Social gaming
Whilst most people play games to have fun and the pass the time, many players also use games for other reasons like to reduce stress, to keep an active mind, the adrenaline rush, being challenged and being able to do things in the online environment that would not be possible in real life.
Online gaming is quite social as most games allow players to compete and collaborate with others within the game. Â Many gamers extend their gameplay further by creating walkthrough videos and posting them on YouTube which allows them to share their knowledge of the game.
Esports
Esports is where players compete or watch others compete have become popular around the world, they have become an extension of interactive entertainment. Â At an Esport event âcyber-athletesâ as they are known to compete individually or as part of a team for prize money worth millions of dollars. Esports is one of the fastest growing sectors in worldwide entertainment with an estimated global audience of 385 million and growing more than 41per cent annually. This Esport craze has reached Australia with Melbourne set to stage this countryâs biggest annual video gaming tournament in September this year.
 If you have a pre-teen or teenage male in your house you may be familiar with a game called Fortnite, which my 12-year-old is currently playing as I write this.  Fortnite Battle Royale is the free version where up to 100 players compete against each other online to be the last person standing. Players are dropped onto an island, where they make their way around to find weapons and battle other players and characters, they must also battle other characters and protect themselves against deadly storms.  Whilst the game is free you can purchase bonus weapons and extension packs, but generally, you unlock new items as you progress through the game.
Code of Conduct
Epic the makers of the game ask that players abide by the code of conduct which is:
 Respect other players. Donât be a sore loser, no hate speech, threats.
 Play fairly and within the rules of the game.  Donât cheat, exploit bugs and glitches
Keep account information safe and private.
Good luck and have fun!
They advise players that if they see other players not respecting the Fortnite code to contact player support and they claim to investigate all feedback and act if necessary. A quick look at the player forum showed that many players were calling for action against players who they believe are guilty of breaching the code of conduct. Â They do however appear to come down on hard on anyone who is developing cheating software as they have filed lawsuits in the US against two individuals for creating software that enables players to cheat in the game. Â Pretty heavy-handed approach considering one of the cheaters is 14 years old!
References
Brand, J, Todhunter, S, Jervis, J, 2018, Digital Australia Report 2018, Eveleigh, NSW, IGEA
Cavanagh, C, Rolf, P, 2018, âMelbourne scores big in push to be eSports capitalâ, Herald Sun, 3 June, p 13.
Epic Games c. 2018, Fortnite code of conduct, viewed 3 June 2018, <https://www.epicgames.com/fortnite/en-US/news/fortnite-code-of-conduct>
Hall, C, 2017, Epic games is suing more Fortnite cheaters, and at least one of them is a minorâ, Polygon, 27 November, viewed 3 June 2018, <https://www.polygon.com/2017/11/27/16705184/epic-games-suing-fortnite-cheaters-minor-14-years-old>
Stuart, K, 2018, âFortnite: a parentâs guide to the most popular video game in schoolsâ, The Guardian, 7 March, viewed 3 June, <https://www.theguardian.com/games/2018/mar/07/fortnite-battle-royale-parents-guide-video-game-multiplayer-shooter>
I like how you brought in the Esports competition because it shows how big gaming really is. There is even now a streaming website called Twitch where people can stream themselves playing a game while other watch and send comments. Its become a massive platform with 100+ million users on there, with 15 million daily active users (Smith, 2018). Social gaming nowadays is becoming such a serious past time and it makes me wonder how many people are sitting at home on their couch in front of the television or computer and not getting outdoors more and getting active. References: Smith, C 2018, 52 Amazing Twitch Stats and Facts (May 2018) | By the Numbers, DMR, viewed 3rd June 2018, <https://expandedramblings.com/index.php/twitch-stats/>.










