Mario Golf (Camelot, Nintendo, 1999) official artwork.
🩵 avery cochrane 🩵
taylor price
Lint Roller? I Barely Know Her

if i look back, i am lost
Misplaced Lens Cap

bliss lane
Sade Olutola
Cosmic Funnies
d e v o n
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Xuebing Du

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macklin celebrini has autism
cherry valley forever

@theartofmadeline
The Bowery Presents

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official daine visual archive
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@rarerenisance
Mario Golf (Camelot, Nintendo, 1999) official artwork.
Flying Barrels ‘Donkey Kong Country: Rumble In The Jungle’ Book
The trophy for Lanky Kong, from ‘Super Smash Bros. Brawl’. The entry reads: One of the more eccentric Kong friends. He’s probably the most laid back of the Kongs and has many comical expressions and mannerisms. He uses his long arms to take out baddies and can walk on his hands to climb steep slopes. Sweet!
Original Donkey Kong 64 illustration found on a cover of a 1999 issue of EGM magazine.
Source: FesteringAynus
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Enemies ‘Donkey Kong Land’ Game Boy
Gamers’ Republic #17, October 1999 - ‘Jet Force Gemini’ cover.
Game Player’s Strategy Guide to Nintendo Games #6.2, February 1993 - ‘Battletoads In Battlemaniacs’ cover.
For decades, the only image available of a pre-release screenshot of a Banjo-Kazooie-themed refrigerator in Donkey Kong's treehouse in Donkey Kong 64 (removed in the finished game) was a low-resolution web upload.
Only in 2026 was the original issue of the 64 Dream magazine where it was published in original resolution scanned and uploaded. Now, a lot more of the detail is visible.
Source: Rare_Gamer
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Sonic and Star Fox Fanart I drew earlier this year! I have some ideas for some new fanart of these series as well so stay tuned! 😉❤️
In Donkey Kong 64, a bizarre corner case occurs with the switches inside the giant mushroom in Fungi Forest. All switches must be hit to cause a series of cannons to appear; however, if the player happens to either exit the level or save and quit within 2/3rds of a second after shooting the final switch, the game will save the flag for "the switches have been hit" to the save file, but never actually spawn the cannons.
This will cause that save file to not be able to be fully completed. As such, it is recommended for casual players to never quit out of levels or shut down the game too quickly after completing a puzzle, and instead wait for any subsequent cutscenes to finish first and only then do so.
Source: theballaam96
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Nintendo Magazine System Australia #65, Aug ‘98 - 'Banjo-Kazooie’ Cover.
Textures used for the neon signs on Rainbow Road in Mario Kart 64. (Source)
Donkey Kong Land contains a unique glitch that causes Diddy Kong to be unable to throw a barrel for several seconds, making him appear to frantically try to get rid of it while it is stuck to him.
In Tricky Temple, the first level of the Kremlantis world, picking up the barrel before the first Krusha enemy and taking it slightly further without killing any of the enemies on the way will make the game slow down if Diddy Kong attempts to throw the barrel, due to too many entities being on screen. Only when one of the Kremlings leaves the screen will Diddy finally be able to let go of the barrel.
Source: ivanfranco120
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Dyanmite! Millstone Mayhem ‘Donkey Kong Country’ Super Nintendo
With the recent release of Donkey Kong 64 for Nintendo Switch Online, more players have discovered the Beaver Bother minigame and its infamous reputation for being unfairly difficult. The image in this post presents a method (the "60° Rule") used by Donkey Kong 64 speedrunners to consistently succeed at this minigame.
The object of Beaver Bother is to play as a Klaptrap crocodile enemy who needs to corral a preset number of Gnawty beaver enemies into a hole before time runs out. Pressing B makes the Klaptrap gnash its teeth and make the Gnawties run away briefly. During this scared state the Gnawties are able to fall into the hole.
However, the Gnawties often appear to run away unpredictably, giving the game its reputation. The image demonstrates how the Gnawty and Klaptrap need to be aligned for the scaring to work:
-drawing an imaginary line tangential to the hole parallel to the direction of the Klaptrap's travel, the Gnawty and Klaptrap need to be aligned so that they are both on the line that is at a 60° angle to the tangent line. -once they are aligned like this, and the Gnawty is close enough to the hole, pressing B at that moment will actually scare it away in the correct direction to make it fall into the hole.
Source: 2dos
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