PROMPTS FOR DARK TUNNELS, NARROW PASSAGEWAYS, HIDDEN DOORS, THICK JUNGLES, AND LOCKED TOMBS
* assorted dialogue for all your cliché adventuring needs, adjust as necessary, send "reverse" for the reversal of the prompt
look there! i think i see daylight!
we're not getting out of here alive.
help me get this door open!
we don't have time to argue! we have to move!
can you see anything on the wall?
i can't read that, but i know someone who can.
i think we made a wrong turn back there.
where do we go from here?
oh no. i'm not going first.
what if we can't find a way out in time?
the room's filling up with water!
have you ever seen anything more beautiful in your entire life?
according to the map, we should be headed in the right direction.
we should set up camp here.
is that a waterfall i hear?
let's take turns keeping watch.
do you know what we'll find in there?
you'll have to go ahead without me.
there has to be another way out.
snakes. why'd it have to be snakes?
whatever you do, don't touch it.
this treasure has been lost for centuries.
maybe there's a reason nobody ever found this place.
i think we should turn back.
[ jungle ] sender and receiver navigate through a lush jungle
[ elbow ] sender accidentally elbows or leans on a button or ancient mechanism in the wall, which opens a secret door nearby
[ steal ] sender and receiver steal an ancient artifact from a museum in order to return it to where it came from
[ map ] sender and receiver locate a map that points them in the direction of lost treasure
[ return ] sender and receiver return a stolen artifact to the spot where it was taken from
[ bridge ] sender and receiver carefully cross a rickety bridge over a huge canyon and/or a huge waterfall, take your pick
[ pressure ] sender accidentally steps on a pressure pad on the ground and sets off a deadly trap
[ decipher ] sender and receiver decipher mysterious, ancient writing on the wall
[ treasure room ] sender and receiver step into a massive treasure room filled with gold, gems, and ancient artifacts
[ awake ] thanks to sender and receiver poking around where they're not supposed to, an ancient evil is awoken
[ crypt ] sender and receiver navigate a dusty, cobweb-covered crypt
[ squeeze ] sender and receiver ease their way through a very narrow passageway
[ trapped ] sender and receiver watch as the door they just came through suddenly closes, leaving them trapped and alone
[ patch ] after receiving a nasty wound durng their adventure, sender carefully patches up receiver's injury
[ swim ] in order to reach the next room, sender and receiver have to swim their way through an ancient passageway beneath the water
[ stranded ] sender and receiver's plane crashes in the jungle, leaving them stranded and alone
[ stuck ] sender and receiver are stuck on different sides of a locked door
[ rescue ] sender fights off an evil creature to save receiver's life