For those who are considering initiatory witchcraft:
Is it once again time for me to wake up and say something melodramatic about witchcraft?
For a while, one way I've conceptualized initiatory witchcraft is as being DLC for your life. Before you initiated, you were playing the vanilla game.
After you initiate, you're playing with DLC. And the DLC primarily changes gameplay mechanics.
And I think that one of the things that changes is complexity, because you have more mechanics than you had before. There are more things to manage, and if you manage them well you get pretty nice gameplay bonuses. But if you manage them poorly, then you get much worse debuffs.
And also, you can't uninstall the DLC.
This is something I wish people had told me at the beginning. A lot of the warnings about initiatory witchcraft are all doom and gloom. Which, that's the nature of this sort of thing. It's a rough road to walk, especially for the first few years there.
But I wish people had just told me about the, well, the chores. The responsibility. The stuff you have to start doing now, or these new channels of power you suddenly rely on are going to collapse and nothing will be right until you fix it.
I think this is a common divide seen between initiatory and non-initiatory witchcraft. In non-initiatory witchcraft the advice tends to be, don't do it unless it sparks joy! Does that routine or activity make you feel great? No? Then don't do it! Your path is your playground.
Which is pretty good advice, but it doesn't apply to everyone.
Some practitioners out there really do just have responsibilities they have to perform, and those responsibilities don't always spark joy, or make them feel good, or whatever. It can be tedious. It can be boring. It can be something you set two alarms for and then drag your feet all the way to the altar. They can take time away from desired hobbies, or friends, or sleep.
When you initiate, there are all these little channels of power inside of you. That's an inelegant metaphor but for the purposes of this post, it's fine.
And a lot of little things can run through those channels. Spirits, powers, gods, the land, whatever. They've got you like a fish on a hook, and they can drag you away.
Do you really, really want to sit with your friends at the campfire and play never have I ever and drink beers? Well, you can't - because the forest is demanding your attention. There's a rock over there beyond the firelight, you will go to it, you will make sacrifices to it, you will honor the spirits who demand your homage because they know you can see them, and they will not be ignored by you.
And I really, really don't like the narrative, or the assumption or whatever, that this moment of having to ditch your friends and go be weird in the forest is a beautiful, sacred moment that makes you sOoOoooOoOOoo glad you initiated.
There are mosquitos out there. You can hear people laughing without you. You're exhausted because you impressed your friends with tarot readings earlier. The energy of the forest is strange because it doesn't trust you.
It can suck, is what I'm saying, but you have to do it.
And I think that maybe this is something to consider, or at least be aware of, so if you start feeling like garbage after you initiate you can be like, "oh yeah, the chores." In my experience, people who are set on initiation aren't going to be deterred by the thought of these kinds of things.
But I think it's something good to be aware of. Initiatory witchcraft isn't something you can set down and walk away from. It's not something you can necessarily change or rework according to your whims. And a lot of that isn't sexy, or mystical, or joyous. A lot of it is just... chores.