Week 11 - Gaming Communities, Social Gaming and Live Streaming: Fun Run!
It’s finally Week 11! This semester felt like it’s endless. This will be my final-ever Tumblr post for the unit mda20009! I sincerely hope you have enjoyed reading these posts. For this week, we will be discussing on gaming! I am not really someone who plays a lot of video games but I do play a few. One that I recently have engaged with is ‘Fun Run’.
I was introduced to this game by my boyfriend and ever since then it has become my go-to game to connect with new friends. If you are not too familiar with this game, ‘Fun Run’ is basically a multiplayer online racing game with cute animals as its characters. What sets it apart from other games is the level of interactivity it offers. The fact that I was unaware of this game before is surprising considering how different it is from other racing games. This multiplayer game has not only provided me with hours of entertainment but has also become a means for me to interact and connect with people I've met, especially during my pop-up events that I have in Kuala Lumpur.
During my pop-up events, I would play this game with my both partners or even with other vendors when we have some spare time. I could clearly recall how we would all eagerly gather around, grab our phones, and immerse ourselves in the exhilarating races this game had to offer. 'Fun Run' provided us with a much-needed break from the hustle and bustle of running our booths. It became a bonding experience as we laughed, cheered, and sometimes playfully taunted each other while navigating the game's vibrant and challenging courses.
Despite not being an avid gamer, my experience with 'Fun Run' during my pop-up events allowed me to relate it to the topics we've covered in this week's class discussions on gaming. It made me realize the power of gaming as a social and interactive medium, even for someone like me who doesn't play games extensively. Through 'Fun Run,' I witnessed firsthand how gaming can transcend its entertainment value and become a tool for connection and bonding. Just as we have learned in class, games have the ability to bring people together, fostering social interactions and creating shared experiences.
It is truly remarkable how games have the potential to evolve into a form of sport, which is called E-sports. Similar to traditional sports, e-sports involve dedicated players who invest significant time and effort in honing their skills, participating in competitive events, and vying for recognition, fame, and lucrative rewards (Taylor, 2018, p. 1). This realization struck me as I delved into the world of gaming, including my experience with 'Fun Run.'
To conclude, for someone who isn’t much of a gamer it truly impressed me that games have the ability to bring people together in a lighthearted and competitive environment. It served as a reminder of the power of technology to foster connections and create shared experiences, even when we are physically distant.
References
Taylor, TL 2018, ‘Broadcasting ourselves’ (chapter 1), in Watch Me Play: Twitch and the Rise of Game Live Streaming, Princeton University Press, p. 1.









