret. Just love yourself and you're set. You're on the right track; you were born this way 🏳️🌈"
There's no shame in liking NSFW content (I myself enjoy some of it), but it's really hard being a content creator when you get uncomfortable about others sexualizing your characters.
I'm not talking about being sexually attracted to an adult fictional character; that's totally fine and you can't control which adult character you're attracted to.
I'm talking about people who go out of their way to make horny/suggestive comments or questions in the creator's social media regarding their characters.
Or completely disrespect the character's orientation.
Or treat the character like a fetish thing.
Or ignore the creator's boundaries.
I don't know, perhaps it's not that deep for some people.
It just makes me makes me sad because I spend a lot of time, effort and love into creating my characters and their stories; so seeing them reduced to a sexual thing makes me upset.
Of course, I know some creators don't mind these things and that's great, more power to them!
I just feel a bit inadequate sometimes. Like I'm trapped in a world where it's inevitable for everything to be sexualized. Trapped in a world where people want my stories to be something they're not.
Hi PriPri ✌️✌️❤️, it's been a while since I last asked you because I've been busy with university studies and an internship for the past few months. Today, I want to ask you this question:
Since I've been obsessed with the manhwa "On the Way to Meet Mom" (Mori is super cute!😍😍 ), I suddenly wondered how the characters in Killer Trait would react to or treat children?
Hello, there! 👋
Ooh I hope your studies and internship went well! ☺️
I haven't read "On the Way to Meet Mom" but it looks super cute! I'll probably check it out some time 🫶
The Killer Trait cast with kids, huh 🤔 Imma be honest, other than for that scene in Day 3 with Carl where Fawna reveals some "Carl lore 😂", I haven't thought about it 🫣
But I'm guessing it'd be something like this:
Fawna: She's generally good with kids! I think kids would like her because of her friendly personality ☺️ Fawna's an only child, so I think she'd like the feeling of having a younger sibling to take care of. I also think she'd be great at teaching them to be kind but also to stand up for themselves.
Oz: Depends on the kid, honestly. I think he would be really annoyed by kids who scream all the time or kids who bully other kids. Oz would be great with children who are shy and/or quiet; he'd be really sweet ☺️
Arthur: He'd probably be the best with children and teens. This will be even more obvious when you know about his past with Oz. Arthur is very kind, patient and has sort of a "caretaker" personality, though sometimes to a fault. We also know no one should make him angry or his angry mama bear comes out 🤣
Carl: Day 3 of the game says it all 😂 I think he'd eventually get better with kids but the general first reaction kids have when he talks to them is to cry.
Fay: When I think of Fay and children, I imagine Mao Mao from Apothecary Diaries. She'd put a nonchalant front, but actually have a soft spot for them and be very protective of them.
Aslan: Aslan has a lot of charisma, so I think kids in general would like him and he wouldn't mind them either. If a kid even told him they'd like to be like him when they grow up he'd melt (and probably feel a little guilty too). Teens would probably not like him very much 🤣 they'd feel something was off with him.
Hey, guys! This is something I've been noticing for a while and it hasn't really stopped so I thought I should mention it.
If you post stuff about Where Winter Crows Go or Killer Trait (gameplays or streams with thumbnails, reviews with images, etc), please, please, PLEASE, use the new designs for Crowe and Oz.
A lot of people keep posting the old art and I'd really rather they didn't so as to not confuse other players and, frankly, because I've also been harassed a lot over changing the art style.
Steam Rejected My Upcoming Visual Novel for Having “Adult Content” That Doesn’t Even Exist
Banning random eroge from the platform wasn’t enough, apparently.
Hey, ya’ll. My name is Jacob Cumiskey and I make Higurashi inspired visual novels about how much living in Florida sucks. The answer, of course, is very much, but that’s not why we’re here today. Those in the community that know about Siren’s Call: Escape Velocity already know. What matters for today is that I make visual novels and, hey, maybe you do too. In which case, I love you. And because I love you, I don’t want you to get crushed by the giant boulder that’s rolling towards us. I don’t want you to get hurt.
Cause this shit hurts bad. Really bad.
Even though I’m furious at Steam right now, please remember what I’m about to say here comes from a place of love. Not love for Steam and how they seem to ban games from their platform for seemingly no reason (CHAOS;HEAD NOAH two months before it was set to come out...cough...cough…), but love for you as a developer or you as a fan of the medium itself. Thank you for believing in visual novels and letting them change your life for the better in the same way they’ve changed mine.
Now, please, learn from these mistakes of mine as my life’s work gets crushed by Steam into complete vaporware.
A few weeks ago, I completed the beta for my second full length game, Siren’s Call: Second Wind. I was thrilled; play-testing had been going well and the general verdict was that it improved upon the mistakes of my first game, Escape Velocity, considerably. Other than writing the script, it was significantly easier to make Second Wind than game #1, as I had really learned the engine I was using inside and out. As such, it only took two years to make and 11,000$ (thank you assets from the first game) as opposed to Escape Velocity’s five years and around 25,000$.
I don’t like talking about those gross game development numbers typically, but I feel like it’s important to mention them so that the weight of this boulder rolling towards us can be felt properly. Perhaps your game cost less to make financially. Perhaps more. The money doesn’t really matter that much, other than me no longer being able to justify to my in-laws this “career path” of mine. Cash is just a means to an end, that end being making more visual novels. I need to make more visual novels. It’s a compulsion. To quote someone I love very much, “I gonna keep writing until I die!” Or, at least, I want to.
What matters more than the money, to me at least, is the time spent making the game itself. That time spend making a game is the crystallization of your soul. Your love.
But does any of this matter to an AI Steam Chat Bot?
Of course not. Siren’s Call: Second Wind got flagged for having adult content that doesn’t exist. Even though Steam spent a median time of 36 minutes playing a 10 hour game.
Please note that in Siren's Call: Second Wind, there is not a loose nipple to be had. No sex scenes. Nothing of that ilk. And no, that doesn’t mean I’m “against” eroge or anything stupid like that. Aoi Tori in particular might be one of my favorite visual novels of all time (Judith looking main heroine + religious overtones sold me immediately), I am just famously bad at writing sex scenes and have more fun making games without them.
Maybe it was the mature looking, all adult-aged cast that did it though? Or the fact that it’s a story about marriage and all that entails? Yeah, maybe it’s just a little too “adult” even though there is no nudity or sex to be had? The main character does use the word “masturbate” at one point! Maybe it’s that. So I’ll just get this totally-human Steam person to tell me what the issue is and then maybe I can…
...oh.
Right, 36 minutes median playtime.
Across 7 people (not 8 cause one of them was me play-testing on Steam).
Over the course of several weeks of “reviewing.”
What the fuck are we doing here Steam?
Legitimately what is the excuse?
Tell me what to "fix" with my game.
Tell me what is so over the line that my game needs to be paired with legitimate eroge/hentai games that I can’t possibly compete with. Tell me WHY you want me to falsely advertise my game with an “adult only” label that I cannot rip off?
But that’s when I remember that a boulder has no mouth to speak with. It just rolls forward and crushes everything in its path that doesn’t know any better.
So learn from my mistakes. I’m not saying you need to lie to Steam during your content review if you’re making a visual novel. Just remember that they are now flagging games with no nudity or sex scenes in them as “adult only.” Cult of Takumi for Hundred Line and Persona 5 are totally fine with their crew though. Remember that. Learn from it.
Before this point, I was spending about 25$ a day running Reddit adds to direct people to Steam and generate wishlists so that I had enough groundswell for people to, you know, be aware that my game exists when it launches. It was going well. As you can see from the above picture, we got like 3,000 wishlists since I launched the Steam page in January. Given that 10,000 is the metric for a “successful” pre-launch, a few more months of this would have put us within striking range.
But yeah, not doing that anymore. Steam might be the only way I can realistically recoup my 11,000$ loss from this game and keep making visual novels, but I don’t want to put more people in front of a fucking boulder. I don’t have much social media, but I’m gonna do what I can to just link people to itch.io instead from now on. I’ve emailed JAST about potentially bringing my games to their platform, because I heard they are compassionate people that give VN developers that have had their games purged from Steam a good home. I’m hoping they write back. I respect their legacy.
Really, the whole situation with Chaos;Head should have made this kind of thing obvious to me. But I was blinded by love. I wanted to keep making games. I still do. Maybe you’re like me. Maybe you’re a human with a heart in their chest that loves seeing how people react to the stories you need to tell.
But the human element doesn’t matter to Valve. To them, games are a product. End of story.
If I release a patch for Second Wind on Steam, I won’t be able to be vocal about it on Steam itself. They remove entire accounts for things like that. So, visual novel fans will see the black bars covering content I can only guess Valve considers to be “adult only,” get (reasonably) pissed, and then tie that negative feeling to the game. It makes sense. I’d be pissed too. The whole pipeline leaves a sour-taste in one’s mouth. Maybe a good publisher can smooth over that process. I don’t know. All I know now is that the feeling of joy I felt for getting my second visual novel in 7 years completed feels like a distant memory.
Maybe if I find more money, I’ll add legitimate porn to the game. I can become the game Steam thinks I am. Crowdfund some hentai after I’ve already done two crowdfunding campaigns. My Mom would understand. My Dad would think it’s funny. But I’d think of Aoi Tori and how much worse the porn in my game would be. Purple Software is too high of a bar for me. At least on that front.
No matter what happens though, please be aware that this is happening. The boulder here is only getting bigger. And we’ve gotta a find a way, as visual novel fans/developers, to either shatter that boulder to bits or, more realistically, circumvent it altogether.
Please be safe. Remember you are loved.
This is an INTEREST FORM for a potential Steam festival for asexual devs and games with asexual characters. Do note that this is NOT an offi
Hello, all! I am currently gauging interest for a potential Steam festival this fall for games from devs on the asexual spectrum and games that feature characters on the ace spectrum! Please fill out this form if you have a game that applies and would be interested!
Games from devs on the asexual spectrum
Games with (confirmed) characters on the asexual spectrum
Games with asexuality as a core theme or major topic
(Note: You only need to hit one of the criteria above! Though of course you can hit 2 or even all 3! I'm presently looking for wide interest. If I end up needing to set a preference for 2+ of the criteria that will only be later on if I'm inundated with submissions, but I have no idea how many I may end up getting.)
Would you prefer your games to be more famous and widely talked about, but have somewhat problematic and turbulent fan communities, or would you prefer your games to remain within a small, relatively peaceful fanbase?
i would prefer we all carry love in our hearts every day no matter what happens and choose to make the best out of any outcome to anything