Here’s what I’ve done in terms of mapping. They’re all lacking a bit of detail. Currently focusing on what will be seen in the demo that I plan to release
EXPECTATIONS
Today's Document

ellievsbear
Misplaced Lens Cap

gracie abrams
Sweet Seals For You, Always

Origami Around
icyghini twinkie

Jar Jar Binks Fan Club

izzy's playlists!
Xuebing Du

bliss lane
The Bowery Presents
I'd rather be in outer space 🛸
untitled
Noah Kahan
hello vonnie

pixel skylines

No title available
macklin celebrini has autism

seen from Brazil

seen from Brazil
seen from Mexico

seen from Bangladesh
seen from Jordan
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from Guatemala

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from Italy
seen from United States
seen from Bolivia
seen from United States
@reignthegame
Here’s what I’ve done in terms of mapping. They’re all lacking a bit of detail. Currently focusing on what will be seen in the demo that I plan to release
Update #1. The prototype is complete.Â
Features (in no particular order):
Health systems (Both enemy and player)
Attack systems (Projectile for enemy, sword attack for player)
Level loading
Collision detection
Dialogue system
NPC movement
Player movement
Quest system
Basic UI
Basic Main Menu
Music/SFX systems
The goal for this game is to have a 2D Open World RPG that is more stripped back than modern RPGs you’d find today. I will be regularly posting updates on this blog. I hope to be releasing a playable demo for the game in the near future. Share this around if you like, any support is appreciated!Â
Oh yeah I just want to make it clear you're not gonna play as a purple block lol. The prototype only has placeholders and no actual sprites or anything yet.
Update #1. The prototype is complete.Â
Features (in no particular order):
Health systems (Both enemy and player)
Attack systems (Projectile for enemy, sword attack for player)
Level loading
Collision detection
Dialogue system
NPC movement
Player movement
Quest system
Basic UI
Basic Main Menu
Music/SFX systems
The goal for this game is to have a 2D Open World RPG that is more stripped back than modern RPGs you’d find today. I will be regularly posting updates on this blog. I hope to be releasing a playable demo for the game in the near future. Share this around if you like, any support is appreciated!Â