This archive mostly serves as my own visual reference and back-up archive, but of course others are free to download as well.
Credits and information that applies to all hairs can be found by clicking the "General Info" link in the navigation bar.
My polycount scale:
Low = Less than 10K
Medium = 10K - 20K
High = 21K - 30K
Very High = More than 30K
Now that this archive has a few dozen followers, I feel like I need to clarify something. I've been getting some comments thanking me about making these hairs for males, but I want to stress that I haven't done that. However, some meshes do work for the opposite sex without requiring an actual gender conversion. In order to use hairs for the sex opposite to the one they're actually meant for, you need to make them show in CAS. They will not do this on their own. There are two ways, that I know of, to accomplish this.
Cutting the rest so it doesn’t take up so much room on the blog. :) There’s info and a tiny tutorial below...
The first (and best) way is to open the hairs you want to be available for both sexes in S3PE and change the flags in the CASP tag to make each such hair available for the opposite sex in CAS. (There's a mini-tutorial with pics behind the cut as to how to do that; it's very easy.)
The other method is to use Master Controller to unlock all hairs for all genders. Install Master controller if you don't already have it (and you should!), and once in-game, click on a city hall or any computer or any Sim and follow this path: NRAAS-->Master Controller-->Settings-->CAS-->Category Changes. In the category changes menu, one of the many choices, all set to False by default, is to unlock all hairs for all genders, so click that to make it true, then click the check mark in the corner of the window to exit. The downside of this method is that is will indeed unlock all hairs, which means that all the hairs you have in your game will load in CAS regardless of the sex of the Sim you're making/editing. If you have a lot of hairs, this is cumbersome and may mean lag and/or very long load times in CAS.
So, the more efficient way to do this is to edit the flagging in S3PE. It's hard to do that without knowing which hairs can work for the opposite sex, though. So, that's one of the reasons why I'm creating this visual reference archive. I have too many hairs, many of them are similar, and many are high poly, and some of those high poly ones I just don't like enough to justify the poly count. So, I want to do a cull before I merge everything, and I want to focus on keeping lower-poly hairs that can work for both sexes. So, a visual reference is necessary, and maybe it'll be helpful for others, too.
OK, tiny tutorial:
To flag a hair for both genders:
1) Open the hair in S3PE. (Download it here if you don't already have it.)Â
2) Look for the CASP tag and click on it to highlight it, like so:
3) Down at the bottom of the window, find the button labeled Grid and click it, which brings up:
4) In the Data Grid window, drill down in the AgeGender category to get to the gender settings for the hair and use the drop-down to change the one that's false to true instead.
5) Click the commit button to exit the grid and in the main program save your file. The hair should now show in CAS for the sex that you flagged.
This one has some weirdness in that it creates shadows on the face, sort of surrounding the sideburn area. You can see it best in the left-facing pic in the turn-around, and it gets more pronounced the darker you go in skintone. I have no idea what causes this, so I also have no idea how to fix it. Maybe there’s a fixed version out there somewhere, but since this isn’t my favorite hair and it’s stupidly high-poly for what it is (22K), I’m not sure that I’m going to keep it, so I’m not going to go on a search right now.