How it started: A random musing, could I write a challenge that forced me to deviate from playing fundamentally nice/good sims, without having total miscreants and exploring more of the game?
How it’s going: Below, a narrative driven TS4 legacy challenge in which each generation has a “poison” trait to contend with. Their goals are based loosely on the properties/colours/flower meanings of various poisonous or toxic plants.
There is a Sims 3 Version here. I’m playtesting it over at @poisongardensims and tweaking the rules as I go!
More legible Google doc here - or rules under the cut!
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