Working on Pumpkin's room for the demo.
Claire Keane
Doug Jones
Sweet Seals For You, Always
ojovivo
NASA

@theartofmadeline
Today's Document
Misplaced Lens Cap
KIROKAZE
noise dept.

gracie abrams
Not today Justin

bliss lane
Sade Olutola
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Interview Vampire Daily

oozey mess

if i look back, i am lost
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let's talk about Bridgerton tea, my ask is open
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@princesspumpkingame
Working on Pumpkin's room for the demo.
Still playing with dungeon entrances. I like how it turned out.
Not a huge update, but I made some small houses for the gnomes to live in. They didn't like the caves.
Made tall grass and pots. Started working on gnome village.
Friday Update:
Most of this week was working on Pumpkin's design since I'm still not 100% sold on it. I made a regular one and an armor upgrade version. As for dungeon stuff, I created an underground wall and floor tile, so now I have some variety to work with.
This is where they're handing out the free hugs, right? #princesspumpkin #gamedev #indiedev #8bit #gameart
Late Friday Update
Iāve been continuing to add tiles to my tile sheet and had to expand it to an entire screen of 400 x 240. Most of this week was working on a fence, some broken tiles, more grass, adding a recolor of the mountains, and making the winter scene I posted. Iāve found that a great way to figure out which new tiles I need to work on comes from just building a screen with what Iāve got. Then, I notice how bare it looks and think to myself āWhat would make this look better?ā So far Iāve been pleased with the results.
Since its that time of the year anyway, here's some snowy weather. Also, bigger trees. #princesspumpkin #8bit #indiedev #gamedev
Finally far enough in development to start sharing screenshots of our game. Enjoy the beach! #princesspumpkin #indiedev #gamedev #8bit
Working on NPCs. Most of them are Gnomes. #princesspumpkin #8bit #indiedev #gamedev #gnomes
Friday Update
Currently working on the main entrance door for dungeons. My first attempt did not play nice with the dungeon walls. Back to the pixel board!
A mock up of the pause/inventory screen!
Rockberto! Heās invincible! And an enemy!
Shield Squid likes spiky hugs.
An amoeba enemy, because slimes are so blase.
Welcome!
Hello! My name is Randy Hudson and Iām part of a two man indie crew creating Princess Pumpkin, an 8-bit retro adventure inspired by the Legend of Zelda. Weāve been working on it for a while now (3 years) and I thought it was time to finally let the world in on our little secret.
Iām the artist, story, and general concept guy, so I plan to post art and screen shots (and even video when we get that far) so everyone can see what weāre up to. If you have a question about what weāre doing please ask! I would love to engage with anyone who loves games, game design, and game theory!