need some feedback on a game design i'm working on...
Each round forces the player to navigate a procedurally generated industrial complex to escape various moving or encroaching dangers.
Dangerous terrain includes fires, flooding, and structural collapse.
Fire will cause significant damage very quickly at close quarters. Standing or running close to fire will cause the player’s clothes and hair to catch on fire. To extinguish themself, the player can either rapidly press MB1 to pat it out or stop drop and roll. If the player has a fire extinguisher or is near water, they can enter the water or use the fire extinguisher to douse the flame.
Flooding will force the player underwater and wind them, dropping their oxygen levels down to half and pushing them in the direction of the water current. If the player does not exit the water before they run out of stamina, they will no longer be able to tread water naturally and will remain stationary, playing a minigame where they must press spacebar and at the correct time in order to stay afloat. Other players may choose to rescue them, albeit at the risk of travelling through a flooded area.
Structural collapse will force the player into a stationary position just outside the collapsed area. Other players may choose to rescue them, albeit at the risk of travelling through the next zone set to collapse. If the trapped player is not freed before the next area collapses, they die.
Movement mechanics include walking, running, jumping, swimming, climbing, crouching, crawling, sliding, rolling.
Crouching, sliding, and rolling all fall into the same mechanical category; they all rely on the key-bind Ctrl/C.
To crouch or crawl, the player holds down Ctrl/C.
To slide, the player presses Ctrl/C while running.
To roll, the player presses Space while holding down Ctrl/C.
Walking, running, jumping, swimming, and climbing all fall into the same mechanical category; they all rely on the movement key-binds WASD.
To walk, the player holds down the key-bind corresponding to the direction they want to go.
To run, the player holds down shift while walking.
To jump, the player presses space. Holding down space can be used to charge the jump for longer distances, maxing out charge after 3 seconds.
When swimming, the spacebar and left shift key are used to travel up and down, respectively, while directional key-binds remain largely the same. Treading water slowly drains stamina, draining it faster while swimming. If underwater, oxygen will also drain, however stamina drains slower while swimming underwater.
When climbing, the spacebar and left shift key are used to lache and detach from the wall, respectively, while directional key-binds remain largely the same. Hanging causes stamina to drain slower than while climbing.
Players must work together to complete tasks in order to escape before they are killed.
Tasks include repairing broken electrical systems, sealing off sewer gates, and preventing the destruction of important items such as various documents, research samples, or explosives by acquiring and taking them with you.
Opinions go here!
wow thats a lot of text
i read it all and i think it sounds pretty cool
i did not read it all but i think it sounds pretty cool
i read it all and i think maybe it needs more work
i did not read it all and i think maybe it needs more work
throw op in the blender (evil option)
woag :0 neat and funzees good luck
WHAT DO YOU MEAN MY POLL CHOICES WERENT ALL ENCOMPASSING???? (other) /silly
Voting ended onJul 1