If I say Lara Croft what's the first thing that pops into your head? Oversexualised pixel chestery. Yep. Dual wiedling pistols. Uh-huh. Swan diving badassery? Most definitely.
But come on, Lara didn't start off her adventures jump circling and before blowing T-Rex's away- that's something you've got to build up to gradually.
It's been five years since Lara's last outing (Tomb Raider Underworld) and just like Batman had to rid himself of those awful Schumacher nipples and embrace reality in The Dark Knight trilogy, this pre-boot scraps most of what you might expect when looking for some tombs to raid (there are still some shameless boob shots in the game, but you'll have to take that up with the marketing department and spotty male target demographic).
Crystal Dynamics has managed to retain some of the original series' spirit but throwing off the constraints of the series has allowed the studio to bring the franchise into the modern era.
Lara is fresh out of uni on her first archeological outing and ends up shipwrecked on a mysterious island in the Pacific with a weather system even a Glaswegian would admit looks miserable.
It's a testament to the art direction that even though the island is battered with violent storms, there is a still a ravaged beauty to it and it really makes the world stand out.
Separated from her crew, Lara needs to fend for herself on the island and find a way to get home or call for help. Think Lost, but with more answers and a survival horror edge.
The story, while a bit rushed at the start, goes into more depth than previous games and the voice and motion capture actress Camilla Luddington does a great job of bringing Lara's fears and vulnerabilities to life.
Yamatai island is a nasty place and Luddington makes this young Lara feel believable - something the old Lara never was.
Particularly towards the start of the game, Lara is put through the physical wringer. She's a shivering wreck and the initial events in the game which force her to take control and fight add a bit of justification to her rampages.
The pace of the game's set pieces are a bit of an onslaught and the rate at which they roll on is reminiscent of Uncharted (ironic seeing as Nathan Drake owes a debt to Miss Croft stealing her tomb raiding crown for current-gen).
Like Uncharted there's little gameplay to take part in these Indiana Jones moments (push up on stick to engage), but if you're ready to give yourself over to the ride, it works and meets those high standards set by Naughty Dog.
Lara works up to her combat proficiency relatively slowly at the start of the game but she is soon sneaking and ducking behind cover which has defined third person shooters since Gears of War.
The familiarity is pretty immediate as a result so it's easy to pick up and play. It's not quite solid enough to justify a tacked on multiplayer experience, however.
There are some staple weapon types Lara can get her hands on throughout the game and while it's possible to mix up the approach to gameplay, it is possible to opt for some stealthy ranged tactics with the compound bow.
The shooting mechanics aren't mindblowing, but they're precise enough to stick some gruesome headshots with arrows or pick people off from a distance.
The pace is pretty well mixed too.
Lara will generally only encounter a handful of enemies at a time and you're given time in between to take in some of the savage, yet rather beautiful designs of the island.
Guns can be upgraded and collecting salvage and XP can be exchanged for improved combat techniques which will see Lara going from Bambi to Rambo before the credits.
Platforming has always been a staple of past Tomb Raider adventures and it's still an important part of the gameplay here.
There's great control of Lara in the air and access to new tools throughout the game, Metroid style, open up new areas and levels of verticality throughout the island.
Aiming for a ledge feels precise and it's actually an improvement over the old games where some gaps needed careful consideration as to the optimum amount sprinting steps necessary before gruesome spike pit horror.
The times where the platforming does go wrong comes with some punishing death sequences.
Those with weak stomachs should hope to guide Lara safely down some treacherous rapids towards the start of the game on the first try.
But what about the actually raiding of tombs? If that's what you've come to this game for you could be a little bit disappointed.
There is a sense of exploration around the island and the world feels substantial, but the puzzle tombs are largely missing.
There are side-quest tombs available with some simple puzzle mechanics and even a "tomb raided" prompt when completed, but it's certainly not of the level of complexity or variety from what has come before.
It's more of a nod to previous installments and the hint of what could hopefully be to come.
Lara has so much baggage and expectation attached that starting again was really the only way to go.
If Crystal Dynamics can put a bit more meat on Lara's supporting characters and the story, while building on the puzzle elements, a next-gen sequel could be truly exceptional.