The Top 6 Games I Played in 2013
Sorry for the delay everyone. Work has been crazy. Anyhoo, here we go.
Well, everyone else is doing it, so I might as well do it too. I was going to try to get a greater view for this list by polling people, but I ran into two problems. First, only one person responded to my post on Facebook. Second, I realized that I can't really write about games that I haven't played. Thus, I had to narrow things down a bit. Specifically, I narrowed it down to the games I've played. This means The Last of Us, Bioshock Infinite, and Grand Theft Auto V will not be present. Also, since this is a list based on my personal preferences, note that there will be a lot of Nintendo first party games here. As long as you're willing to look at this list as the opinion of one guy who has limited access to games compared to major publications, I think you will find it enjoyable. And if you are someone who prefers to see a list topped by those games I mentioned before, take a look at some of the games I'm listing below. You might find something you enjoy.
One last thing: these games are chosen and ranked based on how much I enjoyed them. No message or motive with these picks; I'm not trying to pick out games that transformed the medium or anything. I'm just looking for fun games.
I know, you probably thought this would be higher on the list. I did too, honestly. Don't get me wrong, this is an amazing game. It's the pinaccle of linear 3D platforming. What's linear 3D platforming? Pretty much what it sounds like. Unlike previous 3D Mario games, this one doesn't send you in with missions or anything. You just get to the end of the level, just like in 2D platformers. There are things to collect, of course, but everything is pretty much a straight line. With this subgenre, they are able to reach the holy grail of entries in a long running series: giving players something new, but also something classic. You can't please everyone; a lot of people, myself included, wanted a non-linear game. But, Nintendo knew they would get the best of both worlds here, and they took the chance. The game plays beautifully, and the co-op can be a lot of fun. Often times it's more fun when you fail than when you succeed; it can lead to some funny situations. The powerups, new and old, are a lot of fun. One thing I'm glad they changed here is that the power ups are bonuses, and not necessities. In the New Super Mario Bros. games, power ups are necessary for levels, so you get them constantly. Here, with a few exceptions, power ups do what they have since Super Mario Bros.: give you some help.
It's also worth noting that the graphics here are beautiful. The Wii U may not have the power of the newer consoles, but it can still produce some excellent visuals. The bright color palette in HD can lead to beauty not seen on Xbox or Playstation games. So, with all of this, why is the game not higher on the list? For some reason, it just didn't grab me. The rest of the games listed here are ones that I could not (or cannot) stop playing. With Mario, I can stop any time I want. I just don't want to.
Despite what some people will tell you, the Xbox One has a great lineup at launch (as launch lineups go anyway). There's the usual multiplatform stuff, but there are also a few really top notch exclusives that drove me to the console. These are: Dead Rising 3, Killer Instinct, and Forza 5. I'm actually not into simulation racing games really; this is my first one. I chose this as my first game for the Xbox One for two reasons. First, it does the best job of showing off the console's power. Second, I knew the day after I got the system I would have family over, and I couldn't play Dead Rising in front of my little cousins. So, I took a chance on a genre that never really enticed me before. And boy, does this one entice. It isn't just the driving gameplay that makes this great, though that is excellent; each car drives like it should, and reaching high speeds really feels exciting. What really clinches it, though, is how much detail they put into everything else. It may seem like there aren't a lot of cars in this game (compared to its predecessor), but consider the work that goes into each one. The exterior and interior of each car are modeled to perfection, with powerful graphics demanding that not a single stitch is out of place. Some cars even let you look at the engine, modeled in perfect detail. And of course, the customization options for your car's appearance are the best I've ever seen in a game like this.
Forza 5 somehow has managed to keep me going back to it over and over again, despite being a relatively boring type of game. As my friend Keith said, "it's just going around in circles." And if you aren't a car lover, then yes, it does feel like that. But even so, the feeling of speed and the amazing detail will make you want to become a car buff.
We now are in the 3DS section of the list; this and the next two games are 3DS exclusives. There's a reason the 3DS is the best selling system around, and it isn't because of the 3D. Nintendo's handhelds always manage to attract amazing game libraries, and 2013 was a good year for the portable system. Now, remember when I said I didn't like games that focus more on their story or concept than their gameplay? That doesn't mean I can't like a game more for its story than for its gameplay. I don't like strategy games, because I suck at them and I don't have the required attention span to change that. I kept everything on the easiest possible settings for this game, and still managed to lose quite often. Frankly, strategy just isn't my thing. Still, I played Fire Emblem Awakening all the way to the end and then some. Why? The story, and the characters. There are a lot of playable characters in the game, in addition to your own custom character. Each character has a personality and a history, which makes it really easy to connect with them. They can even get married and have children, who come from the future to fight alongside their parents. Yeah, the time travel angle doesn't make much sense, but it's still fun. The connection you feel to each character is astonishing.
Even if you don't like strategy, give this one a try. You'll be happy you did. The gameplay is very solid, if you are into that sort of thing. Me, I'll stick with action RPGs for the most part. This one is all about the story.
3. The Legend of Zelda: A Link Between Worlds
This is another one that may seem like it should be higher on the list, but it is in this position for the same reason as Mario. Still, I love the Legend of Zelda series. I have a big Zelda poster up in my room, and various Zelda paraphernalia all over the place. Ocarina of Time is my favorite video game ever, and the world and gameplay of the series never fail to impress. I came into this game with a lot of excitement, and I was not disappointed, despite the lack of grabbing. LBW, as I will abbreviate it, is a sequel of sorts to A Link to the Past (hereafter known as LttP.) It has the same overworld, and similar dungeon locations. However, the dungeons are all different, so don't worry about that. If you are concerned that too much is the same, though, I can assure you that it isn't. This game mixes up a lot of the series's tropes, and it does so quite well. In previous Zelda games, each dungeon gives you a new tool that you can use to fight enemies and solve the dungeon's puzzles. You are also generally expected to visit the dungeons in order; one may require another's tool. But in LBW, this is all different. The main tool/weapons, outside of the sword and shield, are available to rent or buy almost at the beginning of the game. You have to go through the first three dungeons in order, as is customary, but the rest is totally up to you. The only waiting is the time it takes to gather rupees, so you don't have to worry about backtracking so much. If you see a bombable rock early on, mark it on the map (yay for touchscreens) and head over to the store to rent the bombs. Now, each dungeon is still based on one tool, but you will know which one you need pretty quickly.
The other major change is Link's ability to merge into walls. You get this ability after the first couple dungeons, and it really does change things a lot. There have been many situations in which I thought I was totally stuck; I had no idea how to progress. As it turned out, I just needed to merge into the wall to get around the obstacle. It opens a lot of things up, though it doesn't uproot the challenge too much. Cages and large gaps used to be a real pain though; now they are pretty simple.
We've been waiting for a 3D Pokemon game for years. Did we finally get it? Well, kind of. Movement is still on a grid, and there is usualy a semi-top down view. That said, everything is in full 3D, including the battles. Each Pokemon has a 3D model instead of sprites, which allows for much more movement and expression. We've seen Pokemon in 3D before, but not like this. The game manages to pack even more personality into each Pokemon than the Stadium-style games. This increased detail also allows the game to include Pokemon-ami, a somewhat virtual pet-like mode that lets you connect with your Pokemon like never before. As you connect, the Pokemon will do better in battle, and it really homes in on the theme that runs throughout the series. Though there are fewer new Pokemon than in any previous generation, the list is mostly excellent. While it does seem like they might be running out of ideas (two ghost trees?), each design is top notch. Trainer customization lets you separate yourself from other players for the first time, and separate you from the named characters by more than just name. In Pokemon Red I felt like I was playing as Red, no matter what I called him. Here, that is not hte case.
The game is far from perfect, but it does reach the level we've been wanting for years. Mega Evolutions even allowed them to update favorite Pokemon and some typing issues. Going online is easy, and raising Pokemon is a lot more streamlined. Any issues I've had with the series are fixed here, and it comes out as a great title.
If you read my review on this game, you shouldn't be surprised here. This game crams as much insanity into an open world as it can. Here's the thing though: this game has a lot of problems. The city is the same as in the last game, there is very little variation in locations, the plot is problematic, and to be frank, the DLC is terrible. But a great game doesn't have to be perfect. It needs to have enough to make you forget about all the problems, and this game certainly does. It begins with your character, the head of the Saints and the same character as in all of the previous games, destroying a bomb and becoming the President of the United States. Then aliens attack, and you end up in a Matrix-like simulation. Therein, you can do all the same things as in previous games, but you also have super powers. They allow movement very reminiscent of Prototype, along with other powers. Vehicles, both standard and crazy, are still available if you want them. Guns fit the pedigree, with the much-touted Dubstep Gun at the forefront. The characters are funny, as usual, and there is no shortage of activities.
The game may be flawed, but if I could recommend one game from this year, it would be Saints Row IV. They give you an open world and let you go crazy, with guaranteed humorous results. You can keep your Grand Theft Auto; I prefer my open worlds to be a bit more exciting.
So, that's my list. Honorable mentions include Wind Waker HD, Assassin's Creed 4, Injustice, and Dead Rising 3. Stay tuned for more year end stuff, including the worst games of the year. In the mean time, let's wait and see what 2014 has to offer.