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Usahana Fuusen Rally, 2004 via FEMICOM Museum.
“The belief that video game mechanics, structures, and logical reasoning are the core of or most essential part of a video game has often bothered me, and until recently, I didn’t know why. After all, I’m a big fan of logic puzzles and problem solving.
But then it struck me: Historically, when scholars or experts talk about the importance of structures, reasoning, and logic, and whenever those things are cited as integral to a certain discipline or field of study, the next breath is so often used to justify why women have been excluded from it and sometimes to suggest that their continued exclusion in warranted.
Consider that in the late 1800s, for example, opponents to women’s suffrage argued that women should not be granted the right to vote because they weren’t capable of the logical thought that was inherent to democracy and voting in particular.
[...]
Every time I read another scholar describe how important formal systems are to games, and that logic and rules and structure are the most essential components of video games, I’m immediately put on guard because I understand how arguments like these have been wielded against me.
I don’t believe that video game formalists are sexist or don’t want women to participate in game development or culture. What I do believe is that there is a long history of using the centrality of logic and reason and abstract thinking as justification for the suggestion that women ‘naturally’ do not belong in a certain space. In the case of video games, these connections can unfairly offload responsibility from the people who make and think about games and on to things like ‘brain differences,’ ‘the core of gaming,’ and ‘computer technology.’ Perhaps there are other women like myself who see the language of video game formalism and are made weary by it, reminded of how so many of these arguments end.”
Read the full article: https://medium.com/@partytimehxlnt/tired-of-logic-video-game-design-women-and-the-language-of-formalism-fd0d35cfa2e2
Mary-Kate and Ashley Crush Course (PS1)
THE ONLY REAL WAY TO KNOW IF YOU’RE IN THE FRIEND ZONE WITH DOTTY OR NOT
Hopefully everyone people reading is a proud owner of Electronic Sweet-N-Fun Fortune Teller, which was part of LA Game Space’s Experimental Game Pack 01
And it’s a safe bet that it was played via one of the many emulators that’s currently available. Though NES homebrew is best experienced on real deal hardware. Even better is if said console is part of your home entertainment set up… in your Animal Crossing digs.
That’s exactly what Party Time! Hexcellent!, aka Rachel Weil, aka the creator of Electronic Sweet-N-Fun Fortune Teller, made happen. She was able to hack her GameCube copy of the game and swap out of the retail NES games that are contained with her very own creation.
Perhaps if I ask nicely, she’s create a hacked copy for me that also includes Electronic Sweet-N-Fun Fortune Teller, along with D-Pad Hero and Rockman No Constancy.
Crossing Over (No More Wishes)
Crossing Over
The Monkey Fortunetell "has been used by monkeystics and ancient monkeyccultists for divination as well as a map of mental and spiritual pathways, but its power extends even further. It is said that an ancient order of oracles used it as a scrying technique to not only see into the future, but also to trigger and prevent events."
Monkey Fortunetell by Nathalie Lawhead (Tetrageddon Games) and Rachel Simone Weil (Party Time! Hexcellent!). Music by Torley.
PLAY FOR FREE
Never forget that Ami tricked her classmate who couldn’t read English into thinking the lyrics to “Danger Zone” by Kenny Loggins were important space engineering documents.