Overload will be put on a break until we figured out if we want to continue running it or drop it.Â
If there will be any updates, they will be posted here.
You can still find us in-game (Neverwinter), but we’re not actively recruiting nor planning any guild events.
Thank you for your time,
- Wuzziej & Faust.
XP given, current XP and overflow XP has been adjusted at levels 61+ so that it is more rewarding to do at level content.
We are adjusting difficulty for all critters that are 6-~70 using some general guidelines:
All enemies now have roughly 50% more Hit Points.
All enemies deal roughly 25% less damage.
Bosses are unaffected.
Our reasoning behind this is to address the main concern of enemies doing too much damage. With an increase in HP, it balances things to create more of a strategy than simply being killed in one hit.
Content and Environment
Knox and Lord Neverember have updated and new quests to better direct players about what to do at level 70 including. Dungeons, Campaigns Artifact Equipment and Enchantments.
Drowned Shore
Fiery Pit
Reclamation Rock: In Memorial: Quest clicky credit is not shared with nearby party
Spinward Rise
Attack on Blackdagger Keep: The supplies should no longer show up on the map as an objective once the objective is complete.
Subterranean Surge: The encounters should now fully despawn when the heroic encounter is over.
Geyser Samples: Geysers should now change up more frequently while Emberclaw is not active, making the objective a little easier to complete.
Hot to Handle: Reworded the objective text to make it more clear that there was a difference between the total number of armor required, and the current objective to collect one before dropping it in the well."
Torch Bearers: ncreased the Torch drop rate. Increased number required for objective from 6 to 8.
Traitorous Scum: Changed the names of the Duergar in the Crystal Fields to make it more clear what the objective was.
Trial by Fire: In order to reduce confusion about the objective, all Fire Archons in the Fiery Pit now contribute towards the objective, not just those within the Fallen Halls, but the Fallen Halls remains a good spot to go to for the quest.
Birds of a Feather: Added more kenku eggs.
Clearing the Air: Moved a brazier slightly and moved encounters closer to the braziers.
Eyes in the Sky: Increased the drop rate from a 9% drop rate to a 17% drop rate.
Slaad Summoner, Lore of Chaos, Feeding the Slaadi: Added a campfire before the boss room in the Howling Maw.
Tempest in a Bottle, Cloud Magic, Giant Tribute: Cleaned up cutscene for Cirrus Skyseeker in Nimbus Tower.
The Seed of Air is now more closely guarded by a cloud giant and his minions.
Whispers on the Wind: Increased the drop rate from an 8% drop rate to a 15% drop rate. Increased number required for objective from 10 to 12.
Items and Economy
Armor Kits and Jewels can now be slotted in much lower level items.
Dell Mccourt has once again opened up his store for business in the Dread Ring.
Harper Bard Companion now works in SCA.
Harper Bard Companion power descriptions have been clairified.
Invocation
Legendary Companion bonus power descriptions have been clarified.
New and Improved XP Boosts available in the Zen Market.
Existing XP Boosts have had their bonus pools increased but are no longer available.
All Invokes now give a buff item. Use of this item gives 1 of the 4 invocation buffs from before M6.
All XP Boosts given by Invocation now SET the bonus to the amount instead of adding it.
All existing XP boosts that did give 25% bonus now gives 100% bonus XP
Made the 4th Invocation give a bag for the Refinement Point item.
Made the invocation buffs give more stats from levels 61-70.
User Interface
Bonus XP can now be seen in the XP bar tooltip information after level 70.
Invocation: Pressing Ctrl-I now invokes immediately then shows you what you were awarded.
Heya!
Quick update to say that I (Wuzziej) and Faust haven’t been online lately because we’re in the process of moving into our new home. Hopefully we get everything done this weekend, though we won’t have internet there for a week or two.
We will be back and active again as soon as we can, take care!
Re-uploaded a few screenshots that were uploaded on the old OverLoad website. :)
Note: If you would like to share your screenshots with us you can and may always submit them to us!
Entangling Force: Rank 4 now correctly reduces the Cooldown of Entangling Force and works correctly in the Spell Mastery slot.
Chaos Magic: This feat can now no longer be improperly activated out of combat.
Icy Terrain: This power now correctly reduces the cooldown at rank 4.
Arcane Power Field: This power no longer improperly activates while not slotted.
Devoted Cleric:
Anointed Army: This power now works as expected at Rank 4.
Break the Spirit: Empowered bonus on this power now works as expected.
Geas: Players in PVP can only be affected by Geas once every 30 seconds.
Geas: This power now properly respects control immunities.
Urgent Prayers: The heal from this feat can no longer be deflected.• Great Weapon Fighter: Weapon Master: Rank 4 of this power now works as expected.
• Hunter Ranger
Aimed Shot: Rank 4 of this power now correctly reduces the charge time of the power.
Aspect of the Lone Wolf: Rank 4 now increases Deflect as expected.
Stormstep Action: This class feature no longer grants more recharge than expected with Seismic Shot.• Oathbound Paladin
Sanctuary: The root from Icy Rays (and other similar powers) no longer incorrectly piereces Sanctuary's CC Immunity.
Vengeful Judge: Now works as expected for all Paladin Paragon Paths.
Vow of Emnity: No longer has negative interactions with Weapon Enchantments.• Scourge Warlock: All Consuming Curse: This class feature will no longer incorrectly activate while the power is not slotted.
Content and Environment
• Dread Ring: The daily event now displays the correct rewards for each day.
• Sharandar: Hunter Rangers may now use the sharandar store.
• Tiamat's Hoard: Update the Hoard text to reflect the actual rewards given out in the Tiamat fight.
Items and Economy
• Companions: Augment companion stats no longer go down when upgraded to Legendary quality.
• Items
Dragon Queen's Key: Updated the text to display the correct items that can be awarded. This is a text change only, it now properly displays the chest can award the Elemental Alliance armor.
Inscribed Shirt and Pants for Oathbound Paladin now scale after level 60.
Lifedrinker Weapon: No longer incorrectly stacks multiple times."
Professions: Leadership: the Enchanted Coffer reward had a bug that skewed its rewards to Elemental Resources. From now on Enchanted Coffers will be much more varied in their rewards.
Sound of the Sea shirt can now be properly equipped by Oathbound Paladins.
Performance and Stability
• We have identified and resolved an issue that some powers could stick around indefinitely under certain conditions (Arcane Singularity and others) and over the course of a servers lifetime could begin to cause server performance issues.
• We have made some server adjustments to Adventure Zone maps to help combat lag and rubberbanding.
User Interface
• Item Level is now more prominent on item tooltips.
It's been a few weeks since the last time I wrote to you all, and I wanted to provide an update. As I mentioned in Neverwinter: Looking into Elemental Evil, one of my first tasks on the project would be to evaluate the state of the game, and help the team figure out areas and aspects of Neverwinter that need attention. We've been listening to the community, and I'm happy to say we've started making positive changes. As I mentioned in the previous post, some elements will be addressed before others; some tasks will require additional time to get right.
New Changes Coming this Week
There were a few things we were able to address quickly. Here is a partial list of fixes that are new for this week:
Player Powers
We’re doing a lot to fix bugs related to player powers. Here are a few of the changes:
Oathbound Paladin
Scourge Warlock
Devoted Cleric
Control Wizard
Hunter Ranger
Vengeful Judge: Now works as expected for all Paladin Paragon Paths
Vow of Emnity: No longer has negative interactions with Weapon Enchantments
Sanctuary: The root from Icy Rays (and other similar powers) no longer incorrectly pierces Sanctuary's CC Immunity
All Consuming Curse: This class feature will no longer incorrectly activate while the power is not slotted
Geas: Players in PVP can only be affected by Geas once every 30 seconds
Urgent Prayers: The heal from this feat can no longer be deflected
Break the Spirit: Empowered bonus on this power now works as expected
Anointed Army: This power now works as expected at Rank 4
Entangling Force: Rank 4 now correctly reduces the Cooldown of Entangling Force and works correctly in the Spell Mastery slot
Aspect of the Lone Wolf: Rank 4 now increases Deflect as expected
Stormstep Action: This class feature no longer grants more recharge than expected with Seismic Shot
Performance and Stability
We have identified and resolved an issue that caused some powers (Arcane Singularity, for example) to stick around indefinitely under certain conditions. Over the course of a server’s lifetime, this could create noticeable performance issues. We have also made some server adjustments to Adventure Zone maps to help combat lag and rubber-banding.
Again, this is a partial list. For more information, please check the Patch Notes.
Upcoming Improvements
And we're not done yet! In the weeks to follow, we will make improvements in the following areas:
Temple of Tiamat
After reviewing the difficulty of the Tiamat fight, we found that it was, in fact, unreasonably rough. We have lowered the difficulty of that fight. Additionally, in an attempt to give players a better chance of success, in order to attempt the fight you must now be at least level 70 and have a Total Item Level of 1800+ to enter. Yes, that will keep some people out that might be able to go in now, but in reality, if you don’t meet those requirements, you probably weren’t going to be successful.
Campaign Rewards
Sharandar and Dread Ring
Sharandar
Dread Ring
Tyranny of Dragons
We’ve added a new, rare quality armor set at Item Level 120. They are available for campaign currencies in the campaign store.
Old dungeon seals (Seals of the Dark Fey and Seals of the Shadowmantle) have been removed from the dungeons. We added a bag of refining items to the stores so you will be able to spend the seals that you’ve already acquired.
Added additional refining items to the daily quests.
Added a Dread Ring Artifact Trove to the weekly quest, and some refining items to the daily quests.
The Adventuring Gear campaign task now rewards a piece of rare equipment for your class and level
General Rewards
We are also adding new items that will be improved over what’s there currently. Again, these changes will be for new items only, not things players currently have.
Armor Enhancement slots have been added to rare armors that are dropped in any level 60+ zone
Weapon Enhancement slots have been added to rare main-hand weapons that are dropped in any level 60+ zone
Armor Enhancement slots have been added to the Rank 21+ rare armor crafting tasks that had been missing them
Elemental Evil Quests and Heroic Encounters
We are working on a lot of general improvement to both Elemental Evil quests, and the heroic encounters found in those zones. We are working to eliminate frustration points, such as heroic encounters that don't clean up properly when they end, or quest objectives that don't grant credit to the whole party when they clearly should. Simply put, we want players to have fun in these new zones, and there are steps we can take to make that possible.
Rebalancing XP
When we looked at how XP was awarded in the new zones, we didn’t like that it felt worse than going and replaying older content or just replaying campaign zones. Obviously, we want players to play and enjoy the new content. To fix this problem, we are looking at reworking the leveling flow (XP required from 61-70 and XP rewarded in level 61-70 zones) so the new content is substantially more rewarding. While this will likely include changes to the actual XP numbers, it will not greatly affect the time to level to 70. This is a large task and something we’re taking our time with.
Icewind Dale
We will be looking at the rewards of Icewind Dale heroic encounters to make sure that they feel appropriate for the risk required.
Something you were hoping to see, but aren't finding on either of those two lists? Remember, this is not the end of the story. Neverwinter is a living game that will continue to grow and evolve. The whole team will continue to listen to the community, and strive to make improvements to the game we all love. Please keep providing feedback and let us know what you think is important. Thank you once again for your feedback and support!