Is there something I need to be doing? Yes! Am I doing it? Ye- oh no… no I’m not…
NASA

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❣ Chile in a Photography ❣
Aqua Utopia|海の底で記憶を紡ぐ
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Kaledo Art

Janaina Medeiros
Sweet Seals For You, Always
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2025 on Tumblr: Trends That Defined the Year
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Mike Driver
Lint Roller? I Barely Know Her

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@r-w111
Is there something I need to be doing? Yes! Am I doing it? Ye- oh no… no I’m not…
Moebius inspired piece, water color and micron
This was an assignment that my professor got from “themonsterengine.com” where you receive a child’s drawing pf a monster, and then you would digitally translate and render it.
This is my first gif! it might be super basic, but it’s mine and I love it!!
Some composite pieces. Theme galaxy
1. simple shack turned spaceship
2. treehouse through galaxy
3. baby sleeping on the moon
4. galactic battle
A piece that is unfinished... maybe I haven’t decided if I want to finish the face or not
Human-Centered Design
Well when I started looking up articles I thought I had found the perfect one and then to my surprise everyone else had also found the same article. So I decided to do a little more digging on some articles on human-centered design and I would this article by Nick Babich on the UXPlanet.org. He talks about the “4 Principles of Human-Centered Design”
Focus upon the people:
As the designer when need to remember that real people will be using this product and that it needs to best fit their needs now ours. He then talks about a few points to always remember to think about through out the process. “Who will using the product?” “And in what context”. I feel that is a really good thing to remember us about because I feel that it is very easy to lose track of the main point in making the product .
2.Find the right problem:
Babich talks about the designer or the design team needing to find the root of the problem. There are two types of problems and they are the fundamental problem, being the root problem and then the symptoms problem which is still a problem but it will not fix the bigger picture. But the find out what is the fundamental problem you must conduct research with the people this product is for. I like they he states the better your research is the more time you will same in the project as a whole.
3.Think of everything as a system:
Don’t only look at one part, to make a good design you have to think of the end product. They then give a really go example of why this is so important: think about using and app on your phone, everything is going great but if you have a problem with on part of the app over and over it will making the rating of the app go down on how well it works.
4.Always test your design decisions:
No matter how well you or your team may think the product works, you have to try it out with real people and get their real feedback on what is working and what isn’t working. So that you can go back and try to fix those problems.
I feel that this article does a great job of breaking down the basics behind human-centered design, so they they are easy to remember and also easy to apply.
https://uxplanet.org/top-4-principles-of-human-centered-design-5e02751e65b1
To add to your four, after test, the article I read, is to be sure to test again and verify that it meets the needs of the customer. If not circle back around or start over again
Human-centered design Modi. Wayt
Students’ Ways of Experiencing Human-Centered Design gives a brief description of what design thinking is all about. Then to pose more challenging situations, human-centered design comes into play. Human-centered design contributes to Innovations to engineering design and has been shown to increase productivity, improve quality, improve acceptance of new products, reduce errors, and reduce developmental cost. Human-centered design could be categorized into many different elements, but has at least five key phases. Empathize, define, Ideate , prototype, and test. To empathize, is to have an understanding to the problem by immersing yourself in the community that will be affected by your design. To fully grasp all the challenges that need to be overcome, the designer needs to fully immerse themselves into their environment, and talk to those who have experience and more of an understanding. After learning as much as you can about the issue you’re looking to solve, define the problem by focusing on the key action that you want to accomplish. To define a problem helps you ask all the right questions, and leads you with all the appropriate answers needs for the situation. Once the research is done, the questions have been asked, the next step is to come up with all the possible ideas of the solution fit for the problem at hand. Once those ideas are set, designers then put those ideas into play. By creating models or experimenting or even creating prototypes, helps solidify the entire design. These experiments or prototypes can be created for physical products, virtual interfaces, processes or systems. In any of these situations, the goal is to create something you can test with those who live with the problem in order to see if it works. So since this is still the prototype stage, it is considered a work in progress and not he final product, which leads me to my next point. Testing! Then after the test, iterate! This is where designers identify flaws, weaknesses, and gaps in the design, improving it along the way. To circle back to empathy, you are not testing to defend your solution, you are testing to Learn more about the people you are designing for. If your prototype doesn’t meet your solutions or the people you are designing for, then the process is repeated. More brainstorming might be needed, or just another read through to double check there are no missing pieces. This process is a cycle and is a successful way of connecting with others and meeting the requirements for the problem or task at hand.
On Design Thinking
Maddie Malone
IDEO is a design company that takes a human-centered, design-based approach to help organizations innovate and grow. Tim Brown, CEO of IDEO, says that, “design thinking is a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” All of these tools are used in combination to contribute to one thing: innovation. Thinking like a designer can transform the way organizations develop products, services, processes, and strategy. It allows people and professionals outside of the design world to use these tools to tackle challenges.
IDEO lists six steps to a design thinking approach: frame a question, gather inspiration, generate ideas, make ideas tangible, test to learn, and then share the story in order to inspire others to take action.
Design thinking is a new approach made partly in response to the increasing complexity of modern technology and business. People need help making sense of these complexities and their interactions with technologies and other complex systems to be simple, intuitive, and pleasurable. The principles of design thinking are: empathy with users, a discipline of prototyping, and tolerance for failure. These principles are the tools we can use to create these simple, intuitive, and pleasurable interactions and help to develop a responsive, flexible organizational culture.
Jon Kolko from the Harvard Business Review explains that although “historically [design] has been equated with aesthetics and craft…a design-centric culture transcends design as a role, imparting a set of principles to all who help bring ideas to life.” A design-centric organization encourages employees to observe behavior and draw conclusions about what people want and need in order to build empathy. These organizations use emotional language concerning desires, aspirations, engagement, and experience in order to describe their inferences of products and users.
The design thinking process been applied to a whole range of problems in the past decade including creating a business model for selling solar panels in Africa to the operation of Airbnb. The first steps of design thinking are simple skills and once familiar, these skills can help people apply creativity to effectively solve real-world problems better than they would without the building blocks of these processes and principles.
I think that the brainstorming part of the design process sounds the most fun and explorative. Nothing but criticism is to be held back during brainstorming sessions. Bad ideas can eventually circle around to useful parts of a solution but if you shoot it down before you put it out there as an option, then you’re contributing one less piece to the puzzle of the solution. Later in the process is when you sift through the ideas and make connections; is this phase is it better to have one-hundred ideas than ten ideas to think through.
After defining the problem, talking with customers, and boiling ideas down to possible solutions, a design-thinker would explore the potential solutions through modeling and prototyping. They design, build, test, and repeat like engineers and scientists. The solution checks out if it works for customers, if you can build it, and you can support it.
Although it is called design thinking, it is build for everyone to use and that is the greatest point of its function. It’s not only innovative, but inclusive; it can be used by businesses, individuals, community service groups, in classrooms, and in any field with complex operations and problems.
Resources:
Design Thinking, Tim Brown, IDEO, https://www.ideou.com/pages/design-thinking
Design Thinking Comes of Age, Jon Kolko, Harvard Business Review, https://hbr.org/2015/09/design-thinking-comes-of-age
Design thinking, explained, Rebecca Linke, MIT Management Sloan School https://mitsloan.mit.edu/ideas-made-to-matter/design-thinking-explained
I agree with you when you said “I think that the brainstorming part of the design process sounds the most fun and explorative” but I believe tat criticism is an effective tool when brainstorming. It can always be beneficial when you hear other peoples comments. Of course there are always some comments that are negative or times when you can choose to ignore the comments that you feel are unnecessary or not pertinent
Creative Thinking Rebekah Wayt Palak Modi -1302 14 Oct 2018
This article, Creative Thinking - An Essential Skill for the 21st Century, gives a brief and simple textbook definition of what creative thinking is. But since this article is written for people who are creative thinkers and for people who are interested in learning about creative thinking, it goes into a deeper explanation then just a basic un-descriptive definition. The first thick portion of this article is an explanation of what a creative thinker is. Characteristics of Creative thinkers are, 1. Communicators. Creativity and confidence are expressed through listening and communicating. 2. Creative thinkers are open-minded. Not just “thinking outside the box”, the open mindedness they describe is the skill to being able to take criticism appropriately and a persons willingness to take both positive and negative critiques so that they can strive to be “better”. 3. Creative thinkers are risk takers, by exploring new ideas and possibilities with the risk of being unsuccessful is very important. Taking chances and being innovative is a big leap to having original ideas, problem solving and of course creative thinking. 4. They are knowledgable. Knowledge allows creative thinkers to see the full picture. A good portion of a creative thinkers work is the notes, research, and brainstorming before their outcomes. 5. Creative thinkers are flexible. Their ability to adapt to changes, overcome and think outside of the “usual” pattern are part of how a creative thinker works. Creative Thinking is important because, as the world quickly adapts and changes, it is important for a person to develop the skills a creative thinker has in order to be successful in an career that deals with problem solving and critical thinking. Though there are people who are naturals, creative thinking is a skill that can be honed and developed with practice. It’s also important for the younger generation to learn this skill so that they can face their future careers with confidence and ease. Exercises such as, brainstorming, mind mapping, reframing, envisaging the future, and role play could leverage the skill exponentially. Brainstorming is thinking about ideas and putting them all down on paper regardless of how silly or unrelated it is. It encourages thinking in a different way and gives the thinker many different options to work with. Mind mapping is a process of “connecting the dots”. Mind mapping is about arranging you thoughts and thinking in a logical way, using associations and recognizing patterns and creating an order. Reframing forces you to look at a problem or situation in a different way and allows you to come up with a new and innovative solution. The goal of envisaging the future exercise is train you brain to envision the future based on today. By creating “bridges” the connect from the present to the future by creating ideas to take you to the desired future the thinker is trying to obtain. Last but not least, role play is an exercise the changes the way you think and forces the thinker to explore a situation from a different perspective. The article is a great place holder into the way of creative thinking. By giving a wonderful reminder for creative thinkers and basic knowledge for those who aspire to become creative thinkers. Citations Creative Thinking-An Essential Skill For The 21st Century. Design Inspiration. Radovic, Zorana. 5 Dec 2016. https://inkbotdesign.com/creative-thinking/ #1302comdes