i'm a 17 year old and i have no idea of structure whatsoever, so this blog will get messy
i literally can't spell, so heads up for that
I usually paint traditional art, but this time I've decided to make a blog to follow my way as I delve into digital art for the upcoming IB exams in 2020-2021
this blog is for
) building my art portfolio
) exercising my art skills
) being able to hone the discipline of regularly updating my process journal so that I can understand my journey through art towards the end
) understanding my identity as an artist
Interacting with this blog /
Currently, I speak these languages:
1. Japanese
2. English
3. Turkish
4. Chinese
5. Ukrainian
6. Russian
7. French
don't hesitate to communicate with me if you're comfortable in any of the languages listed above I'm on a quest to break my duolingo app and learn more languages so that i can be more inclusive to my audience!
you can always ask questions about my work process, just leave a question in my inbox.
Character study. The final product's on the bottom ->
[general footnotes + colors used to come]
As of now, I've come to realize that art can transform people. Just like how everyone is defined by their spotify playlists, or the food they eat, the way you interpret yourself is just as equally important. i have a friend that i wanted to represent as who they are, so I decided to take a stab at Microsoft paint 3d in general. the Microsoft paint 3d that I'm using currently is what I assume to be the latest version of the app.
First, we start with a general facial structure. I did this using the pencil tool at normal (default) thickness. I drew the ears first - although it's not accurate - and elongated the jaw a little bit to get the face shape that I desired. It's important to note that we will be using mass notans for this, which means that we will first grayscale Jacklyn's face in different tones of grey. Then, we'll add small skin tones - that differ in opacity - in order to get a realistic skin effect.
After having drawn the face, I then start by taking the marker tool and putting it very thick and less opaque (> 30% opacity) and I gently divide the sections of the face by color (i.e. the darker the face, the more gray present).
Here's where it gets complicated. We can't blend skin tones like normal paintbrushes and colors, so we'll resort to using dots instead with very low opacity. Doing this allows the other layer to peek out more. The other great thing about these dots is that they can be reduced in size and opacity, meaning that there still is a level of precision maintained while you work.
Next, we start by adding more precision and using smaller dots. I mix the colors blue, pink, and green in order to have a more fleshy effect. Covering the whole thing with a swab of blue allows the color to translate itself into another rather than glaringly stand out. Notice how some of the features aren't clearly defined, but you know they're there. That's the most important thing you need with Microsoft paint - precision and accuracy go a long, long way.
Next, we continue adding the colors. I start by drawing an eyepatch and tracing the jaw and edge of the neck with pink in order to give more warmth to Jacklyn's neckline. More importantly, I put a small dot of reflection (white, not very opaque) in order to give the nose a sense of shape. I do a pit of pointillism for her eyebrows and her eyelashes. Her eyes aren't that hard: i take her skin color and add a layer of light red on top. Next, I cover the whole thing with gray.
I outline the hair and zoom out of the frame in order to see what her face looks like, and it's not bad. I color the nostrils gray and gently start outlining the section of her hair. I'll do the lips, ears, and hair afterward.
Most of the time we see paint 3d as a nuisance, which is far from true. As a matter of fact, with a bit of creativity, you can change the app from something that's really ineffective to something utterly magical. The truth is, even though it takes a lot of time to understand, normal art procedures totally work here 100%. There isn't a stylus used here - a mouse and/or a trackpad can work just fine. The beautiful thing here is that you can change so many features about normal things that may be hard to come by in an art classroom. Moreover, paint 3d autosaves and allows you to check your history, so it's a great resource and tool for students who'd like to pursue art and keep a good process journal.
* Join my taglist to see what happens next w/ Jacklyn -> send me an ask if you want to be tagged
* read more information on the opacity of colors, the colors used, and so much more by clicking on the link above
Here's a small snippet of my history while doing this drawing!
A note to Microsoft + the people who developed Microsoft paint 3D
Microsoft was my father's go-to for everything. I've always used Microsoft (for everything) for a long while, but other than that, I used to think of Microsoft's Paint 3D app as something that didn't really do much.
But then there isn't really anything in this world that "doesn't do much." We give things intrinsic or instrumental value, and at one point, it's important to recognize the power the desktop app had in my art process so far. I've used it several times with my trackpad, and the work I produce is pretty good. With time and familiarity, one can manage to create pretty impressive works.
I've always wanted to go into digital art, but all the art that floats around on the internet was impressive. It went to the point that I thought that I wouldn't be good enough, or that I just couldn't arrive at their level, but that's changed. I'm ready to make art and show it to the world regardless of what medium I use, what I represent, or where I represent it. I'm going to try to use stuff I've learned in art class to make experimental drawings for my IB 2020-2021 art portfolio for my high school diploma.
I'm not too sure what's going to happen to Paint 3D in the future. Maybe it'll leave. Maybe it'll stay. All I know is that my blog is going to explore what you can do with the app, how you can do it, and what you can learn from your experiences. I'll try to, anyway. After all, shouldn't one be a risktaker? That's a part of art that makes it art, after all.