Substance Designer - Intro to FX Maps
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Substance Designer - Intro to FX Maps
Substance Designer - Dancing Water Tutorial. Pt.3
Substance Designer - Dancing Water Tutorial. Pt. 1
Making Seamless Tiled Textures in Photoshop & Substance Designer - Multi...
Substance Designer - Setting up Height Map / Tessellation in 3D View
Substance Designer Tutorial - Intro to Switches
Substance Designer - Procedural Lava pt.2
Substance Designer - Procedural Lava pt.1
In this video we complete the normal, roughness and metallic maps.
In this video we build the animated water foam.
In this video we build the color map using the Gradient Map node.
In this video we build the height map and start on making our color map.
In this (optional) video we optimize a couple of the rock maps made so far, and learn how to make our own basic noises in the process.
In this video we create the volcanic rock map.
In this video we create a map for the cracked rock surface.
In this video we create a map that will separate our landmass into adjustable zones which can then be used to apply three different rock materials.
In this series we'll learn how to build a rocky volcanic shoreline using the water from the previous tutorial. First, we'll create a set of reusable maps and save them to Substance Designer's Library. We'll then use them to create a procedural rocky coastline with lots of adjustable parameters including rock heights/location, tide level, water foam and more.
In this video we create the first mask we'll be using for our Wet Rocks material and save it to the Substance Designer material library, along with the water from the last video.