doing artfight!! on team comedy this year :D
https://artfight.net/~Pulstar
sheepfilms
taylor price

roma★

Kiana Khansmith
macklin celebrini has autism
I'd rather be in outer space 🛸

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Sweet Seals For You, Always
Sade Olutola
ojovivo
Not today Justin
Jules of Nature
noise dept.
Show & Tell
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d e v o n

pixel skylines
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hello vonnie
seen from Ecuador
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seen from Türkiye
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@pulstar-tb
doing artfight!! on team comedy this year :D
https://artfight.net/~Pulstar
Bug Busters (2001)
Developer: Mizi Production
Publisher: EM-Teck
Hardware: Unknown PC-based hardware
Dump Status: Dumped
Bug Busters is a lightgun railshooter themed around bug extermination. The main gimmick to this game is that, instead of a gun, you now use an optical aerosol can controller! It actually shoots air, and you even have to shake the can in order to reload!
The game's plot is relatively simple: there's an evil scientist named Zizerbung who wants to contaminate the world completely with bugs, while Dajaba and Gadoori have to stop him.
Each stage has the simple format of shoot several waves of enemies, and fight a boss at the end. All of the visuals for each stage are done with sprites overlayed on top of FMVs.
This game is also unusually long for a non-endless arcade game, as most playthroughs end up being around an hour or more!
Many audio assets are stolen from other game series, such as Vampire Killer from Castlevania being used for the game's intro animation.
Interestingly, the game was later reworked in 2004 under Andamiro as Spray Gun. This version of the game has a very different cabinet design with a lower screen, most likely intended for children. The FMVs were also completely re-rendered with different character designs. This version of the game also turned it into a ticket redemption game.
ART FIGHT ATTACK #4 - Cotton (By @pulstar-tb)
attack 5!!
Funky - poptune
attack 4!!
Key - VESSEL3
attack 3!!
Coil - my sister :)
attack 2!!
Robottofly - SouperSaucer
MAMBO A GO GO (2001)
Developer: Konami
Publisher: Konami
Hardware: Konami System 573 Digital
Dump Status: Dumped
MAMBO A GO GO is a one-off arcade rhythm game by Konami, as part of their BEMANI rhythm game franchise. This game is pretty notable for its visual style, as well as TOMOSUKE (of Orange Lounge fame) being the sound director.
Similarly to many BEMANI series being played with some sort of instrument, MAMBO A GO GO utilizes 3 conga drums. Each has a large main area, as well as two smaller areas that can be hit. The main part is used as a button across all difficulties, while as you go up difficulties, the smaller sections will be used as well.
When the game starts, you're given a menu to select a difficulty. This changes the amount of note lanes that will be in play (Easy only uses the main 'button' for each drum, Normal uses all 3 but only for the left drum, and Hard uses all 3 for each drum, making for 9 'buttons'.)
After this, the game proceeds as any typical arcade rhythm game, where you have a song select, you play a song, and you move on to the next one out of 3. However, something interesting this game does is that it has a system to access a hidden song.
To get to the hidden song, you have to collect 5 Lucky Coins. The game always displays the amount of Lucky Coins collected, even during the attract mode when no one is playing. If you finish a song with enough HOT or DELICIOUS judgements, a song on the next song select will have a Lucky Coin icon on its jacket. Play it, and a specific note will give you a Lucky Coin when hit. The amount of Lucky Coins collected isn't reset between sessions, and it's impossible to collect enough on a single play, as you can only play 3 songs per play. Once 5 Lucky Coins have been collected, you'll be able to play the Extra Stage after the main 3 songs finish. This song only has 1 difficulty (utilizing all 9 'buttons', though you can't fail out mid-song), and it replaces the song select with a character select. Depending on the character you select, a different background animation will play out.
This extra song, "One Minutes Kitchen Battle!" is the game's main theme, which can also be heard on the attract mode's title FMV. This song was later extended and arranged into "100sec. Kitchen Battle!!", which was used in many of Konami's more popular BEMANI series. Another Orange Lounge song, "La brise d'été" originates from this game as well.
This game, similarly to other BEMANI games at the time, also has several things accessed by hitting the drums to form a certain code.
On the difficulty select, you can hover over the Hard difficulty and mash the right drum a bit to switch it into Very Hard, which contains an exclusive song named "Krank heit" that's only found in this mode, and has never been seen in any other BEMANI game.
A bunch of other codes can be entered on the song select to activate different modifiers, such as Left-Center-Right-Left-Center-Right activating random notes.
The game was planned to be localized outside of Japan with the name of Mambo King, but this never came to fruition.
Gosh time to post some artfight guys!
Credits under the cut!
AAAAGHH I LOVE THE HOPPLIO ATTACK SO MUCH..... IT'S SO GOOD!!!
first attack!!!!
Skadoodle - @puffs64
Zunzunkyou no Yabou (1994)
Developer: Minato Giken
Publisher: Sega
Hardware: Sega System C2
Dump Status: Dumped
Zunzunkyou no Yabou (ずんずん教の野望) is a shoot em' up where you play as a Jizo statue trying to stop a secret society known as Zunzunkyou, who is trying to take over the world through dancing. This is shown ingame as nearly every enemy you encounter is doing some sort of dance, and even the shadow figures on the title screen are dancing!
The game was made in response to the then-recent sarin attacks from the Aum Shinrikyo cult. Minato Giken was only able to release the game if they made it clear that Sega didn't make the game, and this was only after a lot of controversy over if the game should even be released! They also had to add a disclaimer in the game's attract mode that the game isn't related to any religion.
The game involves going to several parts of the world to stop Zunzunkyou. It starts with a menu to select from 4 branches: Japan, Asia, Europe, and America. Each branch has 3 stages and a boss stage. Every stage has their own set of enemies, and you're locked in an arena to shoot them all down.
Enemies for each stage are very bizarre, as they can be something as mundane as a bunch of businessmen, to things like clowns and pandas, while all of them are dancing! The bosses are as equally bizarre, as the boss of the Asia branch is a chef in a ramen bowl, and the America branch boss is a Captain America lookalike who can shoot letter projectiles that spell out JUSTICE.
After the main 4 branches have been cleared, you move on to the final branch. This last area includes pink doll-like enemies and enemies that look like the Jizo statue you play as, followed up with the final boss, which is Earth with an eye, arms, and legs. Beating this boss won't show the ending, however, as the game will go through another loop where you have to play through all 5 branches again with a much higher difficulty before you can actually see the ending.
gonna temporarily close commissions while art fight's going on, if you try to commission me while it's active you'll have to wait for when it ends lol
Honne Hakken-Ki (2001)
Developer: Namco
Publisher: Namco
Hardware: Namco System 10
Dump Status: Undumped
Honne Hakken-Ki (ホンネ発見キ) is a lie detection game where one player will ask a question to the other, while the game will determine if they're lying or not!
The game uses technology called Truster, which can analyze the user's psychological state with only just their voice! This technology was used in many places, such as insurance companies, financial institutions, and psychiatric medical fields!
The game has two modes, Basic Style and Freestyle. In Basic Style, the game will ask the two players about their gender and relationship between them, and from the answers given it'll provide some of the best-fit survey themes for the players. The players then choose from the themes given, then the game will move on to the main part with 7 questions. In Freestyle, you can ask as many questions as you want with an overall time limit, which can be increased if more credits are inserted.
For each response to each question, the game will analyze the player's response and will determine it to fall under 1 out of 10 types of psychological states. After the game has finished, the game will print out the results on a research report. This includes data such as the reliability of the results, advice to the questioner, an overall evaluation, psychological graphs, and comments for each question!
Not only can you just play with another person on the cabinet itself, but you can also choose to play solo and call a phone number to play with someone else over the phone!
Urachacha Mudaeri (2002)
Developer: GamToU
Publisher: GamToU
Hardware: Brezzasoft Crystal System
Dump Status: Dumped
Urachacha Mudaeri (으랏차차무대리) is a minigame collection based on the Korean manhwa Yonghada Yonghae!
The gameplay is exactly the same as Konami's Bishi Bashi series, where you have a big set of minigames played out one after another with no breaks, aiming to gain more points than the other players in each one. The only real difference is that (from left to right) the button colors here are blue, yellow, red, while on Bishi Bashi they're red, green, blue.
The minigames mostly revolve around the life of an office salaryman. This can involve trying to push a bunch of people into an elevator or sorting papers that come out of a printer. However, they can also be very bizarre, as one of them is about the three main characters flashing their underwear to a crowd of women, and the player(s) must react to quickly throw a lobster or crab on the character who is not wearing underwear (censored with a cloud of green pixels)!
Interestingly, this game is very kid-friendly when compared to its source material, which is the complete opposite. It contains a lot of sex scenes, yet the worst the arcade game gets is green pixel censors.
Another thing of note is that this game has a (VERY obscure) PC version! This version is very interesting as well since, while it's arcade-perfect for the most part, has one major difference: it uses 4 buttons for minigames instead of 3! This version introduces a green button, and shifts the yellow button up. This is shown in-game as Bishi Bashi's button layout with an extra yellow button above the green one.
This version even has some new minigames that make use of this button! This includes new quiz minigames, and more bizarre minigames, such as shooting pellets out of a character's mouth to prevent getting hit by a water balloon, and another where you have to quickly put shoelaces into a shoe.
Sonic Advance 3 (Game Boy Advance) (2004)
Flamin Finger Tournament Edition (2005)
Developer: Dell Electronic Labs
Publisher: Namco
Hardware: Unknown (Likely hardware made for these games specifically?)
Dump Status: Undumped
Flamin Finger was originally a redemption arcade game released in 2003, where you have to quickly trace a randomly-generated maze from start to finish before time runs out. The amount of tickets you get once time runs out is dependent on your progress through the maze. However, when you start getting near the end, the timer will rapidly speed up. If the game hasn’t been played enough for it to decide to let you win the jackpot (achieved by finishing the maze), the timer will speed up an unfair amount.
There was also a merchandiser variant released in 2004, which would allow you to pick from a number of prizes behind locked doors once the jackpot is won, rather than tickets.
However, the final version of the game, Flamin Finger Tournament Edition, was released in 2005. This version of the game is HEAVILY different from the others, as it is entirely designed around competitive multiplayer!!
The game allows for up to 8 people, and even supports multiple games going at once!!
Due to now being designed as a multiplayer game, it’s now completely different from the original version. Before, you only had 1 single maze, and a timer that would speed up near the end. Here, however, the timer does not speed up, and, depending on how much time you have left at the end of maze, it’ll warp you to a higher level, with a more complex maze!
When you run out of time, it will save what level you achieved to both its daily and all-time leaderboards! This is also when it will dispense your tickets, as it’s still a redemption game.
Unfortunately, this appears to be the rarest version of the game, as I have only ever found a single video of this being played, and it’s only a single player game as well.
Abnormal Check (1996)
Developer: Namco
Publisher: Namco
Hardware: Namco ND-1
Dump Status: Dumped
Abnormal Check (アブノーマルチェック) is a quiz game from Namco that determines how weird or abnormal the player is!
The game starts out by showing how many coins have been inserted, which determines how many players (up to 3) will be playing.
After this, each player will choose their gender, and whether or not they're an adult or a minor. Once this is done, the players must select a category of questions. These include categories based on finance, personality, 'taste', experience', love, and even a category based on the location in Japan the players are (this is configured in the game's service menu)!
Once this is done, the game will now start the quiz, which consists of multiple rounds with several questions relating to the category. Each player answers the question provided with either the A or B buttons, and when everyone has answered and/or time runs out, the game reveals what % of people have picked either A or B. If any player is on the majority side, they get more points, while players on the minority lose points. When the game is finished, the cabinet prints out the game's results.
The amount of points each player has affects how the final cutscene plays out. These can be very bizarre, as one of them involves the male character sleeping with the female one, before reaching for a gun. However, when he turns back to shoot her, it turns out she was holding a knife, planning to kill him as well!
These characters also have a ton of animations that can play out after each answer! There are many for picking the majority, as well as picking the minority, and there's even animations that can play out differently when there's multiple players! These include getting picked up by an eagle, getting struck by lightning, flexing muscles, smoking a cigarette, and some even involve legacy Namco characters, such as getting eaten by Pac-Man and getting blown up by Dig-Dug!
The game's soundtrack is also very notable, being composed by Akihiko Ishikawa, who later went on to create the 2000 song series for Taiko no Tatsujin!!
The Mishima family from Tekken makes a cameo in the game's attract mode, and one of the tracks in the game is even directly titled 'Mishima Family'