Star Citizen: Sneak Peek (screenshot) for the new RSI website Ship Stats page from latest Happy Hour
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Star Citizen: Sneak Peek (screenshot) for the new RSI website Ship Stats page from latest Happy Hour
Star Citizen: Stargazer -Astronomical Encyclopedia of Star Citizen (backer created)
Published on Jun 1, 2017
https://starcitizen.center/stargazer Is the address of the Web and Desktop complete encyclopedia. Over 2000 pages with all the images, videos and lore we could find. Full release notes: https://www.patreon.com/posts/11250973 Stargazer is made out of 5 modules, all having the same purpose (present the SC universe from an astronomical perspective), but a different approach: Encyclopedia pages, Explorer diagrams, Finder spreadsheets, Universe statistics and Astronomical tags. Music: Caden L Welborn https://soundcloud.com/caden-l-welborn Sounds: NASA https://www.nasa.gov The app has a desktop version too - Windows, Linux, Mac.
Star Citizen: Fan created Trailer
Star Citizen: Interesting Fact #55
Star Citizen: Super Hornet attacks (from Mr. Hasgaga)
EVE502 - by Sergei Sarichev
Star Citizen: 30th Century Toothbrush
Rush out and buy shares in Colgate now - your descendants will thank you.
Star Citizen
UEEN Space Superiority FURTHER INFORMATION REDACTED - DECLASSIFICATION PROCESS BEGINS MAY 19, 2947.
Star Citizen: New concept for a ship
Star Citizen: Javelin Mess Hall (WIP)
Star Citizen: Vanduul cargo carrier - Concept art by John Dickenson
Star Citizen: Confirmed to soley use Vulkan API
Per Ali Brown, Director of Graphics Engineering:
Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn’t force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn’t effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API’s really aren’t that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.
Source: https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676
A few notes:
If you want to see if your GPU supports Vulkan, check the compatibility table on Wikipedia
If you happen to use a SLI/Crossfire setup with Windows, you’ll still require Windows 10.
Star Citizen: Performance Fix for SC
May or may not work for you - be aware that some of the ‘issues’ may actually be the code working as intended. You’ll have to decide for you what works….more on this can be found here: https://www.reddit.com/r/starcitizen/comments/5z1ndx/cpu_core_affinity_performancefps_fix/
Star Citizen: Infographic (by RedBull.com)
best viewed here: http://www.redbull.com/en/games/stories/1331846115570/star-citizen-infographic-red-bull-games
Kite - by Byzwa Dher