This is a game created by my team (Nātus Éclat) in 48 hours during Global Game Jam 2013.
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@penneddown-thoughts
This is a game created by my team (Nātus Éclat) in 48 hours during Global Game Jam 2013.
Dimensions of a Game World
Question: Using the dimensions of Game Worlds, analyse how a game world of your choice immerses the player.
The roots of the Genre: First-Person Shooter
Question: Given the 1 of the following game genres, trace the roots of the genres and plot a genre timeline, noting important games released in that genre as well as milestone achievements in the genre.
Racing, Fighting, Simulation, Platformer, First-Person Shooter, Strategy.
(You may also cover other genres that you prefer)
Game Design, a form of play?
Question: Is Game Design, in itself, a form of "Play"? Justify how Game Design is or is not a form of play.
A Thousand-Year Game.
Question: “A Thousand-Year Game” is a game that people would probably still be playing in a thousand years from now. Pick a game that you think deserves the title of “A Thousand Year Game”, and justify why.
Character Design, front view, greyscale.
Female anatomy sketch. Approximately 1-hour.
A "Non-Game" Game
Question: Pick a “non-game” and analyse the Formal Elements of it. Suggest how you would modify the “non-game” into a “game” that fits into the definition we covered this week.
A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
Salen & Zimmerman