Everyone go read nesting box by @localgaysian RIGHT NOW !!!!
Gelphie med au is my life I love this fic so so much

titsay
"I'm Dorothy Gale from Kansas"
Claire Keane
DEAR READER
KIROKAZE

❣ Chile in a Photography ❣
almost home
let's talk about Bridgerton tea, my ask is open
Not today Justin
Misplaced Lens Cap
Keni
$LAYYYTER
One Nice Bug Per Day
Cosimo Galluzzi
I'd rather be in outer space 🛸

No title available
will byers stan first human second
dirt enthusiast

@theartofmadeline

Love Begins
seen from Brazil

seen from Germany
seen from United States
seen from Italy
seen from Mexico

seen from Germany
seen from United States
seen from United States
seen from United States

seen from Malaysia

seen from Taiwan

seen from Mexico

seen from Malaysia

seen from Finland

seen from Türkiye

seen from United States

seen from United States
seen from Türkiye
seen from United States

seen from Malaysia
@onmyswiftieshitagain
Everyone go read nesting box by @localgaysian RIGHT NOW !!!!
Gelphie med au is my life I love this fic so so much
some refreshed, some new!
love letter save v.3 will be out may 23rd
from left to right
cornelia goth | agnes crumplebottom hermia capp | romeo monty kaylynn langerak | don lothario | cassandra goth mortimer goth | gunther goth vj alvi | juliette capp | iliana langerak nina&dina caliente | bella goth (allegedly) timothy riley | vivian karana-cho mercutio monty | lillith pleasant | zelda mae
Most of The Sims games from the 2000s are quickly becoming abandonware! Here’s where you can find them! Because FUCK Article 13! Dedicated to ANYONE who might be affected. (Updated NOV ‘19!)
Just to add onto @uglytownie ‘s post about The Sims 2, I know there are some of you out there that would also like rarer titles from The Sims’ massive back catalog.
If anything happens to this blog because of this post: My NEW twitter handle is @nostalgiasim, my discord is SimWorld (this link never expires), and my personal Neocities page is myonlinepityparty.neocities.org.
PC Games:
The Sims 1 + All EPs
The Sims Life Stories
The Sims Castaway
The Sims: Pet Stories
The Sims 2 Ultimate Collection
If any of these links do not work for any reason, whether you need technical help or those files are no longer available, you can also find these abandonware games at Games4TheWorld. However, The Sims 3 and The Sims 4 can also be found on that site and I do not publically condone piracy. G4TW world also has an extensive forum for getting these older games to work. You can look for help there. :)
All of the following games are emulator ROMS found on Vimm’s, a trusted website that has been around since the ‘90s.
GameCube:
Bustin’ Out
The Sims
The Sims 2
The Sims 2 Pets
Urbz, Sims in the City
Gameboy Advance:
Bustin’ Out
The Sims 2
Urbz, The Sims in the City
The Sims 2: Pets
PlayStation 2:
Urbz, Sims in the City
The Sims
The Sims Castaway
Bustin’ Out
The Sims 2
The Sims 2: Pets
Wii
The Sims 3
The Sims 2 Pets
The Sims Castaway
Prima Guides
ALL Games - The Sims + All EPs, The Sims 2 + All EPS, The Sims 3 + Almost all EPs, Bustin’ out, Castaway, Medieval, etc.
Extras (Updated!)
The Sims 3 Store (ALL CONTENT)
The Sims 2 Store
(Rare!) The Sims 2 Preorder gifts and Maxis Gifts from the now deleted TS2 Website!
Literally, if ANYTHING on this list goes down, message me. I’m not hosting any of it but I’ll absolutely put out another updated post!
Reblog for others! If don’t want it someone else might!
*pirate laugh*
Strangetown Masterpost
101 Road To Nowhere (Smith) | 51 Road to Nowhere (Grunt)
2 Cover Up Road (Curious) | 13 Dead End Lane (Specter)
1 Tesla Court (Beaker) | 57 Road to Nowhere (Singles)
73 Road to Nowhere (Loner) | 91 Road to Nowhere
88 Road to Nowhere
94 Road to Nowhere | 188 Road to Nowhere
[JK] My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along.
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing.
It was fairly organic, and as the game's functionality improved, so did our starter houses and families.
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc. So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
I can't believe how long this one has a name (SP56CK001 Bow Nightie). I originally planned to categorize it as just a pajamas, but nonny wanted it as an everyday one, so I decided to make his dream come true ❤
🎀 for teens and adults
🎀 with all morphs
🎀 categorized as casual and pajamas full body outfit
🎀 all original Maxis colors
🎀 with BG Flats Ballet, convert by @kaluxsims , you can find her great work here. I just add couple of my recolors 😊
🎀 all files are compressed
You can choose between standalone AF and TF version or TF Repod version for which you need AF packages 🙂.
Standalone AF version simfileshare / mediafire
Standalone TF version simfileshare / mediafire
Repod TF version simfileshare / mediafire
Credits: EAxis, @kaluxsims
Hello, I created these genderbent neighborhoods here in Veronaville Pleasantview and Strangetown separately for anyone who wants them, I decided to go for all ancestors with data (which resulted in gay couples like Andromache and Hector, Mary Melons and Mike Steel, etc.) and all npcs and townies I inverted the gender, including social bunny, for anyone who wants the link is here
all families thumbnails
link for download is here
Alt Neighborhoods Masterpost
Nothing much, just a post where I will put everything related to my Alt Neighborhoods in one place so it’s easier to keep track.
The post contains links to the following:
The neighborhoods themselves
Lot makeovers in Sims2Pack format
Links to any required CC
Keep reading
🍋 4t2 Female Hair Conversions 🍋
Have a nice day and let me know if you have problems with them.💛
🍋 Isabella by aharris00britney - original - tf-ef - 4 binned + 1 custom colors - 12,4k polys - animated DOWNLOAD: SFS I MF
🍋 Bobbi Braid Buns V2 by sleepingsims - original - cf-ef - 4 binned + 1 custom colors - 9k polys - slightly animated DOWNLOAD: SFS I MF
🍋 Miranda by aharris00britney - original - pf-ef - 4 binned + 1 custom colors - 8,4k polys - animated DOWNLOAD: SFS I MF
🍋 Milla by Ravensim - original - pf-ef - 4 binned + 1 custom colors - 10,6k polys - animated curly bangs DOWNLOAD: SFS I MF
credits: aharris00britney, sleepingsims, Ravensim, EA
✨ 4t2 Female Hair Conversions ✨
Have a good day and pls tell me if you have any issues with them.
✨ Marie V1+2 by aharris00britney - original - cf-ef, 4 binned colors, 3,5k polys, animated DL: SFS I MF
✨ Becca shorter by aharris00britney - original - pf-ef, 4 binned colors, 8,8k polys, animated DL: SFS I MF
✨ Rea by aharris00britney - original - pf-ef, 4 binned + 5 ombre colors, 6,5k polys, animated DL: SFS I MF
✨ Brooklyn by aharris00britney - original -tf-ef, 4 binned + 5 ombre colors, 10,8k polys, animated - old/other version here DL: SFS I MF
✨ Valerie no strands by okruee - original - tf-ef, 4 binned colors, 5,2k polys, animated DL: SFS I MF
credits: aharris00britney, ayoshi, okruee, EA
becca
hellodahliah’s 850+ follower giveaway.
first of i want to thank all of you who have followed my blog so far. it means so much for me. seeing your comments, likes and receiving such inspiring messages have really made me feel so welcomed and happy to be part of this community. i already wanted to share this giveaway in february, when my blog celebrated its one year anniversary, but i was very busy with university back then. so i decided to share this giveaway close to my birthday instead. so i thought of sharing my makeovers of the classic strangetown families with you. if you decide to play with them and want to, it would be amazing if you could @ at me or tag me so that i can see what kind of adventures you create with them.
!!! please do not reupload and claim as your own. !!!
how do i install them? you download the zip files, unzip them and drag them to your tray folder in your the sims 4 game folder. disclaimer: let me know if there are any problems with downloading the files because this is my very first time sharing tray files. i know at least that some cc will be missing because i simply couldn´t find everything, you might also notice that i have the ww mod installed so if something is missing it can also be because of you not having the ww mod.
if you prefer downloading through the sims 4 gallery:
gallery id: simcritter
DOWNLOAD & CC LINKS BELOW THE CUT
Keep reading
After Olive calls his name, Luna gasps when a teen boy comes & sits on the floor next to her chair.
Olive: After I emerged from The Bog reborn, Azrael told me where my son was. He pointed me to a grave here in Ravenwood. The wail that escaped from my body...my son had died decades earlier & I never knew it. Those people TORTURED my boy and then tossed him in a ditch! Azrael had collected him & laid him to rest.
I needed my son back, and I was furious with Azrael for keeping this from me. So in exchange, he taught me how to bring him back. I laid my boy to rest once again, but this time in The Bog. A few nights later, a wet little boy appeared at my doorstep asking for his mama.
Drew this a few days ago now I’m gonna let you all view it
My slot in The Sims 2 Anniversary Collab! I tried doing some experimental coloring and later I may even make some behind the scenes :3 Please give the video a watch and leave a nice comment to all the wonderful and talented artists that worked on it!
Hood Tour #2: Strangetown | The Sims 2
Get ready for another tour around my Strangetown! 🌵👽🔭
CHOCOLATE - TS2 ANIMATIC COLLAB
some frames I made for the animatic <3
lazlo is like a white dove, a symbol of peace