MCC9 Blue Bats Supremacy! @riacte - Tumblr Blog | Tumgag
MCC9 Blue Bats Supremacy!
@riacte
ria | she/her | adult | mcc9 blue bats | false supremacy | treebark | never left blue river raceway | this is a place of no honour | circus tent is always open for clownery | you’ve got no fear of the underdog, that’s why you will not survive! | oh that’s gore. that’s gore of my mcc balancing | and the universe said you are stronger than you know 💙🦇🐶🌳🌸🩸👑🌌💫❄️🏁
💙🦇 Welcome to my blog! 💙🦇 I main Hermitcraft, Trafficseries (occasionally), MCC (not really now), Ren + False things, Renchanting / Treebark (!) <3
[Ao3 here] [Tumblr archive]
🔥🔥🔥 This is a place of no honour. Enter at your own risk 🔥🔥🔥
🔥🔥🔥 I main dynamics over individuals 🔥🔥🔥
[There is tagged shipping on the blog. I use name mashups for both platonic and romantic relationships. Shipping will be tagged as such. I make RPF jokes. RPF will be tagged as such.]
MCC9 Blue Bats Masterpost 💙
Play Bogwaters 🌊
Bogwaters is a free, text-based, interactive fiction browser game about running an underground shipping Discord server in the 2021 MCYT fandom, hosted on itch.io.
Temporary links:
Hermitcraft live schedule
Namelist for Gamers Outreach events
Stuff I write about (#ria.fic):
- Battle Scars 💙🦇 (MCC9 Blue Bats x Assassination Classroom AU) and MCC9 Blue Bats in general
- False + Ren genfics 🗡️⚙️
- The most atrocious shitposts / crack fics (like r/place Hermitcraft x Brazil)
- Traffic Life SMP drabbles🚦 (like my Double Life desert duo drabble)
- Renchanting / Treebark 👑🪓 (!!!!)
- Space Opera AU ❤️💚💙 (and all of its fake silly online stuff, contains shipping)
- Space Opera AU / Spopera PowerPoint
- Might Be Over Now, But I Feel It Still 🪽🥧 (Superhero False x Civilian Ren AU, contains shipping, #feel it still au)
the thing about botc is that i think enjoyment massively depends on competence of the storyteller + the group having good sportsmanship and i've heard enough horror stories about playing with strangers and i don't want to accidentally ruin something i like watching 🙂
Okay, I will bite. What exactly is botc and how does one get into it?
Yipppee! Blood on the Clocktower is a social deduction game by the Pandemonium Institute (TPI) that's similar to Werewolf and Mafia (and I guess Among Us too). It operates on the basis of informed minority (evil team) vs uninformed majority (good team). The goal of evil is to kill + vote out most people on good and the goal of good is to vote out the leader of the evil team (the demon, the main baddie who kills people at night). Evil team know who each other are. Good team doesn't. This is simplified and general, there are many alternate win conditions because BOTC is a game that's ever growing in its complexity. New roles/characters are released periodically.
One huge draw of BOTC is that players can keep talking after death and they retain some agency (in the form of a single dead vote for the rest of the game). The second draw of BOTC is that everyone, good or evil, has a unique power, so you always have an incentive to play. Good and evil are both encouraged to lie for the benefit of their team. For some good characters, you have to lie or you lose. Another characteristic is that it's quite reliant on the storyteller (the host/moderator), sort of like a Dungeon Master. The storyteller's job is to balance the game so good and evil can have an exciting finale. Storyteller choices include coming up with fake information (to help evil) and deciding if someone should die (if the conditions are met). The finale is usually between 1 demon and 2 non-demon characters and the rest of the town has to decide who to kill.
I find BOTC to be inclusive because they have mechanics that allow people to join and leave mid-game and for people to be on the same team so they can share information (eg for a parent-child duo or people who don't like lying to each other).
Key terms: Townsfolk (good characters that help the good team, eg protective roles), Outsiders (good characters that hinder the good team, eg roles that cause extra deaths), Minions (evil characters that disrupt the good team, eg roles that poison information), Demons (evil characters that kill per night), Grimoire (game setup), Script (list of available characters for a game, not all of them are in the game so it gives you choices to lie and bluff)
Anyways BOTC is a large community (lots of online communities and real life meetups) and there are many, many roles to get used to. (See wiki.) People generally recommend playing/watching Trouble Brewing first, which is a "straightforward" and comparatively simple script. (As if any BOTC game can be simple lmao)
I think the easiest way to get into BOTC is to find a regular cast that you already know of / easy to get into. This is because you have to keep track of players AND their roles, and it's easier if you can already tell which player is which. For MCYT this probably means Hermitcraft or Yogs. There's also Good Time Society for Dropout fans.
However, I actually "got" into BOTC from No Rolls Barred, and it's pretty much because of the superb editing. I have the advantage of knowing the cast from HC, but I didn't know shit about the roles and couldn't keep track. NRB has a fantastic video style that shows the role of each player in public and private settings, so it's very easy to associate a player with their character. Online games have the advantage of showing us the grimoire (game setup), but NRB also edits the icons for in-person games. Even though I didn't know anyone from NRB, I found it easy to settle in. NRB cast is similar to HC cast because NRB is full of comedians/actors/theatre kids. Many of them have gimmicks they lean into so it's easy to distinguish them. (Eg. Ken is chaotic, Sully is the bumbling fool (think Ren), Laurie is always right but always loses)
NRB has a loooong public playlist that increases in complexity as the games continue, so you get to learn the game alongside the players. I also pay for NRB patreon for a new monthly BOTC and it's so good. NRB is very popular among the casual BOTC community (to the point some have called them overrated since NRB isn't the most technical channel) and they even partnered with TPI to facilitate the release of new characters.
After binging literally everything from NRB, I moved onto Noobs on the Gooftower run by Chris Grace (who was in some NRB). This felt like a natural progression since Noobs is similar to NRB's style but is more technical and they stream every week. (They're not noobs now after playing so much BOTC lmao).
The official TPI channel has some good cuts but I couldn't get into them as a beginner lol. TPI channel is the most technical/focused on gameplay mechanics out of those I mentioned here (there's more on the same level but I'm not that deep yet). TPI is for when you know many of the roles and want to see something chaotic and borderline game breaking that blows your mind. There are lots of insane plays from very smart players.
BOTC isn't for everyone and there's definitely a steep learning curve, but once you get used to it (and enjoy it), it's pretty much endless entertainment. There are tons of jargon and meta to dig into. The Hermitcraft ones confused me as a beginner so I think it's best to familiarise yourself with the game from a channel with good and clear editing (in this case I recommend NRB). I recommend watching online games in the beginner stage because the storytellers have the time to explain what they're doing and players have the opportunity to explain their plans. Good Time Society is also great for beginners but their editing is a bit confusing sometimes. Now I'm at the stage in which I recognise players but I don't know which channel they were "originally" from— it's just one big BOTC cinematic universe to me.
Also! BOTC is currently running its World Cup script tourney in which people come up with custom rules and people vote for the script they like more. It adds complexity on top of already complex mechanics but it's very fun for me.
Yayy okay this got long, I love rambling about BOTC. Sorry if it's a bit overwhelming but yeah hope this was useful!
One more point re: edited episodes vs streams: produced episodes (in-person games or online, think NRB) are usually long and extensive because you get to see multiple private chats that take place simultaneously in real time. Night phases are also long because storytellers will talk to players for content (if online). Streams are much shorter because while the storyteller will jump around, you will not be able to see all private chats. You are tied to the storyteller perspective (unless you're watching a player in which you're tied to them), so when someone asks the storyteller a question, you can't see what else is going on. Episodes will include more relevant/entertaining bits.
Night phases on stream will sometimes not involve any talking at all (with players/storytellers sending choices via the app). And I think episodes usually cut out the set-up of the characters in the bag while streams will have the storyteller explaining why they put this character with this character and what fun interactions they hope might appear. Both forms have their merits.
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