The Legend of Zelda: Ocarina of Time: A Quick Review
(Version played: Ocarina of Time 3D)
Ā Ā Ā Ā Ā Ā Ā No game has divided the Zelda community so strongly as The Legend of Zelda: Ocarina of Time (OoT). When discussing this game, people tend to fall into two categories: those who absolutely love it and consider it one of the best games ever, and those who despise it and think itās one of the worst in the series. In general, the closer a person was to the original release when they first experienced OoT, the more likely they are to love it. Where do I fall in this debate? Well, somewhere in between, though I definitely lean towards one camp more than the other. As for which one, letās just say, my first experience with OoT was on the Wii Virtual Console.
Ā Ā Ā Ā Ā Ā Yeah, Iām not really a huge fan of this one. The big problem I have with OoT is that the game saw a drastic change in focus over the previous entries in the series. The story has a much bigger presence in this game, and the problem is, the story really isnāt that good. With the exception of one character (Sheik), everyone in the game is an uninteresting, one dimensional clichĆ©, and the story suffers because of it, once again boiling down to āEvil guy has taken over, go kill him.ā The reason this is a problem is that the game seems so proud of its story, stopping to tell you more of it every chance it gets (even the dungeons arenāt safe from dialogue), and it feels like this āmore complex narrativeā was supposed to fill the gap created from the gameās big deficiency: exploration.
Ā Ā Ā Ā Ā Ā OoT has barely any exploration. In my playthrough this week, I found one cave that was more than a single room with a small chest or some business scrubs that wasnāt also required to explore during the story. To make matters worse, those small caves the game does have never have anything exciting in them, just some bombs or worthless rupees (best thing youāll find is a free shield). Because of this, I didnāt explore, meaning the game had to hold up on its story and dungeons alone (A feat that, if you recall, Majoraās Mask managed to accomplish). And, well, weāve already established that the story isnāt pulling the extra weight. So, how about those dungeons?
Ā Ā Ā Ā Ā Ā Of the 9 dungeons and 2 mini-dungeons the game offers during the main quest, I enjoyed 4 dungeons and 1 mini-dungeon. The majority of OoTās dungeons are very linear, and focus on puzzles in each individual room. Problem is, the puzzles are rarely that good, meaning you spend most of your time in dungeons traveling from one boring room to the next with very little thought required. And while even the worst dungeons may have their moments, at the end of the day I finished 2 dungeons saying, āwell thank God thatās over,ā a phrase a game really shouldnāt make me say.
Ā Ā Ā Ā Ā Ā But before I get too down on this game, Iāll go through some of the things I actually liked. As I said, I enjoyed 4 of the dungeons, specifically Inside Jabu-Jabuās Belly and the Forest, Water, and Spirit Temples (thatās right, I just said I liked the Water Temple). On the subject of dungeons, Iām also a fan of how the child dungeons arenāt just generic temples. Also, you can never accuse OoT of having a slow start. If you know what youāre doing, within the first 10 minutes of starting the game youāre in the first dungeon. It does have the downside of the first dungeon being way too easy, as the game has to use it to teach the player the basics, but in theory, with the amount of dungeons OoT had, I think sacrificing one to get the game going fast is the right move (it would not, for example, be a good idea in Majoraās Mask where there are only 4 dungeons in total).
Ā Ā Ā Ā Ā Ā OoT was the first 3D Zelda game, and honestly, it shows. You can see areas throughout the game where the desire to show off what the N64 could do influenced the design of the game. But, you can also tell the designers werenāt as comfortable in using the 3rd dimension effectively. Iāve always said that OoT was the worst 3D Zelda. It was their first go, they tried their best, but since then the designers have learned from their mistakes and learned what needs to change when working in 3D. When you only consider the 4 games that came before OoT and the time it was released, itās easy to see how gamers might have been blown away at the time. However, it just doesnāt hold up today, and weāre left with an experience thatās alright, but nothing spectacular like many try to claim.
Ā Ā Final Score: 6 ā Alright
Ā A game that leaves a generally positive impression. It may have its moments, but the overall experience is merely inoffensive.
Ā Ā I did it. I got through Ocarina of Time. And you know what? Itās a lot easier to write about a gameās problems than its strengths, so this one came out a lot easier than Wind Waker. But anyway, next weekās going to be a fun one, as itās the game I probably remember the least. From the first 3D entry, weāll be jumping back one game for another series first: the first portable Zelda. Thatās right, next week weāll be looking at what is arguably gamingās best use of the āit was all a dreamā plot with The Legend of Zelda: Linkās Awakening.