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@ravnicaguildcrests-blog
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PLANECHASE: RAVNICA EDITION
(If you don’t know what Planechase is, you can read about it here.)
One of the things I love about the Planechase format is figuring out new and creative ways to use the plane cards. There are currently 78 different plane cards that exist. 8 of those cards are places in Ravnica, which is more than any other plane so far represented in plane cards. This gave me the idea for a Ravnica-only Planechase game, almost like a limited Planechase format. The rules are as follows:
• Planar decks must consist of at least 10 cards.
• No two plane or phenomenon cards may have the same name.
• Any plane cards used must have the type “Plane - Ravnica”.
• Regular Planechase rules for planar die rolls still apply.
Since there are only 8 plane cards available here, you’ll have to add phenomenon cards to the planar deck to get to 10. Other than that, it’s pretty much like any other game of magic. Each player builds a deck of at least 60 cards. The format it suited for 3 or more players, but can just as easily be played one-on-one. Since the locations and mechanics are all based on Ravnica, building a deck using Ravnica and Return to Ravnica cards is probably a good idea, but there is no restriction on where you can pull cards from.
There are several ways to tweak this kind of format too. Another interesting way would be to do a Planechase: Ravnica tournament, where a group of 8 players each pick their home region (any of the 8 Ravnica plane cards) and have battles in a league-type format. So each player has a “home” game and “away” game. You could even assign Planeswalkers as “star players” and play that way.
I would love to see someone try this and let me know how it goes. With the current environment being full of Ravnican goodness, this could be a very interesting way of playing Planechase. Casual formats are by far my favorite thing ever. The main goal, of course, is always to HAVE FUN.
Art Fight Preview
hottie Ral Zarek.
Return to Ravnica PreRelease
Azorius Guild Pack
Guild Symbol Redesigns with Jeremy Jarvis
Azorius
Azorius was close and the shape was good. I like the triangle’s implication of a solid hierarchy, but I never liked the literal labyrinth in the center. Even though the Azorius are bureaucratic in nature, I do not believe they would self-identify this way… a maze would not be how they represented themselves on their business cards. We wanted to recreate the spirit and shape without the maze. Richard went about the task of using the law runes that we established on their armor and in their magic to serve the same visual purpose. Now I felt that the icon was on-message, would look good in the art, on the cards, and on a t-shirt. I was excited! Then I showed it to Cavotta. He asked if it would hold up in embroidery. I swear to god, he said that. “Embroidery.” I peed a little and lost vision in my right eye for seven minutes. I’m fairly certain it was a mild rage-stroke. Anyways, the point being: that’s the sort of scrutiny these things were under.
Izzet
The original was too hectic for my taste. I wanted something more refined and tightly executed. Although the Izzet are chaotic themselves to some degree, I do not think Niv-Mizzet would appreciate his personal seal reflecting this. Plus, I had license to push this one pretty far… the flavor text from the original Izzet Signet is “The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet,” after all.
Rakdos
I felt the Rakdos Guild Symbol lacked the same touches the Rakdos guild itself lacked the first time around. After I floundered on the redesign myself, Richard swooped in for a win. Notice how the horn/knife structures are informed by the motif page.
Golgari
Again, I felt the original was too preachy on the guild’s ethos. The “snake-recycling” element felt like it was saying “garbage man”… not how the Golgari would self-identify at all. We wanted a symbol that kept the general shape, but that “The Swarm” would rally around proudly.
Selesnya
Selesnya just needed some TLC and clean-up for aesthetic reasons. This was an Adam-Richard combo.
Orzhov
Didn’t touch it. It was already perfect.
Gruul
Gruul was a beast! (Pun intended.) The original tree-fire/Cyclops-eye was just a casserole of look-bad. We wanted something more tribal… something that could be scratched and smeared on to surfaces as a territorial warning. I wiffed on this one. Badly. I tried twenty or thirty variations and none of them worked. This was another case of a Richard Whitters save.
Simic
This just needed to commit to the nouveau shapes that the original teased. You’ll see why in a few months.
Dimir
Dimir just needed some clean up and a rebuild. The difference is subtle and purely aesthetic.
Boros
Lastly, Boros. It was a big departure but got nailed down quickly. I wanted something solid, like their architecture, that felt more like propaganda. Within minutes of me uttering that desire Adam had a version very close to this final design, which I am very happy with.
High-res Return to Ravnica Guild Posters by Scott Seligman
High-res Return to Ravnica Guild Posters by Scott Seligman
PAX Prime 2012: MTG World Building Panel, Return to Ravnica
Jeremy Jarvis and Richard Whitters discusses the difference between the old Ravnica Guild symbols and the new ones (starts at 30:20).
Return to Ravnica Quiz Images 21-30
Return to Ravnica Quiz Images 11-20
Return to Ravnica Quiz Images 1-10
Welcome to the guild.
You probably know this artwork. What you probably never noticed when it was in 3” x 2.5” card art form was the Dimir symbol on the subject’s forehead. MIND BLOWN
Jarad, Golgari Lich Lord - Svetlin Velinov
the old Ravnica Guild Leaders/star players
Ravnica Guilds: Azorius Senate