Finally figured out a way to simplify the atlas from being too crowded
Now all I gotta do is learn how to implement custom bone shapes/toggles and texture/uv coords
Cosmic Funnies
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Fai_Ryy
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@novaversegame
Finally figured out a way to simplify the atlas from being too crowded
Now all I gotta do is learn how to implement custom bone shapes/toggles and texture/uv coords
I TOTALLY FORGOT I HAD THIS BLOG I'M SO SORRY
First Initial Reference
Refs and ALT skintones
Body and old textures before I decided to rework them in an organized manner
New texture (now an atlas for ALT skintones that I can swap to) eye expressions WIP, and looking at how it falls on the head mesh when put together
Planning the torso texture, and seeing how the different eye expressions would look on the head mesh
Placeholder teeth texture VS final reworked (with added fangs)
I TOTALLY FORGOT I HAD THIS BLOG I'M SO SORRY
First Initial Reference
Refs and ALT skintones
Body and old textures before I decided to rework them in an organized manner
New texture (now an atlas for ALT skintones that I can swap to) eye expressions WIP, and looking at how it falls on the head mesh when put together
Planning the torso texture, and seeing how the different eye expressions would look on the head mesh
I TOTALLY FORGOT I HAD THIS BLOG I'M SO SORRY
First Initial Reference
Refs and ALT skintones
Body and old textures before I decided to rework them in an organized manner
New texture (now an atlas for ALT skintones that I can swap to) eye expressions WIP, and looking at how it falls on the head mesh when put together
I TOTALLY FORGOT I HAD THIS BLOG I'M SO SORRY
First Initial Reference
Refs and ALT skintones
Made some assets for my game's Hub/Lobby area.