intro post
hey! this is a blog dedicated to archiving character interactions in the ryu ga gotoku series. ideally, this can be a resource for anyone looking to find particular exchanges or checking characterization. the focus will be on non-cutscene interactions, but some cutscenes may be included. my hope is that i can begin with major characters (i.e. kiryu and haruka) and branch out to minor characters (i.e. pocket circuit fighter)
DETAILS:
1. posts will be tagged with names of the characters involved and the game(s) the screenshot(s)/video(s) originate from.
if the relationships are particularly frequent/prominent, then i may have a tag like "kiryu and date" for their interactions specifically.
if you're looking for something, check the featured tags.
if you still can't find something, feel free to reach out to me, and i'll see what i can do.
if there is a common merged name for that dynamic (i.e. a ship name, though some people use these to refer to a dynamic generally), then it's likely i'll include that as well, regardless of whether the content is romantic or my feelings on that pairing, so that people can find what they're looking for more easily. if i make exceptions, it will be in extreme instances, and i reserve judgement on those. please don't ride my ass for this, i don't want to have to block you. this is for everyone. play nice.
2. i will be accepting submissions and requests for particular characters and/or interactions, etc.
use the submissions to send in screenshots/footage, and use asks for requests/other communication.
if you're not sure if something belongs on this blog, go ahead and ask/submit! chances are i'll put it there anyway if it's official rgg stuff.
please do not submit fake/doctored screenshots, even as a joke, without explicitly stating that they are fake/edited. i don't think i'll have the time/means to verify all of these myself, so please just... don't do that. don't shit where you drink, y'know?
submissions are especially welcome for hard to access dialogue (i.e amon victory dialogue) or games that are hard to access (i.e. kenzan or the kurohyou games).
it'll make it a whole lot easier to fill this archive with others helping out, but feel free to be browse-only!! even if i populate this blog on my own, i'm very excited and happy to be able to do this. :D
3. submissions will be accepted for all games under the rgg banner, but i will likely be unable to fulfill requests for games i haven't played/don't have access to.
in such cases, i will likely put out requests to the broader community to see if someone can provide what you're looking for. i'd suggest not making such asks anonymously so i can @ you if i get it, but it's up to you. i'll try to keep track, but forgive me if i don't.
currently, i have played 0-7 and LAD ishin. i have the judgement duology, but i have not played them yet.
4. please be patient with me!
im writing this at the blog's creation so im not sure how it'll go, but requests will likely take some time to fill, especially if they require a lot of time (i.e. late-game hostess or real estate dialogue).
additionally, if i get a lot of requests, response time will likely be slow.
i'm a full-time college student, but i'll do my best!!
5. interactions will be from my main, @skrunksthatwunk . come say hi there if you wanna :3
Sometimes I'll post analyses/meta posts in the reblogs of things from this account. I'm trying to keep the archive neutral on analysis and intepretation, but I loooove analyzing and interpreting rgg so that's where that'll be. I'll put it under the "archive response" tag on skrunksthatwunk if you want to find them.
6. i'm open to suggestions on organization or content, especially right now, since the blog is very fresh. it's a community resource, and it exists for us.
i may take away this feature or not implement suggestions based on my judgement in the future, but right now it's all good, and i don't think i'll stop it unless shit gets really caustic or out of hand.
7. there will likely be a delay on new games, and i don't know how quickly i will put out content.
i expect it will be a very gradual process, but we'll see.
8. i'll add tags for characters to the tags i use as i post.
if there isn't one, chances are i haven't made a post with them yet, but feel free to ask me directly.
ok update i didn't know they limited featured tags so you'll just have to search for some of them
9. some characters/dynamics may be difficult to tag. in such cases, i'll try to come up with a system for:
types of characters (i.e. "hostess: rina" or "hostess: yuki")
or groups (i.e. "morning glory orphans", "ichigang", "shinsengumi", "majima construction")
if there's nothing else, i'll likely put the game if it's a one-off character (i.e. "mayumi (yakuza 5)")
this might be a bit shaky, but i'll try to make it all very clear and send out updates if/when i change things.
10. i might end up tagging certain things "archive: x" so i don't clog up popular tags (i.e. "archive: kazumaji"), but we'll see.
11. some posts may require threads. i will tag the final posts in these "🧵" to indicate it is the final version, and i will edit the top of the chain with a link to its finished version for user convenience.
my hope is that this'll make it easier to find the full post without having to dig through reblogs, especially if the post gets popular (because people may not reblog the whole thing, and may reblog an earlier version without the link. which is totally fine btw).
if a post gets popular, i may add another tag called "popular", to make it easier to search for these posts specifically. search for this along with 🧵 or character(s) and game(s) for the best results finding older, popular posts.
again, if you're really struggling, reach out, and i'll do what i can to help you.
12. various other infrastructure tags:
"text only" for pure transcriptions (i.e. transcribing a cutscene, no screenshots)
"screenshot" for posts that have images (these will include alt ID transcriptions, but "text only" is intended for screen reader use. i do not use screen readers myself, so if there's anything i can do to improve that experience, i would love to know)
"video" for posts with videos, which will have transcriptions under a readmore (and will likely have text only transcriptions, which i'll try to link to such posts)
"cinematic"" if the content is from a fully animated cinematic (i.e. ones you can rewatch from the menu)
"cutscene" for those scenes that are mandatory to progress the plot and often happen between cinematics, but are posed in the typical dialogue format (i.e. scrolling text in boxes)
"overworld" for dialogue that occurs in other circumstances (i.e. speaking to an npc, substory dialogue)
"objective" for objectives located on the pause menu, which are characterized as the player character's inner monologue
"substory" for content from substories (these will likely also separately be tagged "substory #: title"). if they are from a particular minigame's line of substories, i'll tag them something like "mesuking" to distinguish them
"maps" for maps
"menus" for store inventory and bar/restaurant menus
"location ref" for references of particular locations, especially interiors (i.e. tojo HQ)
"location: x" for various locations, i.e. serena, purgatory, prison, restaurants, etc
"inventory" for items (corresponding to the game's classification of them)
"equipment" for weapons and armor (corresponding to the game's classification of them)
"abilities" for ability descriptions, categories, users, and costs
"messages" for emails, pager messages, etc (excluding phone calls, which have their own tag)
"phone calls" for phone calls, both cutscene and overworld
"misc" for other stuff, in case you're having trouble
[will do my best to update these as i get all this better]
13. when applicable, i'll indicate chapters. cinematics will be labeled "CHXCMY", where X = the chapter number and Y = the cinematic number. this way they can be reviewed in order
anyway, i hope you enjoy!


















