look a di froggi :)
noise dept.
sheepfilms
RMH

★
Lint Roller? I Barely Know Her
I'd rather be in outer space 🛸
No title available
occasionally subtle

No title available
No title available

@theartofmadeline

Jar Jar Binks Fan Club
Not today Justin
Xuebing Du
d e v o n
2025 on Tumblr: Trends That Defined the Year
we're not kids anymore.
untitled
Misplaced Lens Cap

Origami Around
seen from Ecuador

seen from India

seen from United States
seen from Indonesia
seen from United Kingdom
seen from India
seen from Pakistan
seen from Tunisia
seen from United Kingdom
seen from Philippines

seen from United States
seen from Saudi Arabia
seen from Iraq
seen from Brazil
seen from Türkiye
seen from Philippines
seen from Chile
seen from Germany

seen from Switzerland
seen from United States
@pboat
look a di froggi :)
This is the fire starter! They have a warm heart, but also seems to have a darker side. As they grow and evolve, they seem to develop a connection with the spirit world.
Why are they like this? Maybe their dex entries should help enlighten us:
Frinny #004:
"Frinny lives off a diet of ash, scorching leaves with carefully aimed puffs of fire. They are very generous, offering toasted berries to others. Their fins are weak, but useful for swatting away bugs."
Cry:
Torchoof #005:
"This Pokemon can gallop for days without stopping. Torchoof is quite timid, but will stand up for others in need. It can accurately shoot fireballs while moving at speeds of up to 40 Mph. It develops a more nocturnal lifestyle as it ages, perhaps to avoid conflict."
Cry:
Neighance #006:
"Neighance uses its snout to suck up souls to keep them warm and safe before they depart to the afterlife. They can call upon these spirits to heal and reinvigorate the wounded. It is said that jumping across a river on the back of a Neighance will lead one on the path of enlightenment."
Cry:
Fascinating! It's seems these Pokemon know how to be there for others, whether its the brightest day or the darkest night. But what can they do for you in battle?
Neighance Level Up Moveset:
Relearner - Inferno
Relearner - Healing Wish
Relearner - Bestow
Tackle
Growl
Lvl 6 - Ember
Lvl 9 - Smog
Lvl 13 - Fire Spin
Lvl 16 - Charm
Lvl 19 - Flame Charge
Lvl 21 - Stomp
Lvl 24 - Incinerate
Lvl 27 - Agility
Lvl 30 - Will-O-Wisp
Lvl 33 - Reflect
Lvl 33 - Light Screen
Lvl 36 (Evolve) - Spirit Blessing
Lvl 39 - Hex
Lvl 41 - Mystical Fire
Lvl 44 - Soul Gyre
Lvl 47 - Calm Mind
Lvl 51 - Flamethrower
Lvl 54 - Shadow Ball
Lvl 59 - Power Gem
Lvl 63 - Fire Blast
Lvl 67 - Overheat
Lvl 71 - Revival Blessing
Other Notable Moves:
Fire Pledge
Heat Wave
Confuse Ray
Curse
Destiny Bond
Night Shade
Dark Pulse
Memento
Taunt
Dragon Pulse
Thunderbolt
Thunder Wave
Dazzling Gleam
Solar Beam
Haze
Encore
Heal Bell
Helping Hand
Pain Split
Clear Smog
Psychic
Skill Swap
Stored Power
Trick Room
That's quite a diverse set of tools! It seems this Pokemon learns some new ghostly moves too:
Spirit Blessing is a 100% accuracy Ghost type status move where the user calls upon a spirit for healing aid, healing the target for 50% of their max health. This move can target any single Pokemon, including an ally, an opponent, or themselves.
Soul Gyre is an 80 power, 90% accuracy Ghost type special move that traps the user in a raging whirlwind of souls that deals 1/8th the targets health for 4-5 turns. (It's a Thunder Cage clone)
That's the fire starter! That could only mean one thing:
One starter remains...
Woah! Starters! Grass starters! They're back from the war?!?
Yes, these loyal water buffalo Pokemon wage war amongst themselves to claim the best spots for sun and nutrients. While it might seem they cause chaos by digging trenches and fighting so much, they are kindhearted and willing to assist any person or Pokemon that needs their help.
Lets see their dex entries to get a closer look:
Kudet #001:
"Kudet loves wallowing in mud. It digs its hooves into the ground to soak up nutrients that make their horns grow large and sturdy. It covers its head in mud to form a sturdy helmet for practicing their charge. Their root tail is said to have medicinal properties."
Cry:
Buffantry #002:
"Buffantry gather together and dig deep, muddy trenches in the ground to mark their territory and absorb nutrients. Their leafy coat secretes a special oil that lets mud slide right off. The thick foliage growing on their backs helps disguise them while deep in their holes. Farmers employ the help of stray Buffantry to help till their fields. They fire relentless volleys of Bullet Seed at each other under the command of their leader."
Cry:
Trenchalo #003:
"Trenchalo lead their herd towards fertile lands that allow them to thrive. They are master tacticians, commanding their troop to attack strategically. They launch explosive seeds from their horns to claim territory, which they turn into expansive forests with maze-like trenches. The commanding Trenchalo will call a ceasefire if an innocent bystander is struck, and will coordinate with the troop to nurse the bystander back to full health."
Cry:
Trenchalo's Level up move set:
Relearner: Rototiller
Relearner: High Horsepower
Relearner: Pin Missile
Relearner: Rock Blast
Relearner: Barrage
Tackle
Tail Whip
Lvl 6 - Branch Poke
Lvl 9 - Mud Slap
Lvl 13 - Growth
Lvl 16 - Horn Attack
Lvl 19 - Trailblaze
Lvl 21 - Ingrain
Lvl 24 - Mud Bomb
Lvl 27 - Bulldoze
Lvl 30 - Entrench
Lvl 33 - Stun Spore
Lvl 33 - Sleep Powder
Lvl 36 - Bullet Seed
Lvl 39 - Leech Seed
Lvl 41 - Land Mine
Lvl 44 - Double Edge
Lvl 47 - Synthesis
Lvl 51 - Earthquake
Lvl 54 - Horn Leech
Lvl 59 - Megahorn
Lvl 63 - Power Whip
Lvl 67 - Headlong Rush
Lvl 71 - Fissure
Wait, what does Entrench and Land Mine do? And Barrage, really? Let me explain:
Entrench is a Ground type status move that raises your defense by 3 stages, but lowers your speed by 1 stage and makes you unable to switch.
Land Mine is a Ground type physical move with a power of 120 and an accuracy of 100. It hits after 2 turns, but will hit immediately if the opponent switches another Pokemon in.
Barrage is now a Steel Type physical move with a power of 20 and an accuracy of 90, that hits the opponent 2-5 times. It has a 5% chance to confuse the opponent.
Wow, those sure were some great Pokemon, but what's next? Well...
...I wonder what that could be?
You can never return to the past without looking through the lens of the present
These stripey fellas are Warnsang and Cordonsang, and are based around the Banded Linsang and caution tape.
Warnsang's Dex Entry:
"Warnsang are nocturnal, and have perfect night vision. Their small, light bodies and sharp claws make them great climbers. Its nose lights up to attract prey. Scientists speculate that its bright yellow coat imitates those of electric types to ward off birds of prey."
Cordonsang's Dex Entry:
"Cordonsang weave through the forest at high speeds. They use their long and stretchy bodies to block prey in. They are very playful, and like wrapping their long bodies around tall trees. Their loose skin and thick fur lets their body slide along the forest floor."
Level Up Moveset
- Pursuit (Relearner Exclusive)
- Scratch
- Tail Whip
- Defense Curl
Evolve Play Rough
Lvl 5 Wrap
Lvl 11 Flash
Lvl 14 Quick Attack
Lvl 17 Bite
Lvl 21 Pounce
Lvl 25 Block
Lvl 29 Slam
Lvl 35 Dig
Lvl 39 Crunch
Lvl 43 Confuse Ray
Lvl 43 Body Slam
Lvl 49 Coil
Lvl 52 Wide Guard
Lvl 59 Wring Out (pretend it's physical)
Lvl 65 Belly Drum
So, what are your thoughts?
This is Cindile, the Ash Pokemon! This Fire/Dragon type is based on the Horned Lizard, and uses pyroclastic flow to escape danger.
It's dex entry reads:
"Cindile basks in the sun all day to soak up heat. It digs its burrow into the sides of volcanoes. When spooked, it lets loose a blast of scorching hot ash from its eyes. Smoke constantly pours out of the horns on the back of its head. It loves the taste of Durant, and hunts them effortlessly by spewing hot flames."
Its moveset includes the following:
Cinder Jet, Flamethrower, Fire Blast, Lava Plume, Eruption, Burn Up, Heat Wave, Will-o-Wisp, Draco Meteor, Dragon Pulse, Dragon Tail, Snarl, Thunderbolt, Detect, Solar Beam, Earth Power, Scorching Sands, Haze, Morning Sun, Tearful Look, Weather Ball, Yawn, Sludge Bomb, Clear Smog, Toxic, Amnesia
It's decently bulky on the physical side, and also has a very usable 115 base special attack, which makes it a solid tank. Tools like Will-o-Wisp and Clear Smog keep set-up sweepers from spiraling out of control, while Morning Sun keeps it healthy. Offensive sets can take advantage of coverage options like Thunderbolt and Earth Power. They also appreciate the priority Cinder Jet affords them, though a lack of a meaningfully useful set up option keeps it from standing out. It can also use Haze to both deny set up and abuse Overheat and Draco Meteor, though it may be a bit gimmicky compared to Clear Smog.
In doubles, it can take advantage of sun with Heat Wave and Solar Beam. It can use Snarl to blunt the opponent's special attackers, and use Yawn to force opponents into difficult situations. Generally, Torkoal will be the better choice, but Cindile has so niche use cases.
In both formats, Cindile is held back by its low speed and special defense. Bulky sets get whittled down quickly by special attackers, while offensive sets are stuck relying on Cinder Jet to deal with faster threats. It's not built for OU, but it should find a spot in RU or NU.
That's all I've got to say about Cindile, so let me know what you think! Among other things, I had an ear infection a couple of weeks ago that really threw me off, so I apologize for taking longer than usual. I hope it was worth the wait!
Meet Magonagon, the Iron Beard Pokemon! This Electric/Dragon type - based on Bearded Dragons - roams the arid desert. Their dex entry states:
"Electricity courses through Magonagon’s body in such a way as to make its chin a powerful electromagnet. It uses this to build a spiky beard out of magnetite dust, which it puffs up to scare away predators. If they don’t back off, it launches the electrically charged dust at the enemy, and runs away. It lures in prey with the sweet scent wafting from its tail. The invention of the dousing machine was inspired by watching Magonagon search for magnetic dust."
Magonagon's signature move is Thunder Bomb, where the user launches an electrically charged bundle at the opponent, exploding on contact. Admittedly, this is just an Electric type clone of Liquidation, but it serves as a reliable physical Electric option. Speaking of moves, the rest of Magonagon's moveset includes:
Wild Charge, Volt Switch, Thunder Wave, Dragon Claw, Outrage, Dragon Dance, Breaking Swipe, Dragon Tail, Draco Meteor, Scale Shot, Iron Head, Smart Strike, Gyro Ball, Iron Tail, Metal Burst, Iron Defense, Lunge, Megahorn, Pin Missile, U-turn, Rage Powder, Crunch, Hone Claws, Sucker Punch, Body Press, Counter, Flame Charge, Overheat, Fire Fang, Curse, Shadow Claw, Power Whip, Spiky Shield, Spikes, Acupressure, Body Slam, Double-edge, Roar, Slack Off, Yawn, Poison Jab, Amnesia, Mirror Coat, Rock Slide, Stone Edge, Rock Blast, and Stealth Rock.
At first glance, it would look like Magonagon is entirely outclassed by Dracozolt, but while Magonagon doesn't have a broken signature move or impressive stats, it does have some incredible abilities and a wide move pool. Magonagon's access to Magnet Pull lets it fulfill the roll of a trapper, (unless terastalization is in play). With its unique typing and wide coverage options, it can trap bulky threats like Ferrothorn, Corviknight, and Empoleon, and eliminate them.
Choosing Intimidate gives Magonagon deceptively high physical bulk, which lets it make use of the wide range of utility options at its disposal. With Spikes and Stealth Rock, it can become a reliable hazard setter, while Thunder Wave is an option to shut down any fast threats. In doubles, Intimidate gives it a niche already, but Rage Powder and U-Turn makes it a strong supportive partner in battle.
Magonagon can try to fulfill more roles, such as a set-up sweeper with Steelworker and Dragon Dance, or a physical tank with Curse and Slack Off, but it's subpar stats are going to leave it feeling underwhelming in those roles. Magonagon is likely to fall into the lower tiers if was thrown into the current meta. Despite its shortcomings, it can definitely punch above its weight.
Okay, enough yapping, let me know what you think!
This big guy (or gal?) is Gnawblin, a water/ghost goblin shark Fakemon that lurks in the deep ocean. Their dex entry states:
"Gnawblin drifts deep in the darkest depths of the ocean, snatching sinking souls out of the murk with its lunging jaws. Their jaws have been recorded extending over 40 ft. Jellicent have occasionally been seen clashing with Gnawblin over territory"
Gnawblin signature move, Soul Bite, is a physical ghost type move that deals 90 damage and cannot miss. In addition to their signature move, Gnawblin learns:
Poltergeist, Shadow Sneak, Liquidation, Waterfall, Aqua Jet, Wave Crash, Flip Turn, Crunch, Jaw lock, Sucker Punch, Psychic fang, Ice Fang, Thunder Fang, Leech Life, Earthquake, Poison Jab, Iron Head, Swords Dance, Will-o-Wisp, Taunt, Destiny Bond, Pain Split
Gnawblin's above average bulk and attack makes it poised to be a tanky pivot. It can come in on resisted attacks, pick them off with priority, and flip turn out. With Taunt, Swords Dance and Stakeout, it can also carve out a niche as a stall breaker. A general tank build is also a viable option, as STAB + Leech Life provides perfect neutral coverage, letting it run whatever it wants in the 4th move slot. Its rock-bottom speed tier makes it an attractive option for Trick Room teams.
Gnawblin's extremely low speed hurts, as it forces it to rely on priority to deal with most situations. Gnawblin's low speed leaves it open to taking a lot of hits, which combined with its lack of reliable recovery means it will often be worn down faster than you'd think. Both of these qualities make it prediction reliant, and quite challenging to use. In the right hands, Gnawblin is a formidable foe, but it's more likely to be a low tier hero than a staple in OU.
Thanks for reading all of that, let me know what you think!
Hey, there! Here's my first Fakemon line!
Gluworm and Velvalm are squishy lil' velvet worms that shoot sticky slime to defend themselves. When Gluworm evolves, Velvalm upgrades to incendiary rounds slime, which lets it threaten foes with a guaranteed burn. You shouldn't have to worry about getting burned though, as these creatures are quite shy, and prefer to hide away rather than fight. It lives in small groups with others of its kind, and it's quite affectionate to those it trusts.
Here's the important moves that I think it should get:
Napalm Spray, Fire Blast, Flamethrower, Overheat, Dazzling Gleam, Draining Kiss, Sticky Web, Infestation, Memento, Thunder Wave, Shadow Ball, Giga Drain, Energy Ball, Disable, Encore, Wish, Sludge Bomb, Calm Mind, Heal Pulse, Psychic, Life Dew
For those with a more competitive focus, Velvalm can take on many roles, as a special tank, webs setter, cleric, status spreader, and rain abuser. Its high special bulk lets it come in on special attacks frequently, and with access to Draining Kiss, Giga Drain, and Wish, it can sit on them long enough to set up a few Calm Minds. Its signature move, Napalm Spray, threatens to burn any physical attackers that would otherwise break through, though its imperfect accuracy keeps it from being oppressive. It can support its teammates by setting Sticky Webs and passing Wishes, burns from Napalm Spray, and more niche options like Thunder Wave, Encore, and Memento. Napalm Spray doesn't get weakened in the rain, so Velvalm finds a unique role as one of the few viable fire types for rain teams.
Velvalm's low speed lets it serve as a solid Trick Room attacker, but it's also its biggest weakness. Faster physical threats can take it out, especially if they avoid getting burned on the switch-in. Velvalm would also struggle against fire types, which completely resist their STAB combo. Velvalm also suffers from four move slot syndrome, as it wants to have: Napalm Spray, fairy STAB, Calm Mind, healing, coverage, and webs. While Velvalm has flaws that keep it in check, it's a formidable foe that shouldn't be underestimated, and one that every trainer should account for when building their team.
Okay, that's enough nerding out, let me know what you think!